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Better Than Dead on Steam - User reviews, Price & Information

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A brutal bodycam revenge FPS set in Hong Kong. Slide into bullet time, fight up close, learn each environment's rhythm, and turn every run into a faster, bloodier revenge scene.

Better Than Dead is a fps, shooter and first-person game developed by MONTE GALLO and published by MicroProse Software.
Released on May 12th 2026 is available only on Windows in 5 languages: English, Japanese, Simplified Chinese, Korean and Traditional Chinese.

It has received 1,411 reviews of which 1,020 were positive and 391 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 15.49€ on Steam.


The Steam community has classified Better Than Dead into these genres:

Media & Screenshots

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System requirements

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Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-9400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 Ti (6 GB) / AMD Radeon RX 590 (8 GB)
  • Storage: 15 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
June 2026
i love this game so much. its so beautiful and unreal but it also brings awareness to sex trafficking and they did such a good job on everything. thank yall for bringing awareness and also making an amazing game. good luck to yall in the future. if yall know anyone in danger of sex trafficking do not be afraid to get them help. this world is cold
6 hours played
June 2026
So, everything bad about this game you've heard is true. The fish lens effect is nausea-inducing, the protagonist's hands wobble way too much, and the game overall feels really junky. But I'm still giving it a thumb up because the core concept is great to the point the game has a lot of fun to offer even as is, and this being an early access what we should do is to give it tons of constructive criticism so they can improve it by 1.0 release and not just mindlessly trashing it. I want everyone who is reading this and the devs to know I overall like the game and think it has a lot of potential. Like, some of the levels are references to John Woo movies, and they are genuinely great. The second level is a recreation of the scene from Better Tomorrow where Chau Yun Fat massacres a bunch of gangsters in a restaurant, and the final level is from Better Tomorrow 2 final scene. They are not too fan service-y, they are just nice. When everything clicks, it feels gloriously good to massacre countless goons with slow-motion in photo-realistic environment. It's just genuinely fantastic. If they can fix the glaring issues the game currently has, Better than Dead could turn into a true masterpiece. That's said, here are the issues I'd like to see fixed. - The aiming is way too random. The protagonist's hand wobbles waaay too much, to the point where the shooting feels more based on luck than player's skill. I know they are intentionally doing it to emphasize that the protagonist is untrained and incompetent in combat, but currently the protagonist feels more like a heroine addict than a simple amateur. It would be one thing if the recoil from the gun throws the aim off, but being unable to steady my aim even when I'm standing still is more frustrating than immersive. To be fair, Chau Yun Fat frequently dumped his bottomless mag just to drop one guy in those old Woo movies, but as a video game, it should be much more consistent. - The fish lens effect is indeed nausea-inducing, though it's largely negatable by cranking up the FOV setting. I don't know what they can do about this since the immersive body camera-like graphic is clearly one of the design concept of this game, but they need to tune it in some way to make it nicer to players' semicircular canal. - Something is wrong with the sound. The player's pistol sound nice and punchy, but the enemy gunshots are super quiet compared to every other sound for no reason, sometimes being barely perceptable. Also, the whole game is way too loud even when I turn the audio setting way down. - The warehouse level sucks. It would be okay for any normal FPS, but for what this game is, the level is way too open. This is a game where you struggle to even hit a target that is in the same room with you. Being forced to engage in long-range combat in an open field is just miserable. - They need to add more weapons. Currently only one weapon, pistol, is available, which is pathetic. I assume this is only early access thing and they are planning to add a bunch more weapons in 1.0 release, but they really need to add some Hong-Kong movie stables like mini UZI, pump-action shotguns and dual-wielded pistols. This game do be awesome when everything is working as intended and you are head-shotting every sex traffickers in slow-motion, but it would be even more awesome with appropriately big arsenal. - Enemies are way too inaccurate with their shots. Which is the only way for the players to survive in the current state of the game with the aiming as boked as it is, but the player should be able to overcome the challenge of the level by his own skill, not because the guy right in front of him decided to miss him 4 times in a row. Again, I like the game's core concept and my overall point is that you should buy the game. It's just that there are a few things I'd like to see improved.
2 hours played
May 2026
Criminal to be at mixed. If you were like me and actually liked Kane and Lynch 2 Dog Days, then this is right up your alley. Its all seedy Chinese atmosphere. Brutal, dark, poppin music, and stylish. Worth the price of admission and worth investing in its future. Runs really well on my 4070 in my laptop at max settings. Rock solid 60 fps.
25 hours played
May 2026
