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Witchy Business on Steam

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Manage your very own Witchcraft Shop! Witchy Business is a job simulator game where you brew potions for your customers, collect oddities, grow flowers in your garden, upgrade your alchemy station, and thrive. Make sure you are quick to take care of customers and hex thieves!

Witchy Business is a magic, cartoony and job simulator game developed by Rogue Duck Interactive and published by Rogue Duck Interactive and Gamersky Games.
Released on September 22nd 2025 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 13 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 877 reviews of which 754 were positive and 123 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 7.39€ on Steam with a 50% discount, but you can find it for 3.69€ on Eneba.


The Steam community has classified Witchy Business into these genres:


Here is the detailed breakdown of supported languages for Witchy Business:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Witchy Business through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or layer
  • Processor: Intel Pentium CPU G860
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce 840M
  • Storage: 1 GB available space
  • Additional Notes: 64 Bit Only
MacOS
  • OS: Mac OS X 10.6 or above
  • Processor: Apple Silicon M1 (M2 and M3) or Intel Core M
  • Memory: 1 GB RAM
  • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
  • Storage: 1 GB available space
  • Sound Card: OpenAL Compatible Sound Card
  • Additional Notes: M1, M2, M3 Silicon Mac & ARM Supported
Linux
  • OS: Ubuntu 12.04, SteamOS (Proton-8 Recommended)
  • Processor: 1.7 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
  • Storage: 1 GB available space
  • Sound Card: OpenAL Compatible Sound Card
  • Additional Notes: Proton-8 Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
Oct. 2026
Relaxing cozy game. You actually don't have to rush yourself even if it feels like you need to. I think the game is meant to be played slowly and to gradually get your upgrades rather than trying to get everything as quickly as possible. I believe the minimum number of days you need to befriend every witch is 50, so if you're going for all the achievements, there’s really no reason to rush anything. You'll get everything gradually just by playing. The only downsides for me are the repetitive music and the fact that the game started to feel a bit too repetitive towards the end. But honestly, maybe that's partly because I rushed it at first and tried to complete everything a little too early. Great game to play for a few minutes at the end of the day since it's very relaxing, but I wouldn't recommend playing for long sessions.
21 hours played
Aug. 2026
**CUTE AND SIMPLE FOR WHAT IT IS** After finally completing the game and getting all the achievements, I would say the game is alright. It is extremely repetitive and some of its features could use more polish, but for what it is trying to be, I think it mostly works. I played on the highest difficulty and it still wasn’t much of a challenge, but honestly that seems acceptable for its target audience. Speaking of that, I think this game actually understands its audience pretty well. It is a fast and simple game that kids can complete within a few hours. Their attention might start dropping during the repetitive parts, but by then they will have already experienced enough of the game to decide whether they want to continue or call it done. The artwork is probably one of its strongest qualities because it fits the fantasy style perfectly, and I didn’t encounter any bugs during my entire playthrough, so good job devs. The potion making itself has some good ideas, although a few of the minigames annoyed me. Mixing ingredients in the cauldron with the spoon can be frustrating because some rotations don’t seem to register properly, which can ruin an otherwise perfect potion. This is probably one of those games that feels better on a controller because several actions depend on doing things quickly. The minigame where you draw from point A to point B is easy when you move slowly but punishes you for going fast, and I didn’t really like that. On the other hand, I really liked how creating a new potion forces you to memorize its shape from the book first. Once you start making it, you cannot simply leave the book open and copy the answer. You have to rely on your memory and pattern recognition to find the ingredients and place them in the correct order. I actually applaud that because it makes younger players use some logical thinking instead of having everything handed to them. I just wish there were more varieties of minigames and more customization around the potion making area. It wouldn’t even need to affect gameplay, simple decorations would already make the place feel more personal. The familiar is another feature that feels underdeveloped. I never really understood the point of the cat because the bonus it gives you is so minimal, and you cannot do much to customize its appearance or living space. The witch’s home could have helped with this too. I like that she lives in a little tower, but the layout doesn’t make much sense when the first floor is the store and the second is immediately the alchemy station. It would have been cool to have another floor in between that acted as the witch’s actual home, where you could decorate the interior and create a little living area for her familiar. I also wish we could actually see the protagonist. The witch appears in the game’s advertisements, yet somehow you never really see her in the actual game. The Sanctuary is alright, but it is another area where many small improvements could have made it much smoother. You cannot remove plants once they are planted, there is no visual of the plant sticking out of the ground to easily tell what is growing there, and planting would have felt much better if you could simply drag a plant onto the ground and mark its placement instead of clicking every individual spot and selecting it manually. There is also no collect all option for everything on screen and no quick way to replant the garden, while some tooltips randomly disappear when hovering over things. The ingredient book also needed a little more attention. I wish it actually had a name, and whenever you close and reopen it, it should return to the section you were previously reading instead of making you find your place again. The three cups containing the main ingredients also feel unnecessarily clunky when you are trying to work quickly. If you have one cup’s window open and you click another cup, the first click only closes the current window, forcing you to click again to open the next one. It would feel much smoother if clicking another cup simply switched the contents of the window automatically. Ingredient names would also be more useful if they appeared alongside their icons instead of only showing when you hover over them. At least give players the option between a simple interface and one that permanently displays the names. The cauldron is also strangely missing the hover animation that the other interactable objects have. I also think potion creation could have been more natural if dragging ingredients directly into the cauldron started the process instead of requiring another click first. One limitation I really dislike is that you cannot freely craft potions you already know. What if I want to prepare some before opening the store? What if I want to keep popular potions ready before customers arrive? The game doesn’t really let you prepare ahead in that way. Even something as small as the Marble Mortar would have been better on the right side of the table because its menu window partially blocks it where it currently sits. The Coven also has some missed opportunities. Hovering over a character should show their name and friendship meter instead of forcing you to open the book just to check their friendship level. That friendship book itself feels lifeless too. Instead of simply showing a character portrait with a progression meter beside it, it could have felt like an actual album of the friends you have made, with pictures of them that aren’t just portraits, their names clearly visible without hovering, and backgrounds that show more of their personality. The Bazaar has a small annoyance where if you don’t buy anything, you still cannot immediately return to the map because you have to wait for the character’s animation to finish first. Then there is the store, which is where I think many quality of life improvements could have made the gameplay much smoother. I wish customers had visible names so I could actually refer to them instead of treating everyone like another faceless order. Anything left on the store table at the end of a shift should also be collected automatically instead of disappearing when you leave for the map. The placement of some tools could have been thought out better too. The Conch would make more sense closer to the customers because it is something you repeatedly use, unlike the one time Catnip. The Golden Bell would also fit better beside the Insta Hexenerator because they are both tools based around repeated cooldowns. A day to night timelapse would have been a really cute addition as well, especially if the store’s color palette gradually changed depending on the hour. I also don’t like that starting the store immediately throws you into serving customers. It would have been much nicer to begin in the build/upgrade mode where you could relax, look around, change things, and then press a Ready button whenever you actually wanted to open the store. Keyboard shortcuts for the different store tools would also make things much faster instead of constantly swapping everything with the cursor, especially for tools like the enchanted orb or wand. There are also still some missing hover tooltips throughout the interface that should have been cleaned up. Overall, the game is cute, visually charming, and I think it understands its younger audience better than a lot of similar games. It just has a lot of little features that feel one or two improvements away from being much smoother. Is it worth its current price? No. I have seen games with far more content and complexity selling for $14.99, so if you are watching your budget, you are better off waiting for a sale. That being said, this is an indie studio, and smaller developers obviously need to charge enough to cover development costs and actually make a profit, so I can at least understand where the price might be coming from.
6 hours played
July 2026
It's a very cute and charming game, with great visuals, characters, sounds and music. Some might think it's a bit too repetitive but I don't mind that kind of gameplay personally. It's a nice game to play when you're stressed or just want to get away from the harsh reality we live in.
6 hours played
July 2026
very cute game!! i see quite a few reviews mentioning the game's repetitiveness, but i feel like that's what you sign up for when you buy a small time management/job sim game. it's nice to turn my brain off & play games like this. i love the witchy aesthetic & most of the characters seem unique & pretty to me.
13 hours played
June 2026
Witchy Business is exactly the kind of cozy game I was looking for ♡ Running a magical little shop, crafting potions, cleansing cursed objects, and much more made for a relaxing gameplay loop that never felt stressful. I enjoyed how each day gave me something to work towards, from earning money and unlocking upgrades to building relationships with the characters around town. The art style is adorable and having a little cat keeping me company every day made the experience even cuter. The progression felt rewarding too, with each upgrade making the shop more enjoyable to manage, and the mechanics are simple to learn while still being engaging enough to keep you hooked. On another note, I just wanted to say that as someone who’s AuDHD, I was really happy to see an “ADHD/Autism filter” in the settings. It’s not something I usually come across, and it honestly made me feel seen as a player. Little touches like that show just how much care and thought went into making the experience comfortable for everyone. If cozy games are your thing, Witchy Business is an easy recommendation. It's charming, relaxing and filled with the kind of magic that makes you lose track of time. I had a lovely time with it and would happily recommend it (˶ ˃ ᵕ ˂˶)/ 🪄⋆˖⁺‧🐈‍⬛ https://steamcommunity.com/sharedfiles/filedetails/?id=3730063180

