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SpellRogue on Steam

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SpellRogue is the ultimate tactical turn-based roguelike! Draft from over 350 powerful spells to assemble the perfect combination and crush your enemies in 70+ unique encounters. Face brutal choices, adapt to impossible odds, and strike back at the horrors that destroyed the world.

SpellRogue is a deckbuilding, dice and roguelike deckbuilder game developed by Guidelight Games and published by Ghost Ship Publishing.
Released on April 24th 2025 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil and Traditional Chinese.

It has received 1,572 reviews of which 1,352 were positive and 220 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 9.99€ on Steam with a 50% discount.


The Steam community has classified SpellRogue into these genres:


Here is the detailed breakdown of supported languages for SpellRogue:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at SpellRogue through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: 3 Ghz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 950
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

63 hours played
Sept. 2026
It's a 7/10 semi-deck builder. You get 4-6 spell slots which you can arrange and fill between battles. You get random spells from shops and encounters, and spend upgrade tokens to enhance their effects or give yourself more spell slots. Each spell is cast with dice which are rolled each turn; some spells and artifacts give you more dice or change the behavior of dice. It's fine. The concept is workable, but the execution is just really lackluster. Some classes have strong identity (the Green element is the easiest class in the game by far). Others have the attempt at clever gimmicks that just aren't executed well so they fall flat. Gimmicks like "destroying dice gives you bonuses!" - except that the game will give you an anemic number of dice to roll each turn, so to make this work you have to invest heavily into generating more so your deck is full of support spell crap. Or gimmicks like "moving around your spells will influence them!" - only moving your spells costs massive resources and gives you hardly any returns. It's a fine game for a few hours of engagement, but don't sweat it too hard. It's not well enough designed to be persistently interesting or fun. It's unlikely that you'll care about unlocking everything. The fun factors of Combo and Power Fantasy are largely missing outside of the Green decks. "Solving" the design constraints of the water/fire/sky decks just amounts to "did you get your key spell in the first encounters or not." Yawn. 6-7/10. You get what you pay for.
21 hours played
Sept. 2026
Really fun game. Not exactly a deckbuilder like the tags suggest - it's a loadout system where each turn you roll dice to use as resources to cast the spells. In general, the aim is to create a spell engine that's can Block enough to survive, and then Attack or scale damage in some way to ultimately kill the enemies. Utility spells help with generating more resources (dice), or manipulating them in a way that gives your strategy more consistency. Shards increase the size of your spell loadout, giving you more flexibility, or can be slotted into spells directly to improve them in one of two ways. Artifacts give you conditional bonuses you can build around as well. Classes are each unique with their own sets of spells and mechanics. Huge variety of starting spell loadouts and artifacts for each class. Daily challenges, unlockable , and Descent, a progession of difficulty modifiers give the game a large amount of playability. Sound and aesthetic design is good enough. Overall, I'd definitely recommend the game, even at full price. Getting your engine running and making it smooth and consistent is a huge amount of fun. It's good enough to hold its own and earn its place among the best turn-based roguelikes.
93 hours played
July 2026
Fantastic game. The devs describe it as a "deckbuilder", but it really isn't. It's more like an "engine-builder". You don't have a deck you draw from. Instead, you choose up to 7 spells to place on the field (you can hold 5 more in reserve), and you activate these with dice. There's lots of ways to reroll or otherwise manipulate the outcome of dice with utility spells, so you don't have to worry too much about bad luck ruining your day. You can also diversify your board with spells that require different die values. There's a TON of content in this game in the form of meta-progression. There are 4 playable characters, represented by the 4 elements (earth, air, water, fire). You can level up each one to lv10, unlocking new things at each level. Each character also has multiple starting-spell loadouts to choose from, as well as starting artifacts, which is great for replayability. There's an ascension difficulty system that goes up to lv13 I believe (I haven't even reached it yet, at almost 80 hours in!). And there are lots of other unlocks for doing certain things in the game, as well as achievements. So there's tons to do in this game. The UI and art look good and polished. They've generally done a great job with tooltips and explaining what everything does. One critique I do have is that the 3D art comes at a price of performance and isn't all that necessary. It makes it so that less powerful devices (like a lot of laptops) can't run it. Would be nice if they had a 2D mode. Although not a real deckbuilder, it does scratch a lot of the same itches those games do, and I'm sure fans of the genre will love this, too. Give it a try, it's better than most roguelike deckbuilders and dicebuilders!
152 hours played
June 2026
This is one of my all-time favorite games. The pacing is immaculate. There is never a point where I feel like I'm grinding, rather I'm enjoying the progression and feel like I'm actually striving for something. The achievements feel well thought out and challenging. I only wish that more people knew about this game or would give it a chance. To the devs, thank you for giving a crap about the game you made, and bravo! *chef's kiss*
32 hours played
May 2026
This is a fantastic game. More people need to play this and know it exists. In some ways, its better than Slay the Spire. There's so much content in the game. Its a little grindy for the unlocks, but hot damn, the sheer amount of synergies and combos to find. And the game does not overstay its welcome. With only 29 encounters, and likely as not, less than 17 of them are combats. Sometimes the amount of information on screen can be a little overwhelming, but man, this game has as much content as Monster Train 2, or the Tainted Grail deckbuilding game. And more variety than Slay the Spire or StS2 in EA. Just play it. Unless you dislike dice, this game is combotastic.

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Frequently Asked Questions

SpellRogue is currently priced at 9.99€ on Steam.

Yes, SpellRogue is currently available at a 50% discount. You can purchase it for 9.99€ on Steam.

Yes, SpellRogue received 1,352 positive votes out of a total of 1,572 achieving a rating of 8.21.
😎

SpellRogue was developed by Guidelight Games and published by Ghost Ship Publishing.

Yes, SpellRogue is playable and fully supported on Windows.

No, SpellRogue is not playable on MacOS.

No, SpellRogue is not playable on Linux.

Yes, SpellRogue is playable and fully supported on Steam Deck.

Yes, SpellRogue is playable and fully supported on Steam Machine.

No, SpellRogue does not support VR.

SpellRogue is a single-player game.

Yes, there is a DLC available for SpellRogue. Explore additional content available for SpellRogue on Steam.

No, SpellRogue does not support mods via Steam Workshop.

No, SpellRogue does not support Steam Remote Play.

Yes, SpellRogue is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SpellRogue.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 18:12 UTC
SteamSpy data 25 October 2026 04:03 UTC
Steam price 26 October 2026 19:40 UTC
Steam reviews 21 October 2026 09:51 UTC

If you'd like to dive deeper into the details about SpellRogue, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SpellRogue
  • SteamCharts - Analysis of SpellRogue concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SpellRogue compatibility
SpellRogue
Rating
8.2
1,352
220
Game modes
Features
Online players
81
Developer
Guidelight Games
Publisher
Ghost Ship Publishing
Release 24 Apr 2025
Platforms