Until Then on Steam - User reviews, Price & Information

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A fateful meeting sets off a chain reaction, upending Mark's life. People disappear and memories prove unreliable. Uncover a hidden truth with Mark and his friends in this narrative adventure and race to unravel the mystery before it's too late.

Until Then is a visual novel, pixel graphics and emotional game developed by Polychroma Games and published by Maximum Entertainment.
Released on June 25th 2024 is available on Windows and Linux in 7 languages: English, French, Italian, German, Spanish - Spain, Japanese and Simplified Chinese.

It has received 9,025 reviews of which 8,814 were positive and 211 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 19.50€ on Steam, but you can find it for 6.77€ on Instant Gaming.


The Steam community has classified Until Then into these genres:

Media & Screenshots

Get an in-depth look at Until Then through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5-4460 / AMD FX-8320
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 750 Ti / Radeon R7 260
  • Storage: 3 GB available space
  • Additional Notes: 64-bit only
Linux
  • OS: Any distribution
  • Processor: Intel Core i5-4460 / AMD FX-8320
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 750 Ti / Radeon R7 260
  • Storage: 3 GB available space
  • Additional Notes: 64-bit only

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
"You just have to find that spark" After completing the game, achieving all the achievements, and commissioning a piece of art, I thought it was about time to share my thoughts about this masterpiece. If you want a quick summary, skip down to the TL;DR section. Oh, and of course, this review is completely spoiler-free. Story: I have never cried in a game as much as I have for Until Then. That's not to say I cry often, I don't, and I can't remember the last time a video game brought me to such tears or tears at all. Throughout the story, and while I can't go into detail to avoid spoilers, I have never felt so closely tied to characters in a game before. The writing is unbelievable; the characters and their respective woes, joys, fears, and arcs had such an impact on me. They feel very real, very human, and their age is so authentically. Many games struggle with writing younger characters, but Until Then manages to depict them incredibly well, often making me resonate with their actions. This connection allows you to step into their shoes, and even if the story doesn't directly relate to you, I'm positive there’s a theme or meaning that will resonate. The story concludes in such a satisfying way. There are no missing answers, no cliffhanger, just a natural and fulfilling ending that feels right. Of course, we can't forget the themes of the story. Love, life, and friendship are central, supported by several minor themes that deepen the narrative. These universal themes allow anyone to connect with the story, learn from the characters' struggles, and grow as a person. Until Then does touch on some sensitive topics, which I feel is worth mentioning. However, this should not discourage you from playing the game. It presents these themes in a meaningful way and ultimately delivers a positive ending that beautifully ties everything together. Gameplay: Before I continue, I’d like to point out that this game is labeled as a visual novel. While some players seek deep gameplay mechanics, this is primarily a story-driven experience. While it does have interactive moments, the narrative takes center stage. This should be kept in mind, as it may not be for everyone. However, it is a story that everyone can appreciate. That said, Until Then offers plenty of interactive moments. The player engages primarily through dialogue options that influence short-term character responses. Additionally, there are various mini-games, each unique, with some repeating. To name a few: inserting a flash drive , playing piano tiles, inserting a flash drive , skill-based races, inserting a flash drive , darts, and many more. While these mini-games aren't essential to the story, they kept me engaged and evoked nostalgic memories of playing games with my siblings, competing over every little thing. That nostalgia was just utterly fantastic. The in-game phone is also a major element. Characters frequently text each other, and you can choose your responses with little quirks that add personality. There’s also a ‘Facebook’-like social media platform where you can comment, like, and share posts, view user profiles, and more. This added a wonderful sense of immersion and was one of the first major hooks for me. World: Set in the Philippines after a large-scale natural disaster, Until Then manages to make its world feel alive and buzzing with energy. Right from the start, you’ll notice cultural references and Philippine-inspired landscapes beautifully visualized. Vendors talk to you, there’s classic Philippine food, and you’ll explore diverse locations like the inner-city streets, coastal towns, loving