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Last Epoch on Steam - User reviews, Price & Information

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Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.

Last Epoch is a action rpg, loot and hack and slash game developed by Eleventh Hour Games and published by Eleventh Hour Games, KRAFTON and Inc.
Released on February 21st 2024 is available only on Windows in 10 languages: English, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain and Japanese.

It has received 110,623 reviews of which 88,027 were positive and 22,596 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 33.99€ on Steam, but you can find it for 33.91€ on Instant Gaming.


The Steam community has classified Last Epoch into these genres:

Media & Screenshots

Get an in-depth look at Last Epoch through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 2500 or AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1060 / AMD RX 580 with 6GB of VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 22 GB available space
  • Additional Notes: SSD strongly recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2077 hours played
Dec. 2025
As someone with almost 2,000 hrs in this game on steam, my review may be biased, but I also know the pros and cons of this game extremely well. In case you don't want to read the rest of the post, the short answer is that I would recommend the game, as it is fun and I've gotten more than my money's worth. Due to recent communication from EHG, this game has been receiving scalding reviews. Common trends are stating concerns about "AI First", "Krafton aquisition", and "Paid Classes". These reviews are not based on the current game, but on guesses on what the game will be like in the future, so they hold close to zero weight as someone who is reading reviews to see if a game is fun, regardless of whether or not the reviews are true. I felt the need to state that before I go into what is good/bad about the game. Last Epoch is an action RPG with a good skill system, fun crafting, and endlessly scaling difficulty. There are 5 base classes to choose from and 3 masteries within each class, so whatever your playstyle is, you will probably find it somewhere in this game. The monolith system, which is the endgame in Last Epoch, is a pretty solid framework which keeps getting better every season. They add new mechanics to make the grind less repetitive, as is the tendency with ARPG endgame systems. Overall, Last Epoch's strengths lie in its growth season over season, its expansive crafting, and great skill system. As for the cons of Last Epoch, the largest ones that come to mind are: the long time between seasons compared to what is stated, balance between skills, and the tedious nature of some systems in the game. First, wanting more content is not the worst complaint to have, but EHG has stated their goal is 3-4 months between seasons and we have hit 9 months for season 2, 5 or something like that for season 3, and going to be 7 for season 4. It is understandable why this is (new parent company, preparing for console release), but as a person who enjoys this game it sucks to wait. Second, balance has always been a struggle of EHG's, but it is a problem for all ARPGs, and some would argue it is fun to try to find the thing that is overpowered. The biggest issue with imbalance in the relative power level between skills is that the majority of players only play 2-3 skills and don't choose to enjoy the other 100 skills in the game. I personally don't have this issue, but others may feel the need to play one of the overpowered skills when they see someone else able to do much harder content with a similar amount of effort. Lastly, some systems in the game are tedious, like the circle of fortune prophecies. There are 2 factions that you can pick in the game, one that supports trading for and buying items, and the other encourages more of an SSF-style of gaming. The main mechanic for the Circle of Fortune, the faction where you find your own items, is super tedious at times, especially when you engage with the mechanic a lot. There are some other things in the game like that, where they are more tedious than they need to be, but luckily this specific one is getting fixed (In Free Orobyss Expansion). I know that was long-winded, but I wanted to give a good explanation of what is good and bad in this game. Overall, the complaints that I have about the game are smaller relative to the things I like about the game, so I continue to play Last Epoch. To anyone looking at reviews and is thinking about buying the game, I would recommend it to both seasoned-ARPG players and those that play D4.
705 hours played
Oct. 2025
After 600+ hours across multiple classes, Last Epoch sits in a sweet spot that many ARPGs fail to find. THE HONEST TAKE: PoE 1 > Last Epoch > PoE 2 > ... > Diablo 4 Let me explain. Path of Exile 1 is still the depth king - unmatched complexity and endgame variety. PoE 2 went too far into the Souls-like direction, slowing everything down. Last Epoch? It found the middle ground most players actually want. BUILD CRAFTING (9/10) The skill specialization system is brilliant. Each skill has its own tree with 20+ nodes that fundamentally change how it works. You're not just increasing damage - you're transforming fireballs into seeking projectiles or turning a dash into a teleport. It's deep enough to theorize, simple enough to understand. ITEMIZATION (8/10) Crafting actually makes sense. You find items, you improve them with materials, you don't need a PhD. Targeting specific affixes feels achievable, not like winning the lottery. Coming from PoE's chaos orb gambling simulator, this is refreshing. ENDGAME (7/10) Monolith system works well - choose your poison, stack modifiers, chase rewards. Not as infinite as PoE's endgame, but far more structured than most ARPGs. The timeline corruption mechanic adds nice risk/reward scaling. CLASSES & MASTERIES (9/10) 5 base classes, 15 masteries total. Each feels distinct. The passive tree is manageable - you can actually plan builds without third-party tools. Revolutionary concept, I know. PERFORMANCE (6/10) This is the weak point. Multiplayer can get choppy, some skills tank FPS in dense packs. It's improved since launch but still needs work. Play offline if you want consistency. TIME-TRAVEL CAMPAIGN (8/10) Actually interesting for an ARPG campaign. The time-hopping premise keeps zones visually diverse. Still gets repetitive on alt characters, but that's the genre. WHY NOT POE 1? If you want maximum complexity and don't mind spreadsheet gaming, PoE 1 is still king. But if you want to actually PLAY instead of spending 3 hours in Path of Building, Last Epoch respects your time more. WHY NOT POE 2? PoE 2 made combat slower and more deliberate. Great for some, but I play ARPGs to blow up screens, not to carefully dodge-roll like it's Elden Ring. Last Epoch is for players who want depth without homework, speed without mindlessness, and crafting without a gambling addiction. It's not trying to be PoE - it's trying to be the ARPG most people actually want to play. Recommended: Yes (especially if PoE intimidates you or PoE 2 disappointed you)
88 hours played
Sept. 2025
This game loves you it doesn't require you to spend $100k on it it doesn't force you to waste 1000+ hrs on it it just want YOU to be happy, even without internet
454 hours played
Aug. 2025
I recommend this game but, the problem is..... As a new player, one of the first things you notice is that the world doesn’t feel immersive or interconnected it feels more like navigating a program than exploring a living, breathing world. There’s little sense of continuity between zones. Areas feel like isolated maps stitched together, not like regions of a unified world. Because of this, it’s easy to feel lost not just physically, but mentally — like you’re going through the motions of a system rather than experiencing an adventure. This lack of immersion affects how you connect with the story and quests. The world doesn't pull you in — instead, it keeps you at arm's length. Quests often tell you where to go, but not what you’re going to do when you get there. This causes mental disconnection from your character’s purpose. There’s no buildup or anticipation before entering a zone — you don’t know if you’re walking into a boss fight or just passing through. The in-game quest tracker is vague, with minimal context, making it easy to forget why you're doing something in the first place. When you're unsure what to do, the map offers no comfort. Instead, it makes the problem worse: It’s laid out like a web of floating zones that don’t feel geographically connected. It shows too many areas at once, creating visual clutter that overwhelms new players. There are no meaningful paths or routes — just a mess of nodes you’re supposed to interpret yourself. Hovering over areas doesn’t always explain what’s relevant to your active quest. When you get off-track, there's no clear way to reorient yourself. The game doesn’t guide you back — you’re left guessing or googling. The lack of a minimap or path-guiding feature means you’re often just wandering, hoping you’re going the right direction. All of this combined results in a player experience that feels detached, confusing, and unmotivating. Instead of being immersed in a world, you feel like you’re navigating a disconnected game logic system — more like clicking through menus than being on a journey.
1703 hours played
Aug. 2025
I guess I need to write a review to counter the junk from Krafton haters and Subnautica fanbois. If this game ever tanks because of mismanagement I will be the 1st one here to down vote it merely due to the love I have for it as it exists. I have played this game for the last 2 years, and I adore it, hated what Blizzard became, I respect PoE but it wasn't for me. This game is good for casuals and people who cant afford to dump 30 hours a week on a game, it respects your time and monetization up to now has been fair. They have implemented systems in this game that should have been staples in other games for decades such as the worlds best loot filter and stash tabs.....that you don't have to pay for.....shocker I know. Customization for builds that can match any of the other big hitters but a friendly pace that even my 50 year old wife who this is her first isometric arpg was able to get into and have fun and she really didn't need my help till end game, which can be challenging. Ultimately this game is worth your time. I have yet to see any changes that have not been on the devs roadmap, I am weary aboit Krafton, but they have aquired a number of games and many of them are still positive to this day, don't listen to nay sayers unitil any real changes come down the pipe.

