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Vampire: The Masquerade – Swansong on Steam

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Play as 3 vampires, wield their powers wisely, and strike the right balance between your human and animal side in a heart-pounding story in which your choices will decide the fate of Boston.

Vampire: The Masquerade – Swansong is a adventure, story rich and atmospheric game developed by Big Bad Wolf and published by Nacon.
Released on May 30th 2023 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 601 reviews of which 385 were positive and 216 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Vampire: The Masquerade – Swansong into these genres:


Here is the detailed breakdown of supported languages for Vampire: The Masquerade – Swansong:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Vampire: The Masquerade – Swansong through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2300 or AMD FX-6100
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti, 4 GB or AMD Radeon HD 7790, 4 GB
  • DirectX: Version 11
  • Storage: 23 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Sept. 2026
Well... it was not easy, yet it is done. Short Verstion? Yes, it’s worth playing. But only for World of Darkness fans. To anyone else, the game would seem like a total failure — take it from someone who played it at launch and again four years later. Even for die-hard fans, the game lacks replayability and is riddled with a million flaws... At launch: My initial reaction was, naturally, one of revulsion — too many passwords, puzzles, and walls of text, with hardly any actual gameplay. On top of that, the game wasn't just buggy at launch; it was barely playable. Simply put, it didn't excel at anything. Except for its title: Vampire: The Masquerade – Swansong. It was a tough slog for someone who dislikes using walkthroughs and has no patience for bugs, glitches, or puzzles. Then again, there weren't really any walkthroughs available anyway. The game had just come out, and everyone was trying to muddle through, stumbling over errors and roadblocks that halted progress. And yet, after finishing this "mess of a game," a tiny spark of hope remained in me. It was a terrible, embarrassing title, but there was still something to it... Though, honestly, it was hard to say exactly what. Today, in 2026: The graphics leave much to be desired, and bugs persist (including one rather critical issue), but now we can finally judge Swansong without the initial baggage. First of all, it’s significantly better than I remembered. Of course, on my second run, I armed myself with a walkthrough. Does that make the game better? No. Oddly enough, walkthroughs almost always do players a disservice. At least, that’s how I see it. What really improved the game was a clear-eyed understanding of what was happening within it and how. Secondly, yes — the graphics were terrible back then, and they remain terrible today. Thirdly... how should I put this? Its greatest strength lies in its "ideas" — its fidelity to the "canon." I’m even willing to admit that the poor 46 hard workers who created this game deserve great credit. They understood the "Masquerade" far better than the big-budget developers and their ilk. It’s just that... well, they didn't quite manage to make it fully playable. All in all: Even for old-timers like me, there aren't many games that let us play as multiple characters simultaneously. There’s a certain charm to it, reminiscent of the good old days of Fahrenheit. It’s an intriguing concept, and executing it well — with a beautiful score, an authentic setting, and so on—is a major achievement that few developers can pull off. You’ve got the Malkavian with all their quirks, the Ventrue displaying both intellect and power, and the Toreador solving every problem with style. To my surprise, Leysha, Galeb, and Emem portray their clans in a way that stays true to the tabletop roots — and they do so second only to the now-classic Bloodlines video game. Unfortunately, visual novels tend to handle these clans much less effectively, so Swansong wins that to say at least. The developers tried to breathe soul not just into the characters, but into the world itself — a world that really strives to breathe freely here. Each character tackles problems in their own way, and the choices offered to us — once again categorized by clan — underscore the kind of role-playing individuality that players love. Unfortunately, budget constraints and a lack of experience prevented these ideas from being fully realized. That said, I think the interface design for each character alone is worthy of praise, not to mention the attempts to visually represent how story events impact the characters themselves... All of that is well and good — Galeb’s commanding presence, Leysha’s stealth, Emem’s cunning — but what is the bottom line? The bottom line is a staggering number of unnecessary puzzles that hinder the plot's progression, an incredibly small amount of actual "story," and an awful lot of "pointless running around." More then that - towards the end of the game, it feels like a character scene loads up just so you can pick two lines of dialogue (that changes most of the times 2 dialog lines btw)... Naturally, the tension is rising and the pacing should have been dynamic — with more varied endings than the brief options we actually got — but no matter how you look at it, it still falls short. I decided to write this review not just as a fan speaking to other fans, but also as a gesture of respect toward the developers. They secured the license and worked long and hard on Swan Song; the game is packed with original, cool ideas that remain true to the canon. It just saddens me that we’re unlikely to see another game like this in the same universe in a near future — one that is more polished and fully refined. Games like this require either a massive budget or a different approach altogether. For all my fondness for the game, I couldn't bring myself to play through it a third time. There’s simply no real point. Everything unlocked at 2 wlkthrough max, (and by the way, the "reload" mechanic here is old-school — you have to go back almost to the very beginning — so if you want to max characters experience, including the mostly useless skills and such, you’ll be reloading a lot), and I don't really have the desire to do so. The conclusion suggests itself: if the budget wasn't the problem, then perhaps it was down to certain developers — after all, the voice acting, music, artwork, and visuals are all excellent. ...it holds its own, and it’s certainly worth praising its original ideas once again. If Swan Song didn’t dictate exactly what you need to upgrade to progress story and have a "true" endings — or foist useless skills and abilities upon you — it would have scored higher. As it stands, the list of flaws is a long one. Ultimately, Swan Song feels like a truncated build or an alpha version of a World of Darkness masterpiece that never saw the light of day. Since we never got the full game, we can only drool over what we actually have. Whether that’s a good thing or a bad thing is for everyone to decide for themselves. Score: 7/10 for fans, 3/10 for everyone else System requirements: Potato-tier Graphics: Potato-tier Bugs: Barely noticeable Story: Good Ideas: Brilliant Soundtrack: Good Concept: Excellent Puzzle difficulty: Moderate Number of puzzles: Excessively (a miss) high
54 hours played
Sept. 2026
Absolutely fantastic narrative game with a deep adherence to the true roots of the WoD property. It can be a little rough around the edges and there are a few QoL hitches that keep the experience from being perfect, but most are overlookable or forgivable. The depth of the story and the unmistakable VtM flavor that is the beating heart of this game far outweigh its minor technical flaws. While not as epic in scope as the legendary Bloodlines, Swansong actually tells a more meaningful story and hews closer in presentation to the source material. Highly recommended for old school fans of the World of Darkness. Not a direct port from the TTRPG version by any means, but it really nails the feel.
