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Train Valley Origins on Steam - User reviews, Price & Information

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The cutest management game about trains. 🚂 Choo-choo! Manage increasingly complex railroad. The rich history of railway transport awaits! From steam engines to futuristic marvels. Explore different eras and countries and witness the evolution of train technology. 🛤️🚂🚄❤️

Train Valley Origins is a trains, relaxing and strategy game developed by Flazm and published by Polden Publishing.
Released on June 12th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 301 reviews of which 237 were positive and 64 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 11.70€ on Steam, but you can find it for 6.16€ on Eneba.


The Steam community has classified Train Valley Origins into these genres:

Media & Screenshots

Get an in-depth look at Train Valley Origins through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64
  • Processor: i3-8100
  • Memory: 8 GB RAM
  • Graphics: GTX 1050ti
  • DirectX: Version 11
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
July 2026
Train Valley Origins is a game about crashing trains and manic hustle. Got through all 40 levels and made an attempt at getting all stars unsuccessfully in 15.4 hours using a keyboard and mouse. Train Valley 1 is a work of art where you have to plan where to place tracks depending on when trains are set to leave their stations. There's a level of appreciative grind and planning involved, and the tracks come together like clockwork. Train Valley 2 is more of a resource management game where you plot out where to send trains, pick up cargo, and then where to send that cargo. Also a good game, just in a completely different way using the same assets as its predecessor. I remember there were some faults in TV2 (like where to insert tracks into stations because the stations were blocked by pixels), but overall there were fun experiences to be had. Train Valley Origins tries to combine the first two. The art vibe of 1 with the item gathering and planning around the terrain of 2. Except this time the stations and where trains need to go is randomized each playthrough. And instead of stops to gather items, you are encouraged to drive through a variant checkpoint to get the level awards. Sometimes the checkpoint will give you a bonus to your train, sometimes it'll impair your train. This provides a new level of difficulty, but at the same time sometimes makes more hectic levels pretty agonizing to get through (looking at the freeze impairment, which turns everything into a slog). Now Train Valley has details and history of the various trains you're using, and a mode where you can build your own levels! Now there are unlockables through the main game that give you stuff to do in sandbox mode! I deeply enjoyed playing Train Valley Origins. At the same time, I got really aggravated trying to get all the stars and all the achievements - mostly because of trains going slowly and the unpredictability, so gave up on that part. And I never got into sandbox mode. * - I don't know if this is general translation inconsistences, but 'deliver 8 bonus trains' for some of the star achievements confused the crap out of me. Turns out that means hitting the + icon at the top center of the screen. I thought it meant 'go through checkpoint with bonus'. And I couldn't figure it out without looking things up on the discussion board.
16 hours played
July 2026
Train Valley Origins is - like the title says - back to the roots. Finally an instalment that plays like the original Train Valley. I very much enjoyed it and after 15.7 hours and playing it through twice I got all achievements. Clear recommendation for everyone who enjoyed the first Train Valley game.
9 hours played
Feb. 2026
This game sets itself up like a train-themed puzzler. Make some tracks, control the switches to make trains take one rail or the other, get them to their destination safely. Use the money you earn to expand your train network. I like it, even though I'm not a train guy. (* If you came in from Train Valley 2, see some notes at the end.) But folks, what this game actually is is Dark Souls, Train Edition. If you have ADD, that is. Ah, I am one of those people, as if you couldn't tell by reading the weird rambles of reviews I write. This isn't a hard game per se (much like I think Dark Souls is not a hard game, per se) it's just if your attention wanders at an inopportune moment, trains smack into each other and a massive chain explosion sets off. My trains explode a lot. Now, this isn't the end of a run, necessarily. Nobody rides these trains since they're apparently all made of frozen nitroglycerine, so nobody gets hurt when the inevitable explosions happen. The game makes that clear in the first 20 seconds. Buuuuut there's a reward for a perfect run. It's a game that rewards XP per level only the first time you've attained a goal, so if you're trying for perfect runs, you're gonna do it again anyway, may as well restart if your layout was decent. So I restart a lot. In a given round, trains set out from stations on a regular basis. You can send them out early, and you can even request extras. If you're looking for perfect scores, sometimes the game does things like, "Send all trains out early," or, "Request a bunch of extra trains," or "Don't stop your trains." So it's one thing to keep an eye on one train. I'm really good at that. It's another when there's four trains in the complete spaghetti-tangle of tracks you laid down, and one switch set wrong means the train is veering off elsewhere, or... oh look, explosion. Again. I think I suck at the game. And if there were a few minor changes to it, I wouldn't even mind! I'd be cheerful about it all. I'm certainly not angry about it, more... composed, really. I have accepted it is my dharma to unwittingly cause miniature trains to explode. All the same, a few things hamper my enjoyment enough that I need to write them down. Suppose I should have way up there, oh well. You're not the engineer of my train of thought, I tell you what. So there's a few bugs. The serious ones show up after extended playing; trains launching unannounced, sometimes switches stop working. Relaunching the game sorts that out. Wish I could relaunch my brain sometimes. Sometimes the rail-laying algorithm has a stroke and grinds the game to a halt for a second, when you're trying something complicated like a curve just before a tunnel. And, most of all, the UI is enormously unresponsive. It helpfully points out where you can build from, you must select one of those points alone, then drag to draw rails and release when satisfied. It doesn't always react, it doesn't always make it adequately clear when you request something impossible. I'd really, really love a blueprint where I could lay down a bunch of rails with intersections, and then commit the whole thing. I don't always have a sense as to whether those rails will merge or cross, and undoing laid rail is lossy in terms of cash. You want to avoid that. The last issue, though it's a me thing, is that there's no in-game save facility. You do the whole run in one go. Runs are under ten minutes for a gold time medal, excluding all the frequent pausing you... I do. I do. To try and keep these trains from exploding each other. If an untimely explosion ends your perfect run, there's no rolling back, just starting over. Which means you... sorry, which means I wind up laying down my ideal rail starting layout. Over. And over. If I was less dead-set on getting perfect runs this would hardly be an issue, so to a degree, this is a hell of my own devising. But, my friends, if I had a save feature, I'd've been done with this game already, perfect across all 40 missions, instead of... I think I'm on 17 or 18 right now? I shudder to think what nightmares of rail await me. Don't cry for me. I chose this life. Anyway! If trains are your jam, there's surely even more for you to like here. The train models are all cute-and-stumpy, like train-chibi. They may be modelled after real life trains, with text boxes explaining their origins and capabilities and such. XP (and those perfect runs) unlock more trains. I'm not even beating myself up for anything I can fully appreciate! So, ah, this was a journey. A train journey. On a train made of frozen nitroglycerine. I hope you enjoyed your journey, we're approaching the concluding paragraph, where I try to convince you to watch my streams and check my profile, since my stream and curator are listed there. But then I also write how I'm too punk to actually provide an URL since I hate advertising, so, you know, I think my own career is undermining myself. But at least I'm having a good time, and this game is part of it. Hopefully see you some stream soon, eh?\ * For those of you from TV 2, this is not TV 2. This is basically TV 1 with a smoother gameplay experience and a slightly different camera angle in exchange for some bugs.
24 hours played
Dec. 2025
Train Valley Origins is a callback to the original formula of the Train Valley series with a cute exterior and refined game play. Ultimately I would describe it as an easy to pickup train-based puzzle game about time management and strategy. I really must emphasise that compared to the likes of Train Valley 2 and Train Valley World, the scale is much smaller, but this change also makes it way less confusing and something that is more relaxing. I'm not a fan of the pseudo loot box mechanic (they're free and strictly cosmetic) from gaining stars, but I am a fan of the added history for each engine you unlock. In addtion, the game does have a few bugs, they're easily avoided as long as you don't modify tracks that have trains on them. I do recommend this title to those that enjoy time-based puzzles and trains.
255 hours played
Dec. 2025
Everything that was great in each of the former Train Valley series games cherry-picked and now rolled into one true masterpiece with no drawbacks of any kind. What could there possibly be NOT to love about this game? A Train Valley puzzle is a fantastic and fun way to shake your brain awake while sipping your morning coffee. Beautiful and pleasant graphics and sounds, great gameplay, map sharing, zero crashes and not enough bugs to mention; this is how polished all games should be when published. It even includes an editor and map sharing feature with other players so you will continue to have fresh challenges until kingdom come for zero extra payments or subscriptions. I have tremendously enjoyed all the former Train Valley series puzzle games but this one I absolutely love. 10/10 a real must-have for anyone who likes strategy and planning. Complex and at times challenging (depending on the map of course) yet still so simple and easy to get into that if I still had underage children I'd buy a copy for each one - regardless of age - and let them work on their logic skills with Train Valley Origins. One seldom runs into a game where you cannot find a feature that you think could be improved or into a game where there isn't anything that irritates or frustrates you - but this is it. Brilliant!

