Vigil: The Longest Night on Steam - User reviews, Price & Information

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Embark on a journey through the longest night with Leila, a valiant member of the Vigilant Order. Delve into the hidden truths shrouded in eternal darkness, unravel the mystery surrounding Leila's enigmatic sister, and confront the eldritch horrors lurking in a world that has lost the light of day.

Vigil: The Longest Night is a metroidvania, side scroller and souls-like game developed and published by Glass Heart Games.
Released on October 14th 2020 is available on Windows and Linux in 10 languages: English, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Korean, German and Spanish - Spain.

It has received 3,355 reviews of which 2,912 were positive and 443 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 21.99€ on Steam.


The Steam community has classified Vigil: The Longest Night into these genres:

Media & Screenshots

Get an in-depth look at Vigil: The Longest Night through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 10 compatible video card with shader model 3.0 support
  • DirectX: Version 10
  • Storage: 5 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card and drivers
Linux
  • OS: Ubuntu 22.10
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 2 MB RAM
  • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
  • Storage: 5 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
A long game to get into at first...but once you settle in with the map and gameplay you're locked in. Story/Characters/Map: The story is gloomy, hard to get into and harder to pay attention to. There are some scenes and notes that become pretty interesting but it doesn't last long in the memory. You are a Vigilant and have to take down many of abomination types of beings. I wish I could give you more about the characters except say some of bosses and mini bosses look pretty cool. The game does give off an excellent creepy atmosphere, that has pretty good music and settles in nicely. The map is pretty complicated but I didn't find any bugs or glitches that made it impossible to play. It can be slightly confusing but nothing to rage about. Art/Combat-Weapons/Skills: Artwork does a fantastic job putting you in this dystopian nightmare. Everything looks and fits the part in that sense. The game has a fun combat/weapon style the player can play as which is: Swords, Bow & Arrows, Daggers and Axes. All of the weapon skills can be leveled up. They added a wide amount of weapons and you can upgrade your favorites. Depending on your weapons of choice you can get certain skills with that weapon. The gameplay is very fun and mix that with the combat and artwork it does enough for me to get a thumbs up. Have fun Vigilant!
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Nov. 2025
Vigil: The Longest Night is a haunting, meticulously crafted action RPG developed and published by Glass Heart Games that merges the precision of a Metroidvania with the punishing sensibilities of a Souls-like adventure. Set in a world swallowed by endless darkness, the game follows Leila, a member of the Vigilant Order, who returns to her hometown only to find it consumed by shadow and decay. Her mission to uncover the truth behind the eternal night quickly transforms into a descent through a realm of cosmic horror, grotesque creatures, and shattered faith. What defines Vigil is not just its mechanics, but its atmosphere—an oppressive fusion of beauty and dread that feels both mythic and personal, like a nightmare you can’t wake from but don’t want to leave. The gameplay draws heavily from both classic and modern inspirations, borrowing the exploratory freedom of Castlevania: Symphony of the Night and the unforgiving combat rhythm of Dark Souls. Each area of the world is interconnected, full of secrets, hidden paths, and shortcuts that reward curiosity and persistence. Leila’s movements are fluid yet deliberate, forcing the player to consider timing and positioning during every encounter. The combat system relies on stamina management, precise dodges, and calculated strikes. Every weapon—sword, axe, bow, or dagger—has its own unique feel and rhythm, and while experimentation is encouraged, mastery of timing is the real key to survival. The game’s boss fights, numbering around twenty, are a highlight: each one is a brutal test of reflexes and patience, combining pattern recognition with raw adaptability. The difficulty is never arbitrary; it is earned, and overcoming these foes gives the sense of triumph that only games in this lineage can provide. What separates Vigil from its inspirations is its gothic-horror aesthetic, which permeates every facet of the experience. The world is one of perpetual twilight, painted in layers of despair and decay. The environments—crumbling villages, mist-choked forests, underground cathedrals, and grotesque dreamscapes—are designed to feel at once familiar and alien. The art direction is striking, rendered in hand-drawn 2D visuals with a painterly depth that gives the illusion of three-dimensional space. The result is a visual tone that evokes dread and melancholy in equal measure. Each creature you encounter looks like it has crawled out of some fevered myth, all twisted limbs and haunted eyes. The game’s use of lighting and color enhances this sense of unease; bright areas are few and fleeting, and even in moments of respite, the world feels wounded. The music, composed by Jouni Valjakka, mirrors this tension with somber melodies that swell into dark crescendos during combat, reinforcing the emotional weight of Leila’s journey. The narrative unfolds gradually, relying on implication rather than exposition. Instead of spelling out the lore, the game allows the player to piece together its mythology through fragmented dialogue, cryptic notes, and environmental storytelling. The story touches on themes of loss, faith, and the cyclical nature of corruption, with each discovery adding another layer to the tragic tapestry of the world. Leila’s quest is as much about self-discovery as it is about banishing the darkness, and the game’s multiple endings reflect the choices and interpretations players bring to the story. This ambiguity gives Vigil a literary quality, rewarding players who take time to read between the lines. Yet this approach can also alienate those seeking a more straightforward narrative; its restraint means that some moments feel opaque, leaving interpretation up to the imagination rather than delivering direct emotional closure. From a technical and mechanical standpoint, Vigil is an impressive feat for an indie production, though it bears the hallmarks of a small team’s ambition. The game runs smoothly on most systems, and the controls are generally tight, though occasional hit detection issues and platforming quirks can break the immersion. The map system, while functional, can feel cumbersome during heavy exploration, particularly when backtracking through multiple layers of terrain. Some players may also find the difficulty curve uneven; certain bosses and areas spike in challenge unexpectedly, while others fall short of the tension built by their design. The weapon and skill upgrade systems are robust, though some choices feel less impactful over time. These imperfections, while noticeable, rarely overshadow the experience as a whole—they serve more as reminders of the game’s independent roots than as serious detriments. Where