Thief on Steam - User reviews, Price & Information

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Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.

Thief is a stealth, action and first-person game developed by Eidos-Montréal and published by Feral interactive (Mac) and Eidos Interactive Corp..
Released on February 27th 2014 is available on Windows and MacOS in 8 languages: English, German, French, Italian, Spanish - Spain, Polish, Russian and Czech.

It has received 23,263 reviews of which 17,337 were positive and 5,926 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Thief into these genres:

Media & Screenshots

Get an in-depth look at Thief through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista with Platform Update for Windows Vista
  • Processor: High-Performance Dual Core CPU or Quad Core CPU
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon 4800 series / Nvidia GTS 250
  • DirectX: Version 10
  • Storage: 20 GB available space
MacOS
  • OS: macOS 10.13 or above
  • Processor: 1.8 GHz
  • Memory: 4 GB RAM
  • Graphics: 1GB Nvidia 650, 1GB AMD 5750, 1.5GB Intel Iris Pro or better
  • Storage: 30 GB available space
  • Additional Notes:

    Pre 10.13 Users:

    Players using a version of OS X before 10.13 can access a compatible version of the game via the Beta tab in the game’s properties window. Select the ‘mac_support' branch for a version that is compatible with 10.9.1 up to 10.12.6.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
This game was a victim of a super hasty development cycle with big ambitions and not a lot of time, but it's still fun. The breaking in and thieving is super fun, the mechanics of the game itself are really good. The story is a bit of a blandish choppy mess, but it's silly fun. You're here to run around and steal anyways. The game also oozes a very specific style, and i really wish they could've gotten the time to really clean it up. Sound mixing is a mess, and there's some glitches but most are just annoying (what's the 3rd offence get you?). The collectables you can display in the clocktower are a really cool idea. Solid 7/10 game. People are way too hard on it. It's not game of the year, but I've played this more times than many other games that people say are better; They don't really make stealth games like this anymore. Really hoping the VR game does well and brings the series back.
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July 2025
Reviewing (mostly) every game (or DLC) in my library, part 205: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆ (9/10) Thief is one of those games I hesitated to play for years because of all the mixed reviews, but now that I’ve finally given it a fair shot… I’m kind of obsessed. No, it’s not perfect. Yes, it deviates from the classic Thief games in meaningful ways. But when it’s working—which, for me, was most of the time—it’s a rich, tense, incredibly atmospheric stealth experience that knows exactly how to reward curiosity, patience, and planning. This is a stealth game where your eyes are constantly darting between shadows and guard patrols, where you mentally map every route, where the simple act of cracking a safe in a dark room feels like the most thrilling thing in the world. It’s moody, immersive, and often beautiful, even a decade later. 🕵️‍♂️ Pros: [*] An incredibly immersive stealth sim when it hits its stride. Thief doesn't play like a modern AAA action game. It slows you down, demands attention, and rewards you for staying hidden. You’re not supposed to kill everyone or rush in—you’re supposed to vanish. And when you're moving silently across rafters, extinguishing torches, and picking locks with only the sound of your heartbeat, it feels incredible. The tension is real. The payoffs are earned. [*] Satisfying level design with strong verticality and multiple routes. While some levels feel more constrained than others, many of the best missions offer a rich variety of paths, secret entrances, vents, balconies, and environmental tricks to manipulate. You feel clever for discovering an alternate route through a window, or for finding a hidden crawlspace that bypasses an entire patrol. Every level begs to be replayed just to see what you missed. [*] The atmosphere is immaculate. This version of The City is grimy, gothic, and drenched in sickly candlelight and fog. You can almost smell the soot and mildew. Everything from crumbling tenements to opulent manors feels handcrafted with incredible texture and lighting work. Even just walking the streets, eavesdropping on conversations, or slipping through windows builds a vibe you want to sink into. [*] Fantastic stealth toolkit. Water arrows, choke arrows, rope arrows, noise makers, lockpicks—it’s classic thief fantasy brought to life. There’s a simple joy in planning your infiltration with just the right tools, and the UI (especially with HUD elements turned off or reduced) supports a clean, immersive experience. [*] Looting is tactile and deeply satisfying. The little animations—Garrett picking up a coin, turning a ring, cracking a safe—make