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Tyranny on Steam - User reviews, Price & Information

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Experience a story-driven RPG where your choices mean all the difference in the world.

Tyranny is a rpg, choices matter and story rich game developed by Obsidian Entertainment and published by Paradox Interactive.
Released on November 10th 2016 is available on Windows, MacOS and Linux in 6 languages: English, French, German, Spanish - Spain, Polish and Russian.

It has received 12,738 reviews of which 11,080 were positive and 1,658 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 5.35€ on Gamivo.


The Steam community has classified Tyranny into these genres:

Media & Screenshots

Get an in-depth look at Tyranny through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit or newer
  • Processor: Intel Core 2 Quad Q9505 @ 2.80 GHz / AMD Athlon II X4 840 @ 3.10 GHz
  • Memory: 6 GB RAM
  • Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTS450 with 1GB VRAM
  • Storage: 15 GB available space
  • Sound Card: DirectX Compatible Sound Card
MacOS
  • OS: OSX 10.10
  • Processor: Intel Core i5 @ 2.9 GHz 
  • Memory: 6 GB RAM
  • Graphics: Radeon HD 6950m with 1GB VRAM
  • Storage: 15 GB available space
Linux
  • OS: 14.04 LTS
  • Processor: Intel Core 2 Quad Q9505 @ 2.80 GHz / AMD Athlon II X4 840 @ 3.10 GHz
  • Memory: 6 GB RAM
  • Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTS450 with 1GB VRAM
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
June 2026
VGH... What is there to say? I know that Obsidian were locked into having to do POE, but man, THIS is what they should have lead with. Tyranny is better than Pillars 1 and 2 in everything important, by a wide margin. The world, the story, the characters, the artstyle, the tone, the themes, the combat, the RPG mechanics, the exploration, the itemization, the choice and consequences... What could have been... What we lost...
33 hours played
May 2026
this game is in the same tier as new vegas to me. genuinely amazing. will absolutely teach you that you're not a good person, and will show you what brand of fascism you're weak to. PLAY THIS GAME
76 hours played
March 2026
Power, law & moral ambiguity. It challenges you to confront what it truly means to wield authority when evil has already won & to decide how far you are willing to bend to survive. - for patient gamers who appreciate old-school CRPGs - RTWP with amazing spellcrafting system - strong writing, deep worldbuilding & reactive companions - heavy immersive reading & decision-making - gritty, dark & complex game that subverts fantasy tropes Very underrated gem. Easily one of my top favourites! Also, happy 10th birthday.. can we have the sequel please~
34 hours played
Dec. 2025
“Aren’t you tired of being nice? Don’t you just want to go ape-s***?” Obsidian has a long history of creating some of the most interesting evil factions that you can align with, so it’s only natural that they would one day tackle a world where evil is the de facto mode of play. In Tyranny you are a peon to The Overlord Kyros. A Fatebinder, part judge, part soldier, sent to deliver Kyros’ specific form of justice in the Tiers - the last free lands of Terratus. Obsidian had been developing Tyranny for almost a decade and not a day was wasted when it came to fleshing out Terratus and it’s inhabitants. Not content with simply creating an “evil has won” setting, Tyranny includes multiple shades of evil and contests them against each other both directly and philosophically. Another quirk is that this campaign is set during the end of a bronze age. It’s not often I play a game of swords and sandals, where iron is valued more than gold, and in that decision Tyranny offers a unique aesthetic, appropriately bringing some Ancient Greek God influence. This is extended in the form of The Archons, powerful god-like beings who carry mortal flaws. The story matches the world building in quality and sees the player traveling across the Tiers delivering judgement, assisting in a civil war, uncovering mysteries behind The Oldwalls and its Spires, and growing in influence. The player will need to use any knowledge they uncover to decide who best to ally with, and just how freely they can act while under the authoritarian rule of The Overlord. The companions you collect offer their own perspectives and insights to the mysteries surrounding Terratus, the Oldwalls, and Kyros themselves. The companions are a grab-bag of mostly well realized and memorable characters. Skill checks are aplenty and smartly utilized. Just because you can pass a skill check does not mean you automatically win an encounter. You’ll need to keep in mind what information characters have available to them, and even then, passing a skill check may invoke wrath when you are seeking favor or vis versa. Playing politics and keeping your wits about you helps smartly layer dialogue encounters, as well as inform about the personality or motives of said character. A small feature that ended up being a massive highlight for me was the Missive system. It’s such a minor thing: letters that you occasionally receive and respond to from your superior and other notable characters that take a day or two to travel back and forth via messenger birds. It offers a lot in the way of information, character building, and also helps solidify the timescale that this is a large campaign occurring over months - where it takes days to travel from one notable point to the next. Combat is where we fall out of my typical wheelhouse. Real Time w/ Pause is not my forte and I’d [glare silently] for a turn-based option. However, for the RTwP freaks out there, there is additional mechanical depth that I imagine would elevate this game over it’s decade old predecessors. Companion abilities have two players syncing up their actions to massive effect. Magic is not learned so much as created through crafting and skill checks. To reward this extra effort, magic is appropriately powerful and feared in Terratus. The secret sauce of Tyranny is how well the narrative, themes, and systems intersect. The aforementioned companion abilities are unlocked by mustering either Loyalty or Fear with your companions. Instead of a positive / negative binary that other developers may lean into, both earning your companions respect or cowing them into subjugation rewards the player with new skills and benefits. This approach also extends to the many in-game factions in the form of Favor and Wrath, with each offering its own buffs. All of this to ask the central theme: What is power but influence manifest? While music has an appropriate “evil is triumphant” sound, the voice acting does not always match this tone. Truthfully I find the voice acting serviceable to not good. I noticed this primarily with characters related to the Scarlet Chorus faction which may have been intentional as the Chorus are largely made up of citizen-conscripts - folks who lived normal lives before meeting Kyros’ Peace. But their casual, everyman VA direction was a bit jarring in a world full of Evil and Might. A harsher critique is the dungeon crawling of the Oldwalls. You’ll spend a good amount of your middle hours crawling through same-y looking dungeons, fight after fight, with little reprieve. It’s when combat is at it’s heaviest and the story at its lightest, and as I mentioned, RTwP is just not my bag - making me weak to this particular grind. Those who enjoy this style of combat will be more immune to the onslaught of battles, and those don’t can always throw the game into an easier difficulty. There’s a couple factors that also offset my critique on fatigue. One, is that Acts 1 and 3 offer a lot in story, decision making, and are on a greased rail in comparison to the middle chunk of the game. The other is that Tyranny is quite short - for a CRPG. I clocked in 30hrs to complete my campaign. This is beneficial not just for my short attention span but also because Tyranny has a lot to offer in the way of alternative paths. I can easily see myself returning to this game for a second play-through to try for a different political approach, a more magic focused build, and to utilize the companions that I neglected during my first go round. Tyranny is an easy recommend for fans of CRPGs, easier so if you can stomach RTwP. I hope one day we can see another game set in Terratus. Perhaps even a sequel based around what the conclusion of Tyranny teases. I only hope that it includes an option for turn-based combat, which is my specific flavor of freak. An easy 8 out of 10 recommend, +1 if you are a Real Time w/ Pause freak.
71 hours played
Nov. 2025
Building a game where the protagonist serves the side of evil is a difficult undertaking. It’s all too easy to slide into caricature or create a product aimed solely at edgelords. Tyranny avoids these traps. It stays grounded and tackles questions of responsibility, complicity, efficiency, and the very possibility of resisting an overwhelming force. Unfortunately, the game leaves you with sharply mixed feelings. The flaws are many: a counter-intuitive combat system, pacing issues, a rushed finale, and some truly clumsy presentation of key decisions. There’s an enormous amount of potential here, and only a fraction of it made it onto the screen. Even so, I can’t help but admire the sheer ambition of the project and the central idea around which the whole game is built.

