Tomb Raider IV-VI Remastered on Steam - User reviews, Price & Information

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Her legacy lives on! Play the next series of Tomb Raider adventures in this remastered collection of Lara Croft's darkest adventures.

Tomb Raider IV-VI Remastered is a action, adventure and action-adventure game developed by Aspyr and Crystal Dynamics and published by Aspyr.
Released on February 14th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 1,018 reviews of which 901 were positive and 117 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for 20.33€ on Eneba.


The Steam community has classified Tomb Raider IV-VI Remastered into these genres:

Media & Screenshots

Get an in-depth look at Tomb Raider IV-VI Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Intel i3 / AMD FX-4100
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 620 1gb / Radeon HD 8670D

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Yet another beautiful remastered work… save for TR6 As a long-time Tomb Raider fan, I’ve always held a lot of love for the franchise, although never to the point of turning a blind eye to its flaws. I have also always had a predilection for the original ones, perhaps owing to a mixture between nostalgia/emotional aspects and the notion that that’s the definition of the atmosphere and exploration hovering around Tomb Raider. That said, it was undoubtedly heartwarming to see the original entries being remastered and to replay them. The devs have done a nearly flawless job remastering Tomb Raider 1 to Chronicles (5), yet, when it comes to Angel of Darkness (6)… Jesus Christ. Even they gave up on that crap. Remastered with passion Even the blind can see how much love and passion have been put into remastering the franchise, down to the details. The Last Revelation (4) and Chronicles (5) live up to the high standard set in the first trilogy remaster: the same Lara model, same mechanics, same level of accuracy, same attention to the details. One can only imagine how many hours the devs spent just reimagining and rebuilding each and every polygon, making them breathe with new life, sometimes changing our own interpretation or perception of those walls, figures, objects, environments, even foes. Not only did they enhance the visual quality, but also added objects, quite like in the first remaster. The environments are denser, more immersive, and you can now fully make out what you’re interacting with. Therefore, be sure you’ll enjoy the same experience as in the previous remaster, while respecting what you recognize as the original Tomb Raider in all aspects, especially visuals and mechanics. Angel of Darkness, on the flip side… Well. The only TR game I hadn’t played before, due to the heavy criticism, which affected my interest all along. This remaster led me to give it a shot, and damn… what a disgusting experience. Tomb Raiders 1 to 5 were given a whole lot of dedication. Conversely, Angel of Darkness feels… unfinished, to say the least. The original one was already unfinished. So is the remastered one. The devs barely touched it, making it hard to tell the difference between the original and remastered graphics, trust me. Also, I suppose there hasn’t been any tweaks in the mechanics. Such a slow, clunky, sometimes irresponsive gameplay, ugly models and scenarios, uninteresting lore… poorly implemented stealth, frustrating, infuriating shooting… Lara will simply stop shooting at times, just because. And it means death, because your foe won’t stop. I feel the devs could have used the same Lara model and transferred the original mechanics to this game, or else, at the very least, in fact enhance it, throw in the same dedication as the one seen in the other titles. However, perhaps on the grounds of deadline or simply the hopelessness of this game, Angel of Darkness has been left to rot under the desert sun even in this remastered edition. This game should never have come out. That’s an offense to me. All in all, 66% recommended The Last Revelation and Chronicles are delightful, whereas Angel of Darkness is a waste of time, utter garbage. If you regard one of them as your favorite, nevertheless, you’re sure to have a blast, since we’re talking about a legendary franchise here. I truly loved revisiting all those original games under new skin. It’d be good to bear in mind that these games are meant to respect their original gameplays. Despite having an option to use modern controls, using the tank ones is strongly advisable. That’s the way they’re meant to be played, with levels designed for them. That’s why I wouldn’t really recommend the remastered Tomb Raiders to younger audiences. They were designed for us 30+ or near 30 old. If you’re younger than that, it’s still fair to give it a shot, providing you bear that in mind and adjust your expectations.
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Feb. 2025
TL;DR; If you’re coming into this remaster expecting a fully polished seamless experience, you’ll likely be disappointed. This is a remaster after all, so yes, the core mechanics of these games still show their age. Don’t expect miracles. But if you’re open to games with strong atmospheres, deep lore, and some interesting risks, there’s plenty to appreciate here. I DO recommend these games but be aware of their flaws before diving in AND expect to struggle at times. This is a solid remaster, you don't need any mods or config file changes to be able to play the games anymore. Works great on both PC and Steam Deck. Even if you play the games with old graphics, higher frame rate and wide screen support gives you a smoother performance. + One quick tip for all, save often! There's quicksave now, so F5 here F5 there. Don't be shy. Tomb Raider IV: The Last Revelation – Backtracking and the Struggle of Missing a Key Item What I truly love about TRIV is that it channels the same feeling of solitude that made the first game so unforgettable. There’s no overwhelming chatter or distractions, just the sound of Lara’s footsteps echoing through vast, ancient chambers and the occasional creak of something mysterious in the distance. You’re truly immersed in the atmosphere—like the tombs are your only companions. BUT, it can be a hard game with some of the most complex puzzles in the series. While that’s a huge strength, it’s also a major flaw for some players. The game is filled with intricate puzzles that span multiple locations. The beauty of it is that these puzzles are deeply tied to the world around you, and solving them feels like uncovering an ancient secret, piece by piece. But here’s the kicker: if you miss a key item or an important clue, you're in for a world of pain. Suddenly, you’re stuck in a section with no way to proceed, and the only solution is to backtrack across several levels. It’s a test of patience and memory, and if you didn’t catch a subtle hint or miss that one key item, you might end up wasting hours of your life running around trying to find the mistake. Also, be mindful of the traps. It’s very classic Tomb Raider, and it’s set in Egypt, so what do you expect really? You better believe the traps here are as old as the tombs themselves, designed to keep tomb robbers like Lara (and you) out of their secrets. Tomb Raider Chronicles – Let Me Keep My Ammo Pls This is the often-overlooked chapter in Lara Croft’s epic saga. It may not get as much love as Tomb Raider 1-4, but trust me, this game has so much to offer and deserves more recognition. Chronicles is like a collection of Lara’s adventures . It’s a series of flashbacks that dive deep into different moments of Lara’s past, ranging from her earliest adventures to more recent ones. This variety makes every level feel different—some focus solely on stealth, while others center on