Windblown on Steam - User reviews, Price & Information

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Brave the Vortex and dash your way to greatness in this lightning-fast action roguelite for 1-3 players from the crafters of Dead Cells. Absorb the powers of fallen warriors, rebuild their weapons, and WIPE THE FLOOR with those Sentinels in search of that perfect run!

Windblown is a early access, action roguelike and hack and slash game developed by Motion Twin and published by Motion Twin and Kepler Ghost.
Released on October 24th 2024 is available only on Windows in 9 languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German and Russian.

It has received 8,077 reviews of which 7,302 were positive and 775 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 15.49€ on Instant Gaming.


The Steam community has classified Windblown into these genres:

Media & Screenshots

Get an in-depth look at Windblown through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5 6th gen / AMD FX 8XXX
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 970 / AMD Radeon RX 570
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Don't buy it for steam deck, the performance varies way too much on zone, at first it was mostly at 45 fps and the more you advance the fps drop more frequently. Game itself is good and fun but like it's mentioned, it's in early acess, it doesnt reflect the final game and it still has a long way to go it seems.
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Feb. 2025
Edit: Sudden death has been removed, I've put another edit below talking about the new revenge mode that replaced it. Thanks so much to the devs for listening to the community's feedback! Sorry if I was a bit harsh I was definitely upset while writing this review after coming off a few failed multiplayer runs in public lobbies Please note: this portion of my review are about the state of the game in its 0.1 early access state: I really do love this game, even in its early access state. The gameplay is highly responsive and fluid, the mechanics involving the use of two weapons, in particular alterattacks, lead to an engaging loop of dodging and getting off high damage combos. The bosses are challenging while still feeling fair with the dodge being rather forgiving allowing you to avoid attacks possibly even while panic dashing and ensuring that you never take a hit if you play defensively and pay attention. I enjoyed this game thoroughly throughout its singleplayer experience and looked forward to trying some public lobbies for co-op since none of my friends have the game. This is where the few gripes I have with the game come in, I take severe issue with the mechanic of sudden death, and I think that it should absolutely be removed from the game, no questions asked. At the very least give us the option to turn it off. The balancing factor of scaling health to multiplayer feels to be already enough in my opinion, to punish all players when one goes down by nullifying any health they had left feels extremely unfair. It is frustrating at best and renders builds unplayable at worst. Many builds at best such as regen or tank builds are completely ruined by this mechanic. I don't understand the point in co-op when you essentially only have one life given if one person goes down everyone else is one shot (particularly on bosses where you cant remove the debuff unless you kill the boss). The scaling of enemy health already makes it hard enough for one player to carry, and I think its not a bad thing for one player to be able to take down a boss with potentially tripled health if they have the skill (not exactly sure if multiplayer health scaling is purely multiplicative based off how many players you have but I assume that is how it works). What I don't think is reasonable is forcing the player to not take a single hit while doing so, to punish a player who's already in a rough situation even further feels insane to me. An option like this in any other game would be an unlockable difficulty modifier, but it being on by default feels so insanely unfair to me. I'm not sure if I'm gonna be able to touch the multiplayer until this issue is fixed. Despite the huge rant, I really do love this game, its core gameplay is great. Its just the multiplayer feels like its been ruined. And for sure this is not as much of an issue (though still an issue) in private lobbies where you can communicate with your buddies to play careful and get back, but public lobbies feel like a nightmare with this mechanic. Version 0.2 Edit (minor boss spoilers): Sudden death has been replaced with revenge mode! I like this system a lot better as it no longer punishes you for building health in multiplayer, though it still invalidates certain boons like lifesteal flasks that makes perfect sense to me when due to the 100% damage buff in this mode not being entirely compatible with a buff like that. You can also revive teammates during bosses now! I went into a public lobby and played a game with somebody who went down during headbanger and to my surprise they revived!. It would seem that killing pillars pulls off 4 stacks and killing a brother in the final boss immediately ends revenge mode. The flat 100% increased