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Arcanum: Of Steamworks and Magick Obscura on Steam - User reviews, Price & Information

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Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. Welcome to the land of Arcanum.

Arcanum: Of Steamworks and Magick Obscura is a rpg, steampunk and story rich game developed by Troika Games and published by Activision.
Released on August 29th 2016 is available in English only on Windows.

It has received 1,804 reviews of which 1,609 were positive and 195 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 5.99€ on Steam.


The Steam community has classified Arcanum: Of Steamworks and Magick Obscura into these genres:

Media & Screenshots

Get an in-depth look at Arcanum: Of Steamworks and Magick Obscura through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP / Vista / 7 / 8
  • Processor: 1.0 GHz
  • Memory: 256 MB RAM
  • Graphics: DirectX 7 Compatible 3D Card
  • DirectX: Version 7.0
  • Storage: 1200 MB available space
  • Sound Card: DirectX Compatible

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
May 2026
the racism lore in this game is rich and complex.
17 hours played
May 2026
Saying Planescape: Torment has the greatest story ever told in an RPG is like saying water is wet. It's almost annoying to read at this point because it has been declared ad nauseam, but truly I can not go a week without thinking about the game narratively and thematically. The same thing for me applies to Arcanum here as well. It lead me to think about Role-Playing Games in regard to narrative itself. The recent gold-standard champion for so many being Baldur's Gate 3. I don't think Baldur's Gate 3's throughline narrative is ... well, I don't think it's amazing. It's fine. I think for most people, it serves as a backdrop to experience the real rich storytelling that comes through with your party. The insane production values combined with all the differing stories of each party member is where most of the ballyhoo comes from. Now admittedly, I'm not 'as' nuts over the characters and their stories as some are and have yacked about how I actually think Dragon Age: Origins (the BG3 of its era) character stories are more compelling to me personally, but where BG3 really hit for me was its mix of gameplay where its foundation is basically an isometric immersive sim crossed with classic RPG mechanics as well. That was dope. The actual narrative itself though? It's merely 'fine'. Thinking about this had me kind of evaluating what I value the most in the genre and it's certainly the big narrative and its themes and its world. Games like Arcanum or Planescape: Torment are loaded with a lot of parroting criticism over its mechanics/gameplay being awful, which I think is overblown. I don't think each games gameplay is amazing mind you, but I do think they're mostly 'fine'. It gets the job done. The plot/narrative and their themes and world though? Very few games contend to me. This applies entirely to Morrowind as well. Most fantasy RPG games tend to be written/built around 'preservation'. You know the classic ♥♥♥♥ of old ass kingdoms needing a hero to restore them to their former glory; the sacred traditions preserved and protected all formed around you defeating an evil dark lord and such. A genre where history is in decline: The old world was greater, its people more unified and spiritually more cohesive. The hero is here to save what remains of this world before evil conquers and it disappears forever. Arcanum is not that game. In fact, Arcanum is almost a near opposite of this often-imitated idea. In Arcanum, its world is not falling into ruin/collapse but accelerating drastically into 'modernity'. You have factories spread across its landscapes which were once happily dominated by forests or temples. Railroads connect cities/nations replacing what magic ever did. Industrial capital reshapes the political power at hand. Entire races become economically obsolete in this modern world. The core central theme is not that civilization is ending, but that civilization is transforming and evolving so rapidly that its people do not fully understand what is being lost in the process. Essentially it's the general tension between progress and the spiritual erosion that basically defines nearly every aspect of the games narrative / world. Coming into the game for the first time, any given player at first glance might see the game as a strange/unusual fusion of fantasy and steampunk (and it is as well): You have elves that exist alongside steam engines, dwarves live in their mountains or in cities but build firearms, magic users move about by streets lit with electricity etc etc. You soon understand the core idea in that magic and technology are fundamentally incompatible systems. Tech people become so rationally aligned with physical law that magical forces cease to function, while the spiritual and magically inclined folk disrupt machines simply by being even near them. Magic represents intuition, mysticism, spirituality and tradition; we have technology on the other end representing industrialization, rationalism, capitalism and mass production. A lesser game would make it clear which side is better, Arcanum will not fully romanticize either end of the spectrum and it is so much better for it. The magically inclined societies of this world are not some simple enlightened utopias. Elven culture is often depicted as aristocratic, stagnant and extremely hierarchical. As in the real world we live in now, tradition 'can' preserve wisdom, but without caution, can also preserve injustice as well. Meanwhile, industrial civilization can lead to some ♥♥♥♥♥♥♥ extraordinary innovation, yet it simultaneously creates exploitation and dehumanization. Arcanum understands industrial progress as a morally double-edged sword: Technological innovation improves lives while also reducing people into economic functions. Who would have ♥♥♥♥♥♥♥ thought lmao. All of this sorta coalesces into the treatment of different races and labor. The games cities are filled with displaced workers and impoverished people, and nonhuman races marginalized and pushed to the side by modernization. You get shredded by Half-Ogre bandits aboard the zeppelin and crash killing everybody on board. Everybody but you. How in the world did these machines exist? From there, you follow a trail and investigation into hidden histories, lost civilizations and manipulated truths (it's crazy this and Morrowind came out only a few months apart lol). The deeper you dig into it all, the more unstable official history becomes. All these ancient myths contradict all the archaeological evidence you uncover. Political narratives fall apart; collapse under the weight of scrutiny. Religious truths reveal themselves as falsehoods, incomplete or distorted. It reinforces that history is often not objective memory but constructed or even fabricated mythology. All of this comes to a real head with the main narrative drive of the game: Nasrudin / Arronax / Kerghan. Kerghan is banished to the Void for defying the councils rule and before him, the same for Arronax as well. Nasrudin is then remembered and worshiped as the lands greatest hero. This narrative slowly unravels as you uncover that Arronax isn't as he seems, nor is Nasrudin and moreso that Kerghan is not your conventional fantasy villain bent on conquest or domination. Instead, he is almost a philosopher driven by profound despair about the nature of existence itself. Kerghan in many ways is the equal of sorts to Cain's previous games lead antagonist: The Master. Kerghan's view of the world comes about from witnessing the endless cycles of suffering throughout its history. A world where people repeatedly create war, exploitation, inequality and death. Progress for the sake of progress leading into suffering instead of eliminating it itself. From his perspective, existence is fundamentally cruel, and death becomes the only universal solution. His plan to extinguish life mirrors the same understood reasoning as what The Masters ideals were in Fallout. Naturally both are so fundamentally flawed, but both exist in a way that the player can sympathize with their problematic train of thought. Neither is cartoonishly evil. Kerghan, alongside The Master and The Transcendent One, manages to be a wholly more compelling antagonist than 'most' role-playing game antagonists ever manage. He does not merely appose the player on the grounds of being a simple evil bad guy, he challenges the moral foundations underlying civilization itself. The final confrontation is less Good vs Evil or Evil vs Evil, instead its more akin to debating nihilism. (Or contributing toward it lol). Steam is garbage and won't let me post my entire write-up so i'll leave the whole thing from my Backloggd here: https://backloggd.com/u/Joltzz/review/4676971/
9 hours played
April 2026
My favorite game of all times and probably the only one that I replay every damn year (there are hundreds of hours I spent playing it throughout my life). Bought it on steam just to respect it by having in my library. Now, I admit there is a significant nostalgia factor, but still - this game is a cult classic ama lemme tell you why. It has a good, intricate story, exquisite dialogues (they are very rarely voiced but the quality of voice acting is top notch), interesting characters to meet and (arguably) fun character creation/development process. But the best things about it is the world/setting itself and the freedom of choice game grants you. As you may already know, it's steampunk game with the main motif of technology vs magic confrontation, but there there are still nothing quite like it to this day, it's a masterpiece execution. Also, the soundtrack is truly God-like. On the bad side, most people would say graphics are outdated (even I though I myself never thought that way), vanilla game is still full of unpleasant bugs, companions are not as charismatic as they are in, let's say, BG2. Also, game's combat is probably one of its most questionable areas. To me it's fun but for modern gamers it may look extremely clunky and counter-intuitive. To any RPG lovers I highly recommend at least to give this game a try. Trust me, it is cult classic for a good reason.
29 hours played
Feb. 2026
Would I reccomend Arcanum? Ehhhh, it's complicated. I'm leaning towards Yes, but only if you meet a few criteria: - You enjoy Fallout 1 & 2 and wish to have a similar itch scratched (as the game was made with Tim Cain as project lead, in a very similar engine.) - Combat is not very important to you and you're willing to slog through it. - You don't mind long paragraphs of text. If you meet those criteria, you will absolutely love Arcanum. It's a rich world full of lore and intrigue and a genuinely fascinating and memorable story. The amount of content it has to offer is absurd, rivalling modern RPGs, and is incredibly well written. The side content is often just as good as the main story, and the amount of possibilites you have for different builds is quite frankly baffling in it's scope. This is a masterpiece that's hiding behind a clunky engine and pacing issues, but anyone who appreciates the qualities I mentioned in a game will find a lot to love.
36 hours played
Feb. 2026
This game feels outdated and rough around the edges, but it still delivers the depth and freedom you expect from a classic CRPG. If you can live with the clunkiness, it is easy to get pulled into a rare, unforgettable RPG world.

