Tomb Raider IV-VI Remastered on Steam - User reviews, Price & Information

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Her legacy lives on! Play the next series of Tomb Raider adventures in this remastered collection of Lara Croft's darkest adventures.

Tomb Raider IV-VI Remastered is a action, adventure and action-adventure game developed by Aspyr and Crystal Dynamics and published by Aspyr.
Released on February 14th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 1,018 reviews of which 901 were positive and 117 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for 21.99€ on Instant Gaming.


The Steam community has classified Tomb Raider IV-VI Remastered into these genres:

Media & Screenshots

Get an in-depth look at Tomb Raider IV-VI Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Intel i3 / AMD FX-4100
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 620 1gb / Radeon HD 8670D

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
(this review is written through the perspective of a fan who's played every game in tank controls) Bottomline: TR IV is a strong candidate for being the best of the series and with a length exceeding the other two games in the collection combined. TR5 & AoD are more like unfortunate or half-baked experiences you may or may not enjoy. The Remastered graphics for TR IV & V are way more in line with TR III's, except maybe even better (the water texture still looks milky smh), while TR VI still looks like a polished PS2 game. Tomb Raider IV : Ancient Egypt Strikes Again Returning to TR IV is always a delight, and the added achievements and graphical touch-ups are a pretty nice bonus. This game runs on a different engine from the previous 3, with the purpose of enforcing a multi-level experience. That experience at the time was inevitable due to the expanded level of visual details and the PS1 being unable to deliver it without fragmenting the zones further. The compromise in singular level size leads to some of the most imaginative level design and visually rich locales you'll see in the series, despite staying in the same country throughout the entire game (minus the tutorial). The Valley of Kings, Karnak and Alexandria are all top tier Tomb Raider gameplay. The second half sort of peters out... but something magical happens on further playthroughs just like with TR III : Cairo becomes very enjoyable once you have figured out some of the most obscure elements to limit aimless wanderingg around, leaving only Gizeh as sort of a weaker section. That being said, I would still rather replay Gizeh than anything from TR V. The main issue that may get new players of this game is that TR IV REALLY tries to be clever and new with its puzzles. It's closer to the adventure/point & click approach a lot of the time, you may have to ditch your regular expectations for this one and have an open mindset, otherwise you will get frustrated. Another is that it is REALLY LONG, which also may be a perk to a lot of people. On the first time around back in 1999 with my mother, we took over 24h to finish this game. Even knowing vaguely my way around, I need about 12h to finish this one, which is twice as much as my fast playthroughs of TR3. It does get a little tired by Cairo and the Gizeh sections, prepare yourself for a grand adventure with this one. Tomb Raider V : That Reluctant Assignment I almost called this segment "Tomb Raider by Chat-GPT" but it would've been insulting both for the developers who were crunched to hell and wanted nothing to do with this game, and despite it all also for Chat-GPT which might've made something more passionate, maybe, at the 100th pass or so. There's almost nothing there. It's the most basic, most uninteresting game of the mainline series, aggressively linear and very small scoped. On top of that, the "Chat-GPT" adjective may be accurate for one thing: half of the game feels like a retread of previous games with much simpler level design and grossly flanderised characters in the case of Rome. Rome is an incredibly shallow and cut down version of previous games' urban sections (namely Venice and London) with particularly both Lara and Larson acting way out of character. It is painfully simple and barebones with the exception of the Hydra boss fight which is very poorly telegraphed and still doesn't explain that you can change targets by the press of the look button (at least in tank controls). The Russian Submarine chapter is an extremely simplified Rig to Maria Doria from TR2. Regardless, it's still the best storyline and it has the best levels. The Ireland chapter, albeit atmospheric, is marred by very dull level design and idiotic puzzles in the case of The Labyrinth (that tower puzzle is literally just "activate lever once => pass through => ignore next lever => YOU WIN), at least one even taken from TR IV with the 3 panels on the wall that now has no logic. It was also hands down the most unappealing environment of all 5 PS1 games, but thankfully the facelift did its work, so this section mainly just stink rather than suck. The VCI building is where all the small crumbs of creativity went into (in a way it's still reminescent to TR3's Nevada chapter). Unfortunately it's also filled with very poor telegraphing (notably with the cyborgs), possibilities of softlocking yourself by running out of ammo, and backwards designs such as the way of getting a certain secret in the first level (blatantly going against common sense). It's incredibly short too. Mildly rushing through NG+ which is supposed to be more challenging took me 2h45mins while skipping all the cutscenes (cutscenes are easily 1h of playtime added). First timers will likely not spend much more than 7h on this, or half the time spent on TR1. It... still works as a pop-corn experience. Classic Tomb Raider at its worst is still enjoyable, but do consider this used to be a 50€ release at the time, and the half-assed nature of it becomes less forgivable. Fortunately, this is a part of a 25€ Remaster, so this ain't so bad. Tomb Raider Angel of Darkness : The All-Important Facelift of Mrs. Shenmue-Lite Another generation, another set of expectations. This game was about 3 years and a half in the making for a brand new engine. Unfortunately, it is tragically half-assed due to a horrible case of development hell leading to a full restart from scratch, and a