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WITCH ON THE HOLY NIGHT on Steam

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A tale told with vivid colors and rich sound in a classic TYPE-MOON visual novel.

WITCH ON THE HOLY NIGHT is a visual novel, anime and magic game developed by TYPE-MOON, Lasengle Inc. and Hunex and published by Aniplex Inc..
Released on December 14th 2023 is available on Windows, Steam Deck and Steam Machine in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 7,454 reviews of which 7,305 were positive and 149 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 46.49€ on Steam, but you can find it for 20.08€ on Eneba.


The Steam community has classified WITCH ON THE HOLY NIGHT into these genres:


Here is the detailed breakdown of supported languages for WITCH ON THE HOLY NIGHT:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at WITCH ON THE HOLY NIGHT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10(64bit)
  • Processor: The 4th generation Intel® Core™ processor
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 11
  • Storage: 17 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

34 hours played
Oct. 2026
Not exactly a 'review' but something I wanted to put in writing as I wish to warn others: The VN opens with an animal(cat) injury scene during the prologue. It's quite descriptive and there's audios of the cats in pain. If animal injury/death is a sensitive topic to you like me, I suggest you skip (fast forward text) until you reach the 'opening animation'. The first 'CG' you unlock is also of this specific scene so please be aware if you decide to check the CG menu. The content/story you 'skip' in the prologue is retold in the later chapters. ------------------ '리뷰'로 쓰는 글이 아니지만 다른 분들도 참고하시라고 남겨둡니다: 프롤로그에 꽤나 잔인한 동물(고양이) 부상 내용이 등장합니다. 생각보다 구체적인데다가 오디오까지 나옵니다ㅠㅠ 만약 저처럼 동물 부상/죽음에 민감하신 분들은 바로 '오프닝/메인 테마신'으로 넘어가시는 것을 추천합니다. CG 매뉴에 들어가게 되면 첫째 그림이 '그 신'임으로 명심하고 계셨으면 합니다. 프롤로그에서 건너뛴 내용(스토리)은 후반부 챕터에서 다시 언급됩니다.
44 hours played
Sept. 2026
This easily the most recommendable of the Type Moon visual novels. It's relativly short (only 30 - 40 hours), with increadible production values. There are parts of this visual novel that are almost fully animated. Do not be fooled by the beautifull fight scenes, as most of this visual novel is very good slice of life comedy. Soujuurou is one of my favourite protaganists ever, you go autistic king!
30 hours played
June 2026
A group of hikers got lost exploring a mountain range, they kept ascending until they found a stranger named Shizuki. The group asked the stranger where they were and he answered: "Mahoutsukai No Yoru". The hikers wept countless tears of joy for everyone knew they had reached peak. Mahoyo has a great cast that primarily focuses on just the interactions between 3 people (Soujuuro/Alice/Aoko) as they navigate living together and dealing with an unknown enemy. The story that unfolds had me totally invested. At times it was a bit slow but there were many times where you could feel the stakes and it was impossible to put down. Shizuki is the GOAT. THE GOAT ! ! ! Music was a Five/5, the action was cinema, visuals were beautiful, and the characters were AMAZING. 8 or 9 out of 10 overall. Anyways, FGO is holding back Nasu from writing Mahoyo part 2 + 3. Can bro just lock in for a bit. Far side routes too? Or just a TsukiRe PC release~ Surely the TV bit was just a joke... Nasu?!?
36 hours played
June 2026
Very dissappointed that the game doesn't end with a 40 minute scene of Alice and Soujyuro making out. Other than that it's peak fiction.
28 hours played
May 2026
I didn’t expect Witch on the Holy Night to feel this special, but it completely drew me in. It’s actually one of the purest, most pretty Visual Novels I’ve played, It has no choices, no minigames, no real interaction at all, just a story. And somehow, that simplicity makes it stand out even more. You really do have to treat it like a book and let yourself sink into it. The story unfolds in this quiet, almost magical way, centered around three characters; Aoko, Alice and Soujuuro, who slowly (and very sneakily) become impossible not to love. They’re so much more than they first seem, and watching their dynamic grow is honestly one of the best parts. It also has a lot of history behind it, which makes it feel even more special knowing how much it’s inspired over time. The pacing is gentle and sometimes slow, and yes, it’s definitely a commitment, but it gives you space to breathe, to enjoy the atmosphere and to really feel everything. It’s the kind of story that builds itself carefully, where even quiet conversations carry weight, and when things start paying off, it really delivers. The atmosphere is something that really stayed with me too. There’s this soft, wintery feeling in the visuals, and when it shifts into more vivid moments, it's more impactful. Combined with the full voice acting and the beautiful soundtrack, everything feels intentional and immersive. And the characters (oh, my...!! ♡) are honestly the heart of it. Their interactions feel so natural, sometimes messy, sometimes warm, sometimes frustrating, just like real relationships. I didn’t expect to get so attached, especially to Soujuuro. There’s something so genuine about him, his awkwardness, his quiet kindness, the way he sees the world… it really made me appreciate how thoughtfully his personality is written. And Aoko, with her strong personality, becomes more and more endearing the longer you spend with her. Even the slower scenes where “nothing really happens” end up being some of the most memorable. Just watching them exist together felt nice. Comforting, even. It’s not a loud or fast story. Instead, it’s thoughtful, immersive and quietly powerful. One of those experiences that stays with you not because of one big moment, but because of everything it made you feel along the way. If you’re into character-driven stories and don’t mind something that feels more like reading than playing, this is absolutely worth experiencing (๑^ᴗ^๑) ⋆˚࿔ For me, it really felt like finding a gem I didn’t want to let go of (and now I’m a little jealous -in the best way- of anyone who gets to experience it for the first time). https://steamcommunity.com/sharedfiles/filedetails/?id=3703677073

