Better Than Dead on Steam - User reviews, Price & Information

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A brutal bodycam revenge FPS set in Hong Kong. Slide into bullet time, fight up close, take down your kidnappers, and record every second of your revenge.

Better Than Dead is a early access, shooter and fps game developed by MONTE GALLO and published by MicroProse Software.
Released on May 12th 2026 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Korean.

It has received 562 reviews of which 370 were positive and 192 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 13.94€ on Steam with a 10% discount.


The Steam community has classified Better Than Dead into these genres:

Media & Screenshots

Get an in-depth look at Better Than Dead through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-9400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 Ti (6 GB) / AMD Radeon RX 590 (8 GB)
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2026
" Recommended "? Honestly, I think most players should not buy it especially in its current state ; but I am absolutely in love with it, and you would too if something about this game just resonates with you. In the end, I settle with a positive review to balance out the low score. Let's get the important points out first: Main reasons why would you want this game or stay away from it: +- Risky and fast short range combat that has the pacing akin to Hotline Miami (although I haven't personally play much Hotline Miami). Every engagement is short and intense, two hits and you are out. +- "Hardcore" gunplay that catches the feeling of shooting as an untrained gunner -- it definitely is not for everyone and even if you like this design, it still has flaws in execution. But this really is the kind of power fantasy (overcoming challenges) realism provides. + The above two traits make it feel like gunfights in action movies: chaotic, close combat that involves a lot of mag-dumping and positioning. - The fisheye view may cause motion sickness . It feels very uncomfortable in tight spaces. You can argue that it adds to the "bodycam realism" feel, but I see this mostly as negative. Would be great if there is an option to use an alternative. - It's too short , I finished the first run around 3hrs. I am not saying the game should last too long like 10+hr, as it is quite intense in style, but some additonal content in the future will be great. + Level design is mastercrafted ! You get to play in diverse scenario and some of the set pieces are just so good, especially late-game. The lighting, the shift in tone and the way music kicks in...you really have to experience the moments to know how good they are. And this is a huge plus for me. + Authentic and lively presentation of old Cantonese neighborhood . I come from Canton and it's shocking how down to earth some of the cultural elements feels, especially the cramped hallway of apartment. Of course, I haven't been to any dance club or gang dens so I wouldn't know, haha, ha...The Cantonese slangs are also so fun to look at, but some expressions have what we call "翻译腔"("translation tone") in that they clearly come from English. If you can accept its current flaw and intimidating design choices, you will find a game that really is not quite like anything else . I definitely love to see its development! Major Issues About the Gunplay: I love its direction, but there are definitely things that hurts its experience. Specifically, the current ADS(aim-down-sight) system is just obnoxious to deal with; the hip firing is just more reliable once you get the hand of it. I think the biggest problem is this HUGE DELAYED tilting of your pistol when you move your aim around the center of screen, which is where most folks gonna aim their shot! This feels so unnatural and inconsistent with your input. I think it's either some transition animation triggered when you aim around center, or the sensitivity jumps up...I really hope it's not an intended design to mess with my aim! Another big problem with the ADS is its accuracy. I get it, it's supposed to discourage you from cover-shooting. But its accuracy is so bad it negatively impact close quarter shooting as well! I would even say that a bit of cover shooting from mid-range really does not hurt the fun, it adds to it--the game already has so many close quarter encounters. The lack of sharpshooting option also mess the difficulty curve: guess where are the most difficult levels? Early game! Because some early levels have open spaces where you are often under crossfire from the foes shooting from cover! It's just not fun that I have to heavily rely on luck, give us some certainty to work with--like making the first shot in a volley way more accurate, or implemeting some sort of suppression mechanic (foes do seem to flinch briefly when under concentrated fire, but it's just too short to take advantage of--you know, after you just Stormtroopered your entire mag?) Smaller Complaints: [*]There is definitely something wrong with hitbox of environmental object, a lot of times bullets don't go through frames like car skeleton, and sometimes you just keep hitting the edge of object despite having adjusted your aim. [*]Civilian behaviors need to be tweaked. Some don't move until player move to certain position, just standing straight even when firefight breaks out; when they are running, they rush into the gun line too often; the worst of all, they can get you stuck as they bumping around. Please give us a way to alert and scare them away before encounter starts, give them ability to keep low profile when caught in the crossfire, remove or limit their collision with player. [*]The NPC in general could use some smoothing of the animations as well as detailed model, their movement sometimes breaks the realistic tone set by the graphic and gameplay.
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May 2026
