Fahrenheit: Indigo Prophecy Remastered on Steam - User reviews, Price & Information

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Fahrenheit (known as Indigo Prophecy in North America) was a breakthrough in interactive narrative. This newly remastered edition features updated textures in HD, expanded controller support, and is based on the uncut and uncensored international version of the game.

Fahrenheit: Indigo Prophecy Remastered is a story rich, quick-time events and atmospheric game developed by Quantic Dream and Aspyr Media (remastered version) and published by Quantic Dream.
Released on January 28th 2015 is available on Windows, MacOS and Linux in 4 languages: English, French, German and Spanish - Spain.

It has received 6,909 reviews of which 5,552 were positive and 1,357 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 9.99€ on Steam, but you can find it for 0.49€ on Gamivo.


The Steam community has classified Fahrenheit: Indigo Prophecy Remastered into these genres:

Media & Screenshots

Get an in-depth look at Fahrenheit: Indigo Prophecy Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 7, Windows® 8
  • Processor: Intel Core i3, AMD A10
  • Memory: 4 GB RAM
  • Graphics: 512 MB ATI HD4450 | 512 MB nVidia 8800 GT | Intel HD 4400
  • DirectX: Version 9.0c
  • Storage: 15 GB available space
  • Additional Notes: Supported Gamepads: Microsoft Xbox 360 Games for Windows (Wired), Microsoft Xbox 360 Games for Windows Wireless Controller with Adapter, Logitech Wireless Gamepad F710, Logitech Gamepad F310, Razor Sabertooth – Gaming Controller for Xbox 360, Thrustmaster GPX
MacOS
  • OS: 10.12 (Sierra)
  • Processor: Intel Core i3 (2.2 ghz)
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 | NVidia Geforce 330M | Intel HD 4000
  • Storage: 15 GB available space
  • Sound Card: required
  • Additional Notes: NOTICE: The following video chipsets are unsupported for Fahrenheit 
 • ATI Radeon X1000 series, HD 2000 series, 4670, 6490, 6630 • NVIDIA GeForce 7000 Series, 8000 series, 9000 series, 320M, GT 100 series • Intel GMA series, HD 3000 NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
Linux
  • OS: SteamOS, Ubuntu 14.04
  • Processor: Intel Core i3, AMD A10
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 260 | ATI Radeon HD 5450 | Intel HD 4400
  • Storage: 15 GB available space
  • Sound Card: required
  • Additional Notes: Supported Gamepads: Microsoft Xbox 360 Controller for Windows (Wired), Microsoft Xbox 360 Games for Windows Wireless Controller with Adapter, & Logitech Wireless Gamepad F710