trilogy of games getting shrunk into just one with loads upon loads of cut content. Despite it all, while I was highly critical of Angel of Darkness' terrible controls on the original PC port and its launcher options were an absolute nightmare, this Remaster completely superseeds the original in every way, adds bits of contents and re-adds cut lines of dialogue, and the whole is somewhat saved by two very important additions: Modern controls, and Tank controls with "2003 console" setting (PS2 playability). Playing this game with PS2 Tank controls on an Xbox controller rather than using PC Tank controls on keyboard has completely transformed my experience. The PS2 controls aren't perfect by any means, but they are largely adaptable and way less uncomfortable, especially after building so much muscle memory on keyboard with the previous games. Unlike the previous games, absolutely steer clear from "regular" Tank controls with this one. The game is still very much underutilising its concepts, many of which feel ripped from Shenmue, like the notebook, the whole mystery that bounces you from one person to another in Paris, the pawn shop in Paris... Yet still, money is extremely tertiary to the overall experience despite some added importance thanks to now two functional shops in Paris and the introduction to the poison status effect, and Paris is somehow less inhabited than a small Japanese village from the 80s. Playing as Kurtis Trent also grants now the ability to use his chakram blade! And it controls like complete butt like regular hand to hand combat! But I appreciate that they tried. It's also appreciated they gave him a sprint button which I don't think was there in the original. THANK. GOD. This climbs to a high C-Tier in my personal list, it's been way more fun to play this way than on the original PC port. For reference, TR V is lower C-Tier bordering on D-Tier just for the reason of its existence, and TR IV is an S-Tier. This package is more lopsided than the previous one, but thank the Lord TR IV never misses and we finally have a very available version of AoD that doesn't blow.
Expand the review
Feb. 2025
TL;DR; If you’re coming into this remaster expecting a fully polished seamless experience, you’ll likely be disappointed. This is a remaster after all, so yes, the core mechanics of these games still show their age. Don’t expect miracles. But if you’re open to games with strong atmospheres, deep lore, and some interesting risks, there’s plenty to appreciate here. I DO recommend these games but be aware of their flaws before diving in AND expect to struggle at times. This is a solid remaster, you don't need any mods or config file changes to be able to play the games anymore. Works great on both PC and Steam Deck. Even if you play the games with old graphics, higher frame rate and wide screen support gives you a smoother performance. + One quick tip for all, save often! There's quicksave now, so F5 here F5 there. Don't be shy. Tomb Raider IV: The Last Revelation – Backtracking and the Struggle of Missing a Key Item What I truly love about TRIV is that it channels the same feeling of solitude that made the first game so unforgettable. There’s no overwhelming chatter or distractions, just the sound of Lara’s footsteps echoing through vast, ancient chambers and the occasional creak of something mysterious in the distance. You’re truly immersed in the atmosphere—like the tombs are your only companions. BUT, it can be a hard game with some of the most complex puzzles in the series. While that’s a huge strength, it’s also a major flaw for some players. The game is filled with intricate puzzles that span multiple locations. The beauty of it is that these puzzles are deeply tied to the world around you, and solving them feels like uncovering an ancient secret, piece by piece. But here’s the kicker: if you miss a key item or an important clue, you're in for a world of pain. Suddenly, you’re stuck in a section with no way to proceed, and the only solution is to backtrack across several levels. It’s a test of patience and memory, and if you didn’t catch a subtle hint or miss that one key item, you might end up wasting hours of your life running around trying to find the mistake. Also, be mindful of the traps. It’s very classic Tomb Raider, and it’s set in Egypt, so what do you expect really? You better believe the traps here are as old as the tombs themselves, designed to keep tomb robbers like Lara (and you) out of their secrets. Tomb Raider Chronicles – Let Me Keep My Ammo Pls This is the often-overlooked chapter in Lara Croft’s epic saga. It may not get as much love as Tomb Raider 1-4, but trust me, this game has so much to offer and deserves more recognition. Chronicles is like a collection of Lara’s adventures . It’s a series of flashbacks that dive deep into different moments of Lara’s past, ranging from her earliest adventures to more recent ones. This variety makes every level feel different—some focus solely on stealth, while others center on adventuring. There’s even a ‘horror’ level. Since each level represents a different memory, your inventory changes with each one. This means that medkits and ammo you pick up won’t carry over to the next level, so be mindful of this. This brings us to one of the main issues in the game. The final stages are really intense, I mean REALLY INTENSE. The enemies get tougher, and there are many action-packed moments where you're expected to fight through tricky scenarios. If you're running low on supplies, you might find yourself in a real bind. Well... Since you can't hoard ammo or medkits from previous levels, you WILL be running low... so the final levels of the game are notoriously difficult . Even for veteran Tomb Raider players. Tomb Raider: Angel of Darkness – I Feel Stronger Now (Seriously, you will after finishing this one) Oh man, if there was ever a test of patience, it could be this game. Its puzzles, tricky mechanics, and the challenge of navigating its world are rough. It is undoubtedly one of the most polarizing entries in the Tomb Raider franchise. It’s a game that could have been the peak of the series, offering a dark, gothic narrative, intense atmosphere, and a complex, deeply developed Lara Croft. But sadly, its release in an unfinished state, with cut content and buggy mechanics, left it feeling incomplete, leaving players