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Vampire: The Masquerade - Redemption on Steam - User reviews, Price & Information

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Inhabiting the World of Darkness, you must face a series of brutal confrontations with your nemesis Vukodlak, a powerful vampire lord.

Vampire: The Masquerade - Redemption is a rpg, vampire and violent game developed by Nihilistic Software and published by Activision.
Released on April 18th 2017 is available in English only on Windows.

It has received 875 reviews of which 771 were positive and 104 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 5.99€ on Steam.


The Steam community has classified Vampire: The Masquerade - Redemption into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP / Vista / 7 / 8
  • Processor: 1.0 GHz
  • Memory: 256 MB RAM
  • Graphics: DirectX 7 Compatible 3D Card
  • DirectX: Version 7.0
  • Storage: 800 MB available space
  • Sound Card: Direct X Compatible
  • Additional Notes: Multiplayer no longer supported.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
July 2026
Redemption is the lesser talked-about first video game entry in the Vampire: The Masquerade franchise, the one that never garnered nearly as much attention as did Bloodlines. It's a different sort of game. If Bloodlines was similar to Deus Ex, I suppose that I'd most readily compare Redemption to Dragon Age. Yet, all of those games were popular enough, so why did Redemption not find that sort of success? I'd chalk it up to other, much more refined titles of a similar ilk coming about at around the same time. This is the story of Christof Romuald, (who at the beginning is) a Christian so Christian that he Christians Christianly, and his millennium-long journey to be with his beloved and pure Anezka, probably the most well-written "damsel-in-distress" I've ever seen. They're unabashedly corny in how their ideals are challenged and turned upside-down over the course of the game, but the game knows this, and it works. Personally, Christopher Reeve will always be my favorite Superman, and especially nowadays, I find it refreshing to have a protagonist who isn't some eternally incapable toothpick constantly being lectured by pop culture's permavictims about why everything he does is wrong. I genuinely believe that there is something to be learned from those whose most ardent dogmas are contrasted with the *real* world, and from how their beliefs endure or adapt. However, as oddly fitting as the writing and voice acting is, the overall story can end up feeling abrupt, like a daisy-chain of barely related events in which both integral and minor plot points are lost in a soup of subtext and optional literature items. There's a lot going on under the hood of the story that's easy to miss if one doesn't really pay attention to what the characters are saying or how they're speaking, which makes the parts of the story that actually were shoehorned-in and rushed that much more jarring in regards to the general flow of the game. This is a linear experience. Go from point A to point B, and sometimes, point B is at the deepest part of the next dungeon. Everything takes place within these large enough hub worlds, but no matter how big they are or what's going on in the story, there are only ever four places to go: the haven, the weapon shop, the magic shop, and the next quest objective. Each hub hosts three or four dungeons, and then I'm off to the next area. I think that the most consistent expected feature of these types of ARPGs, where I'm in charge of a somewhat sluggish group, is the ability to pause the action in a way that still lets the player study exactly what the hell is going on. Redemption doesn't do this. It's neither realistic nor absolutely necessary, but when a game forgoes that or similar layers of control, it's banking that much more heavily on the other aspects of control, and that's where Redemption drops the ball. I had paragraphs dedicated to this section, but I needed to shorten everything for the sake of this review. We can start from the ♥♥♥♥♥♥♥♥♥♥♥ of an interface which takes up a quarter of the screen in a game where most interaction with the world is done through mouse clicks. Combined with the camera that's always tucked in uncomfortably close, misclicks are inevitable, and some fights will be lost due to them, even after gitting gud with the keybinds that put camera controls on the numpad instead of the arrow keys. Still, as frustrating as directly controlling one's character can be, it's preferable to the quasi-suicidal AI that takes over for the rest of the player's party members, which wasn't uncommon for this era of gaming. They will waste items. They will take actions that leave them clearly vulnerable. They will be more of a headache than will the toughest enemies in the game. There are options to toggle some broad swaths of their automatic behaviors, but it seems to make little difference, and the best way to guide what they'll do is by being very specific in what equipment and abilities they have available. Yet, even then, when there are only good choices available to them, they'll somehow find the wrong one. The game thankfully balances these complications by making everyone, you, your allies, and your enemies subject to some of the worst pathfinding I've seen in any game. Characters will get stuck in endless walking loops, or mindlessly stray into areas that deal automatic damage, or end up strolling on an area that they shouldn't have been able to reach. On top of this, even more common than the paralysis inflicted by abilities is the paralysis due to level geometry and AI, and I use the "intelligence" part of that loosely. If my party members crowd around me, it takes me a while to get unstuck, because the AI doesn't know how to properly get them to move out of my way. If the walkable path between me and my melee-type enemy is too lengthy, but I am close enough for a ranged attack, then I can projectile attack him with impunity, because the AI doesn't know how to draw a path to me in more than one "click." (The final boss can be cheesed this way.) If a party member undergoes certain animations on uneven terrain, he or she can get stuck in the floor, requiring me to leave the area in order to get them "unstuck," because ♥♥♥♥ me I guess. Now, none of this makes the game flatly unplayable. I beat it, after all, but it