WE ARE FOOTBALL 2024 on Steam - User reviews, Price & Information

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Welcome to WE ARE FOOTBALL 2024! Dive into the world of football like never before. Choose an existing club or start your own. Manage either men or women, lead your club to new heights, and become the next manager legend!

WE ARE FOOTBALL 2024 is a football (soccer), sports and simulation game developed by Winning Streak Games and published by HandyGames and THQ Nordic.
Released on March 04th 2024 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Polish and Simplified Chinese.

It has received 861 reviews of which 686 were positive and 175 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified WE ARE FOOTBALL 2024 into these genres:

Media & Screenshots

Get an in-depth look at WE ARE FOOTBALL 2024 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: AMD / Intel CPU running at 3. 3 GHz or higher:
  • Memory: 4 GB RAM
  • Graphics: NVIDIA/AMD dedicated graphics card, with at least 4GB of dedicated VRAM and Shader Model 6.0 support
  • DirectX: Version 12
  • Sound Card: Integrated or dedicated compatible soundcard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Most fun I've had in a football management game in years. I tend to dislike micro-managing training and set pieces BUT I do like the finances and infrastructure. Basically I like to play as a Manager not a Coach. For that reason I really like this. Plus it processes a lot quicker than other games of this sort.
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Aug. 2025
Jogo muito fantástico! Apesar de pouco material disponível na oficina, estou preferindo jogar esse do que fm 2025. Adicionem o idioma português por favor!
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July 2025
WE ARE FOOTBALL 2024 is a football management simulation that strives to strike a unique balance between accessibility and strategic depth. Developed by Winning Streak Games and published by HandyGames and THQ Nordic, the game is clearly inspired by classic German football management titles like Anstoss while seeking to appeal to a global audience that might find the complexity of Football Manager overwhelming. It aims to simplify the micromanagement without sacrificing substance, providing a streamlined interface and quick feedback loops, which make it feel less like a spreadsheet simulator and more like an active role-playing game in a football universe. At its core, the game offers players full control of a football club, allowing them to manage men’s and women’s teams with equal detail and ambition. One of the standout features is the ability to take over an existing club or build one from scratch, customizing nearly every detail from logos and kits to staff and stadium architecture. The inclusion of both male and female leagues—over 30 for men and 20 for women—sets it apart from many other titles in the genre and opens up a variety of managerial paths. You can even run national teams and participate in global tournaments, creating a holistic football ecosystem that feels rich and immersive despite the fictional license. The game’s interface is where it shines most. It avoids overwhelming the player with too many stats or unnecessarily dense screens, offering instead a visual dashboard that clearly highlights urgent matters, optional tasks, and the overall health of the club. This design makes multitasking intuitive; training regimens, sponsorship deals, youth academy management, press events, and even facility expansion are all accessible with just a few clicks. You’re rarely lost in a maze of menus, which is a notable improvement over more stat-heavy simulators. Tutorials are clear without being hand-holding, and gameplay progression remains smooth, with each season feeling like a self-contained story full of evolving goals and challenges. Matches are where WE ARE FOOTBALL 2024 attempts to differentiate itself visually, offering both a quick sim mode and a 3D match engine with highlight reels, tactical replays, and multiple camera angles. The engine, while functional, falls short in terms of modern graphical standards. Animations are stiff, player models lack realism, and the overall matchday presentation doesn’t capture the energy and spectacle of professional football. For many, this becomes an optional viewing experience rather than a highlight of the game itself. However, the match analysis tools are more useful, helping managers tweak formations, set pressing intensity, or issue motivational shouts mid-game. The management simulation is bolstered by a number of personality-driven mechanics. Players have traits, habits, hobbies, and interpersonal dynamics that influence squad morale, locker room chemistry, and even on-field performance. As the manager, you’re not just tinkering with tactics—you’re also managing egos, guiding young talent, and keeping veterans motivated. There's even a lightweight RPG element where your manager can pursue private goals, navigate public controversies, or handle unexpected ethical dilemmas. While some of these narrative components can feel superficial or underdeveloped, they add a welcome layer of unpredictability that prevents the game from becoming too mechanical. Customization is another major asset. The game includes a powerful editor that allows users to redesign clubs, leagues, and even invent entirely fictional universes. This opens the door for community-made mods that add real-world leagues, teams, and players, compensating for the game’s lack of official licenses. While it may not have real-world names and likenesses out of the box, the tools are there for players to create their own realism. The use of AI-generated player portraits is a clever workaround, though these faces can sometimes feel mismatched or uncanny, especially in long-term saves where fictional players dominate the roster. Financial and infrastructural management also plays a substantial role. From negotiating shirt sponsors and renovating stadium seating to choosing club mascots and investing in youth academies, your off-field decisions have lasting consequences. Success isn’t just about winning trophies—it's about sustainable growth, fan engagement, and maintaining a healthy club culture. You’ll face random events like budget overruns, fan protests, or scandalous media reports, all of which add tension and nuance to your tenure. The game also simulates the passage of time well, allowing you to build legacies, discover new talents, and eventually transition into roles with national teams or different