Vigil excels most is in its atmosphere and tone. The developers understand how to make silence as powerful as sound. Every ruined village and forgotten temple carries an echo of tragedy, and the small details—candles flickering in abandoned homes, distant screams in the fog, the sound of blood dripping in caverns—create an unshakable sense of presence. The game doesn’t rely on cheap scares; its horror is existential, built from loneliness and decay. It’s a world that feels like it’s dying slowly, dragging the player along with it. This somber beauty makes exploration inherently rewarding even when the rewards are intangible. The sense of melancholy, reinforced by subdued writing and mournful visuals, makes Vigil one of the few modern Metroidvania games that captures true horror through atmosphere rather than spectacle. In terms of content, Vigil offers substantial value for its scope. A single playthrough can take between twenty and thirty hours depending on how thoroughly you explore. The world is dense with secrets, optional bosses, and hidden story fragments that encourage revisits. The inclusion of multiple endings adds replayability, as does the variety of weapon types and combat approaches. The pacing alternates between intense combat sequences and slower, reflective exploration, giving players time to absorb the world’s mood. This rhythm of violence and silence forms the emotional backbone of the game, and it’s what keeps the experience from feeling repetitive even after long sessions. For players who crave the satisfaction of steady growth and mastery, Vigil provides that in abundance. Ultimately, Vigil: The Longest Night is a dark gem in the modern indie landscape—a game that pays homage to its inspirations while forging its own identity through atmosphere, tone, and artistry. It’s not perfect; its rough edges, occasional pacing issues, and opaque storytelling can test a player’s patience. Yet its strengths far outweigh its flaws. Few games manage to blend challenging combat, evocative world-building, and genuine emotional weight with such confidence. It stands as a reminder that games can be both brutal and beautiful, terrifying and tender, mechanical and meaningful. For fans of gothic horror, Souls-like difficulty, and atmospheric exploration, Vigil: The Longest Night is not just worth playing—it’s worth getting lost in. Rating: 8/10
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May 2025
Vigil: The Longest Night is a game that demands patience, but not always for the right reasons. While it presents itself as a dark, 2D action-RPG with Metroidvania elements and a narrative focus, its design choices often get in the way of actual fun. It has moments of brilliance buried beneath layers of tedium, poor pacing, and baffling mechanical decisions that feel designed more to frustrate than challenge. Death by a Thousand Cuts (and Cutscenes) Let’s get one thing out of the way: the game talks too much. Dialogue is lengthy, unskippable, and often not compelling enough to justify the time investment. If you’re the kind of player who wants to get back into the action after dying to a boss, too bad—you’re sitting through that cutscene again. And you better remember who gave you which quest, because the game sure won’t mark it for you. Navigating questlines becomes a tedious chore, not because of clever puzzle design or intriguing choices, but because of unclear NPC tracking and sluggish screen-to-screen load times (yes, even on an SSD). Every visit to town feels like wading through molasses. A Combat System Undone by Its Own Rules Combat can be decent—sometimes even good. You get access to multiple weapon types (each with its own skill tree), and the inclusion of special attacks and movement-input based techniques is a cool touch. The bow having its own skill-based abilities, for example, is something more games should implement. But the experience is marred by janky hit detection, frustrating enemy design, and inconsistent difficulty. Enemies that explode upon death—an unfun mechanic in every game it appears—are back with a vengeance here. Some attacks hit you instantly, giving no room for reaction, while others stunlock you into oblivion. There are times when getting hit means you’re dead, full stop. Other times you’re fine. It’s not hard in a rewarding way—it just feels sloppy. The game’s balance is all over the place. It starts off hard, gets easier (especially after the third boss), then throws in randomly punishing difficulty spikes. Some boss fights are trivially easy while others feel like you’ve stepped into a different game entirely. You can adjust difficulty at any time, but that doesn’t solve the core inconsistency. Parrying is absurdly powerful, summoning creatures trivializes enemy aggression, and certain gear can make or break the game. It’s more about finding the right cheese than mastering the systems. A Game of Style and Substance, But Not Flow To its credit, Vigil is beautiful. The art direction leans heavily into grimdark fantasy, and it works. Enemies, environments, and armor are all visually distinct and sometimes downright gorgeous. Seeing your armor reflect changes on your character model is a surprisingly satisfying feature, especially for an indie game. The music is also excellent and fits the haunting tone well. The map is solid and helps track your progress across the large game world, though it's missing quality-of-life features like setting custom markers or showing quest NPCs. These small omissions stack up, especially when they feed into bigger frustrations like excessive backtracking or forgotten quest details. Item descriptions are atmospheric and occasionally fascinating, but the same can't be said for the main narrative. It tries hard to build a rich world, and the localization is decent, but it wears out its welcome fast. The game simply asks you to read too much, too often, without the payoff to justify it. Final Thoughts Vigil: The Longest Night is longer than most indie Metroidvanias—easily stretching into double-digit hours—but length isn’t always a virtue. It often feels padded with town sequences, overwrought dialogue, and drawn-out traversal. When it clicks, the game can be engaging, and there can be joy in using overpowered combos. But more often, it frustrates, confuses, or bores. Recommended for: Fans of dark fantasy aesthetics who don’t mind frequent pacing issues, heavy narrative focus, and inconsistent combat mechanics. Not recommended for: Players who want tight, reactive combat, smooth game flow, or minimal story interference.
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March 2025
The spiritual succesor of Salt and Sanctuary. Good combat, good exploration, good story, good soundtrack, good atmosphere. My only nitpick is the amount of things you can miss and the point of no return not being signaled at all. I recommend looking at some maps online if you dont want to get frustrated with softlocking yourself.
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Jan. 2025
Good metroidvania: Lots of secrets to uncover, the game is very open (you can explore most of the map very early by (ab)using weapon skills) and rewards exploration, and a moody atmosphere. I played through it twice, and can recommend it to any fan of the genre. Personally I like it much better than other games in the same niche, e.g. Blasphemous, or Salt and Sacrifice.
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Frequently Asked Questions

