Vigil: The Longest Night on Steam - User reviews, Price & Information

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Embark on a journey through the longest night with Leila, a valiant member of the Vigilant Order. Delve into the hidden truths shrouded in eternal darkness, unravel the mystery surrounding Leila's enigmatic sister, and confront the eldritch horrors lurking in a world that has lost the light of day.

Vigil: The Longest Night is a metroidvania, side scroller and souls-like game developed and published by Glass Heart Games.
Released on October 14th 2020 is available on Windows and Linux in 10 languages: English, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Korean, German and Spanish - Spain.

It has received 3,355 reviews of which 2,912 were positive and 443 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 21.99€ on Steam.


The Steam community has classified Vigil: The Longest Night into these genres:

Media & Screenshots

Get an in-depth look at Vigil: The Longest Night through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 10 compatible video card with shader model 3.0 support
  • DirectX: Version 10
  • Storage: 5 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card and drivers
Linux
  • OS: Ubuntu 22.10
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 2 MB RAM
  • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
  • Storage: 5 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Vigil: The Longest Night is a game that demands patience, but not always for the right reasons. While it presents itself as a dark, 2D action-RPG with Metroidvania elements and a narrative focus, its design choices often get in the way of actual fun. It has moments of brilliance buried beneath layers of tedium, poor pacing, and baffling mechanical decisions that feel designed more to frustrate than challenge. Death by a Thousand Cuts (and Cutscenes) Let’s get one thing out of the way: the game talks too much. Dialogue is lengthy, unskippable, and often not compelling enough to justify the time investment. If you’re the kind of player who wants to get back into the action after dying to a boss, too bad—you’re sitting through that cutscene again. And you better remember who gave you which quest, because the game sure won’t mark it for you. Navigating questlines becomes a tedious chore, not because of clever puzzle design or intriguing choices, but because of unclear NPC tracking and sluggish screen-to-screen load times (yes, even on an SSD). Every visit to town feels like wading through molasses. A Combat System Undone by Its Own Rules Combat can be decent—sometimes even good. You get access to multiple weapon types (each with its own skill tree), and the inclusion of special attacks and movement-input based techniques is a cool touch. The bow having its own skill-based abilities, for example, is something more games should implement. But the experience is marred by janky hit detection, frustrating enemy design, and inconsistent difficulty. Enemies that explode upon death—an unfun mechanic in every game it appears—are back with a vengeance here. Some attacks hit you instantly, giving no room for reaction, while others stunlock you into oblivion. There are times when getting hit means you’re dead, full stop. Other times you’re fine. It’s not hard in a rewarding way—it just feels sloppy. The game’s balance is all over the place. It starts off hard, gets easier (especially after the third boss), then throws in randomly punishing difficulty spikes. Some boss fights are trivially easy while others feel like you’ve stepped into a different game entirely. You can adjust difficulty at any time, but that doesn’t solve the core inconsistency. Parrying is absurdly powerful, summoning creatures trivializes enemy aggression, and certain gear can make or break the game. It’s more about finding the right cheese than mastering the systems. A Game of Style and Substance, But Not Flow To its credit, Vigil is beautiful. The art direction leans heavily into grimdark fantasy, and it works. Enemies, environments, and armor are all visually distinct and sometimes downright gorgeous. Seeing your armor reflect changes on your character model is a surprisingly satisfying feature, especially for an indie game. The music is also excellent and fits the haunting tone well. The map is solid and helps track your progress across the large game world, though it's missing quality-of-life features like setting custom markers or showing quest NPCs. These small omissions stack up, especially when they feed into bigger frustrations like excessive backtracking or forgotten quest details. Item descriptions are atmospheric and occasionally fascinating, but the same can't be said for the main narrative. It tries hard to build a rich world, and the localization is decent, but it wears out its welcome fast. The game simply asks you to read too much, too often, without the payoff to justify it. Final Thoughts Vigil: The Longest Night is longer than most indie Metroidvanias—easily stretching into double-digit hours—but length isn’t always a virtue. It often feels padded with town sequences, overwrought dialogue, and drawn-out traversal. When it clicks, the game can be engaging, and there can be joy in using overpowered combos. But more often, it frustrates, confuses, or bores. Recommended for: Fans of dark fantasy aesthetics who don’t mind frequent pacing issues, heavy narrative focus, and inconsistent combat mechanics. Not recommended for: Players who want tight, reactive combat, smooth game flow, or minimal story interference.
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March 2025
The spiritual succesor of Salt and Sanctuary. Good combat, good exploration, good story, good soundtrack, good atmosphere. My only nitpick is the amount of things you can miss and the point of no return not being signaled at all. I recommend looking at some maps online if you dont want to get frustrated with softlocking yourself.
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Jan. 2025
Good metroidvania: Lots of secrets to uncover, the game is very open (you can explore most of the map very early by (ab)using weapon skills) and rewards exploration, and a moody atmosphere. I played through it twice, and can recommend it to any fan of the genre. Personally I like it much better than other games in the same niche, e.g. Blasphemous, or Salt and Sacrifice.
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Dec. 2024
This game is not talked about enough, it is Bloodborne meets Castlevania. The combat is fun, the platforming can be iffy but I attribute that to me pc being sub potato. I relish the day I get to play this with max settings and I have yet to encounter a soundtrack or area I didn't like.
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Nov. 2024
So, this was an immensely enjoyable game and I actually don't know what one could possibly criticise. Maybe, just for the sake of it, let's say it would have been nice to have some kind of annotation system for the map, because it's easy to forget where the POIs are that are inaccessible until later. Also one could argue some spells are utterly broken, but well, who cares... Beside that the game has: - an engaging mysterious and dark story - C&C (including missable quests/items, which is a positive imho) - great visuals and music - lots of collectable items - lots of secret areas to hide those in - worthwhile exploration - fluid and responsive combat supporting various playstyles Overall, while 'side-scroller souls-like' might seem weird at first, this has been a great experience and shows a good game with great gameplay and story does really not require AAA+ Open World GPU-fest overkill at all.
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Frequently Asked Questions

Vigil: The Longest Night is currently priced at 21.99€ on Steam.

Vigil: The Longest Night is currently not on sale. You can purchase it for 21.99€ on Steam.

Vigil: The Longest Night received 2,912 positive votes out of a total of 3,355 achieving a rating of 8.36.
😎

Vigil: The Longest Night was developed and published by Glass Heart Games.

Vigil: The Longest Night is playable and fully supported on Windows.

Vigil: The Longest Night is not playable on MacOS.

Vigil: The Longest Night is playable and fully supported on Linux.

Vigil: The Longest Night is a single-player game.

There are 2 DLCs available for Vigil: The Longest Night. Explore additional content available for Vigil: The Longest Night on Steam.

Vigil: The Longest Night does not support mods via Steam Workshop.

Vigil: The Longest Night supports Remote Play on TV. Discover more about Steam Remote Play.

Vigil: The Longest Night is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vigil: The Longest Night.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2025 00:09
SteamSpy data 06 September 2025 10:17
Steam price 15 September 2025 04:40
Steam reviews 14 September 2025 14:00

If you'd like to dive deeper into the details about Vigil: The Longest Night, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vigil: The Longest Night
  • SteamCharts - Analysis of Vigil: The Longest Night concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vigil: The Longest Night compatibility
Vigil: The Longest Night
Rating
8.4
2,912
443
Game modes
Features
Online players
4
Developer
Glass Heart Games
Publisher
Glass Heart Games
Release 14 Oct 2020
Platforms
Remote Play