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SUNLESS SEA on Steam - User reviews, Price & Information

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LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

SUNLESS SEA is a exploration, lovecraftian and survival game developed and published by Failbetter Games.
Released on February 06th 2015 is available in English on Windows, MacOS and Linux.

It has received 9,288 reviews of which 7,715 were positive and 1,573 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 18.99€ on Steam, but you can find it for 1.00€ on Gamivo.


The Steam community has classified SUNLESS SEA into these genres:

Media & Screenshots

Get an in-depth look at SUNLESS SEA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP or later
  • Processor: 2Ghz or better
  • Memory: 1 GB RAM
  • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 700 MB available space
  • Sound Card: DirectX 9.0c compatible
MacOS
  • OS: Mac OS X 10.6 or later
  • Processor: 2Ghz or better
  • Memory: 1 GB RAM
  • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
  • Storage: 700 MB available space
  • Sound Card: DirectX 9.0c compatible
Linux
  • Processor: 2Ghz or better
  • Memory: 2 GB RAM
  • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card, OpenGL Core
  • Sound Card: DirectX 9.0c compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

154 hours played
May 2026
I don't hesitate to say that this game is my favorite game of all time. Fair warning, there is a LOT of reading (which I love!), and even with all that text it still manages to put incredible amount of care into every single word, with each new paragraph you read subtly helping you uncover some new layer of its weird eldritch universe. It's quite a punishing game (though it doesn't have to be if you don't play on Unforgiving Mode, even if it's not the recommended (by the devs) way to play), which I really like! You might die a few times, but eventually you learn how to navigate the Unterzee with confidence and it really makes you feel like a veteran captain! And you can rather quickly secure a house and an inheritance for your next of kin, so dying ultimately becomes much less of an inconvenience. Imo, the slowness of your ship (which can be overcome with upgraded engines anyways) contributes to the atmosphere, along with the music. Your boat rocking side to side, slowly making its way from island to island across a windless, submerged cavern, no sound but that of your engine (and the amazing atmospheric tracks.) There's so much to do and so much to explore, it's addicting. It's imo basically infinitely replayable, with all the different ambitions and endings to chase, and all the things you could have done differently. There will be consequences to your actions, but you can try something different on the next run. It's kind of like a long-paced roguelike in that way! Please please do yourself a favor and get this if you like story-rich games, it's a treasure trove honestly.
218 hours played
April 2026
It's tricky to recommend this game. It's painfully slow, and hard. The moment-to-moment gameplay is, truth be told, pretty mind-numbing. It's intentionally esoteric and obtuse-- which the game usually plays as a strength, but this also makes your early hours feel directionless and confusing. You need to read. A LOT. And a lot of that reading is *also* esoteric and obtuse. BUT when it all comes together, the experience is truly wonderful. When you better understand how to push the game to its limits, you can get some real magic, even out of the dull voyage gameplay. Narrowly skirting by a big scary monster, or arriving home with nothing but a quarter-barrel of fuel and a dream, or finally finding the exact piece of Lovecraftian Knowledge you need for a big breakthrough in an island's story-- only to ♥♥♥♥ your pants at the toll it has taken on your crew's sanity... all of these things are, mechanically, kind of boring and slow in gameplay, but in the macro, they present tension that can scarcely be found elsewhere in gaming, outside of maybe Fear & Hunger. Ultimately the person I can most heartily recommend this game to is actually not so much gamers, but fans of literature. The writing is far-and-away Fallen London's greatest strength. Storylines for different officers and islands can be so incredibly vivid and interesting. The esoteric nature that I described before infects almost *every* piece of the puzzle. There are things you will come to know that don't make any sense outside this universe, and truthfully don't really make much sense within it. You won't know why they are true, but they are. There will be words added to your vocabulary that truly have *absolutely no meaning explained within the game* and yet you'll come across them regularly and come to almost understand their meaning through context clues. Lovecraft has truly never had a better vessel-- take it from someone who claims him as their favorite author. The gameplay appeals to something like a management sim, kind of? Like, the elements of discovering where to spend and acquire your resources, and finding out the best way to turn profit out of them is the most prevalent part of actually playing the game. It feels kind of like playing a survival-horror, exploration-focused game of Sid Meier's Civilization. I DEEPLY love this game, and for the right person, it is a VERY hearty recommend. But that right person, I know very well, is few and far between. If you do try it, here are some tips and recommendations: - The simple act of killing Zee Monsters and sinking ships modestly reduces Terror. When you get good at this, it can be very helpful in managing Terror on long voyages. - When you get your first 'Strategic Information,' don't turn it in/ sell it. Save it until you have 2, because you can combine them into a more valuable 'Vital Intelligence." - Study the mechanics of *how* your Terror actually increases-- what causes it to increase fast, and how can you slow it down. Keep your eyes on that meter while on a voyage. - Sometimes, it can be VERY helpful to sit your ship in the harbor, not actually docked, and wait for the next in-game day to give you another event at port. I won't say where, but keep an eye out for those opportunities. - The game's permadeath is part of what makes it very engaging early-on, but it will also stifle your growth as a captain. I recommend leaving it on for your first 5 or so captains, to get the full nail-biting, edge-of-your-seat experience, but consider turning it off after that to allow yourself the comfort of making hard saves and trying out different, risky paths-- if only to see what happens on them out of sheer curiosity.
36 hours played
April 2026
A game with truly immaculate vibes. Never before have I felt so transported so suddenly into a world that is both intensely real and unfathomably alien. Though minimal in complex mechanics and skill based gameplay, it offers up an incredibly deep and fascinating world to explore. Its horror is matched by its mystery and beauty, and beckons you in like a disembodied hand emerging from the darkness. As you explore the Unterzee, your perspective of the world and what you witness are told from journal entries on a lower portion of the screen. You'll be told stories from this little page that will provide levity as well as chill you to your core. You'll be told of impossible constructs, aberrations, monstrous creatures and fates far, FAR worse than death. It will also describe beauty that borders on ethereal. Grand crystal structures and seaside cities of light, the quiet of the Neath and vast jungle islands. All these things you see are so strange and alien that they function as a form of currency, to be given to the powers that be of your choosing as insight in exchange for reward. Secrets and horrors and your standardized port reports all come together to both prove your mettle and earn your keep. The game further rewards knowledge more than skill by making the means of progress incredibly unclear to the lay person. I understand why a lot of people fall off after a few hours, I really do. You're told very little from the start, and you're expected to learn a whole world before you feel truly safe traversing it. But it pays to get out there and see the unknown. You learn about things like combining your stories to create information of real value, establishing reputation with powerful people, what goods sell well at what ports, where to find cheap fuel. While you seek to solve complicated quests that feel way more like riddles most of the time, you pick up bits and pieces of a nigh incomprehensible world and use it to survive another day. Your zailors might be ripped from the deck by unseen tendrils in the dark, or you'll perhaps have to eat a few of them. You might be scarred or cursed, robbed or driven mad. But as you learn the treacheries of the Zee, you'll grow wiser and, as such, stronger and more capable of fulfilling your ultimate goal. There are many ways to win, and many times more opportunities to lose. But every victory feels earned, and every square explored feels like one step closer to quantifying the unquantifiable. Futile, but deeply human.
104 hours played
Jan. 2026
It's been ten years since this game came out and I bought it. I've finished it just now. After a hundred hours of gameay. When it released I had no idea what it was about and having played every other installment of the FL series, I still don't. What do you mean the Sun is god? I just want to bury my long lost father's mortal remains. No, I don't care about the chess playing octopus man in the talking cave under port Cecil, best of luck to him. Oh he's a puddle now. Anyway thanks for the writers of the wiki on the game, I couldn't have done it without y'all. And has to why I decided to beat this just now after so many years? The game called to me. Not once. Many times. Now I understand the eldritch nature of it. Having done something so mundane as burying a parent, compelled by a sensation of the oppressive powers that be, all the while not understanding it all. Just a small task that lingers in the background of your mind but requires a great deal of mental fortitude and dread from the unknown and the unknowable. I love it. Maybe ten years from now I'll give it another go and explore more of it. Maybe next week. Who knows.
120 hours played
Sept. 2025
It's taken me many hours to get a good hold on this game, but I can now firmly say that I enjoy it. For any new players, know this - the difficulty pretty much spikes right out of the gate. Getting over that cliff is (as far as I have experienced) the toughest part of the game. I recommend keeping a captain's log of your own, both to further immerse yourself and remember locations, shops, story beats, etc. The Zubmariner DLC is a great addition as it gives you (once you get the upgrade) more ports to work with and make money around. One tip I will provide to new captains is regarding fighting enemy ships. I learned that most do not have an aft (rear) gun, allowing you to sail behind them and continually pepper them until they sink! Don't forget to throw your engines into reverse if you need to maintain a tight turning circle. For those that do have an aft gun, there is a sharp angle at roughly 4 to 5 o'clock that you can sit at, ramming into the ship (ramming does no damage to either your or their ship, so feel free to pit maneuver). It is more difficult to sit in, however, so be careful! As a final note, I also recommend Sunless Skies. It is far more forgiving but just as beautiful of a game.