37 hours played
June 2026
Awful > Bad > OK > Good > Super > Awesome There is a lot of negative sentiment around this game and I understand why, though I think it's bit undeserved if you give the game a proper chance. It sits right on the line between good and OK or outright bad, and which side it falls on heavily depends on your own preferences and the decisions you make at the very start of the game. Those early decisions can completely destroy your run and make the game becomes really unfair. Some questionable design choices then add on top of that frustration throughout mechanics like the "suspicion", which especially deserves your close attention from the start. Then there are confrontations, willpower, and hunger, all of which could have been handled better. And yes, there are also bugs and some of them quite severe. The very first decision you'll make is choosing skills and disciplines. The customization is a nice touch, but this is not an RPG where every skill has meaningful use. If you don't want your playthrough to fall apart from the start and continue to degrade as you go, you need to pick the right combinations. THe the problem is, you don't know how the game works yet, when you're making those choices. The skills aren't self explanatory in the way like most RPG skills are, so if you go by instinct or pick what sounds cool, you can easily end up feeling like a completely incompetent and weak kindred (vampire). That really isn't a good experience. As for the three main characteres... let's say... they could be better: Leysha has an interesting story, but her character design, voice, and missions don't quite fit together in my opinion. Emem is just irritating. Galeb is the coolest of the bunch, but feels frustratingly weak and incompetent for someone who should be an immensely powerful, centuries old vampire - in fact the oldest in Boston. If you don't invest in the right skills for him, he'll struggle to persuade or dominate even the lowliest of the NPCs. That said, he arguably has the best cutscenes and missions in the game. Secondary characters are mostly a letdown across the board. Models, voice acting, writing ... all feel underdeveloped. Though maybe I just didn't click with them personally. So I've been quite critical so far, but the game really does have genuine redeeming qualities. The environment design is excellent (aside from the opening chapter) and really sells the World of Darkness atmosphere, complemented by a solid soundtrack. The overall story kept me engaged, but you have to push through the introductory chapters to get it going. The puzzles were another highlight for me personally. Some solved through throguh deduction, others by accident or trial and error, but satisfying more often than not. Not all of them were great, but the package as a whole was fitting the game well. Thoguh I am not one who usually enjoy puzzles in games, so its probably different from person to person. Another significant positive is conditional. You need to make the right skill investments from the start and the experience transforms into you really feeling like you are playing a powerful creature of the night, and it becomes genuinely satisfying. Because of this, I strongly recommend checking a guide or two before you begin playing. The recommendations in these guides are essential if you want to enjoy the game. Please read the guides. If you do that, I think you'll enjoy the game and won't regret the time you put into it. If you don't... well, I won't be surprised if you ditch the game t after few hours and leave a negative review. It is unfortunate this that my recommendation of the game is linked to whether you heeded my advice and let guides help you make the right decisions. It should be developer's responsibility to make the game enjoyable as it is. But if you did that, I would really recommend the game and I do. One last thing at the end. I do have a fair bit of familiarity with Vampire The Masquerade and World of Darkness lore and I think that helped me quite a lot. If you're playing the game without it, the game will throw a lot at you lore-wise and it can feel overwhelming and confusing, especially early on. It might genuinely harm the experience quite a lot I think. So if you're new to the World of Darkness, be prepared that this might not be the game for you. Or you should read all or most of the lore pieces in the game's codex.
35 hours played
May 2026
I love this game. I know this game is not really popular, but I think it's a perfectly solid AA game and definitely a fascinating VtM game. It's largely a walk-around game with lots of interactions, puzzles, and dialogue to go through. You play as three main vampires, Leysha, Emem, and Galeb. They are all incredibly different and have different themes and narratives that weave together to gain the full picture of what is going on in this court. Everything centers around the party, and how the human hunters managed to invade it, striking at the core of this court and leading to everyone involve feeling an intense danger. This game expects you to be patient with it. You are supposed to explore, talk to characters, and think. There is a lot to consider every chapter, and you get to make interesting and dynamic choices throughout the narrative. The characters all have depth and history to them, and you can feel this when you're talking to them. There is also an indepth codex and the attached pdf sourcebook also helps you gain insight into the world, and there's just so much behind the motivations of every character you meet (and even of characters you don't meet). The puzzles can be hit or miss, but something I really appreciate is that this game respects your intelligence. Things are not easy, and there are workarounds if you can't solve a puzzle. (I will say the second Emem chapter is probably the weakest puzzle-wise--I feel that chapter does not communicate itself well, especially not on a first playthough). Most of the puzzles are not like that though, and depend on you either putting pieces together yourself as a player, or having your character levelled a specific way. This game inspires replays, to see different outcomes and different solutions to the issues and puzzles you face. My game time isn't fully accurate here, as I bought this game on the Epic store for my initial playthrough, so I've played it for around 50 hours. I highly recommend it, as long as you are in for a complex story and puzzle game that is not a AAA game.
25 hours played
April 2026
I really loved this game, which is my first in the Vampire: The Masquerade universe. I just picked up the fifth edition of the rpg and was looking for inspiration on how to capture its atmosphere and potential gameplay in my sessions. Many negative comments seem to regret the absence of fighting, as if it were a fundamental element of the universe, but I haven’t felt that at all in the fifth edition, which is the only one I own. The intrigue and social aspects highlighted in Swansong seem to me to perfectly match what comes across in the RPG. As for the game itself, it’s clearly a narrative-driven game. The action takes place through cutscenes rather than gameplay, and you need to be aware of that, but it seems pretty clear from the preview you can see before buying it. The dialogue and storyline are well-written, and I really enjoyed playing as and following the story of the three main characters. The plot has some great twists, and you’re always eager to find out what happens next. I was really hooked on the game and finished it in just a few days.

