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The Sinking City Remastered on Steam

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Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.

The Sinking City Remastered is a lovecraftian, third-person shooter and story rich game developed and published by Frogwares.
Released on February 26th 2021 is available only on Windows.

It has received 4,653 reviews of which 3,503 were positive and 1,150 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 5.99€ on Steam with a 85% discount.


The Steam community has classified The Sinking City Remastered into these genres:

Media & Screenshots

Get an in-depth look at The Sinking City Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 Pro 64-bit
  • Processor: Intel Core i7-7700, 3.60GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 Ti
  • DirectX: Version 12
  • Storage: 50 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

21 hours played
Sept. 2026
When I was browsing Steam reviews before buying this game, there was always one crucial piece of information I was looking for. So I’m going to put it right at the start: I’m an absolute fanatic when it comes to Lovecraft’s writing and, by extension, Lovecraftian horror as a whole. The mad genius from Providence was a phenomenon unlike anything that came before him or anything that has appeared since — and I honestly doubt we’ll ever see another one quite like him. I’ve read everything he wrote, and I’m constantly sniffing out any piece of media that even brushes against this dark universe. Naturally, that also means I hunt down pretty much every game bearing the tentacled mark of the ancient terror known as Cthulhu. That will inevitably influence this review to some extent, because with so few games exploring this kind of setting, it’s hard not to compare them with one another — even if only on a surface level. Pros: ✅ "The Sinking City" has a brilliantly written story. You could almost describe it as a collection of many of the most important themes and tropes taken straight from Lovecraft’s stories and woven together into a single plot. And it works. Of course, there are moments that could have used a little more narrative polish, but the end result is still well above average — endings included. ✅ There’s a decent amount of little treats for fans: Easter eggs, references and plenty of atmospheric material to read. ✅ The game is pretty much the perfect length. The main story is clearly divided into separate detective cases which, despite often seeming almost completely unrelated, ultimately manage to come together as one coherent story. ✅ Oakmont feels like the true capital of Lovecraft’s world. Dark, beautifully designed and surreal in exactly the right amount. It feels strange and nightmarish enough to never become just another ordinary, realistic city, but it never goes so far that everything turns into pure grotesque nonsense either. It strikes a great balance between something believable and something straight from a nightmare. ✅ I would read that some people weren’t fans of the original voice acting, especially the protagonist. Personally, I think he sounds perfect. The voice acting overall is very solid, and the sound design deserves praise as well. ✅ The atmosphere is dark, oppressive and genuinely horrific. There are occasional jumpscares, though usually not the kind you can’t see coming. The game is far better at creating a constant sense of unease. The longer you play, the harder it becomes to pull your mind out of this centre of madness, turn the game off and simply go to bed. And that is exactly how a Lovecraftian world should make you feel. ✅ This is a remaster, and you can definitely tell. The game looks good, runs smoothly and is remarkably free of serious bugs. I didn’t encounter a single issue that prevented me from playing, and even the smaller bugs that broke immersion were few enough to count on one hand. ✅ I actually really liked travelling by boat, as well as the whole concept of a city partially submerged in water. I did use the fast travel system — which is convenient and well thought out — but not particularly often. ✅ I also liked that health wasn’t the only thing I had to keep an eye on — there’s a sanity meter as well, a classic staple of Lovecraftian media. Managing it was never particularly difficult, but every now and then it added a nice extra layer to the atmosphere. ✅ The criminal cases themselves are very well written. ✅ I really liked the map and the way navigation works. Most of the time, I genuinely enjoyed using the clues I was given to work out where I needed to go. Only occasionally, when the directions were too vague, did I use a wiki to speed things up. ✅ I also appreciate that the game lets players lower the combat difficulty if they would rather focus on the story and atmosphere... Cons: ❌ ...because the combat is the real waking nightmare here. On higher difficulties, ammunition becomes even scarcer, there are more enemies, and those enemies eat bullets like cookies. It’s tedious, clumsy and simply not very well designed — and unfortunately, there’s quite a lot of it. There are boss fights too, and those are where things really hit rock bottom. ❌ The investigation and deduction mechanics are rather mediocre. They feel more like an excuse to make you feel as though you’re doing detective work, and after a while you can simply brute-force your way through them. It’s more an illusion of investigation than actual detective work. ❌ The character models are generally fine, but their faces are surprisingly lacking in expression for a remaster that isn’t exactly old. ❌ Side quests fall into two categories: solid, story-driven missions and absolute filler that wastes your time with objectives along the lines of “go find X tokens and come back.” My advice is to ask an AI, spoiler-free, which side quests are actually worth doing and stick to the better ones. ❌ The studio did commit one major crime: they cut two interesting missions from the main game, padded each of them out with two terrible side quests and called the result DLCs. I didn’t buy them, and I don’t intend to. SHAME AND DISGRACE. ❌ I also think the resource crafting interface could have been improved, and especially the way case files are handled. After finding the right sequence of information, a