with a sense of what could have been . Despite its flaws, Angel of Darkness has a special place in the hearts of fans — myself included. And for good reason too. Its atmosphere is seriously unique. The gritty, noir vibe that sets it apart from the more traditional tomb-raiding adventures. Also the story , inspired by gothic mythology, is one of the most intricate and lore-rich in the series. It dives into a more mature, mysterious side of Lara, with a lot of intrigue and twists that will keep you hooked. It’s not all about running through tombs and solving puzzles—this time, Lara’s uncovering deep ancient conspiracies, which adds a layer of suspense and mystery. There is also a fascinating aspect of Angel of Darkness that sets it apart from the earlier games in the series: it incorporates RPG elements into the gameplay. One of the standout features is the ability to choose what Lara says during certain conversations. Sounds cool, right? The twist is that your choices actually have consequences—sometimes, you may end up making the wrong call, and the result could be Lara’s death . This feature gives the game a more personal, decision-driven feel, which is unusual for the Tomb Raider series but definitely fits the darker, more mature tone of Angel of Darkness. Gameplay-wise , yes, it has its bumps. The original game was rushed to release, and it shows—even with the remastered version. The clunky controls, frustrating bugs, and the fact that key areas of the game were left incomplete make it difficult. Navigating Lara can feel like trying to steer a tank rather than a nimble adventurer, and that’s a huge problem, especially considering the number of platforming and action sequences where precise control is crucial to success. But it has quicksave now and the modern controls make this game so much more tolerable.
Expand the review
Feb. 2025
Spoiler Territory: Angel of Darkness. I downloaded this specifically for Angel of Darkness and everyone knows how real the hype was. I loved LR and C, but AoD was what I wanted to see since they said how much they fixed, so for everyone going into it for the same reasons, here is the good and the bad. The Good: *The modern controls make this game much more playable. It can still be buggy at times, but amazing to where it was. *The restored voice lines fill a lot of the gaps, but NOT all (I will get to that). *The "new" training area was a blast. *The graphics (partially - will get to that too) are very nice to look at most of the time. *The nostalgia was incredible - Some areas had me going "This was not here before!". Some enemies have been added as well. Where there used to be 2, there are now 3. *The dual pistols and variants thereof. *Kurtis's new abilities (Even though they are not all that useful). *The quicksave feature. *The attempts at fixing the story (Verner's cane holding the Obscura Engravings) and Bouchard explaining more about why they are in Prague). *The Pawnshop and the Herbalist being usable. No longer do I have to finish the game with 3 or 4 bottles of cognac in Lara's backpack. The Bad: **Final Spoiler Warning** *Lara still knows who Karel is in the end of the game without him ever being mentioned, met, or talked about. *The added content is limited to only the "new" training area. No new areas apart from that. *The continuity is still kind of strange. 2 Crowbars, 2 Rebreathers, 2 Ticket Office Keys etc. *Combat is still clunky, even with the modern controls - Especially with Kurtis's new abilities. *The incompleteness of the graphics overhaul. A LOT of the characters are not remodeled and sometimes honestly it was hard to tell which of the 2 graphics I was using. There are no new lighting or terrain effects. *Sound Bugs. When I would perform a quick turn or move some objects, the sound it makes would start looping endlessly. *The FMVs are not upscaled or anything and are still the same old models. Literally directly out of the original game. *Lack of new content apart from the above-mentioned: Lara walking differently when her health is low, new cutscenes, interactions outfits etc. Sadly don't expect too much. There is nothing like that. *Lack of Settings: At some points, the game was VERY dark and there is no setting to change the brightness. Also some controls cannot be used as remaps. This one is a nit-pick, but I always set walk in all my games to Caps Lock. I was unable to do that, which made diving impossible (CTRL, ALT, Space and Directional Key). *No streamlining of the menu interface. Using health items is still a chore, especially with the added poison mechanic. *Overall Bugs: Dropping the crate of meat was very buggy. Even after I had dropped it, it returned to the top, leaving the bloodied water there for no reason, and I could drop it again. Enemy AI still being odd at times. Lara falling through walls into the endless gaming void when letting go from certain ledges etc. *The New Game+: Sadly don't expect Lara to have all her abilities with New Game+, or even the ability to sprint. It's simply not there. *Edit: I forgot to mention this - The fixed camera angles and the modern controls do NOT mix. I started with LR now, and noticed it there as well. What my review means to say is - I loved playing AoD again, but I was disappointed at the same time. I appreciate everything new and everything that has been fixed, but I was expecting more from it. I did not expect them to fix the entire game, but I was expecting answers to questions we have had for all these years, upgrades that are more noticeable, more content and more streamlining. I still highly recommend it, but I hope future patches will address these issues.
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Feb. 2025
2/3 Wonderful remasters done ! AoD Lara looks even better than I could have imagined ! Lara's pig tails in Angkor Wat are amazing ! I really do feel stronger now ! Now... quietly hoping for Legend trilogy in the future ! Devs, you did an amazing job !
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Feb. 2025
“I feel stronger now!” The Angel of Darkness remaster gives us the proper workable game that was lacking over 20 years ago and I think tomb raider fans should give it a second chance. I hope that the other TR games like Anniversary, Legend and Underworld can get remastered with the same care and treatment as well.
Expand the review

