Wildfrost on Steam - User reviews, Price & Information

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Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…

Wildfrost is a card battler, difficult and roguelike deckbuilder game developed by Deadpan Games and Gaziter and published by Chucklefish.
Released on April 12th 2023 is available only on Windows in 5 languages: English, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 8,176 reviews of which 6,737 were positive and 1,439 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 19.49€ on Steam, but you can find it for 6.51€ on Gamivo.


The Steam community has classified Wildfrost into these genres:

Media & Screenshots

Get an in-depth look at Wildfrost through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/10/11
  • Processor: 4GHz
  • Memory: 4 GB RAM
  • Graphics: 2GB Dedicated GPU Memory
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Wildfrost is insanely streamlined and is punching way above it's apparent weight in depth. Very few game-play elements combine in interesting ways that are easy to understand. If you're having problems, slow down. You can't play this one on auto-pilot. There's no fluff here, all puzzle, so pick your moves carefully. That's something to celebrate. The mountain may look unscalable, but it's not. There are many paths to success each run, even on the hardest difficulty. It'll take time to understand that. Cards that seem useless aren't, you just don't see their potential yet. Stay humble, clever, and creative and you'll blow through this game and have a blast.
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Oct. 2024
Wildfrost is honestly one of the best deckbuilding roguelikes I've played in a long while- it reminded me that the genre *can* be fun, if done right, and manages to avoid some of the pitfalls that plague the genre. While there are some issues that begin to rear their head once you get into the high level gameplay, for the average player I'd say it's a fun, if challenging, game that is definitely worth the price. In Wildfrost, you play as any number of adventurers seeking to end the sudden eternal blizzard the world was plunged into. You recruit new companions and obtain new cards to build a synergy strong enough to take down the frost spirit that has ruined the world with unending winter. I'd say the gameplay is fairly reminiscent of Slay the Spire, but it puts enough unique spins on it to be its own thing that I honestly don't think is like anything else on the market, so I'll assume you've played most deckbuilding roguelikes and get down to the unique parts of this game. Unlike in most deck battlers, there is no cost system whatsoever. Instead, every card has a cooldown (or conditional activation) that advances once a turn, and a turn is consumed by playing a card- that's it. Thus there are no "expensive" or "cheap" cards, the only limit is how much time you have to play everything. When the cooldown timer for a card reaches 0, it activates its attack or other special effects. This results in interesting situations where you can't play everything you want and you have to decide which is more important- where to cut your losses, and who to sacrifice. This is the meat and potatoes of this game and it's a lot of fun! It also means synergies are a lot more freeing than they are in other games of this genre, as there are no cards locked away behind high costs and the like. The game also has a unique positioning system: there are two "rows" and 3 slots for each row, for a total of 6 slots- this is the same for the enemy side as well. Normally only the units in the front of each row can be hit, but special keywords can help you reach the back lines, and the same is true of the enemies. Choosing where to position your units is almost half of the challenge, and messing it up can be the difference between life and death in a lot of cases. Combined with the previously mentioned cooldown system and you have a game that's got a lot more strategic depth than meets the eye. The game has 3 tribes- one is available by default, the other two you unlock through playing the game (along with a host of other companions and cards), and all of them play dramatically differently. To roughly summarize: there's the Snowdweller faction which focuses on various status effects, the Shadowmancer faction which focuses on summoning and sacrificing tokens, and the Clunkmaster faction which revolves around the production and use of "junk" cards in exchange for having powerful effects. There's more than one archetype for each faction and even some cross-archetype support cards, meaning there's quite a few deck types you can make. These are all elements that make this game fairly unique and I think their excellent execution, along with the overall polish the game has, are what help it stand out from a relatively bloated genre as something special. That being said, it's not without its problems. I'll introduce some issues I encountered with the game in no particular order: - This game suffers from the "Balatro effect" where the lower difficulties are fun and everything is viable, but as you get to the higher challenge levels, the amount of viable builds takes quite a bit of a hit and some cards are just straight up better than others. Unlike Balatro there's a lot of strategy with card positioning and support cards meaning that to some extent you can still win with a "bad" deck with enough skill, but it still remains an issue. - Every deck has a "leader" card that must be on the field at all times, and if that leader dies at any point you instantly lose the run. This can be very fun and lead to some tense situations, but at the same time it also means that if you mess up, your leader can be oneshot and instantly kill your attempt. Combined with the fact that this game has a lot of oblique interactions, and you can often find yourself playing your card and then dying without