newly uncovered message would sometimes flash on screen for a second and disappear, forcing me to reopen the journal just to read it properly. I don’t know... it just annoyed me. ❌ I have nothing against the protagonist, but I wish we had been given the chance to know him a little better. He seems like a genuinely interesting character, yet we barely scratch the surface of his story. ❌ There are choices in the game, and they do have some effect on the world... but that effect is usually very, very limited. Sometimes you also have to accept that your choice is between things no normal person would ever willingly do, with no more reasonable option available. "Madness", I guess... but it can still feel pretty jarring sometimes. ❌ I respect the idea behind the underwater sequences... but I don't know why the hell there are so many of them when the execution is so painfully dull. ❌ The character progression system never seemed particularly interesting to me, and on the difficulty I played on, it hardly seemed to matter anyway. I think every Lovecraft fan reading this review will agree with me on one thing: Lovecraftian video games have never had it easy. Finding a genuinely solid game in this setting is surprisingly difficult. Still, if you haven’t given "The Sinking City Remastered" a chance yet, I think you should. Turn the combat difficulty all the way down and let yourself be carried away by the madness — and by the developers’ love for the source material, because that love is WITHOUT A DOUBT there. I spent quite a while wondering whether the clearly weak gameplay was enough to justify a negative review. In the end, though, the atmosphere and the improved visuals of the remaster were enough to win me over. At the time of writing, this is the best Lovecraftian game I’ve played. Now I’m very curious to see what the developers have prepared for the next installment.
29 hours played
Sept. 2026
So, there is a lot to talk about. The game starts strong, but then slows down quite a bit. If you want to get immersed in it a little faster, you could probably skip the first side quest, "Letters from Oakmont". However, me being the freaking completionist that I am, I actually found this long-ass side quest helpful for learning the game mechanics. Because the game is not intuitive at all . So when you get a pop-up telling you that you can read more about something in the tutorial — YOU OPEN THAT TUTORIAL AND READ IT. Because ooooh boy, you are going to have some issues otherwise. There are still some bugs, too. For example, monsters can spawn inside furniture or literally in the floor, and sometimes, in order to progress, you have to leave the area and go pretty far away to make them despawn and respawn properly. Nothing like a little bit of eldritch creature management to spice things up. The asset reuse also becomes pretty noticeable after a while. You will see the same houses, rooms and interiors over and over again, to the point where I started wondering if Oakmont has a building code that allows exactly three different floor plans. Thankfully, I was too busy staring at the paintings or small relics scattered around to care most of the time. The choices are really well made. Some of them can actually make you feel terrible (i.e. killing old ladies), and they genuinely affect certain parts of the game. About halfway through, the main character even starts trying to be funny with pseudo-one-liners, in a way that reminded me of the kind of lines Mr. Leon from the RE franchise is known for. And yeah, the flashback scenes where you have to put events in the correct order? Preschool level. Absolutely no challenge there. But overall, I love this game. Once you really get into the main storyline, it becomes incredibly immersive. It took me around ~5 hours to properly get immersed, though. But, as I mentioned, I am a completionist goblin . I had to do every side quest I came across, inspect every suspicious-looking object, and stare at every tiny detail like my life depended on it. And it pains me that some achievements depend on the choices you make during quests. But oh well. Maybe I'll play it again someday and make different choices. It took me around ~20 hours to complete the game. And let me tell you - or not if you did not play it and doesn't want the spoilers- : the endings... should be more satisfying than they are. I was also really hoping that Cthylla would be designed a little better — and, preferably, a little scarier — rather than looking like a Lovecraftian Malboro from that other famous franchise. Anyways, 10/10 , would happily suffer through the eldritch horrors again someday. I am in my Lovecraftian era again thanks to this game.
35 hours played
Aug. 2026
It's a Frogwares game. If you played one, you played all of them. Especially if you place its spiritual sequel "Sherlock Holmes: Chapter One". It's the same investigation, archives, open world, mind palace, the whole everything. The only thing done differently, but not exactly good, is the combat. While you have a decent arsenal of guns and tools, getting to hit the enemies is a bit of a drag. E.g take the pistols for example. On the fast enemies you'll miss, on the large ones you'll do no damage. Still is a good game and I recommend it. I suppose the sequel that is coming out will be more of a "resident evil" inspired, so those who want to check it out, probably should be ready for a different experience.
35 hours played
June 2026
The Sinking City Remastered is a fascinating detective horror game that shines thanks to its eerie atmosphere, unsettling Lovecraft inspired world, and rewarding investigation mechanics. Exploring the flooded city of Oakmont feels genuinely mysterious, and piecing together clues yourself is far more engaging than simply following map markers. That said, the game still carries some of the rough edges of the original release. Combat can feel repetitive and clunky, enemy encounters often become more of an annoyance than a source of tension, and some animations and side activities lack polish compared to modern AAA titles. Overall, The Sinking City Remastered is at its best when it leans into investigation and cosmic horror
28 hours played
Jan. 2026
in addition to being a pretty good cthulhu-adjacent game you get to mow down the KKK with a machinegun (if you feel like it)