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

35 hours played
May 2026
Honestly, this “remaster” feels like they pressed F9, added a blurry HD filter, and called it a day. Ran into plenty of classic issues during the playthrough too: random crashes, freezes, the game just straight up dying for no reason. The usual. After looking it up, I found out the original released in 2005 and this remaster came out in 2015. But genuinely, I still have no clue what exactly got remastered here. Don’t come into this expecting some huge glow-up. The first thing that almost killed my enjoyment was the camera and controls. I’m guessing Quantic Dream and David Cage were still experimenting back then, because the movement feels genuinely insane at first. The turning controls almost gave me motion sickness. Half the time I didn’t even know where my character was going. Felt like I was fighting the controls more than the actual game. Somehow, I eventually adapted to it. The camera though? Absolute nightmare from beginning to end. There’s one stealth section that nearly broke me mentally because of how awful the camera-control combo gets. And honestly, even by 2005 standards, I still feel like plenty of games from that era — or even earlier — already had way more polished movement and camera systems. Here it just stays awkward the entire time. That being said, I do want to give the game credit for its cinematic presentation. Some of the long shots and scene transitions are genuinely well-directed, and the game occasionally switches to much better camera angles during important moments. Even with the rough character models and dated visuals, the atmosphere still works surprisingly well. You can already see the DNA of Heavy Rain and Detroit hiding in here. Then there’s the ASM/QTE system. Good lord. The game constantly throws these long, ugly QTE sequences at you during cutscenes, and because you’re forced to focus entirely on hitting the inputs correctly, you barely even get to pay attention to what’s happening in the scene itself. Some of the L&R meter sequences are also absurdly long. I swear this game was trying to test the durability of my fingers. There’s one part where you have to mash to open a window, then the game gives you a tiny pause, makes you do it AGAIN, and after all that it still failed me at the end. I actually had to stop playing for a minute after that. That single QTE aged me 10 years. Absolute garbage mechanic. Now, to be fair, I can see what the developers were going for sometimes. Certain directional inputs match the character’s movements — like pressing upward when jumping or downward while ducking — which is a neat idea in theory. In practice though? Still a disaster. Still incredibly frustrating. Still one of the biggest reasons this game feels hard to recommend today. As for the story, I actually liked the earlier parts quite a bit. The quieter scenes, the slower character moments, the small interactions — those worked for me. Ironically, because of all the crashing and setting adjustments, I had to replay the opening chapter multiple times, and I kept discovering new interactable objects or small dialogue changes depending on what order I explored things in. That part honestly surprised me in a good way. It made the world feel more reactive than I expected from a 2005 game, and it’s one of the main reasons I kept going. Unfortunately, the second half of the game starts falling apart pretty hard. A lot of the later sections barely give you meaningful choices anymore. Most of the time it just becomes: walk forward, interact with object, next chapter. Some dialogue options are also weirdly vague, so you sometimes end up saying things you absolutely did not expect your character to say. And then the story completely loses me near the end. Out of nowhere the game starts throwing in bizarre supernatural lore, psychic powers, weird prophecy stuff, people flying around, bootleg Hollywood kung-fu fight scenes — it genuinely feels like the plot suddenly escaped into an entirely different game. It goes from grounded psychological thriller to “what the hell is even happening anymore” at lightspeed. Some character relationships also change so abruptly later on that I honestly got emotional whiplash from it. Won’t spoil specifics, but yeah... the second half gets really weird. Still, despite all my complaining, I can absolutely see the ambition behind this game. For a 2005 title, the opening hours are genuinely immersive. The environmental detail is surprisingly strong, the atmosphere is memorable, and the game puts a lot of effort into maintaining scene continuity. If a character changes something in one scene, you can often still see those changes later from another perspective instead of the game just cutting to a pre-rendered sequence. That stuff genuinely impressed me. You can also tell the developers cared a lot about portraying the characters’ psychological states and emotional changes, even if the execution doesn’t always land. Honestly, this feels like a game made by a studio with huge ambition but not quite enough experience or technical ability to fully pull everything together yet. Which makes sense considering this was basically Quantic Dream figuring out the identity they’d later become known for. It’s messy. Frustrating. Weirdly ambitious. Occasionally unbearable. But also kind of fascinating because of that. If you want to experience Quantic Dream’s earlier work and go through their games chronologically, I still think this is worth trying at least once. Besides, playing older games — including all the strange design choices and outdated mechanics that come with them — is part of the fun anyway.
8 hours played
April 2026
Indigo Prophecy is one of those games where I can happily spoil it without feeling bad, because you 100% will not believe me if I were to summarize even 10% of this story for you. American Psycho meets the Matrix, with a healthy dose of Apocalypto, SE7EN, the X-Files and Metal Gear Solid. This is the kind of movie Paul W.S Anderson would have made, if not for his sole focus being on ruining the Resident Evil films. This game is full of mechanics that are now proven dead in the water, but it innovated so many more. The true first cinematic, movie like game, made by a bunch of pretentious french guys who would later get absolutely buried for egoism and a toxic work culture, is something remarkable to behold, but painful to play. It starts out with arguably, the most engaging intro in any video game ever made. You murder someone in a public bathroom and you consequentially, crash out and do your best to cover your tracks, making every mistake you possibly could on the way out unless you use meta knowledge from previous playthroughs. From there, you begin solving your own murder case from the perspective of two detectives. The set up is absolutely genius and the execution, despite the dated graphics for its time and extreme jank with is archaic controls and camera angles, actually is one