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Aliens: Fireteam Elite 2 on Steam

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This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.

Aliens: Fireteam Elite 2 is a action, shooter and third-person shooter game developed by Cold Iron Studios and published by Daybreak Game Company.
Released on August 25th 2026 is available only on Windows.

It has received 3,817 reviews of which 2,371 were positive and 1,446 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 49.99€ on Steam, but you can find it for 45.29€ on Instant Gaming.


The Steam community has classified Aliens: Fireteam Elite 2 into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 11
  • Processor: AMD Ryzen 5 2600 / Intel Core i5-8400
  • Memory: 10 GB RAM
  • Graphics: NVIDIA RTX 2060
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Sound Card: Integrated or dedicated Direct X 12 compatible sound card
  • Additional Notes: Target Performance: 1080p resolution / 30 frames per second (low graphics setting)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

161 hours played
Sept. 2026
I loved the first game and I'm really enjoying this one, but... There are performance issues galore, jittery animations, bugs aplenty, the social system's asinine, the story and voice acting is horrendous, and - at €50.00 - the game is well and truly over priced. Missions 2.1-2.3 may as well be the same mission (about as aesthetically diverse as a padded room). Finally, the toughest difficulties are too easy, even with moderately negative challenge cards. Horde mode is great, except for the trolls. If a host leaves after a full wave (5 waves in a full wave) via escape > abandon mission, all other players do not receive full rewards (I assume the same is true in the campaign). Cold Iron, fix this as soon as possible. Your game is fun, but we're already contending with poor optimisation, jittery animations, and bugs. We shouldn't have to worry about losing our rewards because someone wants to be a D followed by an I, a C, and a K. Also, implement a vote kick system and allow players to join missions already progress, regardless of whether they cue for a specific mission or via quick play. If a game is in progress and there's a spot, let them join that game. The positives? The game play is genuinely fun and there's a decent amount of content to keeping going through: not tons, but enough to keep you entertained. The soundtrack and sound effects are both very authentic. Playing the game with friends is a blast, especially if you're all already into the Alien franchise and can bang out some humorous quotes from the movies, i.e., "Marines! We are leaving!" While missions 2.1-2.3 lack diversity, you can't argue that they and the rest of the missions aren't true to the franchise: they would fit into any of the Alien movies (or other Alien games). There are plenty of weapons to choose from and the majority of them are viable. While there are generally agreed upon best perks and attachments, there's a huge amount of variety in building your own builds. Play to your strengths, not the meta. The only things I'll say about the attachments is that they need to be better balanced. There are probably 200+ attachments, and I doubt more than 20-30 of them will see regular use. I do recommend this game, and I will give it a thumbs up, but I also recommend waiting until the first hotfix and until the game goes down in price: even €10.00 less would be touching upon fair,. While Cold Iron would suffer initially, that dip in price would very likely bring in the fence sitters. €15.00-€25.00 less for the next week or two would be the sweet spot. However, I would suggest for Cold Iron to do this when releasing the first hotfix too: the game needs an influx of players. So... it's a good game, but has some serious issues.
74 hours played
Sept. 2026
I like the game and I’m having fun with it, but I hoped for much better. If you like the first AFE you will probably like AFE2 too as long as you don’t expect a big improvement over the first game. Like many say it feels like a sidegrade rather than a new and all around improved version. Not great, not terrible. The good stuff from the first game is still there; customize your class, skills, guns and appearance and go shoot stuff up. Graphics, maps and sound/music are just fine. There isn’t anything impressive about the game in general. The main problem with this game is that it feels a bit janky and, sadly, I don’t think it’s worth the full price unless you really want to play a horde shooter in the Alien universe. In my opinion other horde shooter games like Darktide, Helldivers 2 and Space Marine 2 have raised the bar for what you can get for your money and make AFE2 look overpriced. A lot of negative reviews get called out for having one hour or less playtime; I have played through the whole game and it really doesn’t get that much better. The first mission is enough to see a fair bit of what the game has to offer and some of its shortcomings. The primary reason is the lack of any semblance of an AI director. If you have played a mission once, any replay after will be practically identical. The variations after that are limited to team composition, challenge cards and difficulty, but you will know every single time what is coming and when. This applies to horde mode too, where every block of 5 waves follows the same pattern of enemy spawns every time for whatever the faction is at that moment. I can say though, after maxing out all classes and almost all weapons, that the game does open up a little bit by giving you a lot of ways to play. For me though, that doesn’t really change the feel of any of the missions bar some challenge cards that alter things slightly. The best part of the game is the skill/build crafting but the introduction of the specialist makes all other classes redundant. Once you max a specific class and their signature weapons, the specialist can always do any build of that class, but better . Having access to all perks from all classes allows for the best possible builds. Some specialist builds are so strong they make the game a joke even at the highest difficulty. The only class that maintains any kind of identity in the face of the specialist is the duelist by using two primary weapons instead of one primary and one signature like all other classes. Sadly, that It’s not really distinctive enough due to a wide variety of signature weapons that can be used by any class once mastered with their main class. The game suffers from the typical UE stutter. It does a small shader compilation on start but it’s clearly not enough because you get stutters often during the first run of a mission (and just occasionally otherwise). Shouldn’t be a specs issue either (attached to review, plus the game is on a gen5 nvme). The animations are indeed stiff like many mention. Depending on your standards you might not care. If you come from other horde games like the ones I mentioned, the comparison will feel like you are playing a JJJ game (triple jank). As an Earth Defense Force enjoyer I’m fine with arcadey and janky games so I don’t mind much but it certainly hurts immersion in the dark and gritty context of Aliens and I am not surprised many are put off by it. Another thing I noticed from the very first mission is the weird enemy AI behaviour for the aliens. Most of the time they move the fast and nimble way you would expect xenos to move. The problem is sometimes they will clearly stop to “think” on their next step. I notice this very often for xenos on ceilings or walls, they will reach a spot where they are meant to jump somewhere else and just freeze there for a second deciding what to do. Same thing goes for one of the bigger aliens who will oftentimes run to a player, slap them once or twice and then stand still for a second before deciding to go somewhere else or target another player. I don’t know if it's somehow because the enemy is stunned by shots or something like that, but since there is no discernible animation (they literally just stand still) or any feedback I could notice, it just looks goofy. There are definitely some animations for stuns though because I’ve seen some enemies fall down and stay like that for a couple of seconds. Audio is not great either in some places. In the majority of the areas in the game the sound is just fine, but there are specific places like tunnels or some enclosed spaces where the game tries to apply some kind of effect to what I assume is to try to emulate what sound should be like in that environment. I don’t know if those sound effects are bugged, but they are absolutely terrible. As for friendly fire, I’m conflicted when it comes to it in relation to some abilities. Most skills can hit you or your team at higher difficulties while others don’t, which feels inconsistent. Some abilities or modifiers seem to be designed for use around normal difficulty or lower where there is no friendly fire while others do have modifiers that stop friendly damage. I understand it makes sense to reduce the player's ability to deal with hordes via AOE but it also makes some stuff a little less viable. For example, an upgrade that makes the machinist drone explode after its timer runs out becomes a troll skill. I played with someone who had it on and they topped the friendly fire stats at mission end screen lmao. Although the fact that a similar aoe skill modifier for the turret and another for the medic station don’t seem to deal friendly fire damage makes me think it could be a bug. I’m fine with friendly fire but the strongest point this game has is the skill system and this reduces choice in some areas at higher difficulty. I’m fine with it but it might not be fun for everyone. Honestly I like the game even with its issues but it feels unpolished and unfinished so I hope the devs can improve it.
20 hours played
Aug. 2026
It's a good game so far, especially if you liked the first one, but it's definitely not worth the price—just so much stuff missing, sadly
22 hours played
Aug. 2026
Great co op shooter. You don't play this ♥♥♥♥ for the story or dialogue. You play it to kill Xenos with your homies.
21 hours played
Aug. 2026
Needs some polishing but a lot better than the reviews would lead you to believe worth it if your a fan of the first game or the Aliens universe

