Viscerafest on Steam - User reviews, Price & Information

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Viscerafest is a Sci-Fi Fantasy Singleplayer Arena FPS with minor Collectathon elements. Fight through hordes of aliens and eldritch monstrosities wielding a slew of powerful weapons, juggling your resources, and exploring over 23 intricately designed hand-crafted levels.

Viscerafest is a shooter, female protagonist and boomer shooter game developed by Acid Man Games and Fire Plant Games and published by Fulqrum Publishing.
Released on April 14th 2025 is available on Windows and Linux in 4 languages: English, German, Russian and Simplified Chinese.

It has received 613 reviews of which 528 were positive and 85 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 0.89€ on Gamivo.


The Steam community has classified Viscerafest into these genres:

Media & Screenshots

Get an in-depth look at Viscerafest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later
  • Processor: Intel Pentium i3
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTS 450
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: 64-bit Recommended, 32-bit version Available
Linux
  • Processor: Intel Pentium i3
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTS 450
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
How are there only 20% of the players who actually booted the game, and how are there only 2% of the players who actually beat the first chapter on the third difficulty? Waddahell? Anyway, if you are a so-called Boomshoot veteran who wants an actually thoughtful melee usage in an FPS game, I want you to play this.
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May 2025
Bought the game since EA, love it then and love it even more now. High speed movement, intense gun fight battles. Even quite gory at times, what is there not to love for any FPS fans. Even though you have limited ammo capacity and most the time you regain HP and Armor back by gibbing and meleeing enemies. It's done way better than modern Doom like Doom Eternal....because the momentum is always there and never slowing down to a cutscene... Game is punishing, it's hard and challenging. But not till the point it feels like total bullshit unlike some modern games. It's the good kind of hard.
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April 2025
Awesome game. It's like if Blood, Half-Life, and Shadow Warrior had a baby.
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April 2025
Viscerafest is at odds with itself in story and pacing. Mechanically sound, it leans in to speed of movement, limited ammo, and mixing melee with gunfire. It works, albeit when the game allows. Early levels feature interior environments, secret hunting, a sci-fi setting, the usual fare. Though I have a personal preference for "corridor crawling" the emphasis on speed is neutered when you are confined to tight spaces. Thus, early game is about getting comfortable with melee, enforced by the fact ammo is far more limited than you'd expect. Midway in the game's first chapter the tone shifts drastically. After running and gunning (and punching), you are met with a level featuring none of it. This level's focus is atmosphere and puzzle-solving by way of navigation. It feels a bit jarring, but not every game needs to be one thing at all times. I for one, was intrigued by the story beats and where all this was going, helped by the Cthulhu-esque nature of what was being presented. Chapters 2 and 3 are largely the same format, though the latter more frequently breaks the cycle of an action focus. As the levels progress, they become more expansive, providing more freedom for speed and bunnyhopping. Not every level features a sliding puzzle, but most of the solutions felt exactly the same as the one prior. The way story and character is presented is great, with the first act particularly good at setting up intrigue and making you want more. For me, the gamble of mixing up level design for the sake of story-telling and atmosphere only works if there is a payoff. The reason I think this is because if you sell a game on action, and then take that away, you need to give justificaiton for it. If all the asides and stuff other than what you sold the game as turns out to be akin to a soap opera's coma dream, a player is going to feel let down and manipulated. Thankfully, the story doesn't feel that underbaked. However, I do feel it is overbaked. While the presentation of story and characters are great, not to mention stellar voice acting I really can't praise enough, an explanation of the boss monsters you face, regions you travel through, and what and who you are looking at during cutscenes is muddled and unclear. Having just beaten the game I still have questions on what exactly I was doing, who people were, and what certain things represented. Overall plot beats were easy to understand but specifics felt vague. That takes me to a critique of the overall experience. Things were done well but inconsistently. You have a hub area for replaying levels, purchasing level replay modifiers, accessing a bestiary, and reading lore. The area is too large to navigate, the bestiary doesn't colour the enemies as you'd see them, nor describe them in terms of how you'd fight them. Lore and enemy descriptions are too long, and not specific to giving details that would help explain the parts of the story needing clarification. Why stress speed of movement if you can't always move? Why repeat a boss sequence