Tokyo 42 on Steam - User reviews, Price & Information

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Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and cats. Explore this beautifully hand-crafted micro Tokyo and discover its secrets.

Tokyo 42 is a action, indie and cyberpunk game developed by SMAC Games and published by Mode 7.
Released on May 31st 2017 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 660 reviews of which 458 were positive and 202 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Tokyo 42 into these genres:

Media & Screenshots

Get an in-depth look at Tokyo 42 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2
  • Processor: Intel i3-3220 or AMD FX-4100
  • Memory: 2 GB RAM
  • Graphics: nVidia GTX 560 or AMD 7850
  • DirectX: Version 9.0
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
This review could just as easily have been negative rather than positive. The clincher for going with positive is that I got the game at 90% discount, and with ~19 hours playtime at time of writing, it's hard to say I didn't get my money's worth. And there is a lot you can enjoy here, as long as you know what to expect. So consider this a heavily qualified positive review. The Good There is a lot to like about this game. The environment design is (mostly) really good (there is an area where the design is somewhat clumsily chosen to add challenge to a specific mission that takes place there, but it's noticeable by contrast with the rest of the gameworld), and the art design is phenomenal . This is a 9 year old game and it still feels fresh and distinctive. Similarly, the music is really good and fits the game perfectly. Good enough that I've looked it up to see if I can buy it as its own thing. The world is full of little details and secrets to find, and - for me at least - the crowd and NPC behaviour does a lot to sell the idea of a busy, bustling megacity. There's a sense of humour and whimsy to the world - starting with the basic premise which is "framed for a murder, you start committing murders for hire to expose the real killer", but also in the writing/dialogue and even some of the visual aspects of NPCs. There's a bit of variety to the missions, although they are generally of the "go here, kill this person" - but the fun is more to do with figuring out how you can do it. You can do the "all guns blazing" approach - you don't get punished for doing this, other than it being a more challenging way to play since the game does also enable a more stealthy approach. The Bad The camera . I understand the desire for an isometric-type camera system, and I can even deal with the "for certain missions or areas, half the challenge is working out which camera angle to use" because done right it can add to platforming/parkour challenges. But the system here needs a lot of refinement to mesh smoothly into the game - not least to address things like your direction of movement changing immediately on rotating the camera, but also the limited range of zoom levels and the lack of an auto-zoom feature. The fact that you can't change the vertical orientation of the camera means that certain combat situations are far more frustrating than they need to be. The controls . I'm a little more forgiving here as I know that designing future-proof controls is hard - but the big problem is that controller layouts can't be customised. So hope you like the default controls! The aiming controls are bad, which comes back to the camera issue - but they are far worse when you need to use them while also moving, because you don't get a proper laser-sight on "fast aim" - so you need to use the reticle-aim option instead, but that moves the camera entirely without pausing the game, so now you can aim better but at the expense of not being able to see where your character is. The enemy AI . Sometimes this manifests in ways that help you (there's no scaling-response from most enemies, and they don't notice or react to e.g. several corpses of their fellow gang members lying around, as long as they didn't see or hear you kill them), others in ways that suck (in combat they always know where you are and can aim accordingly, including projectiles - and they also always know where your projectiles are being thrown). The boss fights - these are in a way a combination of previous issues, but nonetheless it's worth knowing that there are a couple of these and they are vexatious. For one of them it's possible (though not mentioned in-game) to get an assist from an NPC if you have completed their side-missions beforehand - but even then I had to look up a guide to figure out how to beat them. And the final mission is the only wave-based level in the game where failing sends you back to wave 1 rather than using a per-wave checkpoint system. Callback to old-school difficulty options? Cheap way of bumping difficulty? Both? That'll depend on the player, but it's hard to argue it makes the game better, and they will suck the joy out of the game while you're stuck on them. You'll get shot through cover. You'll get to read the same ****ing boss monologue every time you die. You'll swear a vendetta against the camera and aiming systems. And after a while you'll start wondering if a game you've stopped enjoying is still worth your time. The alternate mission types I respect the desire to introduce additional mission types, but the end results - specifically the racing and parkour missions - don't work well. The programming for the racing missions definitely needs a lot of refinement, and the parkour missions just felt frustrating rather than a fun challenge. So yes, the game has flaws. Sizeable flaws. And yet, when you're not fighting the camera, and particularly when you're just mooching around the city looking for secrets or just taking in the music and scenery... it has a lot to offer. Some of its flaws will undoubtedly be in part due to this being the first game developed by its creators, with presumably limited resources for play-testing and iterative feedback-driven development. But I can't mention that without also giving credit for just how well they handled the good parts - because the stuff that they got right here, they did excellently .
Expand the review
March 2025
Beautiful game with somewhat lackluster combat and stealth. I actually really enjoyed the switching camera forcing me to develop spatial awareness of all enemies and possible paths.
Expand the review

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Frequently Asked Questions

Tokyo 42 is currently priced at 19.99€ on Steam.

Tokyo 42 is currently not on sale. You can purchase it for 19.99€ on Steam.

Tokyo 42 received 458 positive votes out of a total of 660 achieving a rating of 6.66.
😐

Tokyo 42 was developed by SMAC Games and published by Mode 7.

Tokyo 42 is playable and fully supported on Windows.

Tokyo 42 is not playable on MacOS.

Tokyo 42 is not playable on Linux.

Tokyo 42 offers both single-player and multi-player modes.

Tokyo 42 offers both Co-op and PvP modes.

There is a DLC available for Tokyo 42. Explore additional content available for Tokyo 42 on Steam.

Tokyo 42 does not support mods via Steam Workshop.

Tokyo 42 does not support Steam Remote Play.

Tokyo 42 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tokyo 42.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 00:25
SteamSpy data 26 January 2026 09:25
Steam price 28 January 2026 20:45
Steam reviews 27 January 2026 17:49

If you'd like to dive deeper into the details about Tokyo 42, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tokyo 42
  • SteamCharts - Analysis of Tokyo 42 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tokyo 42 compatibility
Tokyo 42 PEGI 16
Rating
6.7
458
202
Game modes
Multiplayer
Features
Online players
1
Developer
SMAC Games
Publisher
Mode 7
Release 31 May 2017
Platforms
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