Visions of Mana on Steam - User reviews, Price & Information

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Explore a world of elemental spirits and adventure in the latest Mana action-RPG.

Visions of Mana is a rpg, jrpg and party-based rpg game developed and published by Square Enix.
Released on August 29th 2024 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 2,319 reviews of which 1,838 were positive and 481 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 59.99€ on Steam, but you can find it for less on Instant Gaming.


The Steam community has classified Visions of Mana into these genres:

Media & Screenshots

Get an in-depth look at Visions of Mana through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 / 11 64-bit
  • Processor: AMD Ryzen™ 3 1200 / Intel® Core™ i5-6400
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon™ RX 580 / Intel® Arc™ A580 / NVIDIA® GeForce® GTX 1060 6GB VRAM
  • DirectX: Version 12
  • Storage: 45 GB available space
  • Additional Notes: 1920x1080, Graphics Preset "Low", 30FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
I really wish we could give games something in between recommended and not recommended on Steam, because while this game definitely has elements some will appreciate it, it's really hard to "recommend it" to any but a very particular crowd. Essentially, this game is very mid. It's the kind of game that would have been considered good 20 years ago, but we've all grown to expect more from the genre, especially from Square Enix. On the positive side, this game is aesthetically an absolute gem. A bright, colorful fantasy world, with a very lively world and a charming, colorful cast of characters. It's exactly what you'd expect from the Mana series. The game also has a pretty rich class system with lots of options for customization for your party, but it's not something you have to think deeply about unless you crank up the difficulty. On the negative side, the gameplay loop is an extremely run of the mill action RPG. Go from point A to B, beat up some bad guys in between, maybe find a treasure chest or two along the way or complete a side quest, go buy the next best equipment at the shop, rinse, repeat. If you've played any JRPG since the 90's, you've experienced this before. The combat system is fine; if you liked Trials of Mana, you'll like this too. Passable but not trilling. A so-so RPG can absolutely be redeemed by a great story, but unfortunately, this game does not have that. I don't know how to describe the writing in this game, but everything is very dull. Not for lack of trying; there are absolutely the bones of a great story, but it just not come together at any stage. Which is such a shame, because as I said, I really liked the characters in this game. It's almost as if the game's script just had one more draft to punch things up a bit, it'd be good, but it just doesn't do much for me. Maybe I'm just spoiled by masterclasses of JRPG storytelling like the Xenoblade games, but I don't know, I don't feel like I should have to grade games on a curve when I know there are better things out there. It probably sounds weird that I'm recommending this game, and again I'll say that there are probably people out there that will see past the flaws and enjoy it for what it is. It's not a bad game at all, it's just not a great one. It's the definition of average, and sometimes that's OK. If they make a Mana 6 (which I hope they do), I just hope that they liven up the combat and get stronger writing, because I think this series deserves it.
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March 2025
Visions of Mana is like ordering your favorite meal and realizing they just changed the plate. The combat? Solid and fun. The story? It’s… there. The characters? Well, they might as well be strangers on a bus. Endgame/Final chapter? It’s the same old stuff, just with a fresh coat of paint. Did I have fun? Absolutely! Would I recommend it? Only if you're a die-hard Mana fan—and even then, maybe wait for a sale.
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Feb. 2025
Woa, what a great albeit bumpy ride this one was. Regardless, has a good story and even better gameplay so the absolute core 2 things are in place and thus a thumbs up is well deserved. However, the game is horribly uncanny at times and seems to be for many people as well given its rather mixed reception. So it was to me as it was my first of Mana series. This uncanny repertoire involves: story starting off with overly willing and joyful characters to be SACRIFICED, everyone except elders looking like girls, tiny wings and tail is enough to deem someone dragonfolk, big wolves having spikes in place of paws...at that point my suspension of disbelief was in full force so I started ignoring such details. Needless to say to sink into the world actually takes initial effort, which I suppose many won't achieve in 2h refund window. But stick with me! As said the biggest visible reason of people bouncing off and refunding is the premise of the story which, in the end, is worth gritting one's teeth and applying hard that suspense of disbelief to explore it. Plot is certainly a slow burn and we don't receive confirmation on the final outcome until the post-credits epilogue. This is a very much an anime plot with ever increasing stakes, sudden villains, chopping through nearly entirety of mythological bestiary, character introspections and uplifting monologues not necessarily getting anywhere as until credits it's not so certain are the protagonists convinced enough to change the world or sacrifice themselves for the sake of tradition...even if at that point it would be plain stupid to do so. So, yes. There is a good ending to this, just the setting we start in is like wet towel to the face as to Western folk it's hard to grasp an idea that "this is the culture in this universe/setting" and to just roll with it. If I'm not mistaken in the East individualism is not as strong so concept of sacrifice for sake of the community/world is not that outlandish. Knowing this the setting and premise makes sense, hope it helps you too. It's just hard to digest and likewise doesn't surprise it's a quit moment for many. Gameplay is amazing. Exploration is a little simplistic as everything notable is marked on the map (except Lil Cactus that is the actual treasure hunt) but enjoyable. Combat