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Frequently Asked Questions

Train Valley Origins is currently priced at 11.70€ on Steam.

No, Train Valley Origins is currently not on sale. You can purchase it for 11.70€ on Steam.

Yes, Train Valley Origins received 237 positive votes out of a total of 301 achieving a rating of 7.36.
😊

Train Valley Origins was developed by Flazm and published by Polden Publishing.

Yes, Train Valley Origins is playable and fully supported on Windows.

No, Train Valley Origins is not playable on MacOS.

No, Train Valley Origins is not playable on Linux.

Train Valley Origins is a single-player game.

No, Train Valley Origins does not currently offer any DLC.

No, Train Valley Origins does not support mods via Steam Workshop.

No, Train Valley Origins does not support Steam Remote Play.

Yes, Train Valley Origins is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Train Valley Origins.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2026 00:19 UTC
SteamSpy data 26 July 2026 10:06 UTC
Steam price 28 July 2026 18:55 UTC
Steam reviews 26 July 2026 13:45 UTC

If you'd like to dive deeper into the details about Train Valley Origins, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Train Valley Origins
  • SteamCharts - Analysis of Train Valley Origins concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Train Valley Origins compatibility
Train Valley Origins
Rating
7.4
237
64
Game modes
Features
Online players
3
Developer
Flazm
Publisher
Polden Publishing
Release 12 Jun 2025
Platforms
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