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SUNLESS SEA on Steam - User reviews, Price & Information

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LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

SUNLESS SEA is a exploration, lovecraftian and survival game developed and published by Failbetter Games.
Released on February 06th 2015 is available in English on Windows, MacOS and Linux.

It has received 9,288 reviews of which 7,715 were positive and 1,573 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 18.99€ on Steam, but you can find it for 1.16€ on Gamivo.


The Steam community has classified SUNLESS SEA into these genres:

Media & Screenshots

Get an in-depth look at SUNLESS SEA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later
  • Processor: 2Ghz or better
  • Memory: 1 GB RAM
  • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 700 MB available space
  • Sound Card: DirectX 9.0c compatible
MacOS
  • OS: Mac OS X 10.6 or later
  • Processor: 2Ghz or better
  • Memory: 1 GB RAM
  • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
  • Storage: 700 MB available space
  • Sound Card: DirectX 9.0c compatible
Linux
  • Processor: 2Ghz or better
  • Memory: 2 GB RAM
  • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card, OpenGL Core
  • Sound Card: DirectX 9.0c compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

76 hours played
Aug. 2026
the best lovecraftian game ever, every location and character is very well written, atmosphere and lore is way better than any other same type of game by miles, I agree that the gameplay have some flaws but it doesn't change how this game is a masterpiece
155 hours played
Aug. 2026
A game that seems explicitly designed to waste my time Edit: It turns out I have a disease that causes me to enjoy watching objects slowly moving between locations while I fiddle with checklists. Edit x2: Yeah, in spite of that the game (specifically the gameplay) is still bad. Edit x3: Sunless Sea: Or How I Learned To Stop Hating Myself & Love The Checklists
13 hours played
July 2026
It's slow, but it's pleasant. It is REALLY slow, though. Like, this kind of reminds me of Wind Waker but without any action. But it ain't bad. If you like reading and taking your sweet time, you will probably like Sunless Sea. It's a slow-paced survival game with light roguelite (permanent death) mechanics. Very slow-paced, and the survival stuff is not friendly. You can run out of food and die. You can run out of fuel and die. You can run out of money so you can't buy any fuel or food and die. You can get blown to kingdom come and die. You can max the Fear meter and die. And I'm a sucker for Fear meters, hence why I'm recommending the game. Lovecraft isn't a super common theme, so when it's done right, I always appreciate it. You're sailing a broken land that explicitly makes no sense, with random excuses to have you fall into what might as well be an SCP scenario on every other island while you try to keep your sanity... both in-game and, because of the speed, in real life too. Don't go crazy. More importantly, avoid spoilers, because this game relies heavily on wacky shenanigans, all in text, to keep its slower-than-a-real-barge gameplay afloat. Without the words and themes, this is just a really confusing survival game that even Project Zomboid would call "a little much." You don't get a lot of freedom in Sunless Sea, you have to work within the system to make money, and if you stop making money, the game is over. Just like in real life! I recommend picking this game up only if it's on sale and you have a reading room with a candle and, I guess, a computer of some sort so you can play this in it. Any environment more exciting than that is too fast for Sunless Sea. Final note: This is not a short game. There's a short path to beating it, but experiencing the whole game actually takes a lot of time. There's a ton of upgrades and permanent bonuses you have to put in serious work to unlock, but putting in the work makes these upgrades feel a lot better than they otherwise would.
218 hours played
April 2026
It's tricky to recommend this game. It's painfully slow, and hard. The moment-to-moment gameplay is, truth be told, pretty mind-numbing. It's intentionally esoteric and obtuse-- which the game usually plays as a strength, but this also makes your early hours feel directionless and confusing. You need to read. A LOT. And a lot of that reading is *also* esoteric and obtuse. BUT when it all comes together, the experience is truly wonderful. When you better understand how to push the game to its limits, you can get some real magic, even out of the dull voyage gameplay. Narrowly skirting by a big scary monster, or arriving home with nothing but a quarter-barrel of fuel and a dream, or finally finding the exact piece of Lovecraftian Knowledge you need for a big breakthrough in an island's story-- only to ♥♥♥♥ your pants at the toll it has taken on your crew's sanity... all of these things are, mechanically, kind of boring and slow in gameplay, but in the macro, they present tension that can scarcely be found elsewhere in gaming, outside of maybe Fear & Hunger. Ultimately the person I can most heartily recommend this game to is actually not so much gamers, but fans of literature. The writing is far-and-away Fallen London's greatest strength. Storylines for different officers and islands can be so incredibly vivid and interesting. The esoteric nature that I described before infects almost *every* piece of the puzzle. There are things you will come to know that don't make any sense outside this universe, and truthfully don't really make much sense within it. You won't know why they are true, but they are. There will be words added to your vocabulary that truly have *absolutely no meaning explained within the game* and yet you'll come across them regularly and come to almost understand their meaning through context clues. Lovecraft has truly never had a better vessel-- take it from someone who claims him as their favorite author. The gameplay appeals to something like a management sim, kind of? Like, the elements of discovering where to spend and acquire your resources, and finding out the best way to turn profit out of them is the most prevalent part of actually playing the game. It feels kind of like playing a survival-horror, exploration-focused game of Sid Meier's Civilization. I DEEPLY love this game, and for the right person, it is a VERY hearty recommend. But that right person, I know very well, is few and far between. If you do try it, here are some tips and recommendations: - The simple act of killing Zee Monsters and sinking ships modestly reduces Terror. When you get good at this, it can be very helpful in managing Terror on long voyages. - When you get your first 'Strategic Information,' don't turn it in/ sell it. Save it until you have 2, because you can combine them into a more valuable 'Vital Intelligence." - Study the mechanics of *how* your Terror actually increases-- what causes it to increase fast, and how can you slow it down. Keep your eyes on that meter while on a voyage. - Sometimes, it can be VERY helpful to sit your ship in the harbor, not actually docked, and wait for the next in-game day to give you another event at port. I won't say where, but keep an eye out for those opportunities. - The game's permadeath is part of what makes it very engaging early-on, but it will also stifle your growth as a captain. I recommend leaving it on for your first 5 or so captains, to get the full nail-biting, edge-of-your-seat experience, but consider turning it off after that to allow yourself the comfort of making hard saves and trying out different, risky paths-- if only to see what happens on them out of sheer curiosity.
104 hours played
Jan. 2026
It's been ten years since this game came out and I bought it. I've finished it just now. After a hundred hours of gameay. When it released I had no idea what it was about and having played every other installment of the FL series, I still don't. What do you mean the Sun is god? I just want to bury my long lost father's mortal remains. No, I don't care about the chess playing octopus man in the talking cave under port Cecil, best of luck to him. Oh he's a puddle now. Anyway thanks for the writers of the wiki on the game, I couldn't have done it without y'all. And has to why I decided to beat this just now after so many years? The game called to me. Not once. Many times. Now I understand the eldritch nature of it. Having done something so mundane as burying a parent, compelled by a sensation of the oppressive powers that be, all the while not understanding it all. Just a small task that lingers in the background of your mind but requires a great deal of mental fortitude and dread from the unknown and the unknowable. I love it. Maybe ten years from now I'll give it another go and explore more of it. Maybe next week. Who knows.