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Frequently Asked Questions

The Sinking City Remastered is currently priced at 5.99€ on Steam.

Yes, The Sinking City Remastered is currently available at a 85% discount. You can purchase it for 5.99€ on Steam.

Yes, The Sinking City Remastered received 3,503 positive votes out of a total of 4,653 achieving a rating of 7.33.
😊

The Sinking City Remastered was developed and published by Frogwares.

Yes, The Sinking City Remastered is playable and fully supported on Windows.

No, The Sinking City Remastered is not playable on MacOS.

No, The Sinking City Remastered is not playable on Linux.

This information about The Sinking City Remastered is not available yet.

This information about The Sinking City Remastered is not available yet.

No, The Sinking City Remastered does not support VR.

The Sinking City Remastered is a single-player game.

Yes, there are 6 DLCs available for The Sinking City Remastered. Explore additional content available for The Sinking City Remastered on Steam.

No, The Sinking City Remastered does not support mods via Steam Workshop.

No, The Sinking City Remastered does not support Steam Remote Play.

Yes, The Sinking City Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Sinking City Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 18:14 UTC
SteamSpy data 15 October 2026 11:08 UTC
Steam price 26 October 2026 20:07 UTC
Steam reviews 22 October 2026 15:55 UTC

If you'd like to dive deeper into the details about The Sinking City Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Sinking City Remastered
  • SteamCharts - Analysis of The Sinking City Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Sinking City Remastered compatibility
The Sinking City Remastered
Rating
7.3
3,503
1,150
Game modes
Features
Online players
89
Developer
Frogwares
Publisher
Frogwares
Release 26 Feb 2021
Platforms
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