the act of stealing feel intimate. You’re not just hoovering up loot like in Skyrim; you’re handling each item like a real thief would. It’s detailed, personal, and it makes finding every trinket feel valuable. [*] Strong sound design and environmental storytelling. Listen carefully and you’ll hear guards humming, civilians gossiping, or wind blowing through broken shutters. Read a scattered note, examine a suspicious setup in a room, and piece together the lives of people long gone. Even corpses feel like they have backstories. [*] Underrated replay value. With side jobs, challenge modes, and plenty of loot and secrets you’ll almost certainly miss on your first run, Thief invites you to return with a sharper eye. Trying to ghost missions, go full kleptomaniac, or find all hidden paths gives the game legs far beyond its main campaign. 🤐 Cons: [*] Garrett’s rebooted personality is kind of a letdown. He’s serviceable but lacking the wit and world-weariness of the original games. He delivers dry one-liners and seems oddly detached from the plot—like he’s annoyed to be there. The story wants him to be a brooding anti-hero, but he ends up feeling flat compared to his legacy. [*] Main story is mediocre and sometimes incoherent. The supernatural plot never really comes together. Erin’s arc is confusing, and the “Primal” stuff feels like filler between heist missions. Thankfully, you can almost ignore the main story and just enjoy the missions and world design on their own. [*] Rope arrow system is strangely limited. One of the most frustrating design choices: you can only use rope arrows in pre-designated spots, even when there are tons of other wooden beams or surfaces. It feels like an artificial limitation in a game that otherwise encourages creativity. [*] Middling combat that feels more like a punishment than a tool. If you get caught, your options are… run, blackjack, or pray. There’s no real combat depth or skill expression—just sluggish parrying and a clunky swing. It reinforces stealth, but makes mistakes feel more like annoyances than tense scrambles. [*] Some players may bounce off the slower pacing. If you're looking for flashy, fast-paced action or constant story beats, Thief may feel too slow or methodical. It’s a game about watching, waiting, creeping, and sometimes… just listening. For the wrong player, that can feel like a chore.
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May 2025
It's like a stealth game that’s afraid of commitment. Sneak, steal, suffer through plot, There’s a good game buried under the gloom and eyeliner. I just couldn’t pick the lock to find it. Just okay overall.
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April 2025
I don't understand. I'm a big fan of immersive sims / stealth games. I almost passed this game because of majority of people calling this game "mid" - and I am so incredibly glad I haven't. This game might have been mid back in the golden era of gaming (which doesn't mean it's mid, it's just not masterpiece), but in 2025? It's one of the best games I have played in a long long time, extremely underrated in my opinion. Also- asylum chapter was hella scary. Whoever level designer was- get that man to horror genre industry
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March 2025
It's an okay taffer game. The story was okay, but it was way too short, and it could have been told better. Gameplay is good, but holy mackerel, animations for opening the windows or crossing the gaps were really annoying. If the game is on sale, you can try and steal it buy it.
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Frequently Asked Questions

Thief is currently priced at 19.99€ on Steam.

Thief is currently not on sale. You can purchase it for 19.99€ on Steam.

Thief received 17,337 positive votes out of a total of 23,263 achieving a rating of 7.33.
😊

Thief was developed by Eidos-Montréal and published by Feral interactive (Mac) and Eidos Interactive Corp..

Thief is playable and fully supported on Windows.

Thief is playable and fully supported on MacOS.

Thief is not playable on Linux.

Thief is a single-player game.

There are 5 DLCs available for Thief. Explore additional content available for Thief on Steam.

Thief does not support mods via Steam Workshop.

Thief supports Remote Play on TV. Discover more about Steam Remote Play.

Thief is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Thief.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 September 2025 17:25
SteamSpy data 08 September 2025 15:58
Steam price 14 September 2025 04:44
Steam reviews 12 September 2025 05:56

If you'd like to dive deeper into the details about Thief, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Thief
  • SteamCharts - Analysis of Thief concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Thief compatibility
Thief PEGI 16
Rating
7.3
17,337
5,926
Game modes
Features
Online players
61
Developer
Eidos-Montréal
Publisher
Feral interactive (Mac), Eidos Interactive Corp.
Release 27 Feb 2014
Platforms
Remote Play
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