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Frequently Asked Questions

WITCH ON THE HOLY NIGHT is currently priced at 46.49€ on Steam.

No, WITCH ON THE HOLY NIGHT is currently not on sale. You can purchase it for 46.49€ on Steam.

Yes, WITCH ON THE HOLY NIGHT received 7,305 positive votes out of a total of 7,454 achieving an impressive rating of 9.47.
😍

WITCH ON THE HOLY NIGHT was developed by TYPE-MOON, Lasengle Inc. and Hunex and published by Aniplex Inc..

Yes, WITCH ON THE HOLY NIGHT is playable and fully supported on Windows.

No, WITCH ON THE HOLY NIGHT is not playable on MacOS.

No, WITCH ON THE HOLY NIGHT is not playable on Linux.

Yes, WITCH ON THE HOLY NIGHT is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, WITCH ON THE HOLY NIGHT is playable and fully supported on Steam Machine.

No, WITCH ON THE HOLY NIGHT does not support VR.

WITCH ON THE HOLY NIGHT is a single-player game.

No, WITCH ON THE HOLY NIGHT does not currently offer any DLC.

No, WITCH ON THE HOLY NIGHT does not support mods via Steam Workshop.

No, WITCH ON THE HOLY NIGHT does not support Steam Remote Play.

Yes, WITCH ON THE HOLY NIGHT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for WITCH ON THE HOLY NIGHT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 October 2026 10:17 UTC
SteamSpy data 17 October 2026 02:16 UTC
Steam price 27 October 2026 03:39 UTC
Steam reviews 19 October 2026 16:03 UTC

If you'd like to dive deeper into the details about WITCH ON THE HOLY NIGHT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about WITCH ON THE HOLY NIGHT
  • SteamCharts - Analysis of WITCH ON THE HOLY NIGHT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck WITCH ON THE HOLY NIGHT compatibility
WITCH ON THE HOLY NIGHT
Rating
9.5
7,305
149
Game modes
Features
Online players
72
Developer
TYPE-MOON, Lasengle Inc., Hunex
Publisher
Aniplex Inc.
Release 14 Dec 2023
Platforms
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