of the most engrossing game experiences anyone can possibly have. Hours later, you are attacked by angel statues that come to life, but not after losing a fight to your own possessed furniture. Did I mention that you now have psychic powers and are extremely good at kung fu? It is the ultimate male power fantasy for a mid 2000s nerd who is angrily attending college for a degree that got invalidated the same day everyone started having home computers. The game is in an incredible limbo between soft cyberpunk, where all the cops look like French fascist gendermarie from a Minority Report like dystopian, near-future or French sci-fi garbage men. The game takes place in New York, but its clear that the French developers have never stepped foot much in America. The toilets are European, the washing machine is in the bathroom and Americans have their empty fridges stocked with cartons of milk and the only alcohol available is chilled French wine. Truly, this is the scariest hell anyone could imagine. Hilariously, not everything has aged poorly. In game news articles and internet article discuss ongoing American military operations against unfriendly Middle Eastern regimes, systematic and habitual gun violence is blamed on video games and people are still listening to slop pop-rock. The game is full of French Liberalism that accidentally comes off as woke just as much as it does racist and homophobic. A homosexual neighbor of one of the detective's is surprisingly realistic in that he comes over to talk about his crush and immediately gives you a doomed tarot card reading. The black detective is a former ghetto denizen who became a cop and is now a GOD of basketball, owing people money, has a nagging white girlfriend and a disco 70s, soul-brother themed apartment and he is literally accompanied by 24/7 funk music. The same detective meets an insanely racist depiction of an asian bookshop owner who, surprise, is actually putting on a fake accent and gimmicky clothes to basically ♥♥♥♥ with white people. For every insensitive thing the developers accidentally did, they make up for it with being incredibly based. The protagonist is incredible, he can accidentally kill himself in several ways and if he ♥♥♥♥♥ up a song on the guitar, he might just throw himself off a balcony. The game completely goes screaming off the rails over a sea-circus of sharks, jumping every single one of them and punching them in the head in the process. But this is the most brilliant part of the game. Everything that the protagonist goes through, experiences and the 'reveals' he encounters, are all co-morbidities of brain injuries and schizophrenic psychosis. Tactile hallucinations paired with visual and auditory ones, seeing patterns where they don't exist, being deeply involved with philosophy and theology... all somehow turning into a power fantasy where you run across walls and fist fight a Mayan Oracle dressed as a homeless pervert on top of a roof top. Depending on your end choices, you can either fight an alien species that dwells on the INTERNET or you can fulfill the 2012 Mayan prophecy by uhhh... reversing Ragnarok and returning to Hyperborea, but not before you have a Dragon Ball fight with a magician that concludes with you hitting him with a spirit bomb and dropping him into the Lazarus Pit. Hours prior, you literally were listening to Santa Monica by Theory of A Deadman on an early 2000s sound system, before seeing a news report made you want to kill yourself. You know this game was going to be incredible when half the reviews are in Russian and the other half are people talking about Mayan space aliens on the internet that possess a helicopter so they can abduct an orphan so they can use her as a key to enslave the world. This game had a huge impact on me as a kid. The acoustic harmonics of TOAD's "Santa Monica" were some of the first I learned on guitar. This was one of those games I would record with my TV's integrated VHS player on a blank tape and make my mom watch my playthrough as if it were a movie, complete with popcorn and chocolate. It was always awkward whenever a full nude sex scene occurred though, but this tradition continued when we saw The Girl With The Dragon Tattoo together in theaters. The game's stealth sections... are horrible! To the point the game is almost unplayable and as a kid, I hated them so much, I am pretty sure I used a gameshark to skip them entirely. The OG game also had a game breaking bug where you lost the final kung fu battle against the creep. This was a different era. Back when wushu films were everything and the French still had the best martial artists in the business (this is why Frenchies played Sub Zero and Scorpion in the original Mortal Kombat movies). Another close comparison for this game is Brotherhood of the Wolf. A film that starts of with the most intriguing murder-mystery set up of all time and then immediately sidelines into noble-savage, indigenous appropriation and wire-trick kung fu fights for no reason. David Cage loved this game so much, he split it into three separate games, that now make up the Heavy Rain, Beyond: Two Souls and Detroit: Become Human trilogy. The murder mystery guts of Indigo Prophecy when to Heavy Rain, the indigenous spooky possession ♥♥♥♥ went into Beyond and finally, the near-future cyber-cop-punk went into Detroit. But this is the gestalt of all those ideas, the progenitor of an entire genre of games. It is the most insane game of its type since Mystery of the Druids. You should play it, but its not easy to run. On modern hardware, I had to delete the intro films physically from the folder, install Borderless Gaming and then open the game in windowed mode, alt tab, re-open, alt-enter, alt tab, re-open and reset settings to 1080p to play the game in a modern resolution on my 77 inch OLED TV. And yes, the game still looked like absolute ♥♥♥♥.
8 hours played
March 2026
Had no clue what I was getting into. This was unironically one of the greatest experiences I've ever had playing a game. Do yourself a favor and play this game all the way too the end. It will be the most worthwhile thing you ever do. 10/10 absolute insanity. Best worst game I've ever played. Please give me a Fahrenheit: Indigo Prophecy 2 I beg.
14 hours played
March 2026
I'm telling you, I just love these types of games, and I can't believe I missed out on this one for so many years. The story is great, the controls are a little clunky, also a controller is recommended. QTEs are challenging, and you have to be really quick when selecting answers in conversations. The younger generation will have a problem with it. But you know what, I don't mind that at all. For 1€, I didn't hesitate and bought it right away. Lastly, cap the game at 60 FPS. QTEs are more difficult, or even impossible, at 100 FPS.
2 hours played
Sept. 2025
And that's how my story ends. The game I bought was not as good as I remember it being as a kid, but I waited too long to refund it and now I get to keep this masterpiece.

