Warhammer 40,000: Mechanicus on Steam - User reviews, Price & Information

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MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?

Warhammer 40,000: Mechanicus is a warhammer 40k, strategy and turn-based tactics game developed by Bulwark Studios and published by Kasedo Games.
Released on November 15th 2018 is available on Windows, MacOS and Linux in 8 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese and Korean.

It has received 13,509 reviews of which 12,368 were positive and 1,141 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for 0.80€ on Gamivo.


The Steam community has classified Warhammer 40,000: Mechanicus into these genres:

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Mechanicus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
  • Processor: Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB RAM is required)
  • Memory: 8 GB RAM
  • Graphics: 2GB AMD Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
  • Storage: 11 GB available space
  • Sound Card: DirectX compatible sound card
MacOS
  • OS: OS X 10.9 (64-bit)
  • Processor: Intel Core i7 3.0 GHz+
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.1 - ATI Radeon HD 7970, NVIDIA GeForce GT 770M
  • Storage: 11 GB available space
Linux
  • OS: SteamOS, Ubuntu 16.04 (64bit)
  • Processor: Intel Core i7 3.0 GHz+
  • Memory: 8 GB RAM
  • Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I’ll say it straight up: over the 50-odd hours it takes to squeeze absolutely everything out of the game, it starts to wear thin and the monotony gets annoying. Keep it to a brisk 20-30 hours - without going out of your way to “try literally everything” - and it plays with real energy. Mechanicus is a perfectly decent turn‑based tactics game in which you lead a small squad (from one to six Tech‑Priests plus servitors) as they explore a tomb‑world. The core mechanic is the Awakening Meter that fills after every mission, depending on how many turns you took. Hitting 100 % triggers an early showdown with the final boss. The loop boils down to four big steps: 1. Assemble your squad & pick their gear 2. Choose a mission 3. Explore the tomb 4. Fight in a tomb chamber About squab building. This isn’t a heavy Darkest Dungeon-style resource‑management puzzle. You simply decide who’s going on the next mission and what weapons/augments they’ll carry. During a mission you earn cogitator points (the game’s currency) and spend them on skills that define each Tech‑Priest’s build. Equipment is earned as mission rewards, essentially “free,” but stronger items require more purchased skills before they can be slotted. That’s the main bit of complexity. In practice you’ll tweak builds every two or three missions once you’re flush with currency and new loot, not before every single outing. A neat touch: gear and skills change your characters’ models. Install a scan‑range skill and a sensor array literally juts out of their back; swap in bionic legs and the lower half and walk animation update accordingly. The detail is great. Choosing a mission. This is barely a choice beyond matching a reward you want for a planned build. Several quest givers offer missions; their reward previews let you guess what future jobs will yield. Exploring the tomb. Here lie the first snag lines. Gameplay is simple: a map of the tomb shows threats, events and the main objectives. Every new room you enter bumps the Awakening Meter (re‑entering old rooms is free). Events and your responses can raise or lower the meter further. Strategy becomes “pick the whole tomb clean for extra loot but jack up Awakening” versus “beeline the objectives, miss some goodies, leave with a low meter.” There’s hardly any “optimal path‑finding” because maps are too small and basic; planning revolves purely around rewards. Fighing. Enter an objective room - or deliberately step into one marked “enemies” - and combat loads on a detailed battle map with a goal. Most often it’s “kill everyone.” Occasionally it’s “reach and interact with a console,” which then flips to “now kill everyone”; more rarely “reach the console, then sprint to an extraction point.” A handful of bespoke goals pop up once apiece. Combat runs on a replenishable resource: CP (Cognition Points - think action points). You gained some while exploring, and you can harvest more mid‑fight via skills or special nodes on the map. Anything that truly impacts battle costs CP; trivial or weak actions are free. CP does not refresh automatically each turn - you have to walk to those nodes and collect it. You’ll spend most of it on attacks (there are buffs/debuffs but fewer). Damage comes in three flavors - physical, energy, and “true.” The first two are reduced by armour; true damage ignores armour entirely. Armour cuts incoming damage by N; there are no separate “shields,” only health. Strategy therefore means either piling on one damage type in bulk or fielding a mixed squad so you’re never stuck plinking for zero. Rooms are roomy: plenty of cover, obstacles, lines‑of‑sight to block, space to kite. There’s real tactical elbow room. The system is repetitive, yet the large enemy roster and varied gear keep it engaging - at least until the 20‑ to 30‑hour mark, as I said. Healing is limited and health pools are tiny (15 HP is fragile, 19 HP is already sturdy), so you must plan for incoming damage or build around repairs. Fights can get tense and genuinely exciting. Difficulty options. Huge plus: a fully tuneable difficulty system. Besides the usual Easy/Normal/Hard toggle, you can individually scale enemy health, damage, currency gain, CP movement cost, and several other sliders. Fantastic for tailoring challenge. The downside: dropping difficulty - or any slider - below certain thresholds disables achievements, but the game warns you loudly, so you won’t do it by accident. Net impression. Mechanicus doesn’t invent new mechanics or shock veterans of the genre, yet it’s still fun. Presentation, audio, story & lore Visuals: Not next‑gen; up‑close models are simple, but overall it’s pleasing. Don’t expect hard realism or flashy effects, yet it never looks ugly. Music: Bombastic, very Warhammer 40k, but also repetitive. A five‑hour session will wear it out; short sessions keep it fresh. I’m biased - I love pipe organs, and the soundtrack has a lot of them. Story: Simple, unremarkable: “We arrived to explore a tomb‑world; once we’re done exploring, we’ll decide what to do next.” That’s basically the setup. Lore: Warhammer 40k lore is famously dense. Like most 40k games, it throws terms, figures, and rituals at you with minimal hand‑holding. A newcomer may struggle to piece it all together. Still, the presentation is solid enough that you can use this as a gateway into the universe. A bonus: the game spotlights the relatively rare matchup Adeptus Mechanicus vs. Necrons - most WH40k media fixates on Space Marines vs. Chaos/Orks. Seeing Necrons get some love is refreshing. So… should you play it? Yes - but not an automatic “must‑play” for everyone. Its setting and gameplay are both niche: some will find it repetitive or too straightforward. For slow, occasional sessions, for soaking in Warhammer 40k atmosphere, or for a focused look at the Adeptus Mechanicus-Necron conflict, it’s very solid. Even taken purely as a stand‑alone tactics game, it’s enjoyable, though outsiders might find the context… opaque.
Expand the review
March 2025
Mechanicus is one of the few games to fully take advantage of the Warhammer 40.000 franchise and it shows right from the introduction. The campaign is long and fun (supported by an incredible art direction and memorable soundtracks), with an interesting feature (it can be disabled) that sets the tone and urgency of the main quest: the player can play a limited amount of missions before the "Necron awakening meter" reaches 100% and closes all quest options with the exception of the final boss (the player will also have to fight all the Necron leaders still alive at this point). This forces the player to decide which quests are worth pursuing and which ones must be ignored, as weapons and equipments for the characters are rewarded at the end of each expedition. To access all missions players can either disable this feature or play multiple runs of the campaign, which also aids replayability. The only problem worth mentioning is the difficulty curve: played at the higher difficulties, the game is unforgiving in the first missions, only to turn trivial once the right equipments are obtained.
Expand the review
Dec. 2024
"From the moment I understood the weakness of my flesh… it disgusted me." The intro already tells you what to expect. Extremely atmospheric 40k game where you play as a bunch of techseeking "enthusiasts" from the Adeptus Mechanicus. Some speak funny, almost in pseudo-code language. The gameplay is turn-based and attacks automatically hit, but they can be absorbed by different types of armor (there's physical and energy damage). Certain weapons can destroy armor to make life easier for you. Protip: axes and melee builds are great. ++Turn based tactics. No hit chance calculation needed. [Alien lifeforms detected] Classification = Necron. ++Purging necessary. Necron discorporation = true [Skitarii lives] = lowest priority. [Sample retrieval] = highest priority. The Omnissiah knows all, comprehends all.
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Dec. 2024
Listening to Magos Faustinius telling Subdomina Khepra that he hadn't excised his emotions when he attained the rank of Magos and therefore his subordinates' mission loss rate has been lower, all spoken in the W40K lingo, while the soundtrack's sonorous chorals and vibrant chimes echo through your speakers is nothing short of mindblowing. And yeah, it's pretty cool TTRPG, too. Don't you worry. Lot's of build customization; cool room-by-room dungeon clearing with the 'text adventures with outcomes', sort of similar to FTL jump-points; abundant lore; sinister plot. Cleanse the Xenos!
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Oct. 2024
One of the best w40k games, greatest game about adeptus mechanicus. And i wish, it was the greatest turn based game, but it is not. While the random-less mechanics of the game are great and original, game majorly lacks in encounter variety. Yes, on paper they all different. But on practice, it`s either KILL ALL ENEMINES or SCAN AND ESCAPE. Yes, there are some differences and different enemy types, but they do not help much. On the 100th encounter, which comes pretty soon you`ll be sick of the same maps and same enemies. I still recommend this game, but i wish they will improve upon it in sequel.
Expand the review

