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Warhammer 40,000: Dakka Squadron - Flyboyz Edition on Steam - User reviews, Price & Information

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Warhammer 40,000: Dakka Squadron - Flyboyz Edition. Blazing, Ork aerial combat waged across 41st millennium battlefields. Dakka Squadron is a fast-paced, aerial shooter where you are an Ork Flyboy, taking to the skies to do what Orks do best - fight!

Warhammer 40,000: Dakka Squadron - Flyboyz Edition is a action, warhammer 40k and flight game developed and published by Phosphor Game Studios.
Released on February 18th 2021 is available in English only on Windows.

It has received 482 reviews of which 369 were positive and 113 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 16.79€ on Steam, but you can find it for 0.39€ on K4G.


The Steam community has classified Warhammer 40,000: Dakka Squadron - Flyboyz Edition into these genres:

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Dakka Squadron - Flyboyz Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8400
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 520
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
June 2026
Game is okay but short, unbalanced and dead, I do not recommend buying it unless there's a sale.
8 hours played
April 2026
It's a fun arcade flight shooter. The controls are pretty easy so it's good to pick up and play. The levels run a little long with no checkpoints so you can get far, complete a lot of objectives, lose, then have to start all over again. Plane selection is a little too hidden at first, too. Overall worth the purchase on sale for sure if you like flight combat or 40k Orks.
4 hours played
Dec. 2025
Fairly easy 100 % for achievements, good fun for a few hours, and its 40K what is not to like.
14 hours played
Dec. 2025
This is honestly a cute little game, but it doesn't feel complete. I'm gonna go over my gripes with the game first, though I have overall decided to recommend the game I want people to know what they're getting into. If it were set as early access or something I could understand the unpolished nature, but there are a few things that really need to be addressed. The main one is mission planning. You will be sent on missions that consist of things like destroying a bunch of structures (traditionally a bombing mission) and then after that be expected to dogfight an ace while still in your bomber. Normally your squadmates would be handling the fighters if you are in a bombing role, but the game's simplistic AI and the fact that you are forced to be the one to engage enemy fighters means the only plane you should ever use is basically the first one you ever get, or possibly the one with rockets if you want a burst damage option, until you get the burna bomber with a shield at which point you basically use that for the rest of the time because you are doing fighter AND bomber missions in the same mission pretty much every time. The way they set these mission objectives to have building destruction and then switches your role to a fighter role means optimally you are not going to be able to use a pure bomber really at all. Fixing this, separating out mission objectives for missions to have fighter missions and bomber missions and have them be more obviously denoted which role you'll be filling in for the mission would make things much smoother. The other big gripe i have with the game is that the fighting area is MUCH too small for each map. You get real tired of hearing "youre goin out of the fighting area boss!" when its being shouted at you 50 times a mission. They need to extend the turn around marker about another 2 seconds to allow space for dogfights and for nice run-ups for bombing runs, and they need to make the AI stay within the same combat area the player is forced into. The horizon fog should be able to stay in the same place too, so the maps shouldn't need much re-working. Not a big change, but it would make the game feel better. There's also what appears to be a memory leak, as after a while the game will just crash out during missions, but it always takes a while to build up to it and the performance gets worse as it goes. There needs to be a number of numerical tweaks, damage numbers, defense numbers, the planes should probably be made a bit less maneuverable as both the player and the AI can exploit it to a ludicrous degree, the AI needs to be programmed a bit better not to run into walls constantly, etc. There's plenty of little gripes too, but not really worth writing even more of an essay on it when there's more major things that need fixing. It's playable, so i'm gonna say feel free to try it if you like orky goodness, but I do want you to be warned that it will frustrate you in a number of ways since for now it isnt a completed, polished game, but i've changed this to a "would recommend" as it is pretty playable and with some fixes it could be 4 or 5 stars worthy.
13 hours played
Nov. 2025
Warhammer 40,000: Dakka Squadron – Flyboyz Edition, developed and published by Phosphor Game Studios, is a high-octane aerial combat game that brings the chaotic energy of the Orks to life in the skies of the grimdark Warhammer 40K universe. Rather than focusing on the usual ground-based warfare that dominates the franchise, this title throws players into the cockpit of Ork fighter planes, offering a mix of dogfighting, bombing runs, and mayhem fueled by the green-skinned brutes’ love of speed and destruction. From the moment the game begins, it establishes its tone through sheer excess—explosions, shouting, and constant gunfire fill the air, creating an experience that is unapologetically loud, reckless, and full of “dakka,” the Orkish term for an overwhelming barrage of bullets. At its core, Dakka Squadron embraces arcade-style aerial combat over realism. Players take control of a Flyboy, an Ork pilot eager to prove himself in the air by engaging enemy factions across various campaign missions. The controls are designed for accessibility rather than simulation depth, allowing players to perform quick maneuvers, 180-degree turns, and barrel rolls with ease. Combat feels fast-paced and frantic, with an emphasis on reaction and positioning rather than complex flight mechanics. Each mission introduces different objectives—dogfighting enemy aircraft, destroying ground installations, defending allies, or taking on massive boss enemies—and while the fundamentals remain consistent, the energy and humor of the Ork perspective keep things entertaining. The simplicity of the gameplay makes it approachable for newcomers, while fans of classic arcade flight games will find comfort in its responsiveness and rhythm. The customization system adds a layer of progression that keeps the gameplay loop engaging. Completing missions earns “Teef,” the Orks’ currency of choice, which can be spent on new planes, weapons, and upgrades. Each aircraft feels slightly different, offering various trade-offs in speed, durability, and firepower. Weapon customization is one of the game’s highlights—true to Ork design philosophy, everything feels cobbled together but powerful, with guns that roar and rockets that leave trails of destruction across the sky. Players can also personalize their vehicles with different paint schemes, decals, and modifications, embracing the distinct scrap-metal aesthetic that defines the Ork race. While the customization options aren’t as deep as those in large-scale simulators, they provide enough variety to encourage experimentation and a sense of ownership over your Flyboy and his deadly contraption. The presentation of Dakka Squadron captures the spirit of Warhammer 40K’s Ork culture with impressive authenticity. Every aspect of the game is drenched in Orkish personality—from the guttural voice lines filled with humor and aggression to the rusted, makeshift aircraft that look as though they were welded together minutes before takeoff. The environments, while not expansive, serve their purpose well, featuring battlefields scattered with wreckage, fortresses, and targets to obliterate. Explosions and weapon effects are satisfying, and the color palette leans toward dusty reds, metallic grays, and glowing greens, matching the crude industrial tone of the faction. The sound design deserves particular praise for how it blends chaotic music with the constant hum of engines and gunfire, making each battle feel like a symphony of carnage. Even when the visuals betray the game’s modest budget, the energy and atmosphere carry the experience forward. However, the game’s simplicity also exposes its limits over time. The campaign, while entertaining at first, struggles with repetition. Many missions boil down to the same basic formula—fly to a waypoint, shoot down waves of enemies, and destroy key targets. The lack of mission variety and evolving objectives means that long play sessions can feel monotonous, even if the moment-to-moment action remains exciting. Enemy AI is serviceable but not particularly clever, relying on sheer numbers rather than tactical challenge. Boss fights add some spectacle, but they often rely on large health pools rather than creative mechanics, making them feel more like endurance tests than strategic encounters. For players looking for deep tactical play or complex flight dynamics, Dakka Squadron will likely fall short of expectations. Technical performance also varies depending on the platform. On PC, the game runs smoothly enough, though its graphical fidelity is modest, reflecting its indie origins. The textures and models are functional but lack the polish of bigger-budget titles. On consoles, particularly handheld systems, performance can be inconsistent, with frame-rate drops and cluttered user interfaces that make the action harder to follow. These issues don’t ruin the experience but do occasionally pull players out of the immersion. Still, the game’s heart lies in its personality rather than its technical prowess, and fans who value creativity and humor over perfection will likely forgive its rough edges. Ultimately, Warhammer 40,000: Dakka Squadron – Flyboyz Edition succeeds at being exactly what it sets out to be: a loud, fast, and chaotic air combat game that celebrates everything absurd and fun about Ork culture. It doesn’t aim for the realism of traditional flight simulators or the cinematic storytelling of larger Warhammer games. Instead, it focuses on the thrill of flying through a battlefield filled with explosions, yelling “WAAAGH!” as you mow down enemies in true Orky fashion. The repetitive structure and limited depth prevent it from being a truly great game, but it shines as a lighthearted, action-packed experience that’s best enjoyed in short bursts. For fans of the Warhammer universe—especially those who love the humor and brutality of the Orks—Dakka Squadron is a raucous and enjoyable diversion. It may not soar to the heights of the genre’s best, but it delivers pure, unfiltered Orky fun in every chaotic mission. Rating: 7/10

