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The Sinking City 2 on Steam - User reviews, Price & Information

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Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.

The Sinking City 2 is a lovecraftian, action and horror game developed and published by Frogwares.
Released on August 18th 2026 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish and Ukrainian.

It has received 1,432 reviews of which 1,183 were positive and 249 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 49.99€ on Steam.


The Steam community has classified The Sinking City 2 into these genres:

Media & Screenshots

Get an in-depth look at The Sinking City 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 x64
  • Processor: Intel Core i7-8700K | AMD Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 | AMD RX 5700, 8GB VRAM
  • DirectX: Version 12
  • Storage: 70 GB available space
  • Additional Notes: SSD required. Targeting 1080p \ 30fps on Low preset. The listed specifications were evaluated using TSR and comparable technologies.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Aug. 2026
As a massive fan of the first game, when I saw the announcement that there was going to be a sequel to The Sinking City I got really hyped, and well, when launch day rolled around, I was right there at the ready, even grabbing the most expensive edition the day before! Now, having beaten The Sinking City 2 (not 100%; having to do a New Game+ for one achievement and at least TWO New Game+ runs for another strikes me as utterly ridiculous and something I am not willing to do), here goes my review! First of all, and as so many other reviews mention, The Sinking City 2 strays A LOT from the roots that gave the IP its name; this isn't an investigative game like the first one, but rather a third-person action title similar to survival horror games like Resident Evil. And I won't deny that, while I am ALSO a fan of survival horror... this wasn't what I was expecting from The Sinking City. The first one captivated me with its settings, its stories, its attention to lore, and how brilliantly woven (if a bit predictable) its side stories were. The Sinking City 2 completely abandons the very premise of its title, dropping us into environments that, while masterfully detailed and very much fitting for a zombie-and-puzzle game, feel disconnected from the Lovecraftian premise of "the city sinking into the waters because something is rising". In my original review back in the day, I pointed out how the combat and crafting systems felt redundant, because they were just there for the sake of it, and the game would have genuinely benefited from not even having them. Well, in this second instalment, those systems return massively improved, making both combat and on-the-fly crafting VERY smooth and engaging, but that is only because combat takes on a HUGE importance throughout the game; we spend nearly half the time fighting, and the other half roaming environments looking for keys. I also missed having more NPCs to talk to SO MUCH... there are, literally, four in the entire game, and you don't even have a proper conversation with them; they are simply quest givers that I didn't empathise with in the slightest. It might sound like I didn't enjoy the game after all that, but... I actually did, and I certainly recommend it to survival horror fans. If you like Resident Evil 4 or Requiem you will definitely enjoy this game, but if you are expecting a horror story with occasional combat encounters and a heavy focus on exploration... you won't find it here. It took me about 10 hours taking things VERY easy, searching every nook and cranny, grabbing all the collectibles and whatnot, and I think this is as far as I go, because playing through the game up to three times just to snag the last three achievements is simply not compatible with my scarce free time.
21 hours played
Aug. 2026
I couldn't put this down. This is the best horror game in a years. And the only really good cosmic horror game in my opinion. Took me about 12 1/2 hours and I searched every nook and cranny (still missed two or three things). Right after I jumped into the extra DLC quest and finished that in about 90 minutes. The game is really well optimized and looks fantastic. Somehow they managed two seconds loading times when you jump back in and I did not encounter any bugs. I played on ultra settings and hit about 100fps most of the time. The mood is dark and threatening, not really scary, but it's an exciting thrill. Ammo is a little scarce, so you need to know when to fight and when to run. Best of all are the stories of Arkham. Every location is beautifully crafted. There are so many details, so much storytelling. Every piece of lore, every quest and every character you meet fits perfectly into HP Lovecrafts dark universe of the Ancient Ones and the grand finale had me on the edge of my seat. Frogwares delivered. I wanna jump right back in and play New Games Plus, although I'lll probably wait for the FSR patch though (looking at you AMD), because it just looks nicer than TSR. Something that might annoy some people: There is quite some backtracking, especially since inventory space is very limited in the beginning and quest items and weapons need a lot of space. I didn't mind it too much, but in one or two cases I wanted to yell at the evil worms for being in my way when I had to run back... It's really not too big of deal though. Try to plan ahead when you move. Ammo is a must. Healing items not so much, if you dodge and run. This is a 9/10 for me.
15 hours played
Aug. 2026
Best Lovecraft Game Yet But a lil too heavy on survival horror, missing interesting detective mechanics Slick Character Control Frogwares most slick game yet. They have a tendency to feel a little stiff. This will still fall short for Resident Evil or Silent Hill players. But the controls are leaps and bounds ahead of the predecessor and the Sherlock Holmes series. That along with some of the quality of life features made this a very smooth ride. Dark and Beautiful The drab colors and dilapidated look def feel the way the city is supposed to. But I wish they'd inject more dark beauty. I'm thinking something like the crime scene tableaus from the Hannibal tv show. There were a handful of spots that played with shadows and colors extremely well, reminiscent of the first Bioshock. And the opening of the third act looked fantastic, but then we walk right out of that beautiful chaos into another puzzle mansion. Wish there was more play time in areas that looked and felt like those first couple minutes. Lacks Cinematic Flair This could use a cinematic touch, I think Elden Ring did this well and from what I recall Doom 3 and Dead Space crushed the cinematic feel. When introducing a new area or boss, slow close up pans and cuts getting into the gritty details with some of that color/shadow play I mentioned prior before pulling back and the reveal. It'd just be for like a 10 second scene, but that polish really makes the game feel impactful rather than just running tasks and doing puzzles while dodging baddies. Over Simplified Detective Mechanics The only real negative is they dropped the ball on the detective part. The clues are extremely easy to put together even in "brainy" mode. And it's a very simple system. They cranked the dial up on survival horror too much. Just pull back on that a tad so you have room to bring back the interesting detective mechanics your games are known for. You're never going to beat Resident Evil or Silent Hill at their own game. Your strengths are detective mechanics and cosmic horror (I'm a sucker for Lovecraft and this game and the first one do it really well). You gotta stick to your strengths while you balance out your weaknesses. I'm okay with the crappy talent system you made for this game if you just crank the detective theme back up. For real though, don't lose the slick feel of controlling the character. Sherlock Holmes always feels like he's made of wood. No Intro World Building This isn't really a negative for me since I played the first one. It felt like we were meant to just jump right into this after playing it, and I kinda liked it, cut out the fat. But most sequels have at least a little bit of narrative and scenes explaining why the world looks and feels the way it does. There's a way to do this that doesn't feel redundant or like a lot of exposition of the first game. Again, look to cinema. Some pans through the flooded city, cut to newspaper headlines on the floor, maybe a news radio interview in the background. The beginning of the game felt like pieces of things stitched together that didn't quite fit and then we're just dropped into this world. I know amnesia and the whole Christopher Nolan way of story telling out of order is en vogue. But there are ways to do this and make it feel smooth rather than like a jagged pill. Overall a terrific game in a sea of mediocrity. Far from perfect, but probably as close to perfect as a Lovecraft game has gotten.
11 hours played
Aug. 2026
The game starts with a splash screen from devs, saying that while making the game in a country under siege, they believe, that this is their best game. And as someone who doesn't skip a single release from them since at least Sherlock Holmes The Devil's Daughter, they aren't lying. Frogwares are known for detective games, where you kinda can "fail", by making wrong connections, but not really by dying. They honestly have barely any combat at all, aside for Sinking City 1, which did have combat, but it was the most atrocious shooting I've experienced in a game where you do quite a bit of shooting. Their games also don't really look fantastic, mostly because of animations being very janky, despite the overall look of these games improving over time thanks to UE. So what's different here? Well, everything really. The combat while not reaching highs of Resident Evil Requiem, still delivers in intensity and the feel of impact. Visuals also give the game an incredible feel and atmosphere of Arkham. It's not just that the game is pretty looking technically, it's genuinely atmospheric (which isn't a surprise, cause Sinking City 1 also had incredible atmosphere). Devs went not for detective game this time around, but for a survival horror one, and color me impressed. It's not often you see first foray into a new genre for any dev studio to be such a great and arguably successful attempt. It's not perfect, obviously, but the regular "collect items around the map, while having a limited inventory with looming danger around the corner" approach resident evil games are known for is here and it works. The game seems to be fairly linear, but there's enough to look for off the beaten path to get useful rewards. There's still a mind palace clue connection "mode" from their other titles, but this one is not really that important for progression, but is important for skill progression, which I think is a great idea. It's also not connected to the first game, so a safe bet to just play this one, without worrying if you missed something in the story up until this point (although I do recommend first game, just because I think it's a flawed, but good game). Hard recommend from me.
25 hours played
Aug. 2026
Well.....I really needed a palate cleanser, after being extremly dissapointed by the Cosmic Abyss this year...And HERE I HAVE IT!. The Sinking City 2 is a REAL survival horror game, forcing you to carefully manage your resources and remembering every moment that you are just a dude.....Not some jacked up super agent, punching monsters and boulders while "spitting" one-liners. Investigate, READ, kill OR BE KILLED in one of the best Lovecraftian horror games of history.....Made by a small team working in a ACTIVE WAR ZONE.....Well optimized and with top noch visuals and high production values. Thats all! R'lyeh FOREVER.......¡Iä! ¡Iä! CTHULHU FHTAGN......! Edit: Raise AIM/Look sensitivity above 50 for better aiming! I find the default settings pretty "slow".