feels like a lot of basic problems, not overarching design flaws. One of the big hurdles for most RPGs is having a tangible sense of progression while keeping things challenging. I want to feel like I'm developing my characters and getting stronger, but I don't want my enemies to turn into cakewalks. It's a fine line, but here, even after getting accustomed to all of the technical issues, the difficulty is all over the place. The first three dungeons are fair challenges that reflect well the resources available to the player from that early on. Then it hits me with the three hardest dungeons in the game, the latter two of which can't be exited until they're completed, and those have to be done back-to-back. However, the second half of the game is much easier, especially with highly-upgraded disciplines like Theft of Vitae, Prison of Ice, and Fire Storm. By the end, I'm walking around with tens of thousands of dollars, even after buying the best equipment I can find. I barely need to rely on consumables, because my abilities give me everything I need. I've stopped having to endure deaths altogether, because I can off most opponents in like 5 seconds. Even though there's a soft upper limit on how much I can flesh out my characters, due to the limited number of enemies and subsequent XP gains, getting over that hump of accidentally "building my characters the wrong way" like in most RPGs is certainly possible, and I don't need to step on the gas anymore once I'm past that peak. Some of the mechanics, certain clans and their disciplines, are trapped in the game's dead multiplayer mode, though to my understanding, the distribution of the disciplines and their general functions doesn't exactly well reflect the tabletop RPG off of which they were based. (Some call this game Diablo 2 with vampires.) In all, this screams of the unseen potential, to the point that there were third-party multiplayer servers active for years after the official servers died. I want a sequel, that sees perhaps more freedom to build an ideal party in the single-player mode. I want the Malk-exclusive skills, instead of two out of the four party slots being burdened with Brujah. I suppose that the question really worth asking here is whether it's a good game on its own merits. Yes, titles of a similar style, like Dragon Age, have proven that there are better ways to do what Redemption floundered. However, that's another inevitability. If I'd played this when it was new, it would've felt pretty innovative. Nowadays, I can't help but notice the hundred or so things that later games did better.
37 hours played
Jan. 2026
Vampire: The Masquerade – Redemption is a RPG game released on 2000 (!) and it's based on the same named tabletop rules. This is a linear RPG where you can't freely explore , there are no side quests, no respawns, some very buried choices and consequences only affecting the ending. --Since it's a VERY old game, I only recommend it to the curious. I used VTMR Crimson Edition and ultrawide fix only. You will use your main characters and up to 3 other party members to delve into dungeons, loot items, get experience, learn new disciplines and progress the quest. This is basically repeated throughout the whole game. Every quest has a dungeon, you go 1-4 levels, fight a boss, get the next quest. Because there are no alternative paths, side quests, choices or different ways to end quests, its more similar to a ARPG. ++ Setting: The ruleset and its premise is nice, it has an interesting story and part of a bigger world. That made me play and finish the game after 26 years. Also gives a good amount of VTM lore. +- Gameplay: This is a mixed bag. Itemization is TOO random and there are no respawns. So you can get very bad items which may force you to use exploits. You can get infinite gold by high manipulate, you can save load before opening chests to get better items. But in the long run, its the disciplines that decide the outcome. There are many useful and unfortunately useless ones. Some are game breakingly powerful (Prison of Ice) , some are meaningless to the core (Torch, control disciplines etc) . --> Some of these are remedied by a mod "Age of Redemption" however it also changes some fundamental stuff so I decided not to try it. Unfortunately for me game has no replay value so no comments about that mod's gameplay. +Technical: No crashes bugs, With the crimson editions, alt-tab is ok, 21:9 OK. Fullscreen and high refresh etc. no problem.
40 hours played
Nov. 2025
It would be unfair to compare Vampire: The Masquerade - Redemption to Vampire: The Masquerade Bloodlines. Despite the two being in the same setting, the two are vastly different games with a similar appeal, but those differences can make or break your experiences. VTM:R is much more dungeon crawly, no matter if you are using the AoR mod or not. It's built into its bones to lean on being more of an adventure due to it taking from Vampire: The Dark Ages and similar source books. But ultimately it is a rather fun, competently put together game if you are willing to deal with it being more in the vein of Diablo and Neverwinter nights, rather than a proper action RPG. I would love nothing more than for this game to at least get an update to make it easier to mod, or a proper remake. Vampire: The Dark Ages is such a cool setting and it's sad that in the more popular media for World of Darkness, it's not referenced nearly as much.
1 hours played
Oct. 2025
This game needs a remastered or remake. Something! This was such a great game back in the day. Would absolutely play it again if it was done with updated graphics and gameplay.
2 hours played
July 2025
(Played mostly via a launcher that didn't track hours played) This game kinda sucks (pun intended) by modern standards but I still enjoyed it for the story and vibes. Everything about it is a bit cheesy, especially every over-dramatic line the protagonist says, but all in a fun and entertaining way. Changing from the dark ages to modern day halfway through is also just a really neat touch you don't see often. The gameplay is..... well I hope you like very repetitive very annoying dungeon crawling with terrible teammate AI that can't pathfind correctly and wastes all their blood using the wrong abilities or stuck on a wall lmao. By the end I was cheating for free XP so I could finish it without hating everything about the game and don't regret my decision.