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Frequently Asked Questions

Arcanum: Of Steamworks and Magick Obscura is currently priced at 5.99€ on Steam.

No, Arcanum: Of Steamworks and Magick Obscura is currently not on sale. You can purchase it for 5.99€ on Steam.

Yes, Arcanum: Of Steamworks and Magick Obscura received 1,609 positive votes out of a total of 1,804 achieving a rating of 8.51.
😎

Arcanum: Of Steamworks and Magick Obscura was developed by Troika Games and published by Activision.

Yes, Arcanum: Of Steamworks and Magick Obscura is playable and fully supported on Windows.

No, Arcanum: Of Steamworks and Magick Obscura is not playable on MacOS.

No, Arcanum: Of Steamworks and Magick Obscura is not playable on Linux.

Arcanum: Of Steamworks and Magick Obscura is a single-player game.

No, Arcanum: Of Steamworks and Magick Obscura does not currently offer any DLC.

No, Arcanum: Of Steamworks and Magick Obscura does not support mods via Steam Workshop.

No, Arcanum: Of Steamworks and Magick Obscura does not support Steam Remote Play.

Yes, Arcanum: Of Steamworks and Magick Obscura is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Arcanum: Of Steamworks and Magick Obscura.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 05:13 UTC
SteamSpy data 21 July 2026 13:48 UTC
Steam price 29 July 2026 02:45 UTC
Steam reviews 28 July 2026 10:07 UTC

If you'd like to dive deeper into the details about Arcanum: Of Steamworks and Magick Obscura, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Arcanum: Of Steamworks and Magick Obscura
  • SteamCharts - Analysis of Arcanum: Of Steamworks and Magick Obscura concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Arcanum: Of Steamworks and Magick Obscura compatibility
Arcanum: Of Steamworks and Magick Obscura
Rating
8.5
1,609
195
Game modes
Features
Online players
18
Developer
Troika Games
Publisher
Activision
Release 29 Aug 2016
Platforms