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Frequently Asked Questions

Tyranny is currently priced at 29.99€ on Steam.

No, Tyranny is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Tyranny received 11,080 positive votes out of a total of 12,738 achieving a rating of 8.48.
😎

Tyranny was developed by Obsidian Entertainment and published by Paradox Interactive.

Yes, Tyranny is playable and fully supported on Windows.

Yes, Tyranny is playable and fully supported on MacOS.

Yes, Tyranny is playable and fully supported on Linux.

Tyranny is a single-player game.

Yes, there are 5 DLCs available for Tyranny. Explore additional content available for Tyranny on Steam.

No, Tyranny does not support mods via Steam Workshop.

Yes, Tyranny supports Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Tyranny is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tyranny.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 09:05 UTC
SteamSpy data 22 July 2026 09:03 UTC
Steam price 29 July 2026 10:45 UTC
Steam reviews 28 July 2026 21:57 UTC

If you'd like to dive deeper into the details about Tyranny, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tyranny
  • SteamCharts - Analysis of Tyranny concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tyranny compatibility
Tyranny PEGI 16
Rating
8.5
11,080
1,658
Game modes
Features
Online players
69
Developer
Obsidian Entertainment
Publisher
Paradox Interactive
Release 10 Nov 2016
Platforms
Remote Play
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