Worshippers of Cthulhu on Steam - User reviews, Price & Information

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LEAD the CULT OF CTHULHU. Decide the fate of your followers, perform eldritch rituals, and master the art of city-building in a world where the line between sanity and madness blurs. Can you endure the horrors you unleash?

Worshippers of Cthulhu is a colony sim, sandbox and lovecraftian game developed by Crazy Goat Games and published by Crytivo.
Released on May 22nd 2025 is available only on Windows in 9 languages: English, German, Simplified Chinese, Japanese, Polish, Russian, Traditional Chinese, Spanish - Spain and French.

It has received 1,094 reviews of which 948 were positive and 146 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 24.50€ on Steam, but you can find it for 11.66€ on Gamivo.


The Steam community has classified Worshippers of Cthulhu into these genres:

Media & Screenshots

Get an in-depth look at Worshippers of Cthulhu through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel i5-4460 z 3,2 GHz lub AMD Ryzen 3 1200 z 3,1 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 670 z 2 GB VRAM lub AMD Radeon R9 270X z 2 GB VRAM
  • DirectX: Version 10
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
A seriously underrated game that requires just a bit more polish and rebalancing to be great. It's like against the storm but better imo, with combat and longer maps, so it's not just rushing to complete objectives. For those unfamiliar, you'll build up a base using basic resources, gradually unlock advanced materials, and eventually complete the game objectives, similar to other base-building games like tropico and perhaps anno. Combat is performed by summoning temporary monsters, with seriously good graphics and somewhat awkward animations but still doable. The first map is really good and introduces you to the mechanics gradually, gameplay loop is centered around unlocking new technologies or achieving some combat goals. Your "income"/gold is faith which comes mostly from satisfying the desires of your villages, and as you upgrade them (which you need to for them to work in advanced buildings), they have more demands but also give more income, this is basically the steamworld build system and it works really well. Other stuff taken from steamworld include having paths serve as needed connection for every building, and storage nodes as well as aura-giving buildings like church-equivalents having limited radius. It works really well in guiding the structure of your city. The cthulhu aspect is just an overall narrative and visual theme, I really like it but I agree it's not spectacular or horror-ly. The problem (and something I feel that's not addressed in the patch) though is that the game balance is kind of messed up. Every building "cost" some upkeep, but the upkeep is incurred regardless of whether the building is working (a pro-rated upkeep would be great). This is exacerbated by your villages moving from jobs because you upgrade them and etc, so mid-game it's a tedious slog to find which building is not working because no one's assigned to it. In its current form it's still really good, but with some tuning, and additional mechanics (some auto-fill-empty-building-with-unemployed button? Some counter showing which building is not full? Pro-rated upkeep?), it would be great.
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April 2025
It's an 8/10 city builder but with such a stylish re-skin/it boosts it to 11/10. It feels fresh, immersive, and atmospheric. It adds a little original lore, but it's close enough to satisfy Lovecraft purists (like me), and there's some teeny details for hardcore fans to spot, and most importantly it captures that creepy coastal atmosphere of Lovecraft *perfectly*. T he mini-games and random events have some cool little surprises and this games takes "play as the bad guy" to an entirely new level. I don't know which game devs got up in the morning and said "let's make a city builder, but with the same creeping atmosphere of dread as Dredge", or why that would even occur to anyone... .....but I'm very glad they did.
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April 2025
The game is excellent and so far, more polished than I expected for an early access game. Major Takeaways: 1. It is a Cthulhu city builder, which if you enjoy either or both of these things, this game is for you! 2. The game is well polished , looks, plays, and feels great. 3. The game is dark as hell, involving killing your townsfolk for gain, carving their flesh with your own hand to create runes, sacrifices, etc. 4. Your guide through the campaign really helps you figure out what to do. As for how to do it, the UI still needs a little work, but most should be able to figure it out. Conclusion: The game feels VERY similar to Anno 1800 which I would say is a good thing. Having really enjoyed Endzone, Stranded: Alien Dawn, and Anno 1800, this game felt easy to play and is well done. Buy it and enjoy!
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Oct. 2024
As a lifelong Lovecraft fan, former game industry guy, and a lifelong lover of management and colony sim games [40 years now] - the atmosphere is great! There are some rough edges to sand, particularly with the tutorial, icon names, and the game being more clear about objectives - for example, in the initial tutorial, it tells you to build a builder's hut.... but it's not an option until you already attempt to build the other two available buildings. It took me about 20 minutes to figure that out. Second, the grammar and spelling in general is atrocious - not just in the literal sense, but in the descriptive sense. I can forgive all this as the game is clearly a labor of love, and is in early access - However, I would recommend a serious, several-person, several-layer pass at all of the text in the game for clarity, grammar, spelling, and use. I found multiple instances of sentences just missing words which were implied to be there, descriptions that were not quite correct, and again, general spelling errors. Progression could also be made clearer - the process of summoning, how creatures control, and overall goals. The map interface feels like it should allow for things - click to select, for example - that it doesn't. The options on the bottom left also do not all work. I had to zoom in on the map, but the interface told me I could select elements with the mouse which I could not. The resource management aspect also could use some tuning - there is a hard wall with cut lumber in the early game, and having enough cultists to get enough wood can be grating, especially when you also need that wood to make effigies. The interface that displays the resources is criminally undersized, and could use tuning - the icons are too small, and not distinct enough to be useful. I do like that the option you choose displays over the interface until you hide it. However, the 'show all' ends up being too large. Some more filters, or a user filter, would be great. Optimization is also an issue, but others have covered this more, and again, the title is indie and it is early access. I know what I am getting into with essentially a paid beta, and that is OK. I would still recommend this whole-heartedly. If the passion the developers have for the thematic elements, story choices, and lore accuracy translates into the final product, the game would be worth its asking price, and much more. Please keep working hard, and take constructive feedback positively! I hope that eventually, more gods are added, more maps are added beyond just the locked / promised ones, etc. Please also add some staples, like "attack-move" if you will be using creature combat more than occasionally. Queueing resource gathering would also be useful. Yog-Sothoth knows the gate! Yog-Sothoth is the gate! Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth's fields, and where They still tread them, and why no one can behold Them as They tread.
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Oct. 2024
I really like the game, but there's not enough Cthulhu stuff. I mean, there are all the usual cut scenes, splash screens, and flavor text when something significant happens, and that's all great, but during the long stretches of normal gameplay there's very little other than a few of the building designs and the audio to remind you that you're governing a colony of weirdo cultists. I'd like to be able to zoom in and see my cultists acting strangely, for example, but for the most part they act like any other laborers in any other builder, which invites the criticism some are offering that this is just a reskinned Anno. I'm far from concluding that myself because I'm only 5 hours in, but the fact remains that I would like to feel more of the Cthulhu vibe in the regular game environment. I'm also disappointed that my terrifying, seagoing eldritch horrors can be punked by sailboats...
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Frequently Asked Questions

