Warhammer 40,000: Inquisitor - Martyr on Steam - User reviews, Price & Information

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Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.

Warhammer 40,000: Inquisitor - Martyr is a warhammer 40k, action rpg and rpg game developed and published by NeocoreGames.
Released on June 05th 2018 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Japanese.

It has received 21,150 reviews of which 16,053 were positive and 5,097 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Warhammer 40,000: Inquisitor - Martyr into these genres:

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Inquisitor - Martyr through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7+ (8 / 8.1 / 10)
  • Processor: Intel CPU Core i3-2120 (3.3 GHz) / AMD CPU FX-6300 (3.5 GHz)
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 760 (2 GB) / AMD Radeon HD 7850 (2 GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 75 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
+ 90% Discount + Simple Tech Tree + Lore Friendly Storyline + Self Contained Missions (I am so sick of open worlds) + Decent Faction & Enemy Type Variety + Respects Your Time (You can knock out several missions in an hour) This is a very good ARPG to just relax to. Path of Exile nerds please look elsewhere! But if you just want to chill while obliterating hoards of xenos, this is the game for you.
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Sept. 2025
honestly dog, this game is mindless fun im having a grand time just rippin through xenos and watching king of the hill on my other monitor
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Sept. 2025
screw all diablo games, screw both PoE games, and screw any other exhausting piece of **** arpg game. Inquisitor martyr is the ****. and its 40k, what else do you want?
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June 2025
Warhammer 40000 Inquisitor – Martyr (bundled with Prophecies in the definitive edition, which I would highly recommend) is a hack and slash game. The game is set in the Warhammer 40K universe, and does it justice, both in visuals, and in general tone. There is an offline version of the game, I chose that right from the start. In the online part you can play together with others, there are guilds and season characters – all of which I ignored in my offline play. Season characters get unique rewards, I missed out on those. Since the online and offline versions are hermetically sealed, you should decide right from the start which you want to play. The advantage of the offline is that you won’t lose the loot from the last run, or in extreme case your whole progress if there is an issue with connecting to the servers. The gameplay will be clearing maps of enemies, of which there will be quite a varied selection. The scripted stories from the base game and DLCs took me around 50 hours to finish the first time. The base campaign (i.e. the first five chapters) was almost 30 hours. Various mechanisms are unlocked through the campaign, so you should play it till chapter 4 even if not interested in the story. The vendor and storage for example will appear only after finishing the relatively short Chapter1 (i.e. tutorial). There are several classes to choose from, but for the first play don’t choose a tech priest. That will have a different tutorial scenario, happening in parallel towards the end of the base campaign. Then it will continue with Chapter 6 of the main storyline, skipping all the previous parts. In fact, the tech priest can be played through the standalone prophecies extension too (it is a separate entry in the gamelist), but you should play it in the main game instead. I played through the base campaign with a crusader, but the tutorial Chapter 1 can be quickly played with all the possible classes, and then you can choose your favorite. There are two map types : corridor based and open field. Most of the maps will be corridor based. There will be some variety of the goals on the map, but in the end it is mostly just how many enemies you can ignore completing the goal. Killing everything is always an option, and sometimes the required task. A special case is when you must protect someone. There are only a few such campaign occasions, but then if the person dies, the map is failed. Otherwise, dying on a campaign map has no consequence, you just respawn nearby, keeping the progress and loot. In fact in the final map I just kept doing suicide runs on the final boss, eventually killing it (and unlocking a perk because of the number of times I died on maps as a crusader). There is a large skill tree. Some entries are class specific, but most of them are shared between characters. At first most shared entries will be disabled, but by playing the game eventually they will be unlocked through fulfilling the requirements for them. Generally you should focus on the class based skills first. Soon enough the cost of total respecing will be trivial enough. The same is not true though for your gear, that is much harder to re-orient for a completely different build. Early on you will be selling your loot, as the only option to get rid of the junk, or even relics, but by Chapter 3 you will unlock the ability to break them down for materials, which I did after that point. There are always some high value drops, like intelligence, which can be sold to vendors, those will be enough source of money, besides what you gather directly on the maps. A small storage is shared by all characters. The music of the game is good, though it mostly melds into the background during the missions. The sound effects are very satisfying, the sound of weapons and attacks are fitting, and the enemies die with satisfying sound (and visual) feedback. Your character is fully voice acted, and so are the members of your crew, and a few quest givers. The voice actors generally do a great job. The graphics of the game are good enough. With all the DLC’s there will be a lot of enemy variations (though there will be only 1-2 factions on a given mission map), with varied animations – and ways of fight. The backgrounds are reasonably detailed too. There is no save system, aside from autosave after the end of a map. Generally the maps don’t take much time, some are shorter than 10 minutes. The game can be played with keyboard and mouse, or with a controller. The game won’t switch seamlessly between K&M and controller, you have to do it in the options menu, and perhaps restart the game. Not that it mattered, I played with K&M, the game seems to be with that in mind. There are a few game modes, prolonging the lifetime of the game after finishing all the main and DLC campaigns. Probably the oldest one is a warzone, a set of predetermined missions starting from level 50 and progressing till level 100. Another option are the randomly generated missions, out of the few archetype missions. There are a few priority missions, as purchasable DLCs. They have a meager written background story, and you can make a few decisions during them. In the end, one priority mission storyline can be completed in around an hour, and some will reward you with cosmetic rewards the first time you complete them. By far the most interesting option is however the void crusades. These are journeys through some predetermined graphs with nodes and available paths. They have a start point and several end points. By traveling through the available paths, you reach nodes. You can see only the effect of the immediately available nodes, though the setup and end nodes location will be clearly visible. The catch is that some nodes will permanently increase the difficulty. Most with only +1, but some by +2. But you must progress through some of them to reach the exit. For example, having a +4 difficulty will increase the received damage by around 200%, and reduces the dealt damage by around 80%. The more nodes you travel through, the higher end rewards there will be – if you ever reach a final exit. Still, merely completing a node will reward you with some random rewards too, so even failing to reach the end isn’t a total failure. Some maps have keys hidden in them, collecting those will allow to open more from the final reward chests. All in all it is a nice risk versus reward adventure, and probably the end game content for most offline players. There is a card system, to increase difficulty – and to receive specific rewards along. Things like more XP, or more chance for relics. The effect of the cards can be upgraded, but for that you must collect a specific currency. Not sure how to obtain it, but eventually I collected a few. Not that it matters, as they can be used only to increase one random card by 1 fraction. There are around 40 cards, each with 10 fractions, so even after close to 100h I wasn’t in the situation to upgrade even a single card. Supposedly each card can be upgraded multiple times. While I bought the definitive edition, one DLC was still unavailable – the hierophant. Granted, I didn’t even finish the story with the all the base classes. My tech priest was level 75, my crusader 51, my battle sister 37, the rest of the classes 7. The hierophant seems similar to the tech priest, but using other human characters instead of constructs. There are 3 weekly mission opportunities. Those increase the standing with the 3 ordos factions, unlocking various permanent bonuses. Those weekly missions reset on Sunday, but due to a bug I could only play them after Tuesday, leaving a total of around 5 days instead a full weak. Not that it matters, a mission takes around 15 minutes or less. The offline game was stable, it didn’t crash for me – though the online version might act differently if the mandatory connection to the servers fails.
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May 2025
A fun and simplistic ARPG set in the Warhammer 40k universe. I would recommend it but not at full price because while it can be fun it also has some serious downsides. Things I liked: -great sounding weapons -decent plotline -good minmax potential for your builds -gameplay that is quite dynamic. You barrage enemies with plasma cannon shots, missiles or grenades, they shoot you with artillery and stationary turrets. -the differences between classes. The assassin has a dodge mechanic, psyker has spells with side effects, tech priest has summons etc. -the general grim atmosphere of 40k can be felt -decent but scarce music -the crusade and other activities are enjoyable Things I disliked: -the lack of inherent class skills. Most classes use weapon and equipment skills. Some classes (ex. the psyker or hierophant) have unique weapons that add spells but they take up skill slots. A heavy gunner crusader and sister of battle will have the same skills for a bolter. This can cause the gameplay to feel samey . -resource based classes can feel resource starved for most of the game which in turn forces you to rely on your weapon and equipment skills that add to the feeling of sameyness -higher difficulties can feel frustrating because enemies scale incredibly well and can use bullshit abilities. -there is little variety in level design and mission objectives -summoner classes are very clunky to use -the skill tree is boring. Only passive effects and no unique skill altering routes. -there is a decent amount of grinding for reputation, materials or tarot card upgrades. -the DLCs beside the additional classes are generally not worth it -the game is old and has a lot of jank and weird bugs (like the resolution bug). -for some reason you need 80 GB of disc space. Overall I would rate this as a 6.5-7/10 game. It's decent for a few sessions but it probably won't catch your attention for countless hours. The game would be better with more complexity and more class specific skills for more variety in gameplay. Hope they will make Inquisitor Martyr 2 someday.
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Frequently Asked Questions

