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IfSunSets on Steam - User reviews, Price & Information

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「IfSunSets」 is a survival RPG adventure game. During the day, secure necessary supplies across the island, and survive the night against strong and terrifying monsters that track you down. You can utilize resources you've secured to build a base to fend off threatening monsters.

IfSunSets is a early access, nature and combat game developed by POLYMORPH and published by Smilegate.
Released on November 04th 2024 is available only on Windows in 15 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Turkish, Hindi and Arabic.

It has received 1,607 reviews of which 1,186 were positive and 421 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 11.70€ on Steam with a 40% discount.


The Steam community has classified IfSunSets into these genres:

Media & Screenshots

Get an in-depth look at IfSunSets through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-6400 (2.7 GHz 4 Core)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (req. 6GB VRAM)
  • DirectX: Version 11
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
Aug. 2026
I rarely write reviews, but I wanted to take the time to throw some positive words out to this game. I tried it when I first bought it some months ago and it felt a little too rough for my patience. Not rough like your average modern early access release, but like a well made survival game that was almost all there, but just needing a little more QOL additions. I just finished spending all day playing it, a good 8+ hours. It has improved a lot since then. The devs continuously push out small updates and hotfixes, sometimes it seems like a couple a week (don't quote me, I haven't checked dates). Despite this being released about 2 years ago, it is still being actively worked on. The world setting is a good size. Large enough for plenty of exploration, small enough to not be overwhelming. The map is not full of dead, open areas either. All the areas are well made and interesting. There are rewards for exploration in terms of loot and pathways. The ocean itself is also explorable under water, and above water (I have not unlocked boats yet, but they are there). Enemy variety is better than a lot of similar themed titles. Nothing amazing, but there is variety, and it is noticed and appreciated. Game mechanics are unique, I've not seen these before at least. I've heard it compares to 7 Days to Die, I think? I never played it, but the mechanics of having zombie bros trying to eat you while youre hiding in your base. The game has customizable settings, but a core mechanic is that after so many days, one night will have the dead rise and swarm you. They focus on you, where ever you are. So if you really don't want your base messed up you can just not be there. There is plenty of warning when it is coming, and with customizable game settings, you can change how frequently it happens, or disable it entirely. There are a wide variety of customizations for difficulty and grind-level. The other unique mechanic is the fairy. She's not obnoxious like the fairy in Adventures of Elliot, she just gives you an idea of what to do for the quest line. But more importantly, she is a combat mechanic. I compare her to the prosthetic arm in Sekiro Shadows Die Twice. You can have her manifest as a shield, a ranged attack, a melee attack, a shield (energy/bubble type shield), and some other things. She has her own skill tree that levels independently from your own. She also unlocks a double jump ability. Oh and you can climb stuff Zelda BOTW style, but not everything, and it is some times difficult to get the climbing to start / connect to a wall. I play the hell out of survival, base building and crafting games. With this being a 2 year old title still in EA, and at the price point of around $20, it is a deal. Easily worth that in its current state. I was able to get a solid 120 FPS on max settings, but my rig is high-mid tier so frankly I'd be disappointed if it didn't run this well. The ONLY negative things I have to say are the following: -Enemy AI needs work, especially the pathing. They frequently get stuck on things when charging at me, where I can stand still and pewpew them with a bow from a foot away. They will "reset" and run back to their starting point, and on the run back they are invincible. A couple times now they have glitched out to where I'd kill them but they'd be stuck at a point with no visible HP, unable to move, but still attacking (and damaging) me. Unable to kill them. -I "fell through the map" twice. Not actually falling, but clipped through a wall and got stuck inside a mountain once, and another time stuck inside the rocks under a waterfall. TL;DR: Good game for what it is, still being actively worked on and updated, unique mechanics, only some glitching but rare enough to not be frustrating. Would buy again, will play again.
114 hours played
Aug. 2026
This is a mixed review. The game is fun and you can spent a lot of time in it. Unfortunately like most UE5 games the performance does not match the required hardware. While I get stable 60 FPS without GPU running at 100% I only get it using DX11 and some adjusted settings. On DX12 I get like like 40 FPS under full blast and the graphics do not look that much better. I am also running Linux which might contribute... Gameplay wise, while it is fun to play, a lot of stuff does not make that much sense. You have plenty of armor and weapon blueprints to find but there is no reason to craft most of them. Either the stats are too bad to be better than the stuff you got already or it is just so incredibly expensive that you will level from 30 to 202 before you can even craft a single set. When it comes to weapons it is much worse. After you killed the one pirate and got his saber you can just stop hunting for weapons. Nothing is better and basically all the secondary skills on the weapons just suck. I hope the devs will play the game and find out how much nonsense there is. All weapons and armor parts need re-balancing so there is a reason to get them. Another issue is the ocean. It is fun after you got the needed gear but I never managed it before max level because without the right gear you got oxygen for like 1 minute and you are so slow that you can't do anything. The first oxygen "tool" needs a resource you only find on an island which you can only visit if you are high level... Yes it sounds very negative and the points I raised are. The game is fun though. If the devs manage to balance it in a way which gives a clear path to players (like do fishing early, do diving ealry or hunt for weapons early) then it will become even better. For now I can only recommend to level fast and do all bosses after you are like 30 levels above them. Ignore the ocean and ships until you are max level. The stock ship stands no chance anyway and will sink... And a hint: There is a very good reason to get the black animals as soon as possible ;-)
