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Dishonored on Steam

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Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.

Dishonored is a stealth, first-person and assassins game developed by Arkane Studios and published by Bethesda Softworks.
Released on October 11th 2012 is available on Windows, Steam Deck and Steam Machine in 5 languages: English, German, French, Italian and Spanish - Spain.

It has received 67,766 reviews of which 65,733 were positive and 2,033 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 9.99€ on Steam, but you can find it for 2.97€ on Eneba.


The Steam community has classified Dishonored into these genres:


Here is the detailed breakdown of supported languages for Dishonored:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain

Media & Screenshots

Get an in-depth look at Dishonored through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista / Windows 7
  • Processor: 3.0 GHz dual core or better
  • Memory: 3 GB system RAM
  • Hard Disk Space: 9 GB
  • Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
  • Sound: Windows compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
Sept. 2026
Ive played this game probaly 5+ times (mostly on my ps3) and its pretty fun, Im no pro reviewer or anything but Its nice to know I might boost the games overall positive review percentage by like 0.000000000001% or something
71 hours played
Sept. 2026
This is one of the greatest games ever made. An absolute masterful display of game design. Every time I play this game I learn something new that I hadn't known was possible before. The world, the lore, the art style, the gameplay, everything is just so well-executed. An absolute must play game.
155 hours played
July 2026
What started as "I'll give this a try" slowly turned into more than 140 hours of exploring Dunwall, replaying missions, hunting every achievement, collecting every rune, bone charm, blueprint, and Sokolov painting, and finding paths I somehow missed even after multiple playthroughs. Corvo became one of my favorite protagonists because the game lets your actions define who he is. Whether you choose to be a silent ghost or a ruthless assassin, the world responds to your decisions. The atmosphere is unforgettable. From the plague and whale oil technology to the guards, Overseers, assassins and desperate civilians, Dunwall feels like a city on the brink of collapse, telling its story naturally through the world around you. The level design is simply brilliant. Every mission offers multiple routes, hidden shortcuts, secrets, and creative ways to deal with your targets. Even after several playthroughs, I was still discovering things I'd never seen before. The DLCs deserve just as much praise as the main game. They're not just extra missions they expand the world, develop memorable characters, and make the overall story feel complete. If you enjoy the base game, don't skip them. I started this journey just wanting to experience a classic. I finished it with 80/80 achievements and an even greater appreciation for what Arkane created. 10/10.
8 hours played
July 2026
Flawless Masterpiece Over the years, we have seen many iconic examples of the stealth and immersive sim genres; however, Dishonored demonstrates what makes it different right from the very first mission through its level design and the freedom it gives us. Standing out since its release, Dishonored offers a timeless design that creates a massive playground rather than simply presenting a series of levels. With its unique world, gameplay depth, and a design that fully respects our choices, Dishonored stands as one of the finest examples of its genre. Story - A Classic Revenge Journey That Reaches a Surprising Peak The details mentioned below cover the first few minutes of the game. It contains minor spoilers for those who have never played it; those who don't want any spoilers can skip this section. https://steamcommunity.com/sharedfiles/filedetails/?id=3770471408 The story of the game seems a bit simple and clichéd at first. The assassination of the Empress, whom we are sworn to protect, and the conspiracy that frames us for her murder may not seem like the most original setup at first. Proving our innocence and seeking revenge is a theme handled many times in the gaming world. What truly sets it apart is the way Dishonored seamlessly blends its narrative with gameplay and the world around it. What begins as a straightforward revenge story gradually evolves into something far more compelling. I won't go into details to avoid major spoilers, but I can easily say that the game's narrative structure and its journey toward the ending are highly satisfying. One of the most important aspects is that the gameplay directly affects the story. Characters have their own requests, and we are given complete freedom in how we handle them. Usually, we make choices in such games, but we rarely see them truly matter. The more we explore, listen to conversations, and uncover clues, the more we understand the characters and the mysteries surrounding the story. World and Atmosphere - Plague, Whale Oil, and the Industrial Revolution Whale oil-powered inventions, aggressive rats roaming the streets, and a devastating plague make Dunwall far from an ordinary Victorian city. It is a society slowly falling apart. The gloomy atmosphere of the city, combined with its unique architecture, creates a magnificent world. Thanks to the audio logs we listen to, the letters we find, and the clues we uncover, we feel that Dunwall is not just a backdrop, but a living, breathing city. Gameplay: A Depth That Redefines the Stealth-Action Genre When discussing stealth-action games, franchises like Assassin's Creed and Hitman often come to mind. However, while those titles often rely on action-heavy gameplay or familiar stealth mechanics, Dishonored strikes a brilliant balance between stealth, creativity, and freedom of choice. https://steamcommunity.com/sharedfiles/filedetails/?id=3770476015 After experiencing the mechanical depth offered by Dishonored, it is hard not to question the simplicity of other games in the genre. Is an assassin game simply about flashy combat and cinematic action sequences, or is it about giving players full agency over how a mission unfolds? Dishonored chooses the latter. Whether you run through the map causing violent chaos with swords and explosives, or move like a ghost without shedding a single drop of blood, the choice is entirely ours. Dishonored doesn't restrict your playstyle; instead, it creates a world that reacts to your actions, shaping the story, the environment, and the ending based on the consequences of your choices. Mechanics and Abilities: Supernatural Powers The magic powers possessed by Corvo Attano take the action and stealth variety in the game to a whole new level: [*] Blink (Teleportation): Allows us to move without leaving a trace by teleporting to rooftops, behind enemies, or into narrow vents within seconds. [*] Possession: You can seamlessly pass through enemy checkpoints by possessing rats, fish, or other creatures; later in the game, you can even control humans. [*] Devouring Swarm: You can distract enemies or eliminate them entirely by summoning a ruthless swarm of rats from the ground. [*] Dark Vision / Bend Time: Mechanics like seeing behind walls or stopping time to catch bullets in mid-air dramatically increase your ability to analyze the environment and plan your approach. When all these abilities come together, they create a brilliant gameplay system that rewards creativity. Level Design: A World That Lets You Choose Your Own Path Dishonored sets the gold standard for immersive level design. The game never tells us, "Go through that door, press that button." It gives us the objective, defines the boundaries of the world, and leaves the rest entirely up to our creativity. https://steamcommunity.com/sharedfiles/filedetails/?id=3770477828 Apart from the obvious progression routes, there are dozens of hidden entry options across the map. For example, even if the game marks the East and West gates in an area, with a bit of exploration you can discover an open rooftop window, sewer pipes, or a hidden passage through an alleyway. Not only that, but you can also communicate with characters on the map and cooperate with them by fulfilling their small requests to reach your goal. The dialogue between characters isn't just placed there to fill space; listening to all of it can grant you a code, a hidden key, or an alternate route to use during your mission. As I mentioned above, the most critical point is the Chaos System: saving civilians, remaining in the shadows, or slaughtering civilians to create chaos directly alters the ending of the game and the future of the city. Graphics and Audio: A Unique Visual Identity The visual language of the game is not built on photo-realism. It features a unique drawing style and visual approach that stylizes the Victorian era, resembling a living oil painting. Although this artistic choice might initially make some players seeking strict realism keep their distance, it is a fantastic design decision that helps the game age remarkably well even years later. Sound design and music are the biggest elements completing the atmosphere. The footsteps of enemies, mechanical noises, whispers, and gloomy background melodies keep the tension and excitement at a peak with every step you take in Dunwall's dangerous streets. Final Dishonored is one of the most successful examples of its genre, thanks to its level design, player freedom, unforgettable atmosphere, and mechanical depth. It is a true masterpiece that transforms a seemingly simple revenge story into a deeply personal experience shaped by our choices. Yonderly Score | S+ (96) [url=https://store.steampowered.com/curator/45377045/] Follow My Curator Page For More Reviews 🍉
348 hours played
June 2026
Probably the best game ever made. Of all time. Or at least in the top 10000s. Probably. Dishonored is a game where you play the game using controller, or perhaps a keyboard. You play as Corvo, royal protector guy turned assassin after the assassination of the empress (which you, Corvo, has been framed for). There is also a plauge going on. Forces unknown that become known takes notice of Corvo's predicament, and gifts him with dark powers that lets him teleport, stop time, and aim bot. Among other things. Corvo then goes on a revenge quest to take revenge. Shocking, I know. Gameplay is pretty boss, you have a sword for stabbing and a left hand to do literally everything else with. Along with the previously mentioned powers, you also have some nifty tools, like a gun. Anyway, let's move on from this section. Let's talk story. It is very mid. That's it, really. It does its' job of providing motivation for Corvo to do stuff, but it ain't some masterfully spun web of intrigue and mystery. But I digest. The world is the real highlight, the locations you explore during missions are well made and also inform you(the player) of the state the world is in. You can also find books and notes that expands upon the lore and whatnot. But let's talk about the most controversial thing in the game: the chaos system. Basically, if you kill people the city becomes worse, because the rats have more to eat so there's more rats, and guards are pulled from other parts of the city to defend the people you are trying to kill. So basically more rats, plauge victims and more gaurds. The game tries to tell you that your actions have consequences, and that you should not kill everyone. The game also only gives you two(2) non-lethal options for taking down foes. You can shoot the with a sleep dart(which you only have ten of) or you can choke them. However, if you want to kill stuff, you have crossbow, gun, grenade, sword, mine that launches razor wire, rat swarms that you can summon, and not that much more(but still more). So the game essentially says "don't kill people because bad anyway here is your new gadget that exploderizes people". The ending is also affected by the chaos system, low chaos good high caos bad. But both endings are fairly bland, and only have different dialouge and endings slides, but essentially the same outcome. Except the third, secret ending, which is much like the other two but is explicitly the bad ending. And also some things you do influence the ending slides. Anyways, enough of this nonsense. Because really, I haven't actually said anything of substance. Dishonored is an action stealth game and I think it is very fun. It is also very cheap, especially during sales. If you read all this, I love you. <3

