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The Sinking City 2 on Steam

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Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.

The Sinking City 2 is a lovecraftian, action and third-person shooter game developed and published by Frogwares.
Released on August 18th 2026 is available on Windows and Steam Machine.

It has received 1,743 reviews of which 1,443 were positive and 300 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 37.49€ on Steam with a 25% discount.


The Steam community has classified The Sinking City 2 into these genres:

Media & Screenshots

Get an in-depth look at The Sinking City 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 x64
  • Processor: Intel Core i7-8700K | AMD Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 | AMD RX 5700, 8GB VRAM
  • DirectX: Version 12
  • Storage: 70 GB available space
  • Additional Notes: SSD required. Targeting 1080p \ 30fps on Low preset. The listed specifications were evaluated using TSR and comparable technologies.

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User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
Sept. 2026
Finally, the long-awaited review of The Sinking City 2 from Carrot Gaming. Story: The Sinking City 2 tells the dark story of occult adventurer Cal (Calvin) Rafferty in the half-submerged American city of Arkham during the 1920s. After a dangerous and unsuccessful magical ritual, the soul or spirit of the protagonist’s partner, Faye Bennett, gets into trouble. Now, we have to save her. Gameplay: 1) Unlike The Sinking City 1, where there were all kinds of weird tricks with a huge open world, The Sinking City 2 has become a linear horror game. You just follow the story and enjoy the ride. 2) The game feels much more like Silent Hill or Resident Evil. Here’s your weapon: a pistol, shotgun, and rifle — now go and kill everything in your way. 3) At the beginning of the game, you may have some problems with the inventory, because there are very few free slots while there are a lot of useful items you need for progressing through the game. 4) The combat system against zombies is very bad. It feels like it was designed with speed in mind, and honestly, it gives me the impression of an AA or even B-tier project. Graphics & Optimization: 1) The graphics and optimization are actually very good. On my PC (specs below), the game ran at a stable 40–70 FPS on Medium settings with DLSS Quality, which is a good result. 2) Shader Compilation: This game seriously has problems with shaders. Every time I launch the game, shader compilation takes around 30–40 minutes on average. During that time, you can eat, go to the store, take a nap, and do a lot of other things. I really don't understand what causes this problem, but out of the 600+ games I have on Steam, the only games where I've experienced such serious shader compilation issues are The Sinking City 2 and Killing Floor 3. I also want to mention that the game doesn't have Russian, Kazakh, Uzbek, or many other languages spoken in the CIS countries. I consider this to be a disrespectful attitude not only toward Russian-speaking players, but toward players from the CIS countries in general. Overall, the game is pretty decent. Recommended. Наконец-то долгожданный обзор игры The Sinking City 2 от Carrot Gaming. Сюжет: The Sinking City 2 рассказывает о мрачных приключениях оккультиста-авантюриста Кэла (Кальвина) Рафферти в полузатопленном американском городе Аркхэм 1920-х годов. После неудачного и опасного магического ритуала душа или дух напарницы главного героя по имени Фэй Беннетт оказывается в беде. Теперь нам надо её спасти. Геймплей: 1) В отличии от The Sinking City 1, где происходят какие-то там цыганские фокусы с большим открытым миром, The Sinking City 2 стала линейный Хоррор игрой. Идёшь просто прямо по сюжету и радуешься жизнью. 2. Сама игра стала похожа больше на Silent Hill или Resident Evil. Вот тебе оружие: пистолет, дробовик, винтовка и берёшь убивать всех подряд 3. В начале игры ты можешь ощущать проблемы с инвентарём, так как свободных слотов будет очень мало, а нужных предметов для прохождения игры много 4. Боевая система против зомби очень плохая. Её делали на скорость и такое ощущение, что это АА или B класса проект Графика и оптимизация: 1)Графика и оптимизация игры очень хорошая. На на моём компьютере (см. характеристики ниже) на средних настройках с DLSS на качество игра выдавала стабильные 40-70 FPS, что является хорошим результатом 2. Компиляция Шейдеров: У этой игры с Шейдерами реально проблемы. При каждом запуске игры, компиляция шейдеров происходит в среднем от 30 до 40 минут. За это время, можно покушать, сходить в магазин, поспать и многое другое. Я не понимаю данной проблемы, но из 600 игр, которые у меня есть в Steam, проблемы с компиляцией шейдеров есть только в The Sinking City 2 и Killing Floor 3 Также хочу отметить, что в игре отсутствует русский, казахский, узбекский и как и многие другие языки из стран СНГ. Я считаю, что это плевательское отношение не только к русскоязычным, но и ко всем игрокам из стран СНГ. В целом игра неплохая. Рекомендую Нарешті довгоочікуваний огляд гри The Sinking City 2 від Carrot Gaming. Сюжет: The Sinking City 2 розповідає про похмурі пригоди окультиста-авантюриста Кела (Кальвіна) Рафферті в напівзатопленому американському місті Аркхем 1920-х років. Після невдалого та небезпечного магічного ритуалу душа або дух напарниці головного героя на ім’я Фей Беннетт опиняється в біді. Тепер нам потрібно її врятувати. Геймплей: 1) На відміну від The Sinking City 1, де відбуваються якісь там циганські фокуси з великим відкритим світом, The Sinking City 2 стала лінійною хоррор-грою. Просто йдеш прямо за сюжетом і радієш життю. 2) Сама гра стала більше схожою на Silent Hill або Resident Evil. Ось тобі зброя: пістолет, дробовик і гвинтівка — бери та вбивай усіх підряд. 3) На початку гри можуть виникнути проблеми з інвентарем, оскільки вільних слотів дуже мало, а необхідних для проходження предметів багато. 4) Бойова система проти зомбі дуже погана. Її зробили на швидкість, і складається таке враження, ніби це AA- або навіть B-клас проєкт. Графіка та оптимізація: 1) Графіка та оптимізація гри дуже хороші. На моєму комп’ютері (характеристики нижче) на середніх налаштуваннях із DLSS у режимі Quality гра видавала стабільні 40–70 FPS, що є хорошим результатом. 2) Компіляція шейдерів: У цієї гри реально є проблеми з шейдерами. Під час кожного запуску гри компіляція шейдерів у середньому займає від 30 до 40 хвилин. За цей час можна поїсти, сходити в магазин, поспати та зробити багато іншого. Я не розумію, у чому проблема, але з понад 600 ігор, які є в мене в Steam, проблеми з компіляцією шейдерів є лише в The Sinking City 2 та Killing Floor 3. Також хочу зазначити, що в грі відсутні російська, казахська, узбецька та багато інших мов країн СНД. Я вважаю, що це неповага не тільки до російськомовних гравців, а й до всіх гравців із країн СНД. Загалом гра непогана. Рекомендую.
20 hours played
Sept. 2026