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Frequently Asked Questions

Fahrenheit: Indigo Prophecy Remastered is currently priced at 9.99€ on Steam.

No, Fahrenheit: Indigo Prophecy Remastered is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Fahrenheit: Indigo Prophecy Remastered received 5,552 positive votes out of a total of 6,909 achieving a rating of 7.82.
😊

Fahrenheit: Indigo Prophecy Remastered was developed by Quantic Dream and Aspyr Media (remastered version) and published by Quantic Dream.

Yes, Fahrenheit: Indigo Prophecy Remastered is playable and fully supported on Windows.

Yes, Fahrenheit: Indigo Prophecy Remastered is playable and fully supported on MacOS.

Yes, Fahrenheit: Indigo Prophecy Remastered is playable and fully supported on Linux.

Fahrenheit: Indigo Prophecy Remastered is a single-player game.

No, Fahrenheit: Indigo Prophecy Remastered does not currently offer any DLC.

No, Fahrenheit: Indigo Prophecy Remastered does not support mods via Steam Workshop.

No, Fahrenheit: Indigo Prophecy Remastered does not support Steam Remote Play.

Yes, Fahrenheit: Indigo Prophecy Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fahrenheit: Indigo Prophecy Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2026 11:30
SteamSpy data 10 June 2026 12:02
Steam price 13 June 2026 20:47
Steam reviews 11 June 2026 21:54

If you'd like to dive deeper into the details about Fahrenheit: Indigo Prophecy Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fahrenheit: Indigo Prophecy Remastered
  • SteamCharts - Analysis of Fahrenheit: Indigo Prophecy Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fahrenheit: Indigo Prophecy Remastered compatibility
Fahrenheit: Indigo Prophecy Remastered
Rating
7.8
5,552
1,357
Game modes
Features
Online players
30
Developer
Quantic Dream, Aspyr Media (remastered version)
Publisher
Quantic Dream
Release 28 Jan 2015
Platforms
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