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Frequently Asked Questions

Dishonored is currently priced at 9.99€ on Steam.

No, Dishonored is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Dishonored received 65,733 positive votes out of a total of 67,766 achieving an impressive rating of 9.53.
😍

Dishonored was developed by Arkane Studios and published by Bethesda Softworks.

Yes, Dishonored is playable and fully supported on Windows.

No, Dishonored is not playable on MacOS.

No, Dishonored is not playable on Linux.

Yes, Dishonored is playable and fully supported on Steam Deck.

Yes, Dishonored is playable and fully supported on Steam Machine.

No, Dishonored does not support VR.

Dishonored is a single-player game.

Yes, there are 5 DLCs available for Dishonored. Explore additional content available for Dishonored on Steam.

No, Dishonored does not support mods via Steam Workshop.

Yes, Dishonored supports Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Dishonored is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dishonored.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 20:50 UTC
SteamSpy data 13 October 2026 17:33 UTC
Steam price 27 October 2026 04:03 UTC
Steam reviews 21 October 2026 17:52 UTC

If you'd like to dive deeper into the details about Dishonored, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dishonored
  • SteamCharts - Analysis of Dishonored concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dishonored compatibility
Dishonored PEGI 18
Rating
9.5
65,733
2,033
Game modes
Features
Online players
436
Developer
Arkane Studios
Publisher
Bethesda Softworks
Release 11 Oct 2012
Platforms
Remote Play
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