adventuring. There’s even a ‘horror’ level. Since each level represents a different memory, your inventory changes with each one. This means that medkits and ammo you pick up won’t carry over to the next level, so be mindful of this. This brings us to one of the main issues in the game. The final stages are really intense, I mean REALLY INTENSE. The enemies get tougher, and there are many action-packed moments where you're expected to fight through tricky scenarios. If you're running low on supplies, you might find yourself in a real bind. Well... Since you can't hoard ammo or medkits from previous levels, you WILL be running low... so the final levels of the game are notoriously difficult . Even for veteran Tomb Raider players. Tomb Raider: Angel of Darkness – I Feel Stronger Now (Seriously, you will after finishing this one) Oh man, if there was ever a test of patience, it could be this game. Its puzzles, tricky mechanics, and the challenge of navigating its world are rough. It is undoubtedly one of the most polarizing entries in the Tomb Raider franchise. It’s a game that could have been the peak of the series, offering a dark, gothic narrative, intense atmosphere, and a complex, deeply developed Lara Croft. But sadly, its release in an unfinished state, with cut content and buggy mechanics, left it feeling incomplete, leaving players with a sense of what could have been . Despite its flaws, Angel of Darkness has a special place in the hearts of fans — myself included. And for good reason too. Its atmosphere is seriously unique. The gritty, noir vibe that sets it apart from the more traditional tomb-raiding adventures. Also the story , inspired by gothic mythology, is one of the most intricate and lore-rich in the series. It dives into a more mature, mysterious side of Lara, with a lot of intrigue and twists that will keep you hooked. It’s not all about running through tombs and solving puzzles—this time, Lara’s uncovering deep ancient conspiracies, which adds a layer of suspense and mystery. There is also a fascinating aspect of Angel of Darkness that sets it apart from the earlier games in the series: it incorporates RPG elements into the gameplay. One of the standout features is the ability to choose what Lara says during certain conversations. Sounds cool, right? The twist is that your choices actually have consequences—sometimes, you may end up making the wrong call, and the result could be Lara’s death . This feature gives the game a more personal, decision-driven feel, which is unusual for the Tomb Raider series but definitely fits the darker, more mature tone of Angel of Darkness. Gameplay-wise , yes, it has its bumps. The original game was rushed to release, and it shows—even with the remastered version. The clunky controls, frustrating bugs, and the fact that key areas of the game were left incomplete make it difficult. Navigating Lara can feel like trying to steer a tank rather than a nimble adventurer, and that’s a huge problem, especially considering the number of platforming and action sequences where precise control is crucial to success. But it has quicksave now and the modern controls make this game so much more tolerable.
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Feb. 2025
Spoiler Territory: Angel of Darkness. I downloaded this specifically for Angel of Darkness and everyone knows how real the hype was. I loved LR and C, but AoD was what I wanted to see since they said how much they fixed, so for everyone going into it for the same reasons, here is the good and the bad. The Good: *The modern controls make this game much more playable. It can still be buggy at times, but amazing to where it was. *The restored voice lines fill a lot of the gaps, but NOT all (I will get to that). *The "new" training area was a blast. *The graphics (partially - will get to that too) are very nice to look at most of the time. *The nostalgia was incredible - Some areas had me going "This was not here before!". Some enemies have been added as well. Where there used to be 2, there are now 3. *The dual pistols and variants thereof. *Kurtis's new abilities (Even though they are not all that useful). *The quicksave feature. *The attempts at fixing the story (Verner's cane holding the Obscura Engravings) and Bouchard explaining more about why they are in Prague). *The Pawnshop and the Herbalist being usable. No longer do I have to finish the game with 3 or 4 bottles of cognac in Lara's backpack. The Bad: **Final Spoiler Warning** *Lara still knows who Karel is in the end of the game without him ever being mentioned, met, or talked about. *The added content is limited to only the "new" training area. No new areas apart from that. *The continuity is still kind of strange. 2 Crowbars, 2 Rebreathers, 2 Ticket Office Keys etc. *Combat is still clunky, even with the modern controls - Especially with Kurtis's new abilities. *The incompleteness of the graphics overhaul. A LOT of the characters are not remodeled and sometimes honestly it was hard to tell which of the 2 graphics I was using. There are no new lighting or terrain effects. *Sound Bugs. When I would perform a quick turn or move some objects, the sound it makes would start looping endlessly. *The FMVs are not upscaled or anything and are still the same old models. Literally directly out of the original game. *Lack of new content apart from the above-mentioned: Lara walking differently when her health is low, new cutscenes, interactions outfits etc. Sadly don't expect too much. There is nothing like that. *Lack of Settings: At some points, the game was VERY dark and there is no setting to change the brightness. Also some controls cannot be used as remaps. This one is a nit-pick, but I always set walk in all my games to Caps Lock. I was unable to do that, which made diving impossible (CTRL, ALT, Space and Directional Key). *No streamlining of the menu interface. Using health items is still a chore, especially with the added poison mechanic. *Overall Bugs: Dropping the crate of meat was very buggy. Even after I had dropped it, it returned to the top, leaving the bloodied water there for no reason, and I could drop it again. Enemy AI still being odd at times. Lara falling through walls into the endless gaming void when letting go from certain ledges etc. *The New Game+: Sadly don't expect Lara to have all her abilities with New Game+, or even the ability to sprint. It's simply not there. *Edit: I forgot to mention this - The fixed camera angles and the modern controls do NOT mix. I started with LR now, and noticed it there as well. What my review means to say is - I loved playing AoD again, but I was disappointed at the same time. I appreciate everything new and everything that has been fixed, but I was expecting more from it. I did not expect them to fix the entire game, but I was expecting answers to questions we have had for all these years, upgrades that are more noticeable, more content and more streamlining. I still highly recommend it, but I hope future patches will address these issues.
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Feb. 2025
2/3 Wonderful remasters done ! AoD Lara looks even better than I could have imagined ! Lara's pig tails in Angkor Wat are amazing ! I really do feel stronger now ! Now... quietly hoping for Legend trilogy in the future ! Devs, you did an amazing job !
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Feb. 2025
“I feel stronger now!” The Angel of Darkness remaster gives us the proper workable game that was lacking over 20 years ago and I think tomb raider fans should give it a second chance. I hope that the other TR games like Anniversary, Legend and Underworld can get remastered with the same care and treatment as well.
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Frequently Asked Questions