homes, and grassy plains. A significant part of the game includes exploring your phone, as mentioned earlier. This further develops the world by diving into the lives of various side characters, stores, and political news. The latter is especially important, providing clues and context about what has happened, how the country is rebuilding, and what lies ahead. The world never feels stagnant; there’s constant movement, change, and impact as everything seems to bump, crash, ripple and all effecting each other. :) Visuals: A world needs beautiful visuals to fully immerse the player, and Until Then delivers . The game’s primary pixel-art style has a distinct charm, while some important scenes feature more detailed pixel art. While it may not match the hyper-detailed, or semi-realistic style of some modern games, it never feels lacking, not even in the slightest. The characters’ expressions, postures, and movements are all carefully crafted, making them feel incredibly real. This 'realness' draws you even closer to the characters, deepening the emotional connection you end up forming. Beyond the characters, the world itself feels alive. The game’s side-view perspective allows the artists to build scenes with meticulous detail, adding small nuances that might go unnoticed. Yet, these minor details collectively bring the world to life. As the story’s core premise reveals itself (which I unfortunately can’t spoil), this attention to detail becomes even more remarkable. Music Design: Perhaps the most phenomenal aspect of this game is the music. Where music can evoke deep feelings, Until Then excels beautifully. Kyle Patrick Naval, the mastermind behind the soundtrack, managed to reach a deep part of my soul. While dialogue takes the foreground, the music fills the background, not just as noise, but as an emotional amplifier. Each track elevates the scene's emotions, whether depicting hardship, joy, or loss. When you finish the story and revisit the soundtrack, each song feels like a flood of memories, where you know exactly which scene it's from. Beyond that, the music is soothing and serene (well, except for "Running/Chasing," a few other 'intense' ones). If you're ever feeling stressed, anxious, or just need to unwind, this playlist is perfect. And of course, listening to the very same songs the moment of this writing. TL;DR: To conclude, Until Then is a masterpiece of a visual novel. If you're looking for gameplay-heavy mechanics, this isn’t it. But if you love a powerful story, this is one of the best you’ll experience. You will grow attached to these characters, their problems will feel real, their sadness will feel immense, but, and most importantly, their joy will feel heartfelt. If you want a game that will truly make you feel and reflect on love, life, and friendship, this is it. That's all from me! I hope you enjoyed this little review. I believe Until Then deserves all the love, praise, and attention possible, and I feel blessed to have experienced it. Thanks for listening, and hopefully see you in my next review. Until then. 10.1/10
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Nov. 2024
This game is an emotional masterpiece. The story is very confusing as you play it, but it all comes together at the end in a manner that would make anyone cry. No matter who you are, you will be able to resonate with the emotions and feelings portrayed, the story gets in touch with trauma and memories we all share. Thank you for this game I would love to see what polychroma can do with AAA production budget
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Oct. 2024
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
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July 2024
This is going to go some places and get a little personal. When I was a teenager, I met a group of people from all over the world because we had a shared interest in a sci-fi manga. We talked about it, wrote about it, made our own fantastical stories. They had to do with other realities and other versions. Loss and love and friendship. Life and uncertainty. Humanity persevering in the face of impossible odds...and sometimes failing, but starting again. People doing the wrong thing wanting to fix the world, rebuilding and recovering. Destroying everything, unintentionally, because you love someone, and you want them to be happy. We wrote these stories for many years. Sometimes, someone would fall out of touch. Sometimes, that was me. We'd always reunite eventually. Sometimes it took years, but at the end, I kept reuniting with my friends from all over the world. We would write again, a little more wise, a little more grown, and we would catch up. We would make each other things for our birthdays and share our heartaches. We would play silly games and cry when things were rough. I was grateful to them in so many ways. I think they taught me about myself, and I hope I did a little in return. I admired the way they crafted stories, the way they'd create. How much I learned about places I had never been, about concepts