Worshippers of Cthulhu is currently priced at 24.50€ on Steam.

Worshippers of Cthulhu is currently not on sale. You can purchase it for 24.50€ on Steam.

Worshippers of Cthulhu received 948 positive votes out of a total of 1,094 achieving a rating of 8.22.
😎

Worshippers of Cthulhu was developed by Crazy Goat Games and published by Crytivo.

Worshippers of Cthulhu is playable and fully supported on Windows.

Worshippers of Cthulhu is not playable on MacOS.

Worshippers of Cthulhu is not playable on Linux.

Worshippers of Cthulhu is a single-player game.

Worshippers of Cthulhu does not currently offer any DLC.

Worshippers of Cthulhu does not support mods via Steam Workshop.

Worshippers of Cthulhu does not support Steam Remote Play.

Worshippers of Cthulhu is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Worshippers of Cthulhu.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 11:06
SteamSpy data 14 June 2025 15:19
Steam price 14 June 2025 20:47
Steam reviews 13 June 2025 23:59

If you'd like to dive deeper into the details about Worshippers of Cthulhu, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Worshippers of Cthulhu
  • SteamCharts - Analysis of Worshippers of Cthulhu concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Worshippers of Cthulhu compatibility
Worshippers of Cthulhu
8.2
948
146
Game modes
Features
Online players
59
Developer
Crazy Goat Games
Publisher
Crytivo
Release 22 May 2025
Platforms
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