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Tiny Terraces on Steam - User reviews, Price & Information

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A cozy idle farming game, watch tiny guys do tasks around the terrace, expand, progress, and decorate your Tiny Terrace.

Tiny Terraces is a idler, farming sim and 2d game developed and published by VuVuu.
Released on July 31st 2025 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Ukrainian, Portuguese - Brazil and Hungarian.

It has received 876 reviews of which 809 were positive and 67 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Tiny Terraces into these genres:

Media & Screenshots

Get an in-depth look at Tiny Terraces through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Xp, Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 1 GB RAM
  • Graphics: 1GB Video Memory
  • Storage: 175 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

77 hours played
June 2026
Recommended for a chill experience. A few things for the creator to fix/add. 1. A Tutorial. I don't know if I accidentally skipped it while changing settings but I didn't see a Tutorial. While the game is very simple, being dropped in with no explanation on mechanics is a bit rough. It's not impossible to very-softly-soft-lock yourself in the Early Game and have to wait on Crows for the CHANCE they drop Barley Seeds, if you make a mistake experimenting with mechanics like expanding and building. 2. More detailed explanation on stats. While I can see Carry as how much a Fella can Carry, the stat points don't tell me if I am increasing by their base Carry or Extra Carry, or how much that amount is. Similar with Speed. 3. Stats between types of Fellas are either too similar/close that Romaine can take you from Early to Late Game until Kale/Radicchio easily. 4. Fishing Pond Side-Minigame is too expensive to upgrade/profit from in the Early Game, and a pure Sunk-Cost in the Late Game. It should be rebalanced to base the sell prices on Goal Progression at very slow linear rate to avoid over-doing it. 5. There is a small exploit where when using Area Seed Place Mode and purchasing missing seeds, where after purchasing a large amount of seeds, if you purchase again for a small space, your Last Seeds will still plant, but your New Seeds will not only plant but they will cost the total price of the Last Seeds + New Seeds, AND they will give you the total amount of Last Seeds that haven't yet been placed as New Seeds in your Inventory. The way to exploit this is to place a sizable field of Barley (ex.200 Seeds), then place another field of an expensive Crop (ex.200 Coffee), then if you time it well enough you can have 200 Barley and 200 Coffee planted for base Cost, BUT ALSO get X amount of Free Coffee Seeds for the Cost of X amount of Barley Seeds. This exploit is likely caused because when you buy seeds using Area Plant, they go directly into your inventory where they are deducted from in real-time, and not all at once. The way to fix this is simple due to the fact that you can't cancel planting after placing Seeds, so you can make Area Planting deduct all at once, and keep the real-time deduction as visual only. 6. Pathfinding Improvements. More often than not my Fellas who I set to Carry will INSIST on filling up on items and walk across the Terrace for an item. I think a simple check for the Closest Storage, and whether the Fella and the next pick-up have the same Closest Storage. If True, Pathfind there and retrieve the pick-up. If False, or if there are no remaining pick-ups around the Fella's Closest Storage, move to another Storage. Definitely room for optimization there as I am not a programmer, but I think it would reduce frustration and micro-management of the Fellas, especially the ones entirely specialized in Carry-ZeroSpeed Builds. 7. Add a Focus for Buildings/Interactions. I want to be able to have my buildings like Cooking Pots/Juice Barrels be able to be refilled by select Fellas so I don't need to change Task Targets between Carry and Buildings repeatedly. After getting Sprinklers the Task Targeting Menu has a very solid Meta of Weeding (To ensure Growth Speed), Planting (To start Growth ASAP), Harvesting (Especially for Multi-stage Crops), Carrying (To Store Crops), then Buildings (Collecting/Refilling). Watering is forever at the bottom after Sprinklers. But this causes problems if you are planting a large amount of Multi-stage Crops like Blueberries, as Harvesting is always faster than Carrying, the ground is covered in pick-ups. And until Carrying is complete, any Fella with a Focus on Carrying or Idle Fellas, will not interact with Buildings beyond Collecting. 8. Grouping Production Buildings. For Buildings like Cooking Pots/Juice Barrels there are options for All and Connected, while these options are useful, to maximize ease of access to Fellas it is better to keep holes between Buildings as paths, this limits the use of the Connected button while making the All button very overbearing. If there was an option to drag-select buildings to group for Production it would be more convenient for having multiple productions in Parallel. Other than these few fixes, and one exploit, I don't see any mistakes. Game is well done, relaxing to play, even if a bit grindy.
32 hours played
May 2026
I came here after I saw the Spiffing Brit's video of this game. This game is very chill and relaxing. Fun and wholesome and more content than you would expect from the price. Worth the price, might even be too cheap.
18 hours played
May 2026
As Spiffing Brit pointed out there's a weird glitch where the flag for the English language looks weird but otherwise an enjoyable game
184 hours played
May 2026
very cute and addictive idle farmer. has a lot more content than you'd think on first glance. if your autistic girlfriend plants too many fruit trees, the game slows down a lot, and she'll get really sad that she cant play it anymore and ask you if its her fault because she planted too many fruit trees and you gotta be like nooo baby its the devs fault, when you know damn well it isnt the devs fault, he seems like a cool guy, but you dont want to tell her she did anything wrong because like did she really? its just some fruit trees man, it aint that big a deal. but yeah, best idle farmer ive ever played, love the little wiggly guys.
157 hours played
Jan. 2026
🌿 Tiny Terraces Review 🌱 Tiny Terraces is an amazing farming game and I’ve been absolutely loving my time with it. For a game in Early Access, there is already a lot to do and it feels pretty complete, aside from some extra touches that could be added later, such as more decorative options. I’m a huge fan of the art style, it’s bright, colourful, and full of charm. The little fellas running around and helping out are adorable and really bring the game to life. I also really enjoy the changing weather, especially the rain, which helps water your crops, along with the lovely sound effects throughout. One feature I really appreciate is how flexible the screen options are. You can play it fullscreen, at the bottom of your screen, or even docked to the side, you can set it up exactly how you like, which is perfect for an idle-style game. There is such a great variety of crops to grow, with loads of vegetables and fruits available. You can also grow trees, and I’ve made myself a lovely orchard for them all. Crops can be sold for money or used to complete tasks to unlock more content. On top of that, you can turn your produce into juices, jams, and cooked dishes. The recipe book is very helpful, and there’s also a journey menu which tracks the plants you’ve unlocked, achievements, information about your little fellas, and overall stats like total harvests and items sold ect. Speaking of the fellas, they are super adorable. There are lots of different colours, and you can upgrade them as they level up by spending points on things like movement speed or how many items they can carry at once. You’ll unlock plenty of machines too, such as juice barrels, cooking pots, windmills, and ovens. These let you turn your grown products into higher-value items to sell. There are also bees, which produce different types of honey depending on where you place them. You can unlock cute little animals as well, there are three types so far, but I’ll let you discover those yourself. Fish traps are another nice addition. I really love having a free grid to design my terrace exactly how I want. You unlock more space by chopping down trees, and even after unlocking quite a lot already, it still feels like there’s plenty more room to expand. The building space is very generous, which is fantastic. There’s also a good selection of decorations to use. I have come across a couple of small bugs. Occasionally, when waiting for an animal egg, a little fella will hold it up for you to collect, but sometimes no matter where I clicked, I couldn’t collect it. Restarting the game fixed this. Another minor issue is with tool keybindings, sometimes the toolbar doesn’t register that a tool has been turned off, which led to me accidentally chopping down a tree. I found it easier to just click tools directly on the toolbar instead. One thing I’d love to see added is more pathing or flooring options. I mostly use the “bag of dirt” as ground cover, even though it’s meant for crops (you can plant flowers on it, which helps hide the dirt). I’d really love more decorative flooring options like grass, sand, different dirt types, or even wooden flooring to give it more of a terrace feel. More decorations would also be wonderful, things like animal pens for decoration, benches, tables, chairs, and more varieties of planted flowers. Overall, this is an amazing game for anyone who enjoys idle games, especially farming games. There’s a lot of content here and it’s absolutely worth every penny. Even though the game is currently in Early Access, it already feels very polished, smooth, and well put together. The developer clearly cares about the game and regularly releases fixes and updates, which is always reassuring to see. There’s also an iOS version planned for release soon, which is very exciting. I love this game and would 100% recommend it. For achievement hunters, the achievements are very fair, some take time, but it’s all about patience, which suits an idle game perfectly. Happy farming, fellas! 🥕🧺 Tip: If you want to find more reviews like this, check out our curator page [url=https://store.steampowered.com/curator/41527689/]Moon's Tea House