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Frequently Asked Questions

SUNLESS SEA is currently priced at 18.99€ on Steam.

No, SUNLESS SEA is currently not on sale. You can purchase it for 18.99€ on Steam.

Yes, SUNLESS SEA received 7,715 positive votes out of a total of 9,288 achieving a rating of 8.10.
😎

SUNLESS SEA was developed and published by Failbetter Games.

Yes, SUNLESS SEA is playable and fully supported on Windows.

Yes, SUNLESS SEA is playable and fully supported on MacOS.

Yes, SUNLESS SEA is playable and fully supported on Linux.

SUNLESS SEA is a single-player game.

Yes, there is a DLC available for SUNLESS SEA. Explore additional content available for SUNLESS SEA on Steam.

No, SUNLESS SEA does not support mods via Steam Workshop.

No, SUNLESS SEA does not support Steam Remote Play.

Yes, SUNLESS SEA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SUNLESS SEA.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 17:32 UTC
SteamSpy data 21 July 2026 11:56 UTC
Steam price 29 July 2026 02:44 UTC
Steam reviews 28 July 2026 01:58 UTC

If you'd like to dive deeper into the details about SUNLESS SEA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SUNLESS SEA
  • SteamCharts - Analysis of SUNLESS SEA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SUNLESS SEA compatibility
SUNLESS SEA
Rating
8.1
7,715
1,573
Game modes
Features
Online players
42
Developer
Failbetter Games
Publisher
Failbetter Games
Release 06 Feb 2015
Platforms
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