73 hours played
July 2026
Lots of people are missing out on the potential here. Open world/ open ocean/underwater! Massive skill tree. Lots of loot. Lots of enemy variety. Different biomes. Naval combat. Survival crafting, horde defense(can be turned off or less frequent if desired). Did I mention you can build a water slide at your base? That doesn't even scratch the surface. I'm about 60hrs into this game and I don't even think I have uncovered 1/8 of what this game has to offer. Looks aside I would put this game against Crimson Desert if you put as many hours into that game as I did and are trying to scratch that itch. The game has bugs and some imperfections but nothing game breaking. The Devs are very active and will respond to bugs/ suggestions noted on discord with haste.
55 hours played
May 2026
Im going to compare this to Windrose, as i feel that might be most helpful for players. In short, if you want naval combat, go to WindRose. If you want discovery and exploration, then choose IfSunSets. I actually like this game so much more, i thought Windrose was boring AF outside of naval battles. So if your on the fence about getting this over Windrose, or looking for comparisons, I hope this helps some decision making. IfSunSets has actual exploration and discovery. You dont just have some arbitrary marker to progress the game, or make your character stronger. Its game world is designed kind of like Elden Ring. Its open, but very dense, lots to discover and there IS a reward over there. Or death... But its compact and doesnt waste your time. Its layered in its difficulty and largely depends on your interests and skill on what your going to do next. And the underwater stuff is really neat. One reason im fed up with Windrose, exploration is a chore, IT IS the task, and a very disatisfying one. The story for this is surprisingly good for a pirate game. Its one of the few pirate games that pulls off magic without being some stupid mcguffin or tacked on out of place BS. I blame pirates of the carribean, good movies, but who figured out you need mermaid tears and guerilla piss and bring them under the moon when 3 planets align on a monday, and if you dont your gunna be cursed, or remove the curse, never made sense... I hate lazy storytelling. You still have the curses and such, but it makes more sense in the context provided. Its not some bloke who figured this stuff out, its attunement with some ♥♥♥♥♥♥♥♥ thats existed for ever. Or even, Five Ever! I thought it was interesting that a magic fairy saved me from Davy Jones locker, decided to make a blood pact with my soul, so it can have housing.... like wtf lol... Okay, im listening. The combat is far more satisfying, gearing up is more fun. However the base storage inventory not being shared is a massive headache, and almost a deal breaker for me these days. Some of its systems are not up to my standards. And it lacks the QOL that Windrose has. Theres a tower defense phase every night. Its pretty janky, but its quite a bit of fun, i enjoy listening to thousands of my enemies explode like confetti poppers. "Oh, but the boats", I hear you scream. Yes, yes my child. The boats here in this game, well physics dont apply here. Bumping into a rock can send you careening into international waters where the kraken takes down any off shore casinos... And ♥♥♥♥♥♥♥♥♥, the sailing in this game is bad. Its really bad. I can only assume they will revamp this system entirely as it doesnt really function in any reasonable sense... To make it worse, the map is not really big enough for sea fairing explorations... I hope updates change this in the future. Which is where Windrose takes the cake, it has superb naval design and the boats function like, well... boats. The graphics in this game are soo ♥♥♥♥♥♥. I dont know whats going on with the rendering, but this is one of the grainiest, ♥♥♥♥♥♥♥♥♥ looking turds out there. How the ♥♥♥♥ do you mess up rendering systems this bad? Im genuinely curious. Its performance is abysmal when a single particle is on the screen. My computer revs up like an engine at the starting lane. Its soo bad. Go mining, guess what, your room just went up 3 degrees. I want to thumbs down the game for this alone, but i cant bring my self to do it. Well, thats about all i have to say. I hope this helps you out. Now, go pillage some booty!
53 hours played
Oct. 2025
This is a very bugy, unbalanced, glitchy, janky game I had so much fun playing. You can abuse those bugs as strategic methods to win some difficult fights against higher level enemies. You can become a walking, god-like warehouse where you backpack will hold the entire geological and material output of the continent. A skill tree and levels that goes on for days. Forget meticulously organizing 100 different chests in your base. In this reality, two large boxes have the storage capacity of a small dimension. The economy is even more brilliant, you might stumble upon a glittering ore mine, but you'll ignore it. Why? Because the real path to becoming a billionaire is monopolizing the local berry market. Yes 1 berry sells more then hot singles near you. The enemies in this game have the situational awareness and intelligence of a loaf of bread and can be utterly defeated by a closed door. Enemy archers fire arrows with the velocity of a drifting tortoise, giving you ample time to check your watch, contemplate your life choices, and then casually sidestep to dodge. Conquer armies by standing on a slightly taller rock. Bully epic bosses with your sword that violates the laws of physics while dressed as a fish. Raids are more of a unbalanced scheduled demolition that will steam roll your defense unless you funnel them into a glitchy killbox, turning a desperate siege into a hilarious parade of lemmings walking into a woodchipper. The world map is a bit of a shallow puddle, you can explore all within 15 hours but it contains location called "The Castle," a location so vast and intricate you'll suspect the developers spent 99% of their budget on it and built the rest of the world over a single weekend. It's broken. It's dumb. It's the most fun !