is just lovely - real time action, combos, multiple weapons per character, MANY customization options with the Elemental Vessel system. If you get bored with a character's play-style you can just alter it into something brand new. On top of that there is a hefty ability seed system with too many options, stats to balance...it can get super complex if you desire to delve into it and if not the game is still beatable with ease (also can adjust difficulty at any time if desired). In short - it's a joy, works well, lots of options, easily the highlight of the game. Graphics are stylized eye-candy. It's great, nothing more to add, see for yourself. Now about the actual bad part - the side content, that is the side-quests, are utter SHIEEET. Far too many of them, new ones appear after each story quest always scattered across entire world even when you're about to beat the game. Idea of toning down the side-chores as story reaches its climax seems to be foreign here. And they really are chores - Fedex type quests, extermination, visit X locations around the world to pick up something off the ground...just the most basic you can think of in terrifying quantity. None of these quest have any truly interesting story behind them, even the chained ones. Very basic slice-of-life things unfit bothering a convoy of Alms on a critical pilgrimage. But maybe I am weird and don't find someone's painter family story interesting. Most of them can be ignored as rewards are pitiful but closer to the end of the game we start getting missing best weapons (only some of them are in the Ruins) and very one-of-a-kind ability seeds so by the time every sensible person would stop paying attention to side quests due to the bore they will suddenly miss out on a lot of gear. What makes them all the more terrible is the Fast Travel in here as, as said, quests appear literally everywhere and send you literally everywhere as well. Fast travel here has 4 types: 1. Open map and go to any selectable point in your current area 2. Go to the save point to select fast-travel and there you can go anywhere on a given continent...why is this a separate thing? 3. Once unlocked you can go to a shore to summon a ferry, that takes you to a new fast-travel map where you manually swim to anywhere that has a shore. (that's already 2 loading screens and may need to fast travel from the new continent too) 4. Once unlocked you can summon air transport that will take you again to special map but you can go anywhere from here. (regardless, it's still 2 loading screens) In short - getting anywhere to even do those lazy quests will get you from about as many loading screens as doing anything in a Bethesda game...or maybe just Starfield, because their games typically have one open world with no loading screens. It all makes the game feel and drag far longer than it actually is. It took almost 70h to 100% but with the bore of doing side quests for the sake of completion...that felt as if I was stuck there for over a 100. Not the best aftertaste, though, sure, self-applied. Kind of. That will be all from me. 2 very solid points making it worth checking out although requiring some trust to get better at first and one very big gripe that thankfully can just skipped (if you don't mind a rain of quest markers in every town after a while...). It's a crazy anime story worth seeing with stunning visuals and interesting take on mystique and spirituality I personally even manage to relate to. It is difficult to recommend something that you will have to just "trust me bro" that will be worth it but alas, I suppose sometimes I have to as credit will be given where it's due.
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Jan. 2025
I hate how cutscene intensive this game is. Main story: Cutscene -> Walk a few meters -> Cutscene -> Walk a bit -> Cutscene, etc. why not just group them in one go? Also, even end game fast travel is a chore because you have to summon a flying monster -> Cutscene -> Loading screen -> Fly to the destination -> Fucking loading screen again. This makes doing side quest an even more boring experience than they already are. And did I mention that you have to fly/run to the quest giver in another distanced area to complete the quest? Which is another fucking two loading screens! That said the game is a fest to the eyes, enjoyable combat and everything else is alright.
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Nov. 2024
Honestly, for such a legendary series this game was pretty.... meh. The story is OK. The gameplay is pretty simple. I did not care for the vessel plot system. The voice acting is god awful. Having to hear Val say Grizzly like a Low-T Tony the Tiger grates on my nerves. It is not worth the full price in my opinion. I would maybe recommend on at least 50% off. There is no better way to say it. This game is... Meh
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Frequently Asked Questions

Visions of Mana is currently priced at 59.99€ on Steam.

Visions of Mana is currently not on sale. You can purchase it for 59.99€ on Steam.

Visions of Mana received 1,838 positive votes out of a total of 2,319 achieving a rating of 7.64.
😊

Visions of Mana was developed and published by Square Enix.

Visions of Mana is playable and fully supported on Windows.

Visions of Mana is not playable on MacOS.

Visions of Mana is not playable on Linux.

Visions of Mana is a single-player game.

There are 3 DLCs available for Visions of Mana. Explore additional content available for Visions of Mana on Steam.

Visions of Mana does not support mods via Steam Workshop.

Visions of Mana does not support Steam Remote Play.

Visions of Mana is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Visions of Mana.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2025 03:21
SteamSpy data 22 October 2025 18:44
Steam price 29 October 2025 20:51
Steam reviews 28 October 2025 15:48

If you'd like to dive deeper into the details about Visions of Mana, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Visions of Mana
  • SteamCharts - Analysis of Visions of Mana concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Visions of Mana compatibility
Visions of Mana PEGI 12
Rating
7.6
1,838
481
Game modes
Features
Online players
19
Developer
Square Enix
Publisher
Square Enix
Release 29 Aug 2024
Platforms
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