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Wild Assault on Steam - User reviews, Price & Information

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Wild Assault is an anthro-themed tactical shooter built with Unreal Engine 5, featuring large-scale battlefield gameplay centered around Valiant abilities. Work closely with your team, harness your instincts, and charge into battle to secure victory.

Wild Assault is a early access, hero shooter and third-person shooter game developed and published by Combat Cat Studio.
Released on May 28th 2026 is available only on Windows in 9 languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Thai and Portuguese - Brazil.

It has received 2,340 reviews of which 1,754 were positive and 586 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 6.65€ on Steam with a 55% discount, but you can find it for 5.71€ on Gamivo.


The Steam community has classified Wild Assault into these genres:

Media & Screenshots

Get an in-depth look at Wild Assault through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen 5 1600 or Intel Core i5 6600K
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 or AMD Radeon RX 580 or Intel ARC A380
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

241 hours played
Nov. 2025
for everyone wondering about the season system you can switch the battle pass to older seasons and play to compleate everything just click in the upper left corner where you acces your battle pass, so don’t worry if you just now decide to play this game.
13 hours played
Oct. 2025
I have no idea.. I'm not into this.. but for some reason, I have a good time playing this, despite there's a lot of bots you fight to, but once you meet the real person/player.. yeah, you are absolutely OBLITERATED by them. Beside that, i still enjoy.. hope they make more content for this despite Early Access.. if necessary, PvE mode might be a good idea.
68 hours played
Sept. 2025
Even from a non-furry point of view: Furry Battlefield... I mean... Wild Assault is a solid game. Highly recommend, especially if you have friends you can convince to play with you. And even if you don't have friends, you'll make some rather quick in the game.
107 hours played
Aug. 2025
It's like if Battlefield and TF2 had a baby that turned out to be a furry, give this game a chance if you like aggressive shooters mmm rabbet
237 hours played
July 2025
TLDR; Giving a "Recommended" review because the game is fun. The issues I have with this game all stem from ONE problem. The low player base numbers. This is a long review (mostly rant) about how bad the game feels with the current population so you know what you're getting into if you decide to pick it up, keeping in mind that all of the problems ahead won't really be a problem (on paper) if the population increases. So first, a couple positives so it's not ALL doom and gloom: - The Devs listen and actively work on the balancing of the game so I don't care to cry about the balance when I know things will improve in time, while simultaneously being in a decent spot already. - Same with the bugs. I just report the bugs and move on cause they'll be fixed in time. - The gameplay and gunplay feels fun, the different abilities of each character adds some nice spice to the matches and being able to change mid-match to counter pick against enemies is great and can help turn games around. - The Devs very clearly care about the game, as seen by their frequent updates to address issues and balancing. Now onto my RANTING: The big issue I have is the extremely low player base causing the main gamemodes to feel TERRIBLE to play and very little seemingly being done as of now to remedy that. They have mentioned that Bot optimization is ongoing and that they're going to work on tuning the Bots for "Balanced Difficulty Scaling" which I can only assume means the game will adjust the difficulty of the bots based on how many REAL players are on the team compared to the other team. Which COULD be a bandaid fix for the issue until they figure out how to grow the game more. I play one of the main gamemodes called "Conquest", which is essentially Capture the Flags. It's a pretty fun gamemode, sometimes. But 9/10 times it is a purely one-sided slaughter. And the 1/10 game that ends up being pretty close has a 50% chance of being ruined by the "Neutral Item", an objective that shows up 1-2 times per game that grants a team a certain number of points back if they capture it. - The 9/10 games being one-sided slaughters boil down to are you solo queue? Great! You're up against a 3/4 person pre-made. Are you a pre-made? Great! You're up against a solo-queue person. It is uncommon to get a match with more than 5 players and even more uncommon for the 5 players to be evenly spread amongst teams because 3/4 of the people tend to be in a party together. You might not think that's too bad but you need to remember these main game modes are 20v20, so you're stuck with Bots if you're unlucky enough to queue into a pre-made. You're unlikely to have many real people join in after the game begins (it does happen, but it not enough to balance teams usually). So good luck. Even if you're the only real person on your team and you're only against 2 real people, you'd still be hard pressed to win unless one of the enemies just don't play/capture anything, due to how big the maps are and how many flags there are to capture (3-5 depending on the map). It's just simple math, 2 is better than 1. 1 person capturing while the other person is defending a flag or also capturing, will do more than you by yourself. - The 1/10 being being close and fun? Sometimes that happens! And it's REALLY fun. You get a match that has an even 5v5 real people on each team, it's tense, it gets down to the last few hundred points and then the Neutral Item drops. It is no longer a close, intense match, it's now a game of "If you don't capture this one thing, you lose, doesn't matter how well you've been doing so far, or how well you do for the rest of the game." The Neutral Item makes sense in a world where there are 15+ real people on each team. But in the current state of the game/the current player count, the Neutral Item just RUINS an otherwise fun match because you essentially just have to give up if you don't capture it near the end of the match if it shows up. I've never had a single objective in a game piss me off as much as this thing. And I didn't even get into it's horrible spawn locations too, "Neutral" my ass. I recommend removing it from the game until the player base grows or until it gets reworked into something that doesn't tear you away from the main objective of the game because it is quite literally a game changer. (Unless you're in one of the 9/10 games, cause it'll either drag out the slaughter or the winning team may end up with more points than you start with which is so disheartening) Now I did mention "Main" gamemodes, so you're probably wondering what the side gamemodes are. And I would love to tell you more about them, but unfortunately they're both TIME LOCKED. So if you're unable to be on the game for the few hours each day when they're unlocked, you're ♥♥♥♥ outta luck. The main reason they're time locked is because the Devs worry about fragmenting the player base even more, but the way I see it is the playerbase is already so fragmented that it wouldn't matter in a negative way. There's multiple servers and 2 gamemodes, for a game that gets about 300 players at peak daily (which they open the modes for peak times, fragmenting the peak), I don't think adding an additional gamemode that's smaller scale and shorter matches will matter, if anything it might boost the numbers knowing you can queue into a short and sweet deathmatch instead of playing a drawn out "will my bots be able to capture flags or defend anything? no? okay I lose" game mode. Or it'll bring 80% of the playerbase together as a small scale deathmatch is significantly more fun than a 20v20 where there is maybe 2 real people on either team. The side gamemodes are both smaller scale team deathmatches. No flags, no neutral item, no worries, all deathmatch. One being a regular team deathmatch, the other being a "random" team deathmatch where your character and weapons are randomised. Very fun modes I've been able to play maybe 3/4 times in total since their release. With them being smaller scale and shorter matches, having them permanently unlocked and maybe swap between it being the normal Deathmatch and the Random Deathmatch on a daily rotation/weekly rotation, is something I would love to see happen but I haven't seen any mention of it potentionally happening. The reason I don't think it would matter is because of how bad the matchmaking is in the first place, you either solo queue into pre-mades or pre-make into solo queuers. At the very least with the Team Deathmatches the games are shorter, so if you're getting dominated you at least know it'll be a short match. But also there is no side objective other than killing (or reviving if you're built like that), so there's no "oh we've lost because the bots are useless at capturing flags while I'm killing enemies" or no neutral item to turn a close match into a guarantee loss/win. Most people you queue into are bots anyway so would it really matter if people queued against mostly bots in the side modes if they really would rather play the side mode (I really would rather play the side mode at this point). Some people have so much issues with the main modes being so one sided that they literally just wont play the game anyway, so if the deathmatch becomes a constant option it might up those daily numbers. The Main modes are designed to be 20v20, and with a playerbase that rarely, if ever, gets close to even a 10v10 with bots filling up the rest of the slots (I once got an 8v8, it was glorious), is it worth keeping the core design of these modes that clearly favor you having at least 1 more real person compared to the other team over a smaller scale mode that leans less into bots being stronger and more based on your actual ability to kill enemies. All in all I like the game a lot, but they need to focus on smaller scale modes like the team deathmatches until the player base increases. Because there's no point to a 20v20 when 99% of them are bots.