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Frequently Asked Questions

Vampire: The Masquerade - Redemption is currently priced at 5.99€ on Steam.

No, Vampire: The Masquerade - Redemption is currently not on sale. You can purchase it for 5.99€ on Steam.

Yes, Vampire: The Masquerade - Redemption received 771 positive votes out of a total of 875 achieving a rating of 8.32.
😎

Vampire: The Masquerade - Redemption was developed by Nihilistic Software and published by Activision.

Yes, Vampire: The Masquerade - Redemption is playable and fully supported on Windows.

No, Vampire: The Masquerade - Redemption is not playable on MacOS.

No, Vampire: The Masquerade - Redemption is not playable on Linux.

Vampire: The Masquerade - Redemption is a single-player game.

No, Vampire: The Masquerade - Redemption does not currently offer any DLC.

No, Vampire: The Masquerade - Redemption does not support mods via Steam Workshop.

No, Vampire: The Masquerade - Redemption does not support Steam Remote Play.

Yes, Vampire: The Masquerade - Redemption is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vampire: The Masquerade - Redemption.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 18:07 UTC
SteamSpy data 26 July 2026 12:02 UTC
Steam price 28 July 2026 18:41 UTC
Steam reviews 27 July 2026 20:04 UTC

If you'd like to dive deeper into the details about Vampire: The Masquerade - Redemption, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vampire: The Masquerade - Redemption
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Vampire: The Masquerade - Redemption
Rating
8.3
771
104
Game modes
Features
Online players
14
Developer
Nihilistic Software
Publisher
Activision
Release 18 Apr 2017
Platforms