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Frequently Asked Questions

Warhammer 40,000: Mechanicus is currently priced at 28.99€ on Steam.

Warhammer 40,000: Mechanicus is currently not on sale. You can purchase it for 28.99€ on Steam.

Warhammer 40,000: Mechanicus received 12,368 positive votes out of a total of 13,509 achieving a rating of 8.92.
😎

Warhammer 40,000: Mechanicus was developed by Bulwark Studios and published by Kasedo Games.

Warhammer 40,000: Mechanicus is playable and fully supported on Windows.

Warhammer 40,000: Mechanicus is playable and fully supported on MacOS.

Warhammer 40,000: Mechanicus is playable and fully supported on Linux.

Warhammer 40,000: Mechanicus is a single-player game.

There are 3 DLCs available for Warhammer 40,000: Mechanicus. Explore additional content available for Warhammer 40,000: Mechanicus on Steam.

Warhammer 40,000: Mechanicus does not support mods via Steam Workshop.

Warhammer 40,000: Mechanicus supports Remote Play on TV. Discover more about Steam Remote Play.

Warhammer 40,000: Mechanicus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer 40,000: Mechanicus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 11:21
SteamSpy data 08 June 2025 08:26
Steam price 15 June 2025 04:39
Steam reviews 12 June 2025 12:03

If you'd like to dive deeper into the details about Warhammer 40,000: Mechanicus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Warhammer 40,000: Mechanicus
  • SteamCharts - Analysis of Warhammer 40,000: Mechanicus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warhammer 40,000: Mechanicus compatibility
Warhammer 40,000: Mechanicus
8.9
12,368
1,141
Game modes
Features
Online players
150
Developer
Bulwark Studios
Publisher
Kasedo Games
Release 15 Nov 2018
Platforms
Remote Play
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