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Tiny Terraces on Steam

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A cozy idle farming game, watch tiny guys do tasks around the terrace, expand, progress, and decorate your Tiny Terrace.

Tiny Terraces is a idler, farming sim and 2d game developed and published by VuVuu.
Released on July 31st 2025 is available on Windows, Steam Deck and Steam Machine in 16 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Ukrainian, Portuguese - Brazil and Hungarian.

It has received 958 reviews of which 881 were positive and 77 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Tiny Terraces into these genres:


Here is the detailed breakdown of supported languages for Tiny Terraces:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Hungarian
Turkish
Portuguese - Brazil
Ukrainian
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Tiny Terraces through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Xp, Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 1 GB RAM
  • Graphics: 1GB Video Memory
  • Storage: 175 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

77 hours played
June 2026
Recommended for a chill experience. A few things for the creator to fix/add. 1. A Tutorial. I don't know if I accidentally skipped it while changing settings but I didn't see a Tutorial. While the game is very simple, being dropped in with no explanation on mechanics is a bit rough. It's not impossible to very-softly-soft-lock yourself in the Early Game and have to wait on Crows for the CHANCE they drop Barley Seeds, if you make a mistake experimenting with mechanics like expanding and building. 2. More detailed explanation on stats. While I can see Carry as how much a Fella can Carry, the stat points don't tell me if I am increasing by their base Carry or Extra Carry, or how much that amount is. Similar with Speed. 3. Stats between types of Fellas are either too similar/close that Romaine can take you from Early to Late Game until Kale/Radicchio easily. 4. Fishing Pond Side-Minigame is too expensive to upgrade/profit from in the Early Game, and a pure Sunk-Cost in the Late Game. It should be rebalanced to base the sell prices on Goal Progression at very slow linear rate to avoid over-doing it. 5. There is a small exploit where when using Area Seed Place Mode and purchasing missing seeds, where after purchasing a large amount of seeds, if you purchase again for a small space, your Last Seeds will still plant, but your New Seeds will not only plant but they will cost the total price of the Last Seeds + New Seeds, AND they will give you the total amount of Last Seeds that haven't yet been placed as New Seeds in your Inventory. The way to exploit this is to place a sizable field of Barley (ex.200 Seeds), then place another field of an expensive Crop (ex.200 Coffee), then if you time it well enough you can have 200 Barley and 200 Coffee planted for base Cost, BUT ALSO get X amount of Free Coffee Seeds for the Cost of X amount of Barley Seeds. This exploit is likely caused because when you buy seeds using Area Plant, they go directly into your inventory where they are deducted from in real-time, and not all at once. The way to fix this is simple due to the fact that you can't cancel planting after placing Seeds, so you can make Area Planting deduct all at once, and keep the real-time deduction as visual only. 6. Pathfinding Improvements. More often than not my Fellas who I set to Carry will INSIST on filling up on items and walk across the Terrace for an item. I think a simple check for the Closest Storage, and whether the Fella and the next pick-up have the same Closest Storage. If True, Pathfind there and retrieve the pick-up. If False, or if there are no remaining pick-ups around the Fella's Closest Storage, move to another Storage. Definitely room for optimization there as I am not a programmer, but I think it would reduce frustration and micro-management of the Fellas, especially the ones entirely specialized in Carry-ZeroSpeed Builds. 7. Add a Focus for Buildings/Interactions. I want to be able to have my buildings like Cooking Pots/Juice Barrels be able to be refilled by select Fellas so I don't need to change Task Targets between Carry and Buildings repeatedly. After getting Sprinklers the Task Targeting Menu has a very solid Meta of Weeding (To ensure Growth Speed), Planting (To start Growth ASAP), Harvesting (Especially for Multi-stage Crops), Carrying (To Store Crops), then Buildings (Collecting/Refilling). Watering is forever at the bottom after Sprinklers. But this causes problems if you are planting a large amount of Multi-stage Crops like Blueberries, as Harvesting is always faster than Carrying, the ground is covered in pick-ups. And until Carrying is complete, any Fella with a Focus on Carrying or Idle Fellas, will not interact with Buildings beyond Collecting. 8. Grouping Production Buildings. For Buildings like Cooking Pots/Juice Barrels there are options for All and Connected, while these options are useful, to maximize ease of access to Fellas it is better to keep holes between Buildings as paths, this limits the use of the Connected button while making the All button very overbearing. If there was an option to drag-select buildings to group for Production it would be more convenient for having multiple productions in Parallel. Other than these few fixes, and one exploit, I don't see any mistakes. Game is well done, relaxing to play, even if a bit grindy.
24 hours played
June 2026
saves seem to not be all that accurate if your farm spans the entire playble area had 5 autoseeders aswell as a few sprinklers disapear overnight having a full farm also is killing performance as i dip down to <20 fps when i fully zoom out but other than that great game
32 hours played
May 2026
I came here after I saw the Spiffing Brit's video of this game. This game is very chill and relaxing. Fun and wholesome and more content than you would expect from the price. Worth the price, might even be too cheap.
18 hours played
May 2026
As Spiffing Brit pointed out there's a weird glitch where the flag for the English language looks weird but otherwise an enjoyable game
184 hours played
May 2026
very cute and addictive idle farmer. has a lot more content than you'd think on first glance. if your autistic girlfriend plants too many fruit trees, the game slows down a lot, and she'll get really sad that she cant play it anymore and ask you if its her fault because she planted too many fruit trees and you gotta be like nooo baby its the devs fault, when you know damn well it isnt the devs fault, he seems like a cool guy, but you dont want to tell her she did anything wrong because like did she really? its just some fruit trees man, it aint that big a deal. but yeah, best idle farmer ive ever played, love the little wiggly guys.

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Frequently Asked Questions

Tiny Terraces is currently priced at 4.99€ on Steam.

No, Tiny Terraces is currently not on sale. You can purchase it for 4.99€ on Steam.

Yes, Tiny Terraces received 881 positive votes out of a total of 958 achieving a rating of 8.67.
😎

Tiny Terraces was developed and published by VuVuu.

Yes, Tiny Terraces is playable and fully supported on Windows.

No, Tiny Terraces is not playable on MacOS.

No, Tiny Terraces is not playable on Linux.

Yes, Tiny Terraces is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Tiny Terraces is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Tiny Terraces does not support VR.

Tiny Terraces is a single-player game.

No, Tiny Terraces does not currently offer any DLC.

No, Tiny Terraces does not support mods via Steam Workshop.

No, Tiny Terraces does not support Steam Remote Play.

Yes, Tiny Terraces is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tiny Terraces.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 23:50 UTC
SteamSpy data 13 October 2026 11:36 UTC
Steam price 26 October 2026 20:17 UTC
Steam reviews 19 October 2026 22:01 UTC

If you'd like to dive deeper into the details about Tiny Terraces, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tiny Terraces
  • SteamCharts - Analysis of Tiny Terraces concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tiny Terraces compatibility
Tiny Terraces
Rating
8.7
881
77
Game modes
Features
Online players
69
Developer
VuVuu
Publisher
VuVuu
Release 31 Jul 2025
Platforms