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Vaporum on Steam

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Vaporum is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.

Vaporum is a dungeon crawler, crpg and first-person game developed and published by Fatbot Games and s. r. o..
Released on September 28th 2017 is available on Windows, MacOS and Linux.

It has received 984 reviews of which 837 were positive and 147 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Vaporum into these genres:

Media & Screenshots

Get an in-depth look at Vaporum through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows: Vista SP1 (64-bit), 7 (64-bit), 8 (64-bit), 10 (64-bit)
  • Processor: 2.5 Ghz Intel® Core™2 Duo Processor or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 400 series 512 MB video card or AMD equivalent
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible sound card
MacOS
  • OS: macOS 10.13
  • Processor: 1.8 GHz Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 6000 or better
Linux
  • OS: Ubuntu 16.04 LTS
  • Processor: 3.0 Ghz AMD Athlon II X4 640
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 5700 series

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Sept. 2026
Solid dungeoneering, decent combat and customization, stupid story. A somewhat interesting and decently executed game, with a decent selection of puzzles. It's decent! I concur with others who say that this is a great entry point for those interested in the grid-based dungeon crawler, with some caveats. You are not going to find the majority of secrets without a guide, guaranteed, and it is in your best interest to do so as the most useful gear is hidden inside them. To Vaporum's credit, you need every advantage you can get. You will periodically get your butt swamped by ambushes, so the optional time-freeze can at times become a lifesaver. Health items are rare, and items that provide health are even rarer, and most of these stated items are hidden away in those aforementioned secrets so be sure to buy yourself the advantage. I was quite surprised by how the perk tree was so extensive, yet the actual levels gained were so limited. I only levelled up about 15 times in my entire playthrough, so maybe 18 perk points in total after considering the rare perk consumables. I went for a "thauma" build, which is this games version of magic, and even then had only just enough to scratch the surface of what was available. Given how rare healing items are, I would imagine it would be easy to play sloppy and get softlocked due to poor build optimization and one too many brutal ambushes, but at least in my case I never quite found myself in that position. There is healing magic, but its deep into the game before you see it (secret chest only i'm pretty sure) and depending on your build probably not super viable either. The worst part about combat is how the enemy's health inflates to a comical degree by the end of the game. Even after finding just about everything and optimising my gear as much as possible, each combat encounter by the last few hours were just mindless slogs of repetition and minding your positioning. It never really felt like I was getting all that more powerful because of this, and when multiples of former boss enemy are stomping around and chucking you around the map like a chew toy you can't help but get annoyed. You will absolutely sidestep into a deathpit mid-fight a few times, if not outright kicked into one. I'm personally glad I specced into magic as the AOE abilities feel essential in the second half of the game, with which each enemy encounter is just swarms of tanky, status causing enemies. While it never felt tense per se, I definitely got into a routine of saving before any sizeable room because you KNOW a boatload of enemies are gonna pop out of the walls and floor. These ganking groups sometimes play out like a puzzle, which I liked, but usually you'll just get stuck in a corner with swing and a prayer you're not careful. Because of those healthpools however, its often in your better interest to play a bit of cat and mouse as much as possible as you whittle them down--which can take a long, long time. The enemies themselves are a bit too thin; you will see the first enemies you encounter all the way to the end of the game, with only a few new faces at the end. Each base enemy type has at least 3 variations (at LEAST) but to their credit, they all provide interesting challenges...the first few times. You WILL get ganked on by a hoarde of mutant cockroaches every 5-10 minutes until the credits role. Even the final boss summons them. Accept your new reality and make peace with it. One of the biggest annoyances with the magic build I had was how magic was treated like a physical object that takes up space in your fairly limited inventory. As you find better spells, you're effectively encouraged to upgrade to the better version--but beware, because the increased effectiveness comes at increased cost, and I regretted trading up to the final versions by the end because of how little the gains are. Another annoyance I had was the fact that there is a whole dedicated quick swap for gear, but for whatever reason wasn't applicable to armor or magic, just weapons. This made things doubly irritating as there are a ton of spells i would have liked to use more, but got shafted for the most utilitarian options just for survival's sake. This goes for armor too, which have a whole slew of unique effects that would have been useful in a pinch. The quick swap feature ended up for me as an alternation from melee to gun, and that's fine, but felt like a missed opportunity and further nerfed "thauma" for me. I didn't really like the story, as it felt like it was written by a Bioshock fan that was going through a nasty divorce and custody battle. The voice acting was alright at first but I muted it as I got sick of the main character's constant narration. Finished the game with subtitles only and don't regret a thing--I generally play dungeon crawlers for atmosphere first anyway and the constant interruptions didn't feel like I missed anything. Maybe you enjoy amnesiac John Everyman monologuing, who knows. Your mileage may vary. The puzzles...the puzzles baffle. By far THE HARDEST PUZZLE happens about 2-3 hours in, is completely mandatory, and a box puzzle. I hate box puzzles. There are a lot of box puzzles. Nearly dropped the game because of this and will probably be the filter for most people. It's a total lark then that beyond this first puzzle, the rest are all a mixture of nothing and fair, with the optional puzzles operating as fun brain teasers that never even come close to that first. There is some obtuseness with direction and puzzle structure near the end, but I guess that's why the main character talks to himself out loud, for idiots like me. The game is fairly linear all told, but for your sake and mine, swallow your pride and use a guide if you get stumped. I sure did! The environments are occasionally compelling, but while there is a lot steam and a lot of metal and pipes and things, it never really felt "steampunk" to me. There are some visually very cool rooms and halls that are sparse throughout, but the general vibe per floor is "shiny metal walls but blueish" or "metal walls but redish" or greenish and so forth. Save for maybe the last pairing of levels, the majority of the experience is just one big shiny metal blur in my memory. In all, I enjoyed my time with it but not enough to where I want to revisit it. Still undecided on whether I want to bother with the pre-sequel, which seems more of the same with some improvements. It didn't offer enough for an oldhead like me to be wowed by, but it do did what it done do and I don't regret do doneing it. Maybe it will be your speed. Check it out!
10 hours played
Aug. 2026
I bought this game after hearing that it was similar to Legend of Grimrock 2 (one of my favorite game) and while it's not quite at that level, Vaporum is still an enjoyable game. It's more combat focused than LOG2 and while it still has puzzle most of them revolve around pushing boxes. Overall I think it is worth the purchase.
50 hours played
July 2026
Second best dungeon crawler around (beaten only by Grimrock 1) with a innovative "time-freeze" mechanic, allowing you to play the game at your pace, open inventory and switch gear and plan mid-combat. Time only starts moving when you choose to or when you perform an action like attacking or turning. +++Time-freeze (very original and welcome mechanic) ++Atmosphere (I like the steampunk-esque setting) +Pacing (felt the game dolled out variations in both layouts, enemies and items at a good pace, also not to long of a game) +Sound/Music (both felt above average) +Playstyles (playing on anything lower then Brutal, you can play pretty much any build you want) =Story (not bad... but nothing spectacular either) =Voiceacting (When it was good, it was good, when it was bad it was bad) --Ambushes (90% of the challenges in the game are due to you being locked inside an ambush room, with no other recourse then to fight your way out) -Hidden buttons (they were a bit too hidden in this one, I used a guide to find all those secrets) -Higher difficulty balance (if you push the difficulty the balancing starts to crack and the main difficulty is the humongous health pools enemies get)
14 hours played
July 2026
I came across this game while looking for games similar to Legend of Grimrock but with controller support; Vaporum is exactly that. Even better, it was on sale for less than the price of a bottle of soda. I'm really enjoying my time with this game. The combat difficulty is just right on Normal - I've had several instances where I'm all out of health kits and praying for a level up to heal me to full. The levels are well designed, with an interesting back-and-forth layout that has yet to become tedious. My complaint comes down to the puzzles. Because holy hell, there are several that I never would have figured out on my own. Not because they're difficult puzzles, per se, but in at least one instance I had no idea that I was even supposed to be solving a puzzle. Oh, those item containers that only have 3 slots? Yeah, you're supposed to cram your quest items into those. They're themed. And don't get me started on the block puzzle from Hell. I'm still having a great time with this game but go ahead and find an easy to understand walkthrough because you -will- get stuck. I played a bit on my Steam Deck and, after tinkering with the settings for a while, got it running pretty great at 720p with a mix of Medium/High settings. Mostly playing on my desktop PC, though, because I wanted to max everything out and play at high framerates.
3 hours played
June 2026
I had not heard f this game before until about a week ago. How did I not know about this!!! This game is a blast!! Everything I love about old school first person dungeon crawlers and all of the rough edges sanded off. It runs well on my computer as well. Playing it on Linux Mint. If you lose your text go into options and turn off damage numbers. If you like dungeon crawlers this is one to look at.

