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Granvir on Steam

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Granvir is a 3rd person action roguelite mech-builder with co-op multiplayer. Scavenge the battlefield for parts to replace and upgrade your Granvir and weaponry. PIlot your Granvir and manage your campaign between battles to find the best equipment and stay supplied while fighting a guerilla war.

Granvir is a mechs, online co-op and singleplayer game developed by Airborne Games and published by GIGATANK 3000.
Released on September 23rd 2025 is available on Windows and Linux.

It has received 943 reviews of which 864 were positive and 79 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Granvir into these genres:

Media & Screenshots

Get an in-depth look at Granvir through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: 2.9 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 650
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: N/A
Linux
  • OS: Debian-based Distribution
  • Processor: Intel/AMD
  • Memory: 4 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 2 GB available space
  • Sound Card: N/A

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
Sept. 2026
The guy who makes this game is John Developer. this game gets 300x more updates than any game you think gets alot of updates, and its not just little patch notes with small bug fixes. this guy pumps out content updates every ♥♥♥♥♥♥♥ day of his life. honestly this guy needs some mf vacation days because at this point i think his brain is hooked up to some kind of robot machine where he cooks up updates and sends em out. this is what every developer wishes they could be. no man or woman or other could ever achieve the level of divine strength like this developer has. buy the game or john developers gunna update you next
8 hours played
Sept. 2026
Please take a moment and admire the dedication, hard work and consistency poured into this game, go check out the out the update history, like clockwork. new stuff is constantly being added, updated and improved. this is a fun game even more so with a friend and its damn cheap go and buy a couple copies now.
15 hours played
Aug. 2026
Gameplay is like mech warrior but more fluid. Updates get pumped out with pretty insane frequency.
6 hours played
June 2026
Granvir stands out as a feature complete indie mech game that feels like a throwback to the older, tactical Armored Core titles of the PS1 and PS2 era. It drops you onto small maps for snappy, intense battles against hordes of AI mechs, balancing high-speed combat with a surprisingly deep strategic management layer. The Good Deep Build Variety: The customization options are robust. You can outfit your mech with everything from standard machine guns, rockets, and shields to specialized lances and even centaur legs. Engaging Strategy Layer: The choices between missions are genuinely tough. You’re constantly balancing time, cash, escalation, and repairs. You’ll frequently have to weigh whether to pay a porter to haul gear, scrap it for fast money, tune up your rig for a brutal fight, or help out locals for reputation points. Fair Roguelike Structure: Unlike a lot of modern roguelikes that force you to fail through multiple cycles just to grind out meta-progression, Granvir respects your time. If you play well, you can reasonably expect to succeed on your very first campaign run. Seamless Co-op: It features quick and easy co-op that makes for a great session with a friend. Just keep in mind that until the final campaign mission, nobody can actually die, so it keeps the stakes friendly while you stick together. Bonus Features: The painting system is incredibly robust, allowing you to tweak individual parts and save your favorite color schemes. The Bad Control Layout Jank: While the controls feel intuitive at first, the scheme leaves a lot to be desired when you change your build. Torso-mounted weapons are a pain to figure out. On more than one occasion, equipping a new weapon system left me entirely unable to fire mid-mission, forcing me to pause for a tedious rebind. Making build adjustments shouldn't feel like a chore. The Verdict Overall, this is an excellent indie gem that cuts out the fluff and delivers on its mechanics. If you're stressed about pulling the trigger, the developer actually offers the first campaign for free under the title Granvir: Zero Front. Honestly, though? Don't bother with the demo just buy the full game. I picked this sucker up on sale for $11, but it is easily worth its full retail asking price of $15. Let’s get real: you’d spend more on an UberEats delivery than you will on this, and you'll get way more hours of enjoyment out of it. Highly recommended.
7 hours played
May 2026
Really great roguelike mech game. Tutorial has a bit too much text but once you play it most mechanics are fairly intuitive. Huge amount of customization and each part feels great to play with. You get slots for legs , each arm (which can either carry a weapon or be a weapon itself), a torso (back modules if your torso has space for them), a reactor and usually a special module Weapons can be Melee, Firearms, Sideports (meaning it replaces the arm) or backports (Back module weapon) Probably one of the most fun combinations I used so far were Spider Legs (Drageck) and the Beam Lance. Torsos and legs affect what kind of movement boost and the boost type you can get and many come with secondary functions/weapons as well. For example Drageck, the spider legs, comes with a tracking missile launcher and a jump with a boost, meaning you can leap right onto enemy mechs with a melee weapon. Reactors are mostly something you think about while lacking a good one and afterwards you can pretty much spam most of your weaponry and movement boosts. I beat the first 2 campaigns in about 2.7 hours while experimenting with different parts and maximizing my upgrades. So, I think if you have any kind of experience with any mech games, you may find normal a tiny bit too easy to start off with. Campaigns consist of a map of tiles, with the first campaign being smaller and the 2nd being larger. Difficulty can be set before starting a campaign. Once starting the campaign you will additionally have a wanted system akin to GTA. The more stars the harder it will become, up to 5. So far it has added enemy reinforcements and constant bombardments onto your position. I would say the constant bombardments are not that fun, I would prefer an elite enemy mech or artillery enemies to show up, so that you can influence the bombardment and not be bombarded. Also you can be bombarded in the evacuation zone, which I found mostly annoying. Most missions consist of the same thing, go there, destroy that, with boss fights at the end of campaigns. The economy consists of 2 main resources, hours and credits. Credits carry over from mission to mission and can quickly amount to 100's of thousand, while hours remain the same amount of each mission, with whatever you don't use being lost at the next resting spot. I found that most of the time you will want more hours and have entirely too many credits past the first few missions. Near the end of a campaign, I usually had too many resources to really do anything with. I would love for there to be more options to spend credits especially. There's 4 campaigns and I know the first 3 have unique mechanics concerning both locations and options to spend your resources on. Those first 3 handle your inventory differently. In all of them you have a limited inventory of your mech and a depot with a limited but larger amount of slots. In the 1st campaign you can keep everything from mission to mission, in the 2nd campaign you only get to keep what's in your inventory and in your 3rd campaign you get to keep everything again. The inventory system is something I did not enjoy that much. It is split into the inventory your mech can carry which depends on your torso and your back modules which can include a cargo module. Most of the time I found far more loot than I could carry and selling things takes the resource of hours, you cannot even simply give things to the local populations for a little reputation. In one campaign you can also store things in your depot and that will come with you for every mission and in the 2nd campaign you have to have every part you want to take along to sell or scrap with you to the next mission or it is permanently lost. That becomes frustrating because credits stop being sparse fairly quickly, but hours remain limited. Combined with the inventory restrictions of the 2nd campaign and upgrading your parts costing a lot of resource hours, switching out the different of the same tier parts feels coutnerproductive. the loss of those parts via the inventory system, in addition to upgrading parts of your own mech makes switching out parts counterproductive since you are essentially nerfing yourself due to losing out on previous upgrades. You can also carry over some parts you carry in your mech inventory to the next campaign, depending on difficulty. On normal you can keep most parts, in harder difficulties you can keep 1 or 2 parts or you might not be able to keep any on the highest difficulty. I would love for a metaprogression for inventory carry-over from completed campaigns. There's so many parts to use, I would love to use fully upgraded parts of a great variety than simply sticking with the very few parts you might carry over. Enemy mechs are fun and there is a decent variety of them, though I wish elites had a different behavior pattern than normal enemies, as far as I can tell they act almost the exact same. (there are are also infantry and tanks or APCs, but they are mostly a nonfactor and can be destroyed near instantly) -> Ranged Enemies back away from you if you get close and keep shooting, melee enemies charge at you and sometimes use a booster to charge at you. Artillery mechs have the same AI as ranged mechs as far as I can tell. --> It would be nice if the elite mechs had a more versatile AI, such as charging in with a melee weapon if you get close or if they have a long range weapon, they could try to keep moving away from you or use grunt mechs as a cover while repositioning or peeking out to fire at you You can shoot individual parts off of enemy mechs, although most of the time you'll want to focus on destroying the mech, it can be very useful to shoot the weapon arms off of elites You can also use the terrain to block vision and shots from the enemy, just be careful of artillery mechs and bombardments as they will still be able to hit you. That said, the combat remains satisfying and comfortable to play. You will get the hang of it fairly intuitively and I believe the only other gripe is having to check the controls to see how you can use the secondary functions of some of your parts or shoots the back weapons. Jumping and boosting feels very smooth (though I haven't been able to try all torsos). tld;dr Granvir is a highly customizable roguelike mech game, with smooth movement, decent combat and a huge build variety. Mixing different legs, torsos, weapons and back modules can be very fun with some combinations offering you a huge amount of synergy. The game has multiple campaigns, with atleast 3 of them having unique inventory rules, though the economy is a bit of a miss with credits usually amounting to very high amounts end-game and hours being permanently limited, making experimentation a little more limited than liked. This and restrictive inventory rules in the 2nd campaign can make it feel slightly punishing to experiment around. Enemy variety is decent with 3 main enemy types, melee, artillery and ranged mechs. Elite AI could be more dynamic as they have almost identical AI as the grunt mechs. The in-campaign wanted system makes use of bombardments which feel less fun and more annoying. I would like to see a metaprogression system to make use of your parts at the end of a campaign. Perhaps a carry-over inventory would be nice. Granvir is a very fun mech roguelike with great customization and solid combat feel.