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Frequently Asked Questions

Warhammer 40,000: Dakka Squadron - Flyboyz Edition is currently priced at 16.79€ on Steam.

No, Warhammer 40,000: Dakka Squadron - Flyboyz Edition is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Warhammer 40,000: Dakka Squadron - Flyboyz Edition received 369 positive votes out of a total of 482 achieving a rating of 7.24.
😊

Warhammer 40,000: Dakka Squadron - Flyboyz Edition was developed and published by Phosphor Game Studios.

Yes, Warhammer 40,000: Dakka Squadron - Flyboyz Edition is playable and fully supported on Windows.

No, Warhammer 40,000: Dakka Squadron - Flyboyz Edition is not playable on MacOS.

No, Warhammer 40,000: Dakka Squadron - Flyboyz Edition is not playable on Linux.

This information about Warhammer 40,000: Dakka Squadron - Flyboyz Edition is not available yet.

This information about Warhammer 40,000: Dakka Squadron - Flyboyz Edition is not available yet.

No, Warhammer 40,000: Dakka Squadron - Flyboyz Edition does not support VR.

Warhammer 40,000: Dakka Squadron - Flyboyz Edition offers both single-player and multi-player modes.

Warhammer 40,000: Dakka Squadron - Flyboyz Edition offers both Co-op and PvP modes.

No, Warhammer 40,000: Dakka Squadron - Flyboyz Edition does not currently offer any DLC.

No, Warhammer 40,000: Dakka Squadron - Flyboyz Edition does not support mods via Steam Workshop.

No, Warhammer 40,000: Dakka Squadron - Flyboyz Edition does not support Steam Remote Play.

Yes, Warhammer 40,000: Dakka Squadron - Flyboyz Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer 40,000: Dakka Squadron - Flyboyz Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2026 18:05 UTC
SteamSpy data 31 August 2026 07:18 UTC
Steam price 11 September 2026 18:24 UTC
Steam reviews 09 September 2026 14:01 UTC

If you'd like to dive deeper into the details about Warhammer 40,000: Dakka Squadron - Flyboyz Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Warhammer 40,000: Dakka Squadron - Flyboyz Edition
  • SteamCharts - Analysis of Warhammer 40,000: Dakka Squadron - Flyboyz Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warhammer 40,000: Dakka Squadron - Flyboyz Edition compatibility
Warhammer 40,000: Dakka Squadron - Flyboyz Edition
Rating
7.2
369
113
Game modes
Multiplayer
Features
Online players
2
Developer
Phosphor Game Studios
Publisher
Phosphor Game Studios
Release 18 Feb 2021
Platforms
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