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Frequently Asked Questions

Vaporum is currently priced at 19.50€ on Steam.

No, Vaporum is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Vaporum received 837 positive votes out of a total of 984 achieving a rating of 8.07.
😎

Vaporum was developed and published by Fatbot Games and s. r. o..

Yes, Vaporum is playable and fully supported on Windows.

Yes, Vaporum is playable and fully supported on MacOS.

Yes, Vaporum is playable and fully supported on Linux.

This information about Vaporum is not available yet.

This information about Vaporum is not available yet.

No, Vaporum does not support VR.

Vaporum is a single-player game.

No, Vaporum does not currently offer any DLC.

No, Vaporum does not support mods via Steam Workshop.

Yes, Vaporum supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Vaporum is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vaporum.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 14:12 UTC
SteamSpy data 23 October 2026 15:04 UTC
Steam price 26 October 2026 20:00 UTC
Steam reviews 20 October 2026 17:48 UTC

If you'd like to dive deeper into the details about Vaporum, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vaporum
  • SteamCharts - Analysis of Vaporum concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vaporum compatibility
Vaporum
Rating
8.1
837
147
Game modes
Features
Online players
0
Developer
Fatbot Games, s. r. o.
Publisher
Fatbot Games, s. r. o.
Release 28 Sep 2017
Platforms
Remote Play