damage taken feels a lot better than the previous system, as it was confusing that the damage would increase further when multiple teammates go down (makes a lot more sense that I would get one shot sometimes in sudden death but others I would be able to take a hit or two). There seems to be some divide on how exactly everyone feels about it with some believing that it makes the game too easy but I for one definitely find the multiplayer way more fun with this change. Correct me if I'm wrong but I assume that multiplayer scales enemy health by +100% per player added, so to those who say that it feels too easy the damage buff per downed player is essentially just buffing you to counteract the number of missing players, so you are doing as much damage as you would in single-player/two player, except you are taking double the damage as you would in single/two player (so still a straight debuff). I do not think that is overpowered at all and find it to be a far more fair and fun to play with system! If you want the game to be more punishing there are difficulty modifiers for that, and having played and won on each one in singleplayer I believe those are far better ways of introducing difficulty and challenge rather than the rather harsh former system of sudden death (you also get cool skins when completing higher difficulties now!) . Multiplayer to me was a major selling point to me, and while I'm not gonna (and probably wouldn't be able to) convince my buddies to buy the game until full release, before the revenge update multiplayer felt like an afterthought, with only enemy scaling and what felt to me like an unfair underdeveloped system (sudden death). Thanks again to the devs for the changes, I'm excited for the future updates.
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Dec. 2024
I absolutely love this game, especially with the new beta of the first big batch patch update. I almost wish this rogue-like die-and-retry game was made in an open-world setting, so that I could explore the biomes and learn all of the lore behind who we meet at the start, dive deeper into the character's stories atop the ARk, and find out who - or what - decided to create the biome. The characters to unlock are all adorable, and their designs give off a lot of individuality and character. The difficulty increases at a just slightly harder than you'd hope pace, which makes it challenging and enjoyable to continue to level up, unlock new gifts, trinkets, and weapons, and finally get that boss! I've enjoyed and been frustrated with my defeats playing this game solo, and I've had just as much fun and frustration playing along with my friends these past couple of months. The creators of this game should be so proud of themselves - you can tell they deeply love their idea and what they have created. The individuality of the playable characters; the emotes of some of the biggest bads; the fact that one of the little enemies spins too much and falls down; little treats in the background art that tell you more about the world - all this and more make it so easy to tell how much love and care went into creating such an enjoyable experience. I can't say THANK YOU! enough for this game's existence, and I cannot wait to keep playing in the future! I recommend this game!
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Nov. 2024
Its like Hades but with friends. P.S. The intro trailer has no reason to hit as hard as it does. Well done!
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Nov. 2024
this game is great, if it will get same or even near level of support like dead cells its gonna be crazy fun when more biomes, weapons and gifts come out.
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Frequently Asked Questions

Windblown is currently priced at 24.99€ on Steam.

Windblown is currently not on sale. You can purchase it for 24.99€ on Steam.

Windblown received 7,302 positive votes out of a total of 8,077 achieving a rating of 8.77.
😎

Windblown was developed by Motion Twin and published by Motion Twin and Kepler Ghost.

Windblown is playable and fully supported on Windows.

Windblown is not playable on MacOS.

Windblown is not playable on Linux.

Windblown offers both single-player and multi-player modes.

Windblown includes Co-op mode where you can team up with friends.

There is a DLC available for Windblown. Explore additional content available for Windblown on Steam.

Windblown does not support mods via Steam Workshop.

Windblown does not support Steam Remote Play.

Windblown is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Windblown.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 April 2025 18:09
SteamSpy data 26 April 2025 16:16
Steam price 30 April 2025 04:54
Steam reviews 30 April 2025 04:02

If you'd like to dive deeper into the details about Windblown, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Windblown
  • SteamCharts - Analysis of Windblown concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Windblown compatibility
Windblown
8.8
7,302
775
Game modes
Multiplayer
Features
Online players
313
Developer
Motion Twin
Publisher
Motion Twin, Kepler Ghost
Release 24 Oct 2024
Platforms
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