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Frequently Asked Questions

Tomb Raider IV-VI Remastered is currently priced at 28.99€ on Steam.

Tomb Raider IV-VI Remastered is currently not on sale. You can purchase it for 28.99€ on Steam.

Tomb Raider IV-VI Remastered received 901 positive votes out of a total of 1,018 achieving a rating of 8.37.
😎

Tomb Raider IV-VI Remastered was developed by Aspyr and Crystal Dynamics and published by Aspyr.

Tomb Raider IV-VI Remastered is playable and fully supported on Windows.

Tomb Raider IV-VI Remastered is not playable on MacOS.

Tomb Raider IV-VI Remastered is not playable on Linux.

Tomb Raider IV-VI Remastered is a single-player game.

Tomb Raider IV-VI Remastered does not currently offer any DLC.

Tomb Raider IV-VI Remastered does not support mods via Steam Workshop.

Tomb Raider IV-VI Remastered does not support Steam Remote Play.

Tomb Raider IV-VI Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tomb Raider IV-VI Remastered.

Data sources

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Last Updates
Steam data 12 June 2025 06:12
SteamSpy data 08 June 2025 13:54
Steam price 14 June 2025 12:55
Steam reviews 12 June 2025 23:52

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  • SteamDB - A comprehensive database of everything on Steam about Tomb Raider IV-VI Remastered
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tomb Raider IV-VI Remastered compatibility
Tomb Raider IV-VI Remastered
8.4
901
117
Game modes
Features
Online players
88
Developer
Aspyr, Crystal Dynamics
Publisher
Aspyr
Release 14 Feb 2025
Platforms
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