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Frequently Asked Questions

IfSunSets is currently priced at 11.70€ on Steam.

Yes, IfSunSets is currently available at a 40% discount. You can purchase it for 11.70€ on Steam.

Yes, IfSunSets received 1,186 positive votes out of a total of 1,607 achieving a rating of 7.12.
😊

IfSunSets was developed by POLYMORPH and published by Smilegate.

Yes, IfSunSets is playable and fully supported on Windows.

No, IfSunSets is not playable on MacOS.

No, IfSunSets is not playable on Linux.

This information about IfSunSets is not available yet.

This information about IfSunSets is not available yet.

No, IfSunSets does not support VR.

IfSunSets offers both single-player and multi-player modes.

IfSunSets includes Co-op mode where you can team up with friends.

No, IfSunSets does not currently offer any DLC.

No, IfSunSets does not support mods via Steam Workshop.

No, IfSunSets does not support Steam Remote Play.

Yes, IfSunSets is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for IfSunSets.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 August 2026 14:06 UTC
SteamSpy data 04 September 2026 09:02 UTC
Steam price 12 September 2026 10:37 UTC
Steam reviews 10 September 2026 06:07 UTC

If you'd like to dive deeper into the details about IfSunSets, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about IfSunSets
  • SteamCharts - Analysis of IfSunSets concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck IfSunSets compatibility
IfSunSets
Rating
7.1
1,186
421
Game modes
Multiplayer
Features
Online players
243
Developer
POLYMORPH
Publisher
Smilegate
Release 04 Nov 2024
Platforms
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