Vigil: The Longest Night is currently priced at 21.99€ on Steam.

Vigil: The Longest Night is currently not on sale. You can purchase it for 21.99€ on Steam.

Vigil: The Longest Night received 2,912 positive votes out of a total of 3,355 achieving a rating of 8.36.
😎

Vigil: The Longest Night was developed and published by Glass Heart Games.

Vigil: The Longest Night is playable and fully supported on Windows.

Vigil: The Longest Night is not playable on MacOS.

Vigil: The Longest Night is playable and fully supported on Linux.

Vigil: The Longest Night is a single-player game.

There are 2 DLCs available for Vigil: The Longest Night. Explore additional content available for Vigil: The Longest Night on Steam.

Vigil: The Longest Night does not support mods via Steam Workshop.

Vigil: The Longest Night supports Remote Play on TV. Discover more about Steam Remote Play.

Vigil: The Longest Night is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vigil: The Longest Night.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 12:08
SteamSpy data 24 January 2026 01:47
Steam price 28 January 2026 20:40
Steam reviews 27 January 2026 07:51

If you'd like to dive deeper into the details about Vigil: The Longest Night, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vigil: The Longest Night
  • SteamCharts - Analysis of Vigil: The Longest Night concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vigil: The Longest Night compatibility
Vigil: The Longest Night
Rating
8.4
2,912
443
Game modes
Features
Online players
11
Developer
Glass Heart Games
Publisher
Glass Heart Games
Release 14 Oct 2020
Platforms
Remote Play