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Frequently Asked Questions

Witchy Business is currently priced at 7.39€ on Steam.

Yes, Witchy Business is currently available at a 50% discount. You can purchase it for 7.39€ on Steam.

Yes, Witchy Business received 754 positive votes out of a total of 877 achieving a rating of 8.13.
😎

Witchy Business was developed by Rogue Duck Interactive and published by Rogue Duck Interactive and Gamersky Games.

Yes, Witchy Business is playable and fully supported on Windows.

Yes, Witchy Business is playable and fully supported on MacOS.

Yes, Witchy Business is playable and fully supported on Linux.

Yes, Witchy Business is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Witchy Business is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Witchy Business does not support VR.

Witchy Business is a single-player game.

No, Witchy Business does not currently offer any DLC.

No, Witchy Business does not support mods via Steam Workshop.

Yes, Witchy Business supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Witchy Business is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Witchy Business.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 00:11 UTC
SteamSpy data 15 October 2026 17:16 UTC
Steam price 28 October 2026 04:23 UTC
Steam reviews 22 October 2026 06:03 UTC

If you'd like to dive deeper into the details about Witchy Business, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Witchy Business
  • SteamCharts - Analysis of Witchy Business concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Witchy Business compatibility
Witchy Business
Rating
8.1
754
123
Game modes
Features
Online players
13
Developer
Rogue Duck Interactive
Publisher
Rogue Duck Interactive, Gamersky Games
Release 22 Sep 2025
Platforms
Remote Play
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