War Tech Fighters on Steam - User reviews, Price & Information

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War Tech Fighters - the space action game that combines the spectacular action of Japanese Anime with Hollywood Blockbusters. Configure, upgrade and customize your War Tech and dive into battle to fight back the Zatronian forces and save your galaxy!

War Tech Fighters is a action, mechs and shooter game developed by Drakkar Dev and published by Green Man Gaming Publishing.
Released on July 25th 2018 is available only on Windows in 4 languages: English, Italian, French and Spanish - Spain.

It has received 335 reviews of which 258 were positive and 77 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 0.58€ on Gamivo.


The Steam community has classified War Tech Fighters into these genres:

Media & Screenshots

Get an in-depth look at War Tech Fighters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64bit OS)
  • Processor: 3Ghz Dual Core Processor
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 650 or DX11 equivalent card
  • Storage: 4 GB available space
  • Sound Card: Any soundcard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
This game can be super janky at times; you might fly too fast and get stuck inside another ship, you might get trapped in an unwinnable sword-clash loop, or you might bounce off the game entirely when you play the first mission which for some reason feels faster than human eyes can follow. Allied mechs have a weird tendancy to stay in the center of your camera view, so they're constantly in the way when you want to shoot. The English language version has several errors and oddities, likely a rough translation job by the tiny team. But if you can accept those issues, this is an amazing experience. You just have to give yourself time to adjust. The game speed feels too fast at first, but then you start getting used to it, adjusting the control sensitivity to human levels and setting buttons to something easier. After a short prologue fight in someone's plot armor mech, there's a rough transition to the main story and you're given the option of three starting mechs. This choice matters a lot! Whether you choose the slow, tough mech or the fast one or go balanced, that's your core and every part you buy afterwards will modify that. The only way to try another core is to start a new save! Then you're thrown into a mecha-enthusiast dream / gear-shopping nightmare with your own ship base and upgrade spreadsheets and tech research and experience levels and text boxes explaining each new thing. Take it slow, don't be intimidated, the fun is about to begin. In the Simulator room, there's a few tutorial maps which teach the basics, and you'll be able to replay mission levels here to find research you missed or get extra experience or test your newest mech, plus there are Challenges which you can grind for cash. A tough Survival mode will be your biggest money maker when you've got a better mech, but remember to only reach the target level and then lose because there seems to be a max reward amount you can get each time. Once you've adjusted the control settings to your liking and played for a few hours, the game comes together as a simple yet satisfying space mecha pilot fantasy. Some missions are rough but they do get better with time and the difference in power between the starter and an upgraded mech is scary fun. There's also a nice variety of mission types: escorting a supply ship along a path, gathering materials while hiding from the nearby sun behind asteroids, sneaking into a base by flying close to a larger ship, laser puzzles, deactivating doomsday weapons, and several boss battles. The story isn't anything deep or fancy. You are the talented captain of an ace mecha team and your job is to protect the fleet which travels around gathering resources in space. There's a fleet commander who issues orders, support staff who figure things out for you, and your team which sometimes join you in missions. An evil empire is at war with the universe, and you want to defeat them. A couple characters die in over-dramatic scenes of deep anguish, but the war must be won. The sci-fi setting has some neat elements but remains in the background. Combat on the other hand is great. This is one of the better space flight games I've played recently for battles against large and complex targets, like bases covered in turrets or huge warships. The jetpack-style maneuverability isn't exactly realistic to space, but allows you to smoothly zip around shooting highlighted weak points. As a comparison, Strike Suit Zero attempted this and looked fantastic, but felt bad combining two styles of flight where one wanted to crash into the target while the other was awkward at moving and had a time limit. Against smaller targets, you become this terrifying deity chewing through health bars in seconds. When most small ships are below half health, you can perform cinematic finishing moves which also heal you quite a lot; you'll want to use the light weapons so they don't explode from one shot, and this becomes a powerful tactic at the higher challenge levels. You battle opponent mechs from a distance, then move in for flashy sword battles full of special moves, shield blocking, perfect counters, stun chances and sword clashing. These are the only fights that feel fair and equal, yet provide nice breaks from the chaotic space battles. The gear upgrades screen only looks overwhelming at first. Your mech has four armor components: the head tends to affect your aim, the arms and torso give you light and heavy weapons and missiles, the legs change your speed. Some parts are better for health or energy or speed, and you will have to choose between trade-offs. There's also a sword and a shield which can have special properties, from energy theft or breaking enemy guard, even auto-regeneration. Some gear can't be purchased until you research certain technologies, which you do by first finding hidden items in the missions, then purchasing the research. You can also buy research that improves your mech directly, or you can research custom mechs with unique designs. The unique mechs are powerful but can't mix and match parts, so once you start using one of them, you can focus on buying research that benefits that mech the most – and then some missions and challenges can't be beaten unless you make the right mix and match mech. After you beat the main game, there's a New Game Plus mode which upgrades the enemies somewhat. You'll start the same story over with the same core and everything you purchased before, so this is more like a victory lap as well as a great time to try a harder difficulty setting. Once again, as janky and rough as this game is, that can be forgiven because the amazingly small team made something really fun. The combat tends toward overpowered fantasy at the easier difficulty settings or once you reach higher levels, though there are a few challenge spikes which force you to upgrade. Play this for that power fantasy, not the average story, and you'll have a great time.
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Dec. 2024
yeah i think its uh carrot yeah ( very good game indeed.)
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Nov. 2024
It's cool. I bought it cuz at first glance it reminded me of the Transformer Movie games. It doesn't play anything like them but I think its an alright game. If you like Mecha games you'll probably like this game.
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July 2024
wtf's core gameplay is awesome, probably the best gundam game ive ever played. but then theres like 50 buts. ...but the customization is shallow ...but the missions get repetitive (there's 3-5+ of each type with minor variations) ...but several mission types are a frustrating slog (looking at you, stealth levels) ...but the mech v mech melee combat is just a mess ...but its about six hours too long ...BUT! its fucking rad to fire a spread of missiles at a battleship, wiping out its guns before bisecting it with your sword its fucking rad to lay waste to a squadron of enemy fighters with your machine guns and then trash them with punches and kicks its fucking rad to just fly around space in a gundamesque mech also judging from the forum, the dev is still responding to players of their *six year old* game. shows some dedication and deserves a thumbs up all on its own tl;dr incredibly satisfying space mecha combat dragged down by ... almost everything else. but the basic gameplay is so good that you might just plow through it anyway
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Frequently Asked Questions

