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Xenopurge on Steam - User reviews, Price & Information

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Xenopurge is a tactical auto-battler where you are a Commander tasked with purging the Xenos threat. Operate from a remote command center, issuing indirect orders via multi-screen interfaces. Plan routes, set priorities, and adapt as missions escalate and feel the true weight of being in command.

Xenopurge is a real time tactics, roguelite and strategy game developed by Traptics and published by Firesquid and gamersky Games.
Released on November 20th 2025 is available only on Windows in 13 languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Greek, Spanish - Latin America, Japanese and Korean.

It has received 458 reviews of which 396 were positive and 62 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 12.49€ on Steam, but you can find it for 4.44€ on Eneba.


The Steam community has classified Xenopurge into these genres:

Media & Screenshots

Get an in-depth look at Xenopurge through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Core i5 4690K or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 750 Ti or AMD Radeon RX 460
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: 30+ FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
April 2026
I don't know whether to compare this first to Space Hulk, or to Aliens, but it is a great atmospheric game that evokes a huge amount of gritty scifi horror into a beautifully reductive graphical representation. Definitely had moments feeling like Lambert shouting for Dallas to "get out of there", but equally like Gorman in the APC struggling to give commands while watching his squads comms blink out. They have a few extra elements outside the main gameplay which is pretty cool, but turns it from a game you could run on literally any machine into something more resouce intensive. It is also funny how they expressly advise against having a mouse, but you need it for those narrative scenes. I feel like if they took those elements out and optimized it then they could have a brilliant experience for mobile I think the game has loads of potential for other game modes, or complications beyond the alien threat, but as it is I think it's a great experience well worth the full price. Trailer does a good job, if that catches your eye then at least wishlist it for when it goes on sale
10 hours played
Nov. 2025
It's weird that the first negative review on this game is someone writing an entire essay off of one hour of gameplay stating the game is only "5% finished". I almost not bought off of that statement alone, as I am fatigued of waiting months or years for games to have finished content or optimization. But, the FLT / Slay the spire loop spoke to me spiritually, and so I tried it. I am addicted. Plain and simple. The first run was easy. As its supposed to be. I thought I knew the core mechanics, as the gameplay is very simple. I crank the difficulty up to two, lost one grunt the entire game. Not bad, but I noticed I was micromanaging my soldiers to group and coordinate big waves when they started. Surely. I have this game figured out by now, its been an hour and a half. Crank the difficult up to three, my entire run was ended on round 4. Once, twice, and thrice. I suddenly realized, I have only been using 25% of my capacity to play this game. I am too slow. They are off on their own getting picked up one by one. I am a bad dispatcher. I am cranking orders every other second to set up mines, turrets, overwatch corners, recon in duos, but it still wasn't working. Starting to leave missions early, cutting my losses instead of greeding. I love when games challenge me like this, and it all feels so fair, because I wasn't reacting fast enough. Things I like about the game so far: UNIQUE gameplay loop (Game that plays itself, but you must learn to intervene every moment) Challenges your ability to micromanage Addicting gameplay (If you enjoy RTS and Roguelike) Story is captivating and has optional moments to explore the facility you live in (Break up the pace) Tense gameplay that has a variety of difficulty challenges Things I want more of (from my time spent so far): EDIT: The fallback trope is essentially turns one grunt into a body that doesnt tank or shoot. It is the most frustrating example of trying to complete variant 4 of the first class with difficulty four; Playing with two grunts instead of three has essentially killed my momentum on the first two missions 5 times and I wish it would be adjusted. Soldiers should have more depth and personality (Traits?) - Without spoiling the story, grunts struggle with their current state. PTSD from deaths should bloom into things such as: -ANXIETY (dying alone previous level): Grunt suffers -10% accuracy debuff when not near another ally -PANIC ATTACKS (Dying to multiple aliens previous run): Grunt suffers -2 melee when confronting multiple aliens at once) -SCHIZOPHRENIC EPISODES (Being the only survivor from previous level): Grunt may change prime directive (ie. recon to group) without being told throughout the level "gotta keep an eye on em" -SHORTNESS OF BREATH (Failing to extract mid-extraction): Grunt doesn't receive extra movement speed increase when moving to extract -GENETIC DISFUNCTION (Dying two or more times in a run): Grunt suffers (X) loss to melee/accuracy/movespeed every death in a run -COMBAT FATIGUE (Dying after killing three or more elites in a level): Grunt loses 1 Melee attack every three aliens killed in a run) These are all at the top of my head, but having a difficult modifier that spices up punishments for not completing a level without deaths would be incredibly interesting in my opinion. Level replays After a stressful mission, I’d like to sit back and watch how I did, with and without fog of war. I feel that would fit in lore-wise as well, as you are expected to learn from your mistakes and understand what went wrong. Having a retro fast-forward and rewind button would heavily scratch that itch of real-time breakdowns of situations and be very cool. Bestiary I would love to have a visual image of what’s making my soldiers scream. If the shapes had a 3’d rendered image of what they were fighting in a bestiary, I’d feel much more immersed, and know what I’m dealing with in a level. Overall, I love this game, and I hope it succeeds. If I find an infinite run gameplay mode where you can expand your squad up to eight slots, I WILL LOSE MY MIND. Please consider.
1 hours played
Nov. 2025
Such a good game and such an unexpected gem! Games don't need to be overly complex to be good, and Xenopurge is proof of that. Core gameplay is simple: assemble your squad, drop them into the fray, watch as your units explore and enter battles with enemy units, input commands in real time, survive and escape. But there there are more layers of strategy, which is the best path to take to make it to the end, unit synergies, upgrades (or downgrades), positioning choices and much more. The sci-fi theme is great, music fits perfectly and gives an overall eerie feeling with a sense of urgency. And there is another hidden layer of things to explore that I don't wish to spoil during my review. Collect, survive, extract, play again. Just another mission I said!
6 hours played
Nov. 2025
Never did I think watching little dots on the screen run around in a panic would fill me with such anxiety and glee, 10\10 would recommend
2 hours played
Sept. 2025
I'VE NEVER BEEN MORE STRESSED ABOUT DOTS ON A SCREEN I've always wanted a game that feels like you're sitting at a Mother terminal in Alien commanding a squad. Xenopurge is that game. Really enjoy that the entire game can be played (and is recommended to) entirely with keyboard inputs. The game play loop is great, and I can finish a run in about 20 minutes. The loop is as follows: Start with your group of cloned troops > decide which track you want to follow on the map > Complete the missions and upgrade your troops/gear along the way. There is also metagame to add additional commands for your troops, gear, etc. Xenopurge is a perfect example of executing a simple formula to perfection. I look forward to seeing what the developer adds to the game in future. But, even as it stands, I'm happy with the amount of content in the game for the price.