Edit : This game has a distinct personality, with intimidating designs that are to be loved or hated. The obivious aspects of this game, like bodycam and cultural elements, don't need much explanation. The most likely dealbreaker for you, is its control , so: [*] I will not recommend this game , if you are expecting a more conventional shooter with stable and easy-to-control aim. [*] I will highly recommend this game , if you want a unique and challenging shooting experience that is also more arcady and fast-paced than typical Hardcore shooters. In this Early Access, the content might not be satisfactory for its price. But if you are really excited about its ideas, it's well worth supporting the development. Edit 2 : The last update adjusted the ADS aiming, iron sight is now reliable. Before the update it was one major source of frustration. "Recommended"? Honestly, I think most players should not buy it especially in its current state; but I am absolutely in love with it, and you would too if something about this game just resonates with you. In the end, I settle with a positive review to balance out the low score. Main reasons why would you want this game or stay away from it: +- Risky and fast short range combat that has the pacing akin to Hotline Miami (although I haven't personally play much Hotline Miami). Every engagement is short and intense, enemies die quick and so are you. +- Hardcore gunplay that catches the feeling of shooting as an untrained gunner -- it definitely is not for everyone and even if you like this design, it still has flaws in execution. But this really is the kind of power fantasy (overcoming challenges) realism provides. + The above two traits make it feel like gunfights in action movies: chaotic, close combat that involves a lot of mag-dumping and positioning. - The fisheye view may cause motion sickness . It feels very uncomfortable in tight spaces. You can argue that it adds to the "bodycam realism" feel, but I see this mostly as negative. Would be great if there is an option to use an alternative. - It's too short , I finished the first run around 3hrs (I think you can easily finish first run under 2hrs if you catch on to the intended playstyle quick). I am not saying the game should last too long like 10+hr, as it is quite intense in style, but some additonal content in the future will be great. + Level design is mastercrafted! You get to play in diverse scenario and some of the set pieces are just so good, especially late-game. The lighting, the shift in tone and the way music kicks in...you really have to experience the moments to know how good they are. And this is a huge plus for me. + Authentic and lively presentation of old Cantonese neighborhood . I come from Canton and it's shocking how down to earth some of the cultural elements feels, especially the cramped hallway of apartment. Of course, I haven't been to any dance club or gang dens so I wouldn't know, haha, ha...The Cantonese slangs are also so fun to look at, but some expressions have what we call "翻译腔"("translation tone") in that they clearly come from English. Major Issues About the Gunplay: I love its direction, but there are definitely things that hurts its experience. Specifically, the current ADS (aim-down-sight) system is just obnoxious to deal with; the hip firing is just more reliable once you get the hand of it. I think the biggest problem is this HUGE DELAYED tilting of your pistol when you move your aim around the center of screen, which is where most folks gonna aim their shot! This feels so unnatural and inconsistent with your input. I think it's either some transition animation triggered when you aim around center, or the sensitivity jumps up...I really hope it's not an intended design to mess with my aim! Another big problem with the ADS is its accuracy. I get it, it's supposed to discourage you from cover-shooting. But its accuracy is so bad it negatively impact close quarter shooting as well! I would even say that a bit of cover shooting from mid-range really does not hurt the fun, it adds to it--the game already has so many close quarter encounters. The lack of sharpshooting option also mess the difficulty curve: guess where are the most difficult levels? Early game! Because some early levels have open spaces where you are often under crossfire from the foes shooting from cover! It's just not fun that I have to heavily rely on luck, give us some certainty to work with--like making the first shot in a volley way more accurate, or implemeting some sort of suppression mechanic (foes do seem to flinch briefly when under concentrated fire, but it's just too short to take advantage of--you know, after you just Stormtroopered your entire mag?) Edit : After spending an unhealthy amount of time playing with trick shots, I found the accuracy in ADS mode is better than I thought. Previously, I didn't pay attention to some of the mechanics coming into play. So, tips for those who struggle with aiming : [*] Line the target with your barrel, not your sight. I have a much better chance of hitting when aiming higher with the iron sight. Of course, the body of the pistol will block your vision to the targets at longer range, so you will need to be more mindful of the spatial relation between your gun and targets. Major Update: The ADS aim has been adjusted in version 0.192, you can now aim comfortably with iron sight! [*]Just like when hip firing, be aware of where your gun is actually pointing . Your gun has momentum when aiming around, and bullets will hit a bit further to the direction in which you tilt your aim; shoot slightly earlier or wait for the gun to recover to a stable position. [*] Practice hip firing instead . It doesn't have the unnatural tilting or aiming inertia. The view is not obstructed and it's easier to observe bullet impact location. [*]In case you haven't, lower the sensitivity. I personally find the default too high and set it to 0.5. You can actually pull off some really sick precision shots once you are familiar with how the gun feels in your hand. Smaller Complaints: [*]There is definitely something wrong with hitbox of environmental object, a lot of times bullets don't go through frames like car skeleton, and sometimes you just keep hitting the edge of object despite having adjusted your aim. [*]Civilian behaviors need to be tweaked. Some don't move until player move to certain position, just standing straight even when firefight breaks out; when they are running, they rush into the gun line too often; the worst of all, they can get you stuck as they bumping around. Please give us a way to alert and scare them away before encounter starts, give them ability to keep low profile when caught in the crossfire, remove or limit their collision with player. [*]The NPC in general could use some smoothing of the animations as well as detailed model, their movement sometimes breaks the realistic tone set by the graphic and gameplay. Ragdolls also need to be adjusted because most dead just end up in this 大 pose with their stiff forearm pointing upwards.
2 hours played
May 2026
Ran through three levels, pretty nice little game. It's more like Hotline Miami than Kane & Lynch 2 or Bodycam/Unrecord. There's a slight auto aim so aiming isn't a problem. It definitely features some AI texture work (girl posters are very sus) but for a solo dev work I'd say it's tolerable. Keep it up! The music feels very generic (if not generated) and is bugged. Hope it's a placeholder and the dev will license out some cool tracks during EA