from Quake while removing the only real threat to the player? Why have levels more puzzle focused than action focused if the player doesn't know where or why they are doing anything within them? What is the significance of the different coloured eyes? Why could you not move forward in a chapel due to invisible wind until you killed everyone? Was the woman who sprung an alien from her chest you or your mother? Why did falling into a neon coloured floor instantly kill you in chapter 1 whereas anywhere else you'd either take slight damage or just respawn to safety? As you can tell, I'm left with a lot of confusion in terms of story and design. I'm also conflicted in terms of where I stand on what I've experienced. I liked how the game looked. I like how the game played. I loved the voice acting. I liked the cutscenes. I liked the music. And I like games that take risks. However, I didn't feel the risks here paid off. I feel they could have told the same story more coherently, while keeping the levels more consistent in action and downtime. Throughout the experience, I kept thinking that the constant break from action was going to annoy anyone interested in speedrunning, replay, or standard shooters. Now that I know how the game ends, I believe that even more. I'm giving the game a positive rating but know that what you may think the game is after the first few levels is not the full package.
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April 2025
game is very fun but has problems, overall I'd give the game a 6/10 (5/10 being average), I would only recommend it if the below points don't bother you. 1. limited saves, this just isn't fun for this type of shooter (one where you are expected to die fairly often), especially because the saves are done through one time use items that must be found and are pretty rare, rather set save points like Dead Space. 2. enemies have no back, in games like Wolfenstein3D (1992) and Ion Fury (2019) the enemy sprites have multiple angles (front back sides), in this game they have one: their front, which makes dodging their attacks more tricky because they essentially have perfect aim tracking as enemies are always facing you, meaning if you are in melee range of an enemy, in their line of fire, and they are about to shoot you, the ONLY way to dodge their shot is to use the I frames the dash gives you, you can't dodge to their left, right, or back, because they have no left, right, or back and attempting so would just put you directly in their line of fire, because you are ALWAYS in the center of their vision. (Edit: The developer has just admitted to me that this problem is actually worse than I thought, rather than the enemies always facing you, their aim can actually rotate independently of their sprites, meaning you have no way of knowing where an enemy is actually aiming because visually, they are always looking at you, but could actually be aiming in any direction.) 3. difficulty, the game is a fair bit harder than other boomer shooters, which wouldn't be a problem if not for the extremely limited saves meaning you will be replaying significant portions of levels every time you die. 4. Weapon balance, some weapons are just outright worse than others, the pistol for example uses 3 times the ammo of the SMGs but doesn't do 3x damage (pistol: 3 ammo for 40dmg, SMG: 1 ammo for 15 damage AKA: 45DMG per 3 ammo) This is compounded by the fact that ammo is a scarce resource that needs to be conserved. (Edit: This is apparently changing in the full release to the SMGs doing 20dmg for 1 ammo and the pistol doing 150dmg for 10 ammo, which you might have noticed does not fix the issue.) 7. Many levels are cramped making using the game's movement difficult. 6. dev is pretty unwilling to listen to criticism just look at their replies in the reviews or here. https://steamcommunity.com/app/1406780/eventcomments/597387624656720627/?tscn=1734989672 just to be clear, I consider 6/10 to be a bit above average, I don't follow that "7/10 is a bad game" nonsense that games journalism does.
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Frequently Asked Questions

Viscerafest is currently priced at 19.99€ on Steam.

Viscerafest is currently not on sale. You can purchase it for 19.99€ on Steam.

Viscerafest received 528 positive votes out of a total of 613 achieving a rating of 8.09.
😎

Viscerafest was developed by Acid Man Games and Fire Plant Games and published by Fulqrum Publishing.

Viscerafest is playable and fully supported on Windows.

Viscerafest is not playable on MacOS.

Viscerafest is playable and fully supported on Linux.

Viscerafest is a single-player game.

Viscerafest does not currently offer any DLC.

Viscerafest does not support mods via Steam Workshop.

Viscerafest does not support Steam Remote Play.

Viscerafest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Viscerafest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2025 07:09
SteamSpy data 08 June 2025 12:17
Steam price 14 June 2025 12:38
Steam reviews 12 June 2025 08:05

If you'd like to dive deeper into the details about Viscerafest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Viscerafest
  • SteamCharts - Analysis of Viscerafest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Viscerafest compatibility
Viscerafest
8.1
528
85
Game modes
Features
Online players
4
Developer
Acid Man Games, Fire Plant Games
Publisher
Fulqrum Publishing
Release 14 Apr 2025
Platforms
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