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Frequently Asked Questions

SUNLESS SEA is currently priced at 18.99€ on Steam.

No, SUNLESS SEA is currently not on sale. You can purchase it for 18.99€ on Steam.

Yes, SUNLESS SEA received 7,715 positive votes out of a total of 9,288 achieving a rating of 8.10.
😎

SUNLESS SEA was developed and published by Failbetter Games.

Yes, SUNLESS SEA is playable and fully supported on Windows.

Yes, SUNLESS SEA is playable and fully supported on MacOS.

Yes, SUNLESS SEA is playable and fully supported on Linux.

This information about SUNLESS SEA is not available yet.

This information about SUNLESS SEA is not available yet.

No, SUNLESS SEA does not support VR.

SUNLESS SEA is a single-player game.

Yes, there is a DLC available for SUNLESS SEA. Explore additional content available for SUNLESS SEA on Steam.

No, SUNLESS SEA does not support mods via Steam Workshop.

No, SUNLESS SEA does not support Steam Remote Play.

Yes, SUNLESS SEA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SUNLESS SEA.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 22:30 UTC
SteamSpy data 04 September 2026 10:48 UTC
Steam price 12 September 2026 18:41 UTC
Steam reviews 10 September 2026 20:06 UTC

If you'd like to dive deeper into the details about SUNLESS SEA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SUNLESS SEA
  • SteamCharts - Analysis of SUNLESS SEA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SUNLESS SEA compatibility
SUNLESS SEA
Rating
8.1
7,715
1,573
Game modes
Features
Online players
45
Developer
Failbetter Games
Publisher
Failbetter Games
Release 06 Feb 2015
Platforms
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