Tomb Raider IV-VI Remastered is currently priced at 28.99€ on Steam.

Tomb Raider IV-VI Remastered is currently not on sale. You can purchase it for 28.99€ on Steam.

Tomb Raider IV-VI Remastered received 901 positive votes out of a total of 1,018 achieving a rating of 8.37.
😎

Tomb Raider IV-VI Remastered was developed by Aspyr and Crystal Dynamics and published by Aspyr.

Tomb Raider IV-VI Remastered is playable and fully supported on Windows.

Tomb Raider IV-VI Remastered is not playable on MacOS.

Tomb Raider IV-VI Remastered is not playable on Linux.

Tomb Raider IV-VI Remastered is a single-player game.

Tomb Raider IV-VI Remastered does not currently offer any DLC.

Tomb Raider IV-VI Remastered does not support mods via Steam Workshop.

Tomb Raider IV-VI Remastered does not support Steam Remote Play.

Tomb Raider IV-VI Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tomb Raider IV-VI Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 July 2025 14:13
SteamSpy data 28 July 2025 22:26
Steam price 29 July 2025 20:55
Steam reviews 28 July 2025 20:01

If you'd like to dive deeper into the details about Tomb Raider IV-VI Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tomb Raider IV-VI Remastered
  • SteamCharts - Analysis of Tomb Raider IV-VI Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tomb Raider IV-VI Remastered compatibility
Tomb Raider IV-VI Remastered
8.4
901
117
Game modes
Features
Online players
75
Developer
Aspyr, Crystal Dynamics
Publisher
Aspyr
Release 14 Feb 2025
Platforms
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