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Fahrenheit: Indigo Prophecy Remastered on Steam

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Fahrenheit (known as Indigo Prophecy in North America) was a breakthrough in interactive narrative. This newly remastered edition features updated textures in HD, expanded controller support, and is based on the uncut and uncensored international version of the game.

Fahrenheit: Indigo Prophecy Remastered is a story rich, quick-time events and adventure game developed by Quantic Dream and Aspyr Media (remastered version) and published by Quantic Dream.
Released on January 28th 2015 is available on Windows, MacOS and Linux in 4 languages: English, French, German and Spanish - Spain.

It has received 6,901 reviews of which 5,452 were positive and 1,449 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 9.99€ on Steam, but you can find it for 0.98€ on K4G.


The Steam community has classified Fahrenheit: Indigo Prophecy Remastered into these genres:


Here is the detailed breakdown of supported languages for Fahrenheit: Indigo Prophecy Remastered:

UI Subtitle Audio
English
German
French
Spanish - Spain

Media & Screenshots

Get an in-depth look at Fahrenheit: Indigo Prophecy Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 7, Windows® 8
  • Processor: Intel Core i3, AMD A10
  • Memory: 4 GB RAM
  • Graphics: 512 MB ATI HD4450 | 512 MB nVidia 8800 GT | Intel HD 4400
  • DirectX: Version 9.0c
  • Storage: 15 GB available space
  • Additional Notes: Supported Gamepads: Microsoft Xbox 360 Games for Windows (Wired), Microsoft Xbox 360 Games for Windows Wireless Controller with Adapter, Logitech Wireless Gamepad F710, Logitech Gamepad F310, Razor Sabertooth – Gaming Controller for Xbox 360, Thrustmaster GPX
MacOS
  • OS: 10.12 (Sierra)
  • Processor: Intel Core i3 (2.2 ghz)
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 | NVidia Geforce 330M | Intel HD 4000
  • Storage: 15 GB available space
  • Sound Card: required
  • Additional Notes: NOTICE: The following video chipsets are unsupported for Fahrenheit 
 • ATI Radeon X1000 series, HD 2000 series, 4670, 6490, 6630 • NVIDIA GeForce 7000 Series, 8000 series, 9000 series, 320M, GT 100 series • Intel GMA series, HD 3000 NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
Linux
  • OS: SteamOS, Ubuntu 14.04
  • Processor: Intel Core i3, AMD A10
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 260 | ATI Radeon HD 5450 | Intel HD 4400
  • Storage: 15 GB available space
  • Sound Card: required
  • Additional Notes: Supported Gamepads: Microsoft Xbox 360 Controller for Windows (Wired), Microsoft Xbox 360 Games for Windows Wireless Controller with Adapter, & Logitech Wireless Gamepad F710