realizing how for a good few moments. This would be fine if the runs weren't so long- you might speed up as you get better at the game, but even after ~30 hours it still takes 1-2 hours to win a run for me. Imagine suddenly losing 45 minutes of progress to a dumb mistake, and that's something that will forever be a threat no matter how good you get. This may vary for different players, but for me it can be rather disheartening. - Wildfrost has a "charm" system where you can get little charms to put on cards during runs to empower them. The system itself is very clever and fun, but I personally take issue with the meta-progression system used to unlock them- essentially you unlock charms by completing achievements. Some you will unlock over the course of playing the game and others are fun challenges, but there are a few that are extremely luck-based or require getting a certain build online, which given the random nature of what is given to you, may take several hours to even get a chance at completing. I would like to see some of these requirements changed, especially the "get a 6x combo to unlock the last pet" one, because locking gameplay behind luck-based achievements kind of sucks. While it's got some rough edges, I think there's more than enough fun to be had here to offset that, and with daily runs and hardcore challenge modes available, there's enough here to last you potentially hundreds of hours, if you so desire. The game occasionally goes for sale, but I think it's plenty worth it to buy even at full price!
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Aug. 2024
wildfrost is very punishing for the first 50 or so hours because the guardrails you're used to in other deckbuilders aren't there. you are always 1 mistake away from death since if your leader dies you lose the run, and your leader can get one shot. once you push through the initial learning curve, get used to the enemies and their spawn patterns, and build good habits to cover your mistakes, wildfrost is one of the most enjoyable deckbuilders i've ever played. you can think your way out of almost any situation and the game is not afraid to let you do really insane broken combos. unlike every other deckbuilder i've played though, the broken combos are fun and satisfying to pull off every time, they never get stale. wildfrost isn't for everyone, learning the game can be frustrating. once you get past the initial curve though it becomes something really special
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July 2024
I've been playing Wildfrost for the past couple of months and let me tell you: this game is amazing. Everything is polished like a diamond, it looks and feels great and you can tell a lot of care went into it. I love how original the game is. The charms mechanic (these are my favourites!) lets you tweak card attributes and the bell system adds layers of difficulty similar to slay the spire ascension levels, but more like Hades where you can choose how the game screws you over. I think the game is like Hearthstone but with a roguelite spin. My only piece of feedback for the developers: the one thing that bugs me is the lack of notifications for lethal damage. I've lost many runs because I didn’t notice one of my units was going to die. That, at times, can be frustrating. I wish the game took care of the mental gymnastics and allowed me to focus on just the decision making. Give it a try! It might be a bit confusing the first few runs.... at least it was bit tricky to get into for me, but! once it clicked, it was really fun and easy to understand. It's SO FUN to play, the art is so good and charming, the music is good to the point where I preorder their LP, the mechanics are really unique and everything is super polished. I hope these devs get buried with money so they can keep on creating diamonds like this one.
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July 2024
This game is criminally underrated, it deserves to reach the popularity of similar card games like Slay the Spire and Inscryption. It has one of the most charming art styles to be beheld by a human eye, the better half of the music slaps, and the combat is so unique and you never feel like you lose due to unfairness (since they updated the infernoko fight). This game was so good at launch and it's only gotten better with each update, especially the one that added my husband Fulbert. All I think is needed at this point is more map events, to further shake up each run.
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Frequently Asked Questions

Wildfrost is currently priced at 19.49€ on Steam.

Wildfrost is currently not on sale. You can purchase it for 19.49€ on Steam.

Wildfrost received 6,737 positive votes out of a total of 8,176 achieving a rating of 8.02.
😎

Wildfrost was developed by Deadpan Games and Gaziter and published by Chucklefish.

Wildfrost is playable and fully supported on Windows.

Wildfrost is not playable on MacOS.

Wildfrost is not playable on Linux.

Wildfrost is a single-player game.

There is a DLC available for Wildfrost. Explore additional content available for Wildfrost on Steam.

Wildfrost is fully integrated with Steam Workshop. Visit Steam Workshop.

Wildfrost does not support Steam Remote Play.

Wildfrost is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wildfrost.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2025 06:25
SteamSpy data 12 June 2025 12:58
Steam price 14 June 2025 20:47
Steam reviews 14 June 2025 03:46

If you'd like to dive deeper into the details about Wildfrost, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wildfrost
  • SteamCharts - Analysis of Wildfrost concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wildfrost compatibility
Wildfrost
8.0
6,737
1,439
Game modes
Features
Online players
110
Developer
Deadpan Games, Gaziter
Publisher
Chucklefish
Release 12 Apr 2023
Platforms
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