leagues entirely. While the overall experience is engaging and rewarding, WE ARE FOOTBALL 2024 does have areas in need of refinement. The matchday engine, despite improvements over its predecessor, still feels dated and lacks the dynamism expected from modern sports titles. Some features, such as "mole hunts" or "lucky charms," come off as gimmicky rather than meaningful additions to the gameplay. There's also a certain repetitiveness that can set in after multiple seasons, especially if you’ve already optimized your training routines and figured out the game’s systems. Nonetheless, consistent mod support and community engagement have helped extend the title’s replayability and relevance. In the end, WE ARE FOOTBALL 2024 is a heartfelt and surprisingly deep football management sim that manages to lower the entry barrier without diluting the satisfaction of running a club. It avoids the paralysis that can come with overwhelming complexity, instead delivering a dynamic and enjoyable managerial experience that rewards planning, creativity, and adaptability. For those who’ve bounced off the likes of Football Manager due to its sheer density, this game provides a refreshing alternative. It’s not perfect—particularly in terms of match presentation and polish—but it’s ambitious, accessible, and packed with personality, offering a compelling option for both veterans of the genre and curious newcomers. Rating: 8/10
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July 2025
While voting positive because played previous and this is far better – i.e. after 120 hours still never really crashed only reporting minor problems not affecting live game continuity– there are a lot of things that impressed me positively and I still think this is a good alternative in football sports management simulators but as well there really still are clear improvement area. This product come with a lot of easy “tap&go” mobile game style dynamics and so seems a very attractive alternative to those people caring about other priority tasks to perform during the day and just looking for something to fill spare time: it has no fix game hours or activities and/or events on schedule time (such as hattrick) so it is completely adjusting at you own daily pace. Also saw a lot of people comparing it to other “big data” application game (such as FM) and felt disappointed at how easy it depict player evaluation option. In my opinion this simply means it's the correct choice if you are looking for a game that is really asking to manage a sport team not focusing only at numbers to match in an unknown algorithm scheme or, on the contrary, at fan routine to buy your favorite player for your favorite team in real life. Ok, maybe this is just because they did not have budget to buy license copyright from FIFA. Actually it is better you know this game use random name – even if teams and cities are mostly the same from true world. In my opinion this add more value to the game because is not a parody or anyway a full simulation even if you will find a lot of fake sounding name and coincidences. Coming to bad news announced in the beginning of this review, it still has various bug (i.e. once I qualified in a dramatic end season at last place for european cup but even if my teams was assigned a considerable amount of TV income inexplicably was not included in next season grid draft while the system picked another lower team from same country, also probably this problem was related to a change in international country ranking occuring that season and reducing availability from the division was playing). But what really dislike regards expected goal ratio. It means rating attempts off/on target and their true chance to succeed: I really found no criteria about to understand what he call lucky game and unlucky one.... honestly this is a very hard aspect to judge because somehow means it perfectly match what happen in true world but come on: I do not play computer simulations to also face extra problems I already have in true world, would anyone play card games would the computer loss same time a human do to shuffle and deal the deck of cards? A lot of tasks aren't really optimized to reduce playing hassle time loss: I mean, everyone know scouting isn't easy and I somehow am ok in representing those difficulties but finding no players already is enough annoying without having to click dozen of times to look for a player position in every single nation. It seems somehow the game is much more an “adventure game” from previous century late 80ies (personally am thinking to monkey island) instead behaving as a contemporary open world. Also experienced some languages issue that mostly can be report under: this is a German game, they are not glocally ready but did a lot of effort to delivery a good product and trust me they are really close to make it almost wonderful. What does it mean? While I do believe it's better option is careering with your own team, at time am writing (middle 2025) if you pick an Italian teams you will have no chance to fully develop your reserve team simply because in the database there are not enough league in this country to make it play. Instead, if you pick a German one there are full of division to play before emerging in first division and european cup letting you time to understand how to win - which include develop facilities and virtual characters skills and qualities. In other words, difficulties are not exactly assessed and graded to allow a mature gameplay so it seems me the just one way to regularly win the championship is bulling opponents in a long term economic struggle effort. But if your life also has other priority option you may simple never really win at WAF2024 or anyway will really take you a lot of time..... but who cares? So, if you are ready for this: you found an interesting game!
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Feb. 2025
If you like football Manager, but found the UI boring, if you liked FIFA Manager and Ultimate Soccer Manager and enjoyed them (especially USM) then this is the game for you. While I've read other rewiews, I decided to found my own club, so far, so good. I Imported 2 players from the Australian A-Leauge to give my team a boost at the start as they were cheap and skilled compared to my team. I started off in L4 in Eng and so far afrer 2 matches sit 7th with a newly founded club. I really like the different things you can do ingame, and hope they continue to update the game
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Frequently Asked Questions