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Sept. 2026
(Played on a different platform) Can't think of a single other game that starts off so strongly yet falls so flat towards the end. Recommended but just barely, based on the strength of the beginning.
2 hours played
Aug. 2026
i was introduced to this game because of its soundtrack the weeknd sampled it in the birds pt2.
9 hours played
July 2026
Even in 2026, almost 20 years after its release, this game still plays amazingly well. The graphics might be old, but honestly, you stop noticing it very quickly. The story keeps you hooked the whole time, and you actually start to care about the main characters. The atmosphere is great too, thanks to the soundtrack. It takes around 9 hours to finish, and you can even get all the achievements in that time. Definitely recommend it if you enjoy interactive movie games with a twisted story.
19 hours played
July 2026
When I was a teenager, I played this game and I absolutely loved it. Now that I am older, I actually understand the story properly, and I can clearly see that the entire plot is literally held together with duct tape. This is the classic David Cage game formula: his stories start off really, really strong in the beginning, lose the plot completely in the middle where all the plot holes wide open, and the ending is just completely messed up. This game is no exception—it starts off as a gripping thriller, devolves into absolute nonsense, and ends with a massive what-the-hell moment. Despite all that, it is a fun game, but the Quick Time Events are the worst in gaming history. Whoever designed them needs to be put in a cell and forced to play these stupid QTEs for years and years without stopping. It honestly feels like the QTEs are not even in the game; the game itself is just trapped inside the QTEs. They are super annoying and very buggy. The game also lacks basic quality-of-life features and proper optimization. If you mess up a QTE and die, you have to start over, but all the dialogue and cutscenes play again and there is no skip button. Because the QTEs are so poorly designed and sometimes fail to register thumbstick inputs, you end up failing constantly and have to watch the exact same cutscenes over and over again. It gets brutally boring. The audio and sound effects are actually good, but the voice-over audio mixing is a total hit-or-miss disaster in several places. The main problem with David Cage games is that he gives us the illusion of free will, even down to the restrictive camera angles. Until Dawn used this kind of cinematic camera style brilliantly because that game is pure cinema where you manage character fates like a movie. But Indigo Prophecy is not that type of game, and forcing that style of camera was a terrible decision, just like in all his older titles. Detroit: Become Human finally fixed the camera, but his past catalog is a mess. You can buy this game, but only at a steep discount. Do not go paying full price, as it is definitely not worth the full cost, even though it has its fun moments. Recommended if you want to laugh at early 2000s game design, but prepare your thumbsticks for torture.
35 hours played
May 2026
Honestly, this “remaster” feels like they pressed F9, added a blurry HD filter, and called it a day. Ran into plenty of classic issues during the playthrough too: random crashes, freezes, the game just straight up dying for no reason. The usual. After looking it up, I found out the original released in 2005 and this remaster came out in 2015. But genuinely, I still have no clue what exactly got remastered here. Don’t come into this expecting some huge glow-up. The first thing that almost killed my enjoyment was the camera and controls. I’m guessing Quantic Dream and David Cage were still experimenting back then, because the movement feels genuinely insane at first. The turning controls almost gave me motion sickness. Half the time I didn’t even know where my character was going. Felt like I was fighting the controls more than the actual game. Somehow, I eventually adapted to it. The camera though? Absolute nightmare from beginning to end. There’s one stealth section that nearly broke me mentally because of how awful the camera-control combo gets. And honestly, even by 2005 standards, I still feel like plenty of games from that era — or even earlier — already had way more polished movement and camera systems. Here it just stays awkward the entire time. That being said, I do want to give the game credit for its cinematic presentation. Some of the long shots and scene transitions are genuinely well-directed, and the game occasionally switches to much better camera angles during important moments. Even with the rough character models and dated visuals, the atmosphere still works surprisingly well. You can already see the DNA of Heavy Rain and Detroit hiding in here. Then there’s the ASM/QTE system. Good lord. The game constantly throws these long, ugly QTE sequences at you during cutscenes, and because you’re forced to focus entirely on hitting the inputs correctly, you barely even get to pay attention to what’s happening in the scene itself. Some of the L&R meter sequences are also absurdly long. I swear this game was trying to test the durability of my fingers. There’s one part where you have to mash to open a window, then the game gives you a tiny pause, makes you do it AGAIN, and after all that it still failed me at the end. I actually had to stop playing for a minute after that. That single QTE aged me 10 years. Absolute garbage mechanic. Now, to be fair, I can see what the developers were going for sometimes. Certain directional inputs match the character’s movements — like pressing upward when jumping or downward while ducking — which is a neat idea in theory. In practice though? Still a disaster. Still incredibly frustrating. Still one of the biggest reasons this game feels hard to recommend today. As for the story, I actually liked the earlier parts quite a bit. The quieter scenes, the slower character moments, the small interactions — those worked for me. Ironically, because of all the crashing and setting adjustments, I had to replay the opening chapter multiple times, and I kept discovering new interactable objects or small dialogue changes depending on what order I explored things in. That part honestly surprised me in a good way. It made the world feel more reactive than I expected from a 2005 game, and it’s one of the main reasons I kept going. Unfortunately, the second half of the game starts falling apart pretty hard. A lot of the later sections barely give you meaningful choices anymore. Most of the time it just becomes: walk forward, interact with object, next chapter. Some dialogue options are also weirdly vague, so you sometimes end up saying things you absolutely did not expect your character to say. And then the story completely loses me near the end. Out of nowhere the game starts throwing in bizarre supernatural lore, psychic powers, weird prophecy stuff, people flying around, bootleg Hollywood kung-fu fight scenes — it genuinely feels like the plot suddenly escaped into an entirely different game. It goes from grounded psychological thriller to “what the hell is even happening anymore” at lightspeed. Some character relationships also change so abruptly later on that I honestly got emotional whiplash from it. Won’t spoil specifics, but yeah... the second half gets really weird. Still, despite all my complaining, I can absolutely see the ambition behind this game. For a 2005 title, the opening hours are genuinely immersive. The environmental detail is surprisingly strong, the atmosphere is memorable, and the game puts a lot of effort into maintaining scene continuity. If a character changes something in one scene, you can often still see those changes later from another perspective instead of the game just cutting to a pre-rendered sequence. That stuff genuinely impressed me. You can also tell the developers cared a lot about portraying the characters’ psychological states and emotional changes, even if the execution doesn’t always land. Honestly, this feels like a game made by a studio with huge ambition but not quite enough experience or technical ability to fully pull everything together yet. Which makes sense considering this was basically Quantic Dream figuring out the identity they’d later become known for. It’s messy. Frustrating. Weirdly ambitious. Occasionally unbearable. But also kind of fascinating because of that. If you want to experience Quantic Dream’s earlier work and go through their games chronologically, I still think this is worth trying at least once. Besides, playing older games — including all the strange design choices and outdated mechanics that come with them — is part of the fun anyway.