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Frequently Asked Questions

Granvir is currently priced at 14.79€ on Steam.

No, Granvir is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Granvir received 864 positive votes out of a total of 943 achieving a rating of 8.63.
😎

Granvir was developed by Airborne Games and published by GIGATANK 3000.

Yes, Granvir is playable and fully supported on Windows.

No, Granvir is not playable on MacOS.

Yes, Granvir is playable and fully supported on Linux.

This information about Granvir is not available yet.

This information about Granvir is not available yet.

No, Granvir does not support VR.

Granvir offers both single-player and multi-player modes.

Granvir includes Co-op mode where you can team up with friends.

No, Granvir does not currently offer any DLC.

No, Granvir does not support mods via Steam Workshop.

No, Granvir does not support Steam Remote Play.

Yes, Granvir is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Granvir.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 23:39 UTC
SteamSpy data 16 October 2026 10:41 UTC
Steam price 26 October 2026 20:09 UTC
Steam reviews 21 October 2026 07:58 UTC

If you'd like to dive deeper into the details about Granvir, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Granvir
  • SteamCharts - Analysis of Granvir concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Granvir compatibility
Granvir
Rating
8.6
864
79
Game modes
Multiplayer
Features
Online players
97
Developer
Airborne Games
Publisher
GIGATANK 3000
Release 23 Sep 2025
Platforms