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Frequently Asked Questions

Aliens: Fireteam Elite 2 is currently priced at 49.99€ on Steam.

No, Aliens: Fireteam Elite 2 is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Aliens: Fireteam Elite 2 received 2,371 positive votes out of a total of 3,817 achieving a rating of 6.11.
😐

Aliens: Fireteam Elite 2 was developed by Cold Iron Studios and published by Daybreak Game Company.

Yes, Aliens: Fireteam Elite 2 is playable and fully supported on Windows.

No, Aliens: Fireteam Elite 2 is not playable on MacOS.

No, Aliens: Fireteam Elite 2 is not playable on Linux.

No, Aliens: Fireteam Elite 2 is not playable on Steam Deck.

No, Aliens: Fireteam Elite 2 is not playable on Steam Machine.

No, Aliens: Fireteam Elite 2 does not support VR.

Aliens: Fireteam Elite 2 offers both single-player and multi-player modes.

Aliens: Fireteam Elite 2 includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Aliens: Fireteam Elite 2. Explore additional content available for Aliens: Fireteam Elite 2 on Steam.

No, Aliens: Fireteam Elite 2 does not support mods via Steam Workshop.

No, Aliens: Fireteam Elite 2 does not support Steam Remote Play.

Yes, Aliens: Fireteam Elite 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Aliens: Fireteam Elite 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 12:01 UTC
SteamSpy data 05 October 2026 18:44 UTC
Steam price 14 October 2026 19:39 UTC
Steam reviews 12 October 2026 21:49 UTC

If you'd like to dive deeper into the details about Aliens: Fireteam Elite 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Aliens: Fireteam Elite 2
  • SteamCharts - Analysis of Aliens: Fireteam Elite 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Aliens: Fireteam Elite 2 compatibility
Aliens: Fireteam Elite 2 PEGI 16
Rating
6.1
2,371
1,446
Game modes
Multiplayer
Features
Online players
144
Developer
Cold Iron Studios
Publisher
Daybreak Game Company
Release 25 Aug 2026
Platforms
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