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Frequently Asked Questions

The Sinking City 2 is currently priced at 49.99€ on Steam.

No, The Sinking City 2 is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, The Sinking City 2 received 1,183 positive votes out of a total of 1,432 achieving a rating of 7.90.
😊

The Sinking City 2 was developed and published by Frogwares.

Yes, The Sinking City 2 is playable and fully supported on Windows.

No, The Sinking City 2 is not playable on MacOS.

No, The Sinking City 2 is not playable on Linux.

The Sinking City 2 is a single-player game.

Yes, there are 3 DLCs available for The Sinking City 2. Explore additional content available for The Sinking City 2 on Steam.

No, The Sinking City 2 does not support mods via Steam Workshop.

No, The Sinking City 2 does not support Steam Remote Play.

Yes, The Sinking City 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Sinking City 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 August 2026 09:10 UTC
SteamSpy data 01 September 2026 01:47 UTC
Steam price 01 September 2026 10:21 UTC
Steam reviews 30 August 2026 01:45 UTC

If you'd like to dive deeper into the details about The Sinking City 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Sinking City 2
  • SteamCharts - Analysis of The Sinking City 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Sinking City 2 compatibility
The Sinking City 2
Rating
7.9
1,183
249
Game modes
Features
Online players
293
Developer
Frogwares
Publisher
Frogwares
Release 18 Aug 2026
Platforms
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