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Vultures - Scavengers of Death on Steam

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VULTURES is a tactical turn-based survival horror, inspired by 90's survival horror classics. As an operative, scavenge the infested metropolis for materials and information that could cure the infection plaguing the world.

Vultures - Scavengers of Death is a turn-based tactics, turn-based strategy and zombies game developed by Team Vultures and published by Firesquid and Gamersky Games.
Released on May 13th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 600 reviews of which 488 were positive and 112 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 17.49€ on Steam, but you can find it for 7.99€ on Instant Gaming.


The Steam community has classified Vultures - Scavengers of Death into these genres:

Media & Screenshots

Get an in-depth look at Vultures - Scavengers of Death through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core 11370H
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Xe Integrated GPU
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
Aug. 2026
Voltures is a brilliant mashup of genres. It understands survival horror down to a tee, and knows how to translate it into a tactical, turn-based format. The zombies, the music, the run-down locations: this might as well be a PSX-era Resident Evil game on a grid. I have some issues with the game design and challenge, though. After playing for a while, you realize that a lot of encounters are easily solved in the sense that they don’t really require much strategic forethought. For example, being equipped with only a knife and having to fight a couple of zombies is mostly busywork, devoid of tension or interesting challenge. In fact, from a purely strategic standpoint, the developers seem to run out of ideas pretty quickly, imposing difficulty by simply throwing overwhelming numbers of powerful monsters at you. Either you have the molotovs and shotgun shells to deal with them, or you simply don’t. That feels somewhat at odds with the game’s tactical, turn-based nature. It’s at its best in the opening moments of each stage, when you’re exploring the map, finding keys, and trying to figure out how A leads to B -- deciding which battles to pick and which routes to take. There’s a great tension in knowing that you can shoot everything you see, but doing so means you’ll burn through your ammo and potentially soft-lock yourself. That level of jankiness actually works as part of the throwback it’s going for. At the same time, it can devolve into frustration. You can find yourself completely overpowered and hanging on by a thread for pretty much the entire level, only to be faced with a final encounter that’s simply out of your league. I do like that a string of bad decisions can put you at a disadvantage; it’s a natural extension of the survival-horror formula. But it also highlights how often the game substitutes brute force for a truly tactical challenge. I might be in the wrong expecting that, but it is one of the big reasons why Voltures doesn’t score higher for me as a game. Still, easily recommended though.
22 hours played
Aug. 2026
I love the idea of a tactical Resident Evil. But I'll admit I was worried when I started the first mission and almost all difficulty disappeared as soon as you understand how to cheese base zombies without spending any bullet, which is made even worse by the relativelyarge amount of pick-ups and healing stations, and the generous autosave. Fortunately the following levels get a lot more creative, with sadistic ennemy placements (and of course the classic "bosses come back as very annoying regular mobs") and fun gameplay and level design ideas. There's some great stuff in the final levels, and the tactical gameplay prevents you from abusing super weapons (all very fun to play with, and not just "deal a lot of damage" - though they do that too of course) once you have plenty of ammos - the way you would in a classic Resident Evil endgame. Game isn't perfect though. First, it's ugly. And I rather enjoy the PS1-style low-poly usually, but this one won't be one of the best examples. And most importantly, as all the other reviews noted : it is full of bugs everywhere. You get everything : ammo duplication, unhinged camera, unprecise selection, suicidal ennemies, and even some softlocks (i once got an ennemy on my tile and none of us could do anything anymore). The autosave helps mitigating most issues so you never lose much progress, and I understand it's probably due to a very low indie budget, but really a pain in the ass. In conclusion, I higly recommend it, but only if you can tolerate a game buggier than old CRPGs. (Yes, I know there was an update recently, and for me it both fixed and created new bugs :D )
17 hours played
July 2026
What an absolute banger of a game. I'm so glad I decided to support small developers who actually deliver, instead of buying another UE5 slop game or some soulless, trend-chasing soulslike/roguelike/survivor/RE clone. It's a fresh idea full of potential. Massive W.
26 hours played
June 2026
Is it buggy as hell? Sorta ugly? Yes. Is it really fun, campy, and a terrific throwback? Also yes.
14 hours played
June 2026
This game has really solid foundation, but needs more complexity in my opinion. The gameplay is fun, effects satisfying and has a good soundtrack, but i expected to be some sort of a skill tree for your characters, well that's not here, game is really easy and pretty short, This game feels like introduction for Resident Evil fans to Turn Based RPGs than other way around which results in game being really easy for veterans of the turn based genere. The difference between two characters is really minimal, Amber can use grapple gun and Leopoldo can push heavier enemies and that's it. I will recommend this game so more people will support the devs, but please if there is a sequel add more complexity, skill trees for characters and more distinction between them.

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Frequently Asked Questions

Vultures - Scavengers of Death is currently priced at 17.49€ on Steam.

No, Vultures - Scavengers of Death is currently not on sale. You can purchase it for 17.49€ on Steam.

Yes, Vultures - Scavengers of Death received 488 positive votes out of a total of 600 achieving a rating of 7.68.
😊

Vultures - Scavengers of Death was developed by Team Vultures and published by Firesquid and Gamersky Games.

Yes, Vultures - Scavengers of Death is playable and fully supported on Windows.

No, Vultures - Scavengers of Death is not playable on MacOS.

No, Vultures - Scavengers of Death is not playable on Linux.

Yes, Vultures - Scavengers of Death is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Vultures - Scavengers of Death is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Vultures - Scavengers of Death does not support VR.

Vultures - Scavengers of Death is a single-player game.

Yes, there is a DLC available for Vultures - Scavengers of Death. Explore additional content available for Vultures - Scavengers of Death on Steam.

No, Vultures - Scavengers of Death does not support mods via Steam Workshop.

No, Vultures - Scavengers of Death does not support Steam Remote Play.

Yes, Vultures - Scavengers of Death is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vultures - Scavengers of Death.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 October 2026 23:37 UTC
SteamSpy data 15 October 2026 03:02 UTC
Steam price 17 October 2026 13:17 UTC
Steam reviews 16 October 2026 07:46 UTC

If you'd like to dive deeper into the details about Vultures - Scavengers of Death, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vultures - Scavengers of Death
  • SteamCharts - Analysis of Vultures - Scavengers of Death concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vultures - Scavengers of Death compatibility
Vultures - Scavengers of Death
Rating
7.7
488
112
Game modes
Features
Online players
3
Developer
Team Vultures
Publisher
Firesquid, Gamersky Games
Release 13 May 2026
Platforms
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