Warhammer 40,000: Inquisitor - Martyr is currently priced at 49.99€ on Steam.

Warhammer 40,000: Inquisitor - Martyr is currently not on sale. You can purchase it for 49.99€ on Steam.

Warhammer 40,000: Inquisitor - Martyr received 16,053 positive votes out of a total of 21,150 achieving a rating of 7.46.
😊

Warhammer 40,000: Inquisitor - Martyr was developed and published by NeocoreGames.

Warhammer 40,000: Inquisitor - Martyr is playable and fully supported on Windows.

Warhammer 40,000: Inquisitor - Martyr is not playable on MacOS.

Warhammer 40,000: Inquisitor - Martyr is not playable on Linux.

Warhammer 40,000: Inquisitor - Martyr offers both single-player and multi-player modes.

Warhammer 40,000: Inquisitor - Martyr offers both Co-op and PvP modes.

There are 22 DLCs available for Warhammer 40,000: Inquisitor - Martyr. Explore additional content available for Warhammer 40,000: Inquisitor - Martyr on Steam.

Warhammer 40,000: Inquisitor - Martyr does not support mods via Steam Workshop.

Warhammer 40,000: Inquisitor - Martyr does not support Steam Remote Play.

Warhammer 40,000: Inquisitor - Martyr is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer 40,000: Inquisitor - Martyr.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 January 2026 07:13
SteamSpy data 25 January 2026 21:36
Steam price 28 January 2026 20:45
Steam reviews 27 January 2026 15:48

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warhammer 40,000: Inquisitor - Martyr compatibility
Warhammer 40,000: Inquisitor - Martyr
Rating
7.5
16,053
5,097
Game modes
Multiplayer
Features
Online players
133
Developer
NeocoreGames
Publisher
NeocoreGames
Release 05 Jun 2018
Platforms
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