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Ultimate General: Civil War on Steam - User reviews, Price & Information

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Ultimate General: Civil War is a tactical real time strategy war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.

Ultimate General: Civil War is a wargame, real time tactics and war game developed and published by Game-Labs.
Released on July 14th 2017 is available on Windows and MacOS in 8 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese and Korean.

It has received 7,984 reviews of which 7,123 were positive and 861 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Ultimate General: Civil War into these genres:

Media & Screenshots

Get an in-depth look at Ultimate General: Civil War through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 - 32 bit
  • Processor: Intel i3
  • Memory: 2 GB RAM
  • Graphics: 512Mb VRAM, Minimum 1366x768 resolution, Intel HD 4000 and higher, GeForce 8800 and higher, AMD Radeon X1600
  • DirectX: Version 9.0
  • Storage: 2 GB available space
MacOS
  • OS: 10.7
  • Processor: 2.0 Ghz Dual Core CPU or faster
  • Memory: 4 GB RAM
  • Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

655 hours played
July 2026
This is a fantastic game. I think it's the strongest in their entire series. (Although don't underestimate the calm fun of building battleships in Dreadnoughts) Anyway if your not a naval nut you'll find everything you want in Civil War, real-time strategy. The battles are smooth, and the army customization really adds to the flavor of the game. The only thing I would say is perhaps a weakness is the fact that when you win battles, it doesn't really affect your campaign in the sense that you can maneuver to different battles. For example, if you win Gettysburg as the Confederacy, you still just fight the next battle. Or if you really smash the Confederacy as the Union, you're still kind of stuck to the historical campaign. You just start each predesignated battle a little stronger or weaker. And it can actually get to the point where you've kneecapped the enemy army so badly that it becomes kind of a wash-over, but it's still a very fun game. Its the real descendent of Sid Meyers original Gettysburg. So I would say if you love maneuvering columns of Civil War infantry around, as well as managing cavalry that can dismount and a variety of artillery, you'll like this game. Play style is basically capture the flag, but like so many games in this genre, you're really trying to surround and destroy your enemy in encirclement battles where massed rifle fire makes the difference. And you can upgrade units with everything from Mexican-American War-style rifles all the way through state-of-the-art late Civil War guns, including the Henry rifle and Spencer carbine, things like that. Cavalry can be equipped as melee or dismounted specialists. There's also a variety of artillery, so you can customize your artillery force, it's quite fun. Key to the game is the barracks mode between main battles and skirmishes. These skirmishes serve as preliminary battles before major campaign battles like Antietam or Gettysburg. They give you an opportunity to win, to collect money and resources to optimize your army in order to win the big multi stage campaign battles. They are actually a lot of fun and cover dozens of the smaller ACW battles that do not warrant a large battle treatment. Think of them like mini bosses or tactical problems before the big multi echelon grand battles. The barracks are important because that's where you enhance your character (general characteristics like politics medicine and logistics) create new divisions to increase the size of your army, and add customizable attributes to your generals and individual divisions so you can take them from, essentially, greenhorn militiamen with antique 1840s weapons to crack infantry armed with state-of-the-art 1863 weapons after a few campaigns. Resource management is critical in this game, and it's quite fun to handle. The decisions you make in the barracks absolutely affect your potential to win the battles. For example, you can choose to reinforce a division with veteran troops and expensive weapons, but if you do that, it will come at the cost of massing large formations. And so you'll have these elite crack units that are capable of holding their own until attrition breaks them if you prefer that, and you're a good player, that will work. But for the same money, you could have bought four low-quality divisions with four times as many soldiers on the field maneuvering. So it's up to you. And that part of the resource management is actually a lot of fun pre-battle to see if you can tune the army just right for the coming challenges. Grand Battles put you into sometimes multi day or at least multi stage battles where you get a chance to bring multiple corps to bear on the enemy. They are fun but the big ones force you to zoom out quite a bit and manage large operational level maneuverers unless you constantly pause and orient every brigade you will take casualties on one side of the battle field as you manage another, not unrealistic they are just a lot to manage at once. The smaller battles between the grand battels really shine for the tactician because you usually bring only one or two divisions to bear on the problem so direct control and fine tuned tactics are most rewarding. But a lot of saving and redoing is required at first because you really cannot afford to lose battles as you go or you will never have enough gold and recruits to replace casualties. Later battles are set up that way on purpose. For example if you win a Pyric Union victory at Gettysburg you are very likely to get spanked at Chickamauga because there is only one small battle between them and the confederates come out aggressive in that battle. You swing back and forth between the Western and Eastern campaigns of the ACW so you will fight Shiloh and Antietam with the same campaign army for example. Its not a realistic campaign in that sense, you basically take a core army around and fight kind of like Panzer Corps. However many battles do offer auxiliary units to aid your battles. I really have enjoyed this game over the years and despite their other titles I find myself returning to this one again and again as it seems to be the most balanced and ROI friendly. I don't love mixing naval campaigns with ground campaigns like in the American Revolution and find the Naval battles a distraction before the next land battle. Here there is none of that, sometime you are supported by gunships from rivers but you dont have to manage them.
1345 hours played
Oct. 2025
I have over 1200 hours of the game and have nearly achieved every single medal. It's an understatement to say I love the game and think there is a lot of replayability. I enjoy building your army, upgrading the units inventory, and slowly building brigades that are elite. Each time I play a battle I can try different strategies and approaches. The AI is fun to fight against and I feel its sufficiently balanced. My only recommendation is to launch a live player vs. player on a given map like the U.G. Gettysburg had. I really love the game and would buy it a second time in a heart beat.
64 hours played
Sept. 2025
I recommend the game as it is fun. My main complaint is that the AI will always out number you. It gets weird when the start of a mission mentions that the enemy is outnumbered. You then get into it and you are outnumbered, but the mission is structured like you have the larger force. The mission will have a lower time limit and the enemy will be in very defensible terrain that you have to assault. The AI isn't that great and so to make up for that they just have more forces than you do or can have. The other complaint I have is that what you do in one mission only carries over for you to the next. If you wipe the enemy out and slaughter them that has no bearing on the next mission for them, however you will take all of those casualties making it best to do the minimum needed to get victory and no more. Overall the game is fun but isn't quite what I want for the ultimate game for a campaign of the civil war. I give it 7 out of 10.
84 hours played
Aug. 2025
After 75+ hours of marching tiny soldiers across massive battlefields, I can confidently say this game has taught me three things: Flanking is life. Artillery solves everything (including bad decisions). My inner general is apparently part Napoleon, part coffee addict. The battles are intense, strategic, and sometimes hilariously chaotic-like when my cavalry heroically charges… in the wrong direction. But every victory feels earned, and every crushing defeat is a lesson (usually “don’t march into cannons”). The campaign system is addictive, the attention to historical detail is impressive, and the satisfaction of outmaneuvering an army twice your size? Chef’s kiss. 10/10 – Would once again send men uphill into musket fire because “it felt right at the time.”
36 hours played
Aug. 2025
It's a fun game, the main thing that bothers me about the campaign is how determined everything is. For example, I've beaten the Confederacy all around Virginia since Bull Run, with only a draw and no losses. I crushed them so badly that I destroyed half their army multiple times, I broke their line and wrecked them at Fredericksburg, and that was after doing the same at Antietam and Second Bull Run. Between losses and prisoners they had half their army gone and I got their supplies But now instead of chasing them down south to Richmond I'm having to fight a just as strong Army of Northern Virginia at Chancellorsville. Like I didn't just crush them at Fredericksburg, very near Richmond. I won at Chancellorsville, they didn't get my flank or surprise me like happened historically, but now the Confederacy is still invading Pennsylvania with a bigger army. It just doesn't make sense for campaign progression, it's more like a tour of battles with some leveling up and customization mechanics. An old game from like 1997 I played took this stuff into account and you could take Richmond or even Washington if you won certain battles, and there were alternate scenarios for battles too. And this was an old hex game. The leveling up and customization is cool, you can build divisions as you wish for certain purposes. I invested pretty quick in a high quality cavalry division.