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Frequently Asked Questions

Vampire: The Masquerade – Swansong is currently priced at 19.99€ on Steam.

No, Vampire: The Masquerade – Swansong is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Vampire: The Masquerade – Swansong received 385 positive votes out of a total of 601 achieving a rating of 6.20.
😐

Vampire: The Masquerade – Swansong was developed by Big Bad Wolf and published by Nacon.

Yes, Vampire: The Masquerade – Swansong is playable and fully supported on Windows.

No, Vampire: The Masquerade – Swansong is not playable on MacOS.

No, Vampire: The Masquerade – Swansong is not playable on Linux.

Yes, Vampire: The Masquerade – Swansong is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Vampire: The Masquerade – Swansong is playable and fully supported on Steam Machine.

No, Vampire: The Masquerade – Swansong does not support VR.

Vampire: The Masquerade – Swansong is a single-player game.

Yes, there are 5 DLCs available for Vampire: The Masquerade – Swansong. Explore additional content available for Vampire: The Masquerade – Swansong on Steam.

No, Vampire: The Masquerade – Swansong does not support mods via Steam Workshop.

No, Vampire: The Masquerade – Swansong does not support Steam Remote Play.

Yes, Vampire: The Masquerade – Swansong is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vampire: The Masquerade – Swansong.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 21:18 UTC
SteamSpy data 21 October 2026 02:01 UTC
Steam price 27 October 2026 19:50 UTC
Steam reviews 20 October 2026 06:07 UTC

If you'd like to dive deeper into the details about Vampire: The Masquerade – Swansong, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vampire: The Masquerade – Swansong
  • SteamCharts - Analysis of Vampire: The Masquerade – Swansong concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vampire: The Masquerade – Swansong compatibility
Vampire: The Masquerade – Swansong PEGI 18
Rating
6.2
385
216
Game modes
Features
Online players
10
Developer
Big Bad Wolf
Publisher
Nacon
Release 30 May 2023
Platforms