Atmosphere is arguably the game's biggest strength. The flooded 1920s version of Arkham is grimy, oppressive and beautifully grotesque. Frogwares makes excellent use of the Lovecraftian setting: abandoned buildings, drowned streets, occult rituals and creatures that look like they escaped from a particularly unpleasant nightmare. The atmosphere isn't just visual. Sound design, darkness and limited resources constantly create tension. Combat is considerably more important than in the first game. Weapons have weight, ammunition is limited and enemies can be dangerous enough that simply shooting everything isn't always the best solution. The game introduces tougher creatures such as the Slither , which can manipulate corpses and force you to think about encounters rather than simply emptying your magazine. The sequel adopts a much tighter, semi-linear structure. Instead of wandering through a huge open world, you explore interconnected horror environments with shortcuts, locked areas, secrets and optional investigations. This is a very good decision. The original The Sinking City sometimes suffered from an open world that felt too empty for its investigative mechanics. The Sinking City 2 concentrates its design instead of spreading it thin. Powered by Unreal Engine 5 , The Sinking City 2 looks substantially more modern than its predecessor. Arkham has a convincing combination of period architecture, decay and supernatural corruption. The creature design is particularly strong. Frogwares has made a smart choice by abandoning the sprawling open-world structure and focusing on compact, atmospheric survival horror. It's essentially Lovecraft meets Resident Evil , but importantly, it doesn't completely abandon the investigative identity of The Sinking City . The result is considerably more focused and polished than its predecessor. 8.5/10 DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT |AMAZING| MASTERPIECE Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [url=https://store.steampowered.com/curator/27418263/] Top of the Chart.
24 hours played
Aug. 2026
I know, you know, we all know -- this is basically a Resident Evil game with a Lovecraftian paint job. But here's the thing: that's why I enjoyed it so much. I never played the first game; I'm not going to hold the sequel up to it and find it lacking. I can understand why those who loved the first game might not enjoy the second, since it apparently differs quite a lot. But for me, the survival horror and Resident Evil vibes are exactly what drew me in. The game has everything I love from survival horror games: exploration, item gathering, light puzzle solving, finding lore and notes, inventory management, creepy vibes. There's so much satisfaction in watching the room colors turn from red to blue when you've cleared all the loot and lore. It's dark and moody and full of well designed, atmospheric locations. The visuals were seriously fantastic. The locations were also quite big and involved, so if you’re like me and you’re super nosy and want to look in every nook and cranny, it could take awhile. Taking out cut scenes and idling, my playthrough clocked in at 14 hours. It can absolutely be done faster, but I enjoyed taking my time and wandering around and snooping. Given the nature of the game, there’s a lot of backtracking as you discover new items, but I felt like the flow of the levels still made sense and were laid out well. The enemies are interesting (even though, for all intents and purposes, they’re mostly just zombies). They can take a lot of damage, and ammo is limited, so it’s often in your best interests to dodge and evade. Something I didn’t like: the melee often felt clunky and ineffective. The stomping was fine (even if Calvin takes 3-5 business days to stomp, at least it felt like it was doing a good bit of damage). But hitting or swinging a weapon at enemies didn’t feel like it did much, and sometimes it didn’t seem to register a strike I felt it should have. I also found the Talents system lacking. I like that it exists and I like the concept, but I felt like most of the unlockable bonuses didn’t offer anything that excited me. You also don’t earn that many points per playthrough. There’s an achievement for unlocking all Talents, which will take at least two playthroughs; probably more if you’re spending points unlocking additional slots for Talents as well. Overall I felt like I was only doing the Talents for the sake of the achievement, and not because I was actually invested in them. Also, the preorder bonus weapons become obsolete very quickly since you cannot equip upgradeable parts to them. This is a small complaint, but I’m kind of disappointed I didn’t get more mileage out of them. I think I was picturing weapons skins instead of entirely separate weapons.
10 hours played
Aug. 2026
As a massive fan of the first game, when I saw the announcement that there was going to be a sequel to The Sinking City I got really hyped, and well, when launch day rolled around, I was right there at the ready, even grabbing the most expensive edition the day before! Now, having beaten The Sinking City 2 (not 100%; having to do a New Game+ for one achievement and at least TWO New Game+ runs for another strikes me as utterly ridiculous and something I am not willing to do), here goes my review! First of all, and as so many other reviews mention, The Sinking City 2 strays A LOT from the roots that gave the IP its name; this isn't an investigative game like the first one, but rather a third-person action title similar to survival horror games like Resident Evil. And I won't deny that, while I am ALSO a fan of survival horror... this wasn't what I was expecting from The Sinking City. The first one captivated me with its settings, its stories, its attention to lore, and how brilliantly woven (if a bit predictable) its side stories were. The Sinking City 2 completely abandons the very premise of its title, dropping us into environments that, while masterfully detailed and very much fitting for a zombie-and-puzzle game, feel disconnected from the Lovecraftian premise of "the city sinking into the waters because something is rising". In my original review back in the day, I pointed out how the combat and crafting systems felt redundant, because they were just there for the sake of it, and the game would have genuinely benefited from not even having them. Well, in this second instalment, those systems return massively improved, making both combat and on-the-fly crafting VERY smooth and engaging, but that is only because combat takes on a HUGE importance throughout the game; we spend nearly half the time fighting, and the other half roaming environments looking for keys. I also missed having more NPCs to talk to SO MUCH... there are, literally, four in the entire game, and you don't even have a proper conversation with them; they are simply quest givers that I didn't empathise with in the slightest. It might sound like I didn't enjoy the game after all that, but... I actually did, and I certainly recommend it to survival horror fans. If you like Resident Evil 4 or Requiem you will definitely enjoy this game, but if you are expecting a horror story with occasional combat encounters and a heavy focus on exploration... you won't find it here. It took me about 10 hours taking things VERY easy, searching every nook and cranny, grabbing all the collectibles and whatnot, and I think this is as far as I go, because playing through the game up to three times just to snag the last three achievements is simply not compatible with my scarce free time.
10 hours played
Aug. 2026
Not like Sinking city 1 at all, but honestly that's fine. The first one was, in my opinion, just ok. The combat was bad, the detective portions were not very thought provoking, but the story was good and the city was pretty cool (though the more you were forced to run back and forth, the less cool it got and just became tedious). Sinking city 2 is very different game, its basically an RE game, but honestly I enjoyed it more. Combat, while not on par with other third person games, was much more enjoyable and the puzzles/detective work fit the new style of game with each level kind of being a puzzle on its own. My primary complaint would definitely be the inventory, the grid based system paired with the smaller levels really doesn't have me making in choices in what to carry and what to leave behind. Most of the time is just padding time cause I have to run back and collect anything I couldn't pick up before. Overall, a solid 7 or 8 out of 10 based on how into the story you get.