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Frequently Asked Questions

Fahrenheit: Indigo Prophecy Remastered is currently priced at 9.99€ on Steam.

No, Fahrenheit: Indigo Prophecy Remastered is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Fahrenheit: Indigo Prophecy Remastered received 5,452 positive votes out of a total of 6,901 achieving a rating of 7.70.
😊

Fahrenheit: Indigo Prophecy Remastered was developed by Quantic Dream and Aspyr Media (remastered version) and published by Quantic Dream.

Yes, Fahrenheit: Indigo Prophecy Remastered is playable and fully supported on Windows.

Yes, Fahrenheit: Indigo Prophecy Remastered is playable and fully supported on MacOS.

Yes, Fahrenheit: Indigo Prophecy Remastered is playable and fully supported on Linux.

No, Fahrenheit: Indigo Prophecy Remastered is not playable on Steam Deck.

No, Fahrenheit: Indigo Prophecy Remastered is not playable on Steam Machine.

No, Fahrenheit: Indigo Prophecy Remastered does not support VR.

Fahrenheit: Indigo Prophecy Remastered is a single-player game.

No, Fahrenheit: Indigo Prophecy Remastered does not currently offer any DLC.

No, Fahrenheit: Indigo Prophecy Remastered does not support mods via Steam Workshop.

No, Fahrenheit: Indigo Prophecy Remastered does not support Steam Remote Play.

Yes, Fahrenheit: Indigo Prophecy Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fahrenheit: Indigo Prophecy Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 October 2026 10:04 UTC
SteamSpy data 26 October 2026 11:43 UTC
Steam price 27 October 2026 04:01 UTC
Steam reviews 20 October 2026 18:11 UTC

If you'd like to dive deeper into the details about Fahrenheit: Indigo Prophecy Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fahrenheit: Indigo Prophecy Remastered
  • SteamCharts - Analysis of Fahrenheit: Indigo Prophecy Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fahrenheit: Indigo Prophecy Remastered compatibility
Fahrenheit: Indigo Prophecy Remastered
Rating
7.7
5,452
1,449
Game modes
Features
Online players
15
Developer
Quantic Dream, Aspyr Media (remastered version)
Publisher
Quantic Dream
Release 28 Jan 2015
Platforms
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