9-Bit Armies: A Bit Too Far on Steam - User reviews, Price & Information

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Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.

9-Bit Armies: A Bit Too Far is a action rts, rts and wargame game developed and published by Petroglyph.
Released on August 26th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Dutch, Norwegian, Polish, Russian and Swedