Let me start this by saying that I do actually like this game, but I'm going to be listing what it's lacking more than what’s good, because it is just lacking that much (at this point in time of development) This is a SPORE-esk game. I loved SPORE growing up however so far, this seems to stop at creature level. You don't swim around in a primordial soup in the beginning like you did with SPORE but this isn't SPORE am I'm perfectly ok with that. However I do find myself wishing for the level of creation that SPORE had. The ability to create the creatures atm is very limited and they all come out just.....bad looking. Nothing looks right or normal about the creatures yet. Their bodies dont work quite right, the legs really are always wrong, and your choices for creating a variety of creatures really does run out very quickly. And since creature creation is as far as this game goes at the moment, that means there really isn't much game time yet. The creatures always look creepy. Their bodies always look very compact, their legs are never really under them and lifting them up, they clip together all the time, movement just does not look well with this game. And they do all move sort of the same. A lot of the body parts just look....wrong. For example, the mouths are too long and narrow, and you cant adjust the width of them, only the up and down placement and their length, but with the adjustment of the length it adjusts the width in lock with it, so then it gets shorter but now its as narrow as a toothpick. And I can't tell you how many times I've created a creature that should in theory work just fine, but just randomly dies and the game will NOT tell me what is killing them. I long dearly for the level or creativity you could express in SPORE with the creature creator. Also, evolving and de-evolving certain aspects of creatures and plants is sooooo needlessly exhaustive. Let me click the branch icon, then click the evolve icon, then click the next level up icon, then click the check mark. Rinse and repeat SIX TIMES for every single plant you want to evolve to full amount of branches. Want to get rid of a needless or overly redundant thing? Click it, click to upgrade, click devolve, do this however many times as is required to get it back far enough into the evolution where you have multiple choices, then go through the entire process to evolve it back up into the version you want. It would be FAR easier if I just got to select the number of branches, or just be able to select from all the legs instead of having to go through the entire evolution/de-evolution-re-evolution process. I would say that my favorite part of the game is probably actually the plant terraforming, which again, is not to the level of SPORE in many ways. I do like the ability to adjust the rain and reflectivity of a planet, but also thats about all there is to is. (Why is the rain like only at the equator too?) And it is SUCH a pain to try and do edits to the land when the CLOUDS are blocking your view. (Side note, the zooming feature needs to be reworked because I’m either zoomed way far out or have my face smooshed into it) The planets all seem very small and the tools are very large so you can’t do any *real* creative work with the planets. The best you can do is make either a couple of continents or a bunch of very small islands. If you have a large enough continent, you might be able to put a huge lake in the middle of it, but nothing like rivers or anything. The tools for adjusting the altitude are too large even at their smallest settings and make big and very sharp changes, even the smoothing tool. And the land shifts so much while you're trying to do anything with it. Im wondering if this uses like a sand table mechanic of some sort. You try to adjust the height of something but then sit there for a few minutes waiting for land you didn’t touch to stop shifting around so you can see the actual effect of your editing. But the topography doesnt seem to be able to be varied correctly compared to the water. So your oceans have to be very deep and your land extremely tall with cliffs down to the ocean if you want any real amount of land above water. Idk, overall, it's too generalized. Most of the other tools seem generally pointless. Maybe the air quality tools will come more in handy in the future, but as of this moment, the only one worth touching is the vacuum one occasionally. The water tools work exactly like the topography tools, that is to say that they’re a bit of a pain, but they get the job done. I haven’t used any of the fire tools. They cause destruction, that’s it, without a reason. The Earth tools (topography tools) are by far the most useful, but I've already stated their few issues. Half the life tools are rather pointless. I mainly just use the mutation tool, the reproduction tool, the place life tool, and the pickup creature tool. The others I never touch. I don’t’ use the pickup plant or fungi tool because I can just evolve them manually once they’re on land. Healing creatures is pointless because they will just die again the second you look away. Idky you'd use the repeal creatures from an area tool because like I said, the planets are already very small and space is limited. I did have fun randomly joining two creatures together and seeing what popped out the other side for a while. (Done with the creature pick up tool). I will say though that they always seemed to take on the lower body form. They might end up with two sets of eyes, but if one didn't have a mouth or if one had more body segments, they ALWAYS lose the extra. At least, I've noticed that to be the case with the things evolving in the oceans. Join a mouth and head segment with a head segment that has eyes? You get just another head segment with eyes, without the mouth, in a color that comes from mixing the two original colors. You join a head with eyes with a head with a body segment? You get a head with eyes in a different color. ALL OF THE ABOVE SAID THOUGH, I actually think this game is starting off strong. I really hope that the developer keeps up with it and really fills out the essence of SPORE but with modern technology and game engines. I hope we get some better mechanics and more personalization in the creative aspect of the game, and more body parts. I hope we get a few more customizing tools and better/faster ways of choosing body parts. I hope that this developer really sticks with it and makes a fully launched game and this doesn’t get stuck in Early Access H*ll. I eagerly look forward to what this develops in to. I have high hopes for it.