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Frequently Asked Questions

Last Epoch is currently priced at 33.99€ on Steam.

No, Last Epoch is currently not on sale. You can purchase it for 33.99€ on Steam.

Yes, Last Epoch received 88,027 positive votes out of a total of 110,623 achieving a rating of 7.87.
😊

Last Epoch was developed by Eleventh Hour Games and published by Eleventh Hour Games, KRAFTON and Inc.

Yes, Last Epoch is playable and fully supported on Windows.

No, Last Epoch is not playable on MacOS.

No, Last Epoch is not playable on Linux.

Last Epoch offers both single-player and multi-player modes.

Last Epoch includes Co-op mode where you can team up with friends.

Yes, there are 8 DLCs available for Last Epoch. Explore additional content available for Last Epoch on Steam.

No, Last Epoch does not support mods via Steam Workshop.

No, Last Epoch does not support Steam Remote Play.

No, Last Epoch does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Last Epoch.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 21:03 UTC
SteamSpy data 22 July 2026 17:39 UTC
Steam price 28 July 2026 18:48 UTC
Steam reviews 26 July 2026 10:05 UTC

If you'd like to dive deeper into the details about Last Epoch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Last Epoch
  • SteamCharts - Analysis of Last Epoch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Last Epoch compatibility
Last Epoch
Rating
7.9
88,027
22,596
Game modes
Multiplayer
Online players
592
Developer
Eleventh Hour Games
Publisher
Eleventh Hour Games, KRAFTON, Inc
Release 21 Feb 2024
Platforms
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