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Frequently Asked Questions

Tiny Terraces is currently priced at 4.99€ on Steam.

No, Tiny Terraces is currently not on sale. You can purchase it for 4.99€ on Steam.

Yes, Tiny Terraces received 809 positive votes out of a total of 876 achieving a rating of 8.68.
😎

Tiny Terraces was developed and published by VuVuu.

Yes, Tiny Terraces is playable and fully supported on Windows.

No, Tiny Terraces is not playable on MacOS.

No, Tiny Terraces is not playable on Linux.

Tiny Terraces is a single-player game.

No, Tiny Terraces does not currently offer any DLC.

No, Tiny Terraces does not support mods via Steam Workshop.

No, Tiny Terraces does not support Steam Remote Play.

Yes, Tiny Terraces is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tiny Terraces.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 July 2026 00:10 UTC
SteamSpy data 21 July 2026 13:33 UTC
Steam price 28 July 2026 18:51 UTC
Steam reviews 27 July 2026 10:04 UTC

If you'd like to dive deeper into the details about Tiny Terraces, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tiny Terraces
  • SteamCharts - Analysis of Tiny Terraces concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tiny Terraces compatibility
Tiny Terraces
Rating
8.7
809
67
Game modes
Features
Online players
119
Developer
VuVuu
Publisher
VuVuu
Release 31 Jul 2025
Platforms