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Frequently Asked Questions

Wild Assault is currently priced at 6.65€ on Steam.

Yes, Wild Assault is currently available at a 55% discount. You can purchase it for 6.65€ on Steam.

Yes, Wild Assault received 1,754 positive votes out of a total of 2,340 achieving a rating of 7.25.
😊

Wild Assault was developed and published by Combat Cat Studio.

Yes, Wild Assault is playable and fully supported on Windows.

No, Wild Assault is not playable on MacOS.

No, Wild Assault is not playable on Linux.

Wild Assault is a multi-player game.

Wild Assault features PvP mode where you can test your skills against other players.

No, Wild Assault does not currently offer any DLC.

No, Wild Assault does not support mods via Steam Workshop.

No, Wild Assault does not support Steam Remote Play.

No, Wild Assault does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wild Assault.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 22:59 UTC
SteamSpy data 25 July 2026 02:15 UTC
Steam price 28 July 2026 18:21 UTC
Steam reviews 26 July 2026 21:55 UTC

If you'd like to dive deeper into the details about Wild Assault, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wild Assault
  • SteamCharts - Analysis of Wild Assault concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wild Assault compatibility
Wild Assault
Rating
7.3
1,754
586
Game modes
Multiplayer
Online players
68
Developer
Combat Cat Studio
Publisher
Combat Cat Studio
Release 28 May 2026
Platforms
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