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Frequently Asked Questions

Xenopurge is currently priced at 12.49€ on Steam.

No, Xenopurge is currently not on sale. You can purchase it for 12.49€ on Steam.

Yes, Xenopurge received 396 positive votes out of a total of 458 achieving a rating of 8.07.
😎

Xenopurge was developed by Traptics and published by Firesquid and gamersky Games.

Yes, Xenopurge is playable and fully supported on Windows.

No, Xenopurge is not playable on MacOS.

No, Xenopurge is not playable on Linux.

Xenopurge is a single-player game.

No, Xenopurge does not currently offer any DLC.

No, Xenopurge does not support mods via Steam Workshop.

No, Xenopurge does not support Steam Remote Play.

Yes, Xenopurge is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Xenopurge.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 August 2026 17:03 UTC
SteamSpy data 18 August 2026 18:01 UTC
Steam price 26 August 2026 02:51 UTC
Steam reviews 23 August 2026 11:47 UTC

If you'd like to dive deeper into the details about Xenopurge, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Xenopurge
  • SteamCharts - Analysis of Xenopurge concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Xenopurge compatibility
Xenopurge
Rating
8.1
396
62
Game modes
Features
Online players
3
Developer
Traptics
Publisher
Firesquid, gamersky Games
Release 20 Nov 2025
Platforms
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