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Frequently Asked Questions

Better Than Dead is currently priced at 15.49€ on Steam.

No, Better Than Dead is currently not on sale. You can purchase it for 15.49€ on Steam.

Yes, Better Than Dead received 1,020 positive votes out of a total of 1,411 achieving a rating of 6.98.
😐

Better Than Dead was developed by MONTE GALLO and published by MicroProse Software.

Yes, Better Than Dead is playable and fully supported on Windows.

No, Better Than Dead is not playable on MacOS.

No, Better Than Dead is not playable on Linux.

Better Than Dead is a single-player game.

No, Better Than Dead does not currently offer any DLC.

No, Better Than Dead does not support mods via Steam Workshop.

No, Better Than Dead does not support Steam Remote Play.

Yes, Better Than Dead is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Better Than Dead.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 August 2026 14:11 UTC
SteamSpy data 10 August 2026 08:04 UTC
Steam price 14 August 2026 10:15 UTC
Steam reviews 12 August 2026 17:48 UTC

If you'd like to dive deeper into the details about Better Than Dead, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Better Than Dead
  • SteamCharts - Analysis of Better Than Dead concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Better Than Dead compatibility
Better Than Dead
Rating
7.0
1,020
391
Game modes
Features
Online players
9
Developer
MONTE GALLO
Publisher
MicroProse Software
Release 12 May 2026
Platforms