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Frequently Asked Questions

The Sinking City 2 is currently priced at 37.49€ on Steam.

Yes, The Sinking City 2 is currently available at a 25% discount. You can purchase it for 37.49€ on Steam.

Yes, The Sinking City 2 received 1,443 positive votes out of a total of 1,743 achieving a rating of 7.93.
😊

The Sinking City 2 was developed and published by Frogwares.

Yes, The Sinking City 2 is playable and fully supported on Windows.

No, The Sinking City 2 is not playable on MacOS.

No, The Sinking City 2 is not playable on Linux.

No, The Sinking City 2 is not playable on Steam Deck.

Yes, The Sinking City 2 is playable and fully supported on Steam Machine.

No, The Sinking City 2 does not support VR.

The Sinking City 2 is a single-player game.

Yes, there are 4 DLCs available for The Sinking City 2. Explore additional content available for The Sinking City 2 on Steam.

No, The Sinking City 2 does not support mods via Steam Workshop.

No, The Sinking City 2 does not support Steam Remote Play.

Yes, The Sinking City 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Sinking City 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 October 2026 23:44 UTC
SteamSpy data 12 October 2026 21:09 UTC
Steam price 19 October 2026 18:25 UTC
Steam reviews 17 October 2026 22:08 UTC

If you'd like to dive deeper into the details about The Sinking City 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Sinking City 2
  • SteamCharts - Analysis of The Sinking City 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Sinking City 2 compatibility
The Sinking City 2
Rating
7.9
1,443
300
Game modes
Features
Online players
94
Developer
Frogwares
Publisher
Frogwares
Release 18 Aug 2026
Platforms