Its nothing short of disappointing seeing an actual good indie game that does so much more than most AAA games do with 150x the staff get hit with mixed. I dont know anything about MONTE GALLO other than its a single dev that made this game. That's incredible, the level of detail and level design is amazing. It has been so long since I played a game where the level design wasnt just thrown together in some cookie cutter way with no attention to detail or immersion. The artistic choices of putting the game in fish eye camera perspective and the censoring of the faces (Shout out to Kane & Lynch Dog Days) really do give the Better Than Dead a distinction that is hard to find in newer games. I will also say BTD really does hit the dark theme its trying to portray. The first level is genuinely uncomfortable and repulsing. It makes the actual killing of the enemies in this game even more enjoyable. The gameplay I really do enjoy. Each level has a distinct location, enemys are placed throughout the level mixed in with civilians. Your goal is to go through the level killing the enemys without accidentally killing innocent. Better Than Dead does a pretty good/fun way of punishing you if you do, you will lose bonus like bullet time while also making the enemys more accurate. If you ever played Hotline Miami kind of imagine an FPS of that. Enemys in the same location, everything including yourself does lethal damage, and if you ever want to go back to replay levels there is a timer and ranking system. The art style mixed with the music and great gun sounds makes for some exhilarating gameplay. Now for the bad. Im not exactly sure how they do accuracy in this game, I wish that where the gun was pointed the bullets went. Right now it feels like its kind of random. Sometimes it feels like its going in the general direction your pointing, other times the bullets are going way out of the right side of the gun. This becomes extremely noticeable when you try to shoot around corners or through gaps. The bullets will just hit the side of the cover even if your not aiming anywhere close to it. Another thing like mentioned earlier is clipping issues. Theres many gaps in the environment where you should be able to shoot through but there is an invisible wall that blocks any opening. Think like handrails or a gap between 2 boxes, the bullets cant pass through the clear openings. Sometimes the enemies are also able to just shoot through cover/walls which can be quite annoying. Some small things that I think could be added that I dont believe are huge to-dos that will really add to the game in the future would be to add other weapons just for some variety and sometimes change the attire of the enemies. Everything you will shoot will be a bald man with a grey suit until you find the bald dude with the white suit. Just changing a color of a shirt or adding hair or seeing another enemy with one other weapon variant I think would be a good addition. Anyways for 14 dollars which is cheaper than a meal at McDonalds now is a steal for this game. The level of detail for one person to put in a game where bigger studios with way more have made way less should be admired, respected, and supported. Too much do we complain where we should be a bit more appreciative and at the very least Mr Dev Guy I just want to say I really do appreciate your game and think you made one hell of a piece of art. Please keep going.
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May 2026
Ran through three levels, pretty nice little game. It's more like Hotline Miami than Kane & Lynch 2 or Bodycam/Unrecord. There's a slight auto aim so aiming isn't a problem. It definitely features some AI texture work (girl posters are very sus) but for a solo dev work I'd say it's tolerable. Keep it up! The music feels very generic (if not generated) and is bugged. Hope it's a placeholder and the dev will license out some cool tracks during EA
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May 2026
Wonderful, no-nonsense John Woo-style gunplay at its finest. The fact that you have infinite ammo and can barely aim is intentional, designed to recreate the atmosphere of a John Woo film—where there is plenty of shooting without aiming, and the action takes center stage. Don't expect a *Call of Duty* or "bodycam"-style game here! In shortt: Don't take too long to aim—just shoot! Shoot! Shoot! Like in the movies. Keep in mind that this game is currently available as an Early Access title; it still requires some fine-tuning. Technically, the game already runs smoothly, though the NPCs are a bit buggy.
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May 2026
Damn... This game is fun... For one person making the game... I think its great tbh
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Frequently Asked Questions

Better Than Dead is currently priced at 13.94€ on Steam.

Better Than Dead is currently available at a 10% discount. You can purchase it for 13.94€ on Steam.

Better Than Dead received 370 positive votes out of a total of 562 achieving a rating of 6.35.
😐

Better Than Dead was developed by MONTE GALLO and published by MicroProse Software.

Better Than Dead is playable and fully supported on Windows.

Better Than Dead is not playable on MacOS.

Better Than Dead is not playable on Linux.

Better Than Dead is a single-player game.

Better Than Dead does not currently offer any DLC.

Better Than Dead does not support mods via Steam Workshop.

Better Than Dead does not support Steam Remote Play.

Better Than Dead is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Better Than Dead.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 May 2026 00:55
SteamSpy data 14 May 2026 22:32
Steam price 15 May 2026 04:16
Steam reviews 15 May 2026 03:45

If you'd like to dive deeper into the details about Better Than Dead, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Better Than Dead
  • SteamCharts - Analysis of Better Than Dead concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Better Than Dead compatibility
Better Than Dead
Rating
6.4
370
192
Game modes
Features
Developer
MONTE GALLO
Publisher
MicroProse Software
Release 12 May 2026
Platforms