Review Summary This isn't a game, it's a simulation. Wolf Quest is my current hyperfixation. Wolves are my 'tism interest. Perhaps a little much. That said, I didn’t immediately enjoy the game. It took some background knowledge for me to truly appreciate and love it. Even though it's been in early access for about six years now, it's better than some 'completed' games I've played. I’m so glad the devs are still adding new features and putting so much thought into it. My favorite feature is that there’s no end in sight! You can continue your journey through your pups! Below is some detailed information on gameplay, as well as some tips that I wish I knew before starting. There may be some spoilers, but not any hidden features or anything. Main Story Summary The Beginning You start as a 2-year-old Grey Wolf from Yellowstone. You need to find another dispersal wolf or even one from a rival pack to raise your pack up. You go through a courting phase, figuring out if your personalities match and if your genetics are diverse enough. Establish Territory Next, you establish a large territory to live in. This was hard at first for me. I initially made my territory too oval shaped, I learned to keep it more compact. In my main game, it’s still wide; I’m working on tightening it up and letting rival packs take what I don’t need. Find a Den Time to find a den for your pups. Different types have pros and cons. Wooded Dens: More tree cover, fewer eagles, but more cougar hiding spots. Open Dens: Less cover, more eagle attacks (you can fend them off by using “T” to switch to head cam and growling as they dive), but cougars are easier to spot and chase off. It does mean less hiding spots for your pups though. Dens can flood or get fleas. Fleas become an issue if you or the pups spend too much time inside. It helps to have your emotes to the pups in the 'favorites' tab which hotkeys them to numbers 1-7 which makes it easy to command them to hide during eagle and cougar attacks. Puppies Once your pups are born, raising them is the real challenge. The process goes through 4 stages: Raise Pups At about 6 weeks, they’re weaned and eating regurgitated meals and out of the den, this is where you start. You must protect them from predators while maintaining pack affinity—if it drops below halfway, they’ll stop listening or wander off. Oddly, I found that hunting less helped here. Less time with the pups in the den = less fleas = less chance you'll have to move dens midway. Your goal is to get them to 15lbs Journey to Summer Home Your pups outgrow the den! Move your pups to a rendezvous spot, keep in mind the elk are traveling north, follow the herd! Travel is risky as your pups are now exposed. Loaf at Rendezvous Site It's Summer! You continue raising the pups in the new spot. Get their weight up to 25 lbs while maintaining pack affinity. Growing Pups It's about time the pups hit a growth spurt. They need tons of food, and prey is tougher now—elk have been fattening up on fresh summer grasses. Again, hunting less often but use strategies that bring more food home. I’d try guiding the herd closer to the rendezvous site for an easy-to-find corpse that you can return to for meat chunks. Pups can also hunt toads and ground moles. Let them wander and build experience for the next milestone—but don't let them get lost. Young Hunters Stage Now nearly 6 months old, your pups look to you to teach them to hunt. Try not to let them die especially at this point. I'm only just now on this stage—I couldn’t handle losing pups before. My first litter was a full 7, so I had to accept that death is a normal part of a wolf's life. I'm down to a healthy 4 (including the runt). Genetics [*]Pups inherit traits and coat color from the parents. You can’t change the pups directly, but changing your wolf’s traits or coat can influence outcomes for future litters [*]You can infer pup personalities by behavior: Loner: Spends a lot of time sitting alone a little further from the den, may not react to your emotes Social: Uses emotes a lot, interacts with other pups/parents a lot more Energetic: Chases its tail, runs around, might run ahead of you during travel Lazy: Likes laying down instead of running or playing, don't confuse this with tiredness tho. Might be slower during travel Bold: Stupid, during predator attack runs around and ignores your command to go into the den, and might even come out of the den during predator attack Cautious: During predator attack often finds its own way into the den without you barking [*]Each coat is either Grey or Black base. Different pairings result in larger or smaller litter size depending on the diversity rating. Grey x Grey pairings can be somewhat diverse. Grey + Black pairings can give higher genetic diversity and larger litters. Black + Black can result in smaller litters or 'undeveloped' pups (based on real studies, I learned), but black coats offer stronger immunity. Genetic diversity is shown when courting mates My Experience and the Dev YouTube Blog Despite being early access, it's very well thought-out. I’ve played other wolf games—Feral-Heart, Impressive Title servers like Dragon’s Den and Lost Soul—but they don’t feel like being a real wolf. The devs clearly understand wolves deeply. I didn’t expect this level of realism. I went in playing like I would any other animal MMO—aggressive and reckless. I died, my pups died, I never had stamina. Why? Because I didn’t realize this is a simulation—not a 'game'. Wolves sleep ~15 hours/day, especially after eating. In-game, that means eat → sleep. I didn’t, so my stamina never recovered. DUH. [*]I kept pups in the den constantly, this caused flea infestations and low pack affinity. Letting them out more and hunting less is easier for gameplay [*]I also questioned prey options. Hares are everywhere, but you can’t eat coyotes or foxes (even though wolves can). I assume it’s because wolves very rarely do so. I kept dying to moose, and mule deer were too fast—I'd chase them for 30 minutes only to lose my pups while gone. It's not a bug, it’s realistic. A wolf wouldn’t tackle a moose without a pack Character Creation I love that you can’t give your wolf wings, neon fur, or jewelry. I don’t play multiplayer much, but the realistic limitation is appreciated in this, because they're not fursonas. Hunting Hunting elk is surprisingly thought-out: [*]Calves panic and separate from the herd, this makes easy prey [*]Elk stumble or slow down [*]Positioning for attack affects damage to you or the elk [*]The final elk showdown can be challenging because elk fights back [*]Coyotes might guard or steal carcasses, and dealing with them solo can be risky [*]Hunting strat matters, this is not just button-mashing Environment The world is based closely on Yellowstone. Wildlife density feels balanced, and seasons behave properly—rain, snow, snow even accumulates on your wolf. Rain can also dilute scent trails. I missed a lot of this detail initially because I was too busy being angry at my own stupidity. I also played on Accurate Mode because I wanted the full realism—turns out many wolves fail at hunts in real life too. Music I cannot praise the music enough. After watching the breakdowns on YouTube, I appreciated it even more. The soundtrack adapts—when you start a hunt, you hear a few instruments, as the chase begins, the full arrangement kicks in, and it feels like you’re doing exactly what a wolf is born to do, and it just feels so bouncy and happy. Once pups are involved, the music subtly changes again—an extra instrument comes in, representing your pups! The attention is even more special!
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