I had never learned of. I treasured it. Nowadays, it's harder. We're all grown up. We haven't written together in some time, and more than that we've all been busy with our own lives. And last year, the last message I received from one of them was horribly distressing. "If I die," she said. "We're being bombed, so if I die," she said. I asked for her to check in, when she could. She hasn't. She was always so kind to me. We were around the same age, but she felt so much older. Whenever I was afraid or insecure, I felt I could go to her, and we would figure it out, together. She went through some rough times. When I drifted, I became afraid I'd never talk to her again. I was so relieved that was proven false. And now, here I am again. I barely spoke in our chat, in fear of her possibly last message being swallowed up by time. No one else did, either. I think, perhaps, we were all some level of scared of that. I may be presuming too much. I'd been afraid to reach out to any of them, on the chance they may have heard something horrible. I'd been afraid to message her, on the chance that I never get a response. I was afraid, stuck in the past, feeling pain whenever I thought of those happy times we had together growing up. Afraid that, after all the starting and stopping, it was over, because one of them was gone. I picked up this game on a whim. The sale was there, and I liked what I saw of the teaser trailer. I was stretching my funds, but I felt like I had to get it. And then, I started playing on a whim as well. I don't know when I realized this felt like something my friends and I would write together. I don't know when I started seeing parallels and connections, reflections of stories we told in our youth. I just know that, at my first time through Chapter 4, when I was ugly crying, I felt like I was writing with them again. For a brief moment, I wondered if someone I knew was a part of it. They aren't. I know that. But I've played at every chance I could, because I wanted to see the end of the story. Because it felt like, for one last time - whether it's because one of them is gone, because we've all grown too busy, because we've all grown up - I would get to write with all of my friends. Because I know they would love this story, and it felt like a way to be close to them. Before I finished the game, I messaged my friend who left what could be her last message in our chat. I haven't heard back. I don't know if I will. But I've wanted to, since I got that message. I was afraid. Far too afraid. But, Until Then helped me be not afraid. Because even if I never get a message back, at least I tried. At least I have hope that somehow, somewhere, she could know I'm thinking about her. I think this game has started to heal a deep scar in me. Or, at the very least, it's let me take a look at it and understand I can't keep being like I am. Stuck, waiting, in hibernation. Please forgive my meandering. If you have read this, a memoir and a eulogy for people you've never met wrapped in a review, thank you. And, if any of you are out there right now, reading this, I love you. Thank you for being a part of my life. Everything that happened mattered. That's what playing Until Then meant to me. Polychroma Games, thank you. I don't know if I've managed to express how grateful I am, but please: Thank you, from the very bottom of my heart.
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June 2024
I have a feeling this is one of those rare hidden gem indie games that will go a bit under the radar despite how good it is until a random guy on youtube makes a viral 1+ hour long breakdown of it
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Frequently Asked Questions

Until Then is currently priced at 19.50€ on Steam.

Until Then is currently not on sale. You can purchase it for 19.50€ on Steam.

Until Then received 8,814 positive votes out of a total of 9,025 achieving an impressive rating of 9.46.
😍

Until Then was developed by Polychroma Games and published by Maximum Entertainment.

Until Then is playable and fully supported on Windows.

Until Then is not playable on MacOS.

Until Then is playable and fully supported on Linux.

Until Then is a single-player game.

Until Then does not currently offer any DLC.

Until Then does not support mods via Steam Workshop.

Until Then does not support Steam Remote Play.

Until Then is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Until Then.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 April 2025 00:53
SteamSpy data 23 April 2025 22:24
Steam price 30 April 2025 04:54
Steam reviews 30 April 2025 05:49

If you'd like to dive deeper into the details about Until Then, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Until Then
  • SteamCharts - Analysis of Until Then concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Until Then compatibility
Until Then
9.5
8,814
211
Game modes
Features
Online players
100
Developer
Polychroma Games
Publisher
Maximum Entertainment
Release 25 Jun 2024
Platforms
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