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Frequently Asked Questions

Ultimate General: Civil War is currently priced at 28.99€ on Steam.

No, Ultimate General: Civil War is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Ultimate General: Civil War received 7,123 positive votes out of a total of 7,984 achieving a rating of 8.66.
😎

Ultimate General: Civil War was developed and published by Game-Labs.

Yes, Ultimate General: Civil War is playable and fully supported on Windows.

Yes, Ultimate General: Civil War is playable and fully supported on MacOS.

No, Ultimate General: Civil War is not playable on Linux.

Ultimate General: Civil War is a single-player game.

No, Ultimate General: Civil War does not currently offer any DLC.

No, Ultimate General: Civil War does not support mods via Steam Workshop.

No, Ultimate General: Civil War does not support Steam Remote Play.

Yes, Ultimate General: Civil War is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ultimate General: Civil War.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2026 13:12 UTC
SteamSpy data 21 July 2026 12:16 UTC
Steam price 28 July 2026 18:43 UTC
Steam reviews 28 July 2026 09:55 UTC

If you'd like to dive deeper into the details about Ultimate General: Civil War, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ultimate General: Civil War
  • SteamCharts - Analysis of Ultimate General: Civil War concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ultimate General: Civil War compatibility
Ultimate General: Civil War
Rating
8.7
7,123
861
Game modes
Features
Online players
513
Developer
Game-Labs
Publisher
Game-Labs
Release 14 Jul 2017
Platforms