WE ARE FOOTBALL 2024 is currently priced at 39.99€ on Steam.

WE ARE FOOTBALL 2024 is currently not on sale. You can purchase it for 39.99€ on Steam.

WE ARE FOOTBALL 2024 received 686 positive votes out of a total of 861 achieving a rating of 7.58.
😊

WE ARE FOOTBALL 2024 was developed by Winning Streak Games and published by HandyGames and THQ Nordic.

WE ARE FOOTBALL 2024 is playable and fully supported on Windows.

WE ARE FOOTBALL 2024 is not playable on MacOS.

WE ARE FOOTBALL 2024 is not playable on Linux.

WE ARE FOOTBALL 2024 offers both single-player and multi-player modes.

WE ARE FOOTBALL 2024 offers both Co-op and PvP modes.

WE ARE FOOTBALL 2024 does not currently offer any DLC.

WE ARE FOOTBALL 2024 is fully integrated with Steam Workshop. Visit Steam Workshop.

WE ARE FOOTBALL 2024 supports Remote Play Together. Discover more about Steam Remote Play.

WE ARE FOOTBALL 2024 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for WE ARE FOOTBALL 2024.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 03:06
SteamSpy data 22 January 2026 19:17
Steam price 29 January 2026 04:50
Steam reviews 28 January 2026 12:02

If you'd like to dive deeper into the details about WE ARE FOOTBALL 2024, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about WE ARE FOOTBALL 2024
  • SteamCharts - Analysis of WE ARE FOOTBALL 2024 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck WE ARE FOOTBALL 2024 compatibility
WE ARE FOOTBALL 2024 PEGI 12
Rating
7.6
686
175
Game modes
Multiplayer
Features
Online players
82
Developer
Winning Streak Games
Publisher
HandyGames, THQ Nordic
Release 04 Mar 2024
Platforms
Remote Play
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