War Tech Fighters is currently priced at 19.99€ on Steam.

War Tech Fighters is currently not on sale. You can purchase it for 19.99€ on Steam.

War Tech Fighters received 258 positive votes out of a total of 335 achieving a rating of 7.23.
😊

War Tech Fighters was developed by Drakkar Dev and published by Green Man Gaming Publishing.

War Tech Fighters is playable and fully supported on Windows.

War Tech Fighters is not playable on MacOS.

War Tech Fighters is not playable on Linux.

War Tech Fighters is a single-player game.

War Tech Fighters does not currently offer any DLC.

War Tech Fighters does not support mods via Steam Workshop.

War Tech Fighters supports Remote Play on TV. Discover more about Steam Remote Play.

War Tech Fighters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for War Tech Fighters.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2025 23:07
SteamSpy data 09 June 2025 13:18
Steam price 14 June 2025 20:41
Steam reviews 12 June 2025 19:49

If you'd like to dive deeper into the details about War Tech Fighters, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about War Tech Fighters
  • SteamCharts - Analysis of War Tech Fighters concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck War Tech Fighters compatibility
War Tech Fighters
7.2
258
77
Game modes
Features
Online players
1
Developer
Drakkar Dev
Publisher
Green Man Gaming Publishing
Release 25 Jul 2018
Platforms
Remote Play
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