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Styx: Shards of Darkness on Steam

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Styx returns in a new stealth adventure! Explore and master huge open environments, sneak past or assassinate new enemies and bosses, and experiment with the new array of lethal abilities and weapons in our goblin assassin's arsenal.

Styx: Shards of Darkness is a stealth, singleplayer and action game developed by Cyanide Studio and published by Nacon.
Released on March 14th 2017 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Korean and Japanese.

It has received 5,152 reviews of which 4,328 were positive and 824 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 1.31€ on K4G.


The Steam community has classified Styx: Shards of Darkness into these genres:


Here is the detailed breakdown of supported languages for Styx: Shards of Darkness:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Japanese
Polish

Media & Screenshots

Get an in-depth look at Styx: Shards of Darkness through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: AMD FX-6300 (3,5GHz) / Intel i5-2500 (3,3GHz)
  • Memory: 8 GB RAM
  • Graphics: 1 GB, AMD Radeon R7 260X / NVIDIA GeForce GTX 560
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
Sept. 2026
Good co-op, fun game, interesting levels with different challenges. The levels are pretty open, meaning you can choose different ways to reach your goal. The story isn't bad. Definitely recommend going co-op on this!
168 hours played
Sept. 2026
This game is a lot better than I expected it to be. Being the tiniest of the tiny goblins scurrying around is fun because there is a good chance everything around you might be trying to end your adventure prematurely. You aren’t special, you aren’t a hero, and, in most cases, the best course of action is to hide and wait for a guard to cross into another zone. These are probably my favorite games. And let me tell you, I’ve messed up royally and had to flee the area with over half of the guards searching for me. This is probably the most fun I’ve had this game. The game’s atmosphere is pretty sweet. While it has a dirty, dark fantasy feel, nothing in the game feels even a little bit safe or welcoming, and it is a great backdrop for our sarcastic, selfish, and annoying hero, Styx. The game definitely develops in areas, but it has strong stealth mechanics that have some depth to them, making it an overall great game. It's not my favorite game of all time, but it was a fun little adventure.
54 hours played
Sept. 2026
Good co-op game. But look up the bind for invisibility if you plan to play it, the game never actually tells you how to do it. Otherwise, you might end up playing half a stealth game without going invisible.
14 hours played
Sept. 2026
The game isn't buggy and there are no microtransactions. 10/10 stealth game, would consume white powder for superpowers again.
13 hours played
Feb. 2026
After finishing Master of Shadows, I came into this one skeptical. The first game felt more like a punishment simulator than a stealth experience, with inconsistent AI, labirynth-style level design and mechanics that didn’t fully support the fantasy of being a goblin assassin. This sequel improves on that, but it still doesn’t fully escape its own limitations. The first major improvement is fluidity. Movement feels smoother, the game runs better on modern hardware, and overall it simply feels better to control. In a stealth game, that matters a lot. When your character feels stiff or unreliable, stealth becomes frustration. Here, mistakes feel more like my fault than the game’s fault, which already puts it above the first title. Amber Mode being permanent instead of a limited resource is also a strong design correction. Being able to visualize interactable elements without worrying about draining a meter makes exploration more intuitive and less punishing. It respects the player’s time instead of forcing trial-and-error. The maps are more compact and denser. They don’t feel like artificial labyrinths where guards simply force you into long detours. However, the stealth design is still heavily directed. Traps like chandeliers and gas barrels are positioned in very specific spots, often clearly placed for scripted opportunities rather than real systemic freedom. You are discovering what the level designer intended, not creating your own solutions. Crafting is a welcome addition. Collecting materials and unlocking new tools gives progression more meaning and encourages interaction with the environment. It adds a layer that was missing in the first game. Still, I haven’t yet seen the systems evolve into something truly emergent. Combat remains basic. The parry–attack loop is still there, and while you are not meant to fight multiple enemies head-on, the system itself doesn’t offer much depth. For a character marketed as a goblin assassin, I still feel the game could have embraced more chaotic, creative or aggressive stealth mechanics. Narratively, this game does a better job. There’s more curiosity. I actually want to understand the world and what’s going on. That alone improves engagement significantly compared to the first entry. Overall, this is a clear improvement over Master of Shadows. It fixes performance, fairness and pacing issues, and adds useful mechanics like crafting. But it still plays it safe. The stealth is competent, sometimes enjoyable, but ultimately basic and too programmed to feel truly dynamic. it’s a 6/10. Solid improvement Score: 6/10 (1) Trash (2) Horrible (3) Very Bad (4) Bad (5) Average (6) Fine (7) Good (8) Very Good (9) Great (10) Master Piece

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Frequently Asked Questions

Styx: Shards of Darkness is currently priced at 19.99€ on Steam.

No, Styx: Shards of Darkness is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Styx: Shards of Darkness received 4,328 positive votes out of a total of 5,152 achieving a rating of 8.14.
😎

Styx: Shards of Darkness was developed by Cyanide Studio and published by Nacon.

Yes, Styx: Shards of Darkness is playable and fully supported on Windows.

No, Styx: Shards of Darkness is not playable on MacOS.

No, Styx: Shards of Darkness is not playable on Linux.

No, Styx: Shards of Darkness is not playable on Steam Deck.

No, Styx: Shards of Darkness is not playable on Steam Machine.

No, Styx: Shards of Darkness does not support VR.

Styx: Shards of Darkness offers both single-player and multi-player modes.

Styx: Shards of Darkness includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Styx: Shards of Darkness. Explore additional content available for Styx: Shards of Darkness on Steam.

No, Styx: Shards of Darkness does not support mods via Steam Workshop.

Yes, Styx: Shards of Darkness supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Styx: Shards of Darkness is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Styx: Shards of Darkness.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 October 2026 20:57 UTC
SteamSpy data 15 October 2026 10:07 UTC
Steam price 27 October 2026 04:06 UTC
Steam reviews 22 October 2026 09:55 UTC

If you'd like to dive deeper into the details about Styx: Shards of Darkness, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Styx: Shards of Darkness
  • SteamCharts - Analysis of Styx: Shards of Darkness concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Styx: Shards of Darkness compatibility
Styx: Shards of Darkness
Rating
8.1
4,328
824
Game modes
Multiplayer
Features
Online players
25
Developer
Cyanide Studio
Publisher
Nacon
Release 14 Mar 2017
Platforms
Remote Play
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