For an alpha, of an alpha... it has better gameplay than some fully developed games that I've seen. The development team was not originally a studio, basically just a band of volunteers and college kids that wanted to play spore but actually realistic, and here we are so far. Still not out of the cellular stage, won't be for at least a few more years, won't be finished for maybe 10-30, but this game is just as realistic as real life. Unlike Spore, where you just get "parts", and add them to make your blob better, with cartoony eyes, which are actually multi-cellular constructs, you have a legit cell. Don't be fooled by the version, that's the version of the respective stage, so this isn't version 0.8.1 of the whole game, only the cell stage. Once we move beyond 1.0.0, that means multicellular development will begin. Want to know why it is going to take so long, even now that the game has a full on studio and is getting good funding? The developers have to teach themselves biology, and parts of chemistry and physics. That's right, they'll all have science degrees before they get even near finishing the game, because the same people coding the game need to have intimate knowledge of how life works, from the bottom up. You get a blob of plasma instead, completely empty. You can customize the cell membrane of it, each one has upsides and downsides, and there are some obvious choices like a cell wall if you're making a plant. From there, you need ATP. There's a bare minimum to survive, and a point where your cell is overstuffed and begins to divide itself, organelles first. When it completes that's how you enter the evolution menu, the cytoplasm fully divides in mitosis and you evolve the new generation. EVERYTHING, uses ATP. Not at all like the zero upkeep "parts", these actual factual organelles all use energy, on top of needing it to move and even exist. Even the Mitochondria (baseline energy factory, takes sugar makes energy) has upkeep, it doesn't directly take ATP but each one has diminishing returns, and even reduces the total amount of energy you can make if you over do it. Evolving in this game isn't so much as based on what you want, as what you need, exactly how it is in nature. You have to endure the full process of homeostasis, if the water pressure is too high you squish, too low you separate apart, too hot you burn, too cold you freeze, radiation is bad (unless you can eat it) and a bad ph balance can dissolve you almost instantly. Once you run out of glucose (sugar) in the environment, suddenly the game goes from all to easy, to fighting to survive. You have to either find a different way to harness the environment for survival, like converting iron particles through a rusting process (forgot the organelle name) for energy, taking in radiation like a little fission reactor, or there's even an organelle that makes ATP when you go from a hot part of the map to a much colder one, which I didn't even know was a real thing! Otherwise, you have to learn how to hunt, all of which can be done multiple different ways as well. And don't forget about the AI. This is not like most games, where the AI is either a guide, a supplement for a real player, etc, this game's AI is trying to survive and thrive just as hard as you are. They start off evolving slow, only doing it in response to environmental changes, so they can either go long periods without evolving much, or periods where they completely change every generation. They split off from your initial plasma blob, since it's basically the first cell on the planet, meaning there's only a few AI in the beginning and they aren't that unique, but as the game goes on the planetary ecosystem gets exponentially more diverse and complex. For every weapon there's a counter, and for every environment there's a way to make energy from it. Like I talked about earlier, or when I briefly mentioned making a plant, which is something you can do. Unless of course a competitor evolves an organelle to dissolve your walls, and then you. Makes sense that the easiest gameplay style has the hardest drawbacks and counters, so being a plant is more of an AI thing than a player thing, but it's an option. If you get poisoned, there's organelles that can make you partially immune, getting enough can make you fully immune, and eventually there will be multiple poison types each with their own cure. The biggest goal of the game, as of 0.8.1 of the cell stage, is obviously going multicellular, but how? You need a Nucleus, which unlocks more complex organelles, but takes more ATP than probably the rest of your cell combined. After that, and getting to a stable enough point, you start dividing into a cell colony. This is where the game really starts to look nothing like Spore, and keep in mind this is all still in the first out of 5 or 6 stages planned for the game. Now, you don't just have to care for yourself, but all, of yourself. If you don't have enough food to sustain the colony that's a huge issue, and you have to either shrink some or the game will shrink you for you. Once you get to a certain cell colony size, you can coalesce into the next plane of reality: Multicellular life. This, and every other stage, "technically" exist but are bare bones placeholders. Multicellular though is more fleshed out than the rest ofc, since it's the next one, but it's also vastly different from Spore. Who knows what it will look like in the future once it starts getting worked on, or when it's finished, but what I do know is where Spore gives you a little goober that you make bigger on land with different parts, in this game you are going to start just as realistic. I imagine probably becoming like a jellyfish or something, since that's the first multicellular creature along with early forms of "proto-plankton", because they have a similarly gelatanous body and food requirements, first getting it from their environment, and then possibly getting it from others. Evolving organs or your body shape, or who-knows-what-else is also going to likely be the same vibe as organelles, where everything takes energy, and has upsides and downsides you need to carefully balance. Even just thinking about real life, we really don't know what could happen, because every evolution at that point was a magical feat. Fins, skin, and then scales, I imagine where the cell stage was somewhat linear, this is the point where you really get to customize yourself. There's a different between "multicellular life", and "animal", so where Spore is basically stage 2, 2A, and 2B of life smushed into just stage 2, this game does the process justice. Similar to how you start as a cell in stage 1, stage 1A is getting the nucleus, and stage 1B is becoming a cell colony. Getting on land is going to be a feat similar in scale to getting a Nucleus, without any immediate benefits, requiring an already stable enough creature, but broadening your horizons to the next level. Who knows? Maybe the game will be full on, truly almost sandbox style, like Spore but completely realistic. If that's the case, then you could stay in the water and evolve fish people, or become a bug, a parasite latching onto another creature and feeding off of it's success, a dinosaur, a bird, the possibilities are endless! These devs also want to ambitiously go way beyond, after going to space and becoming an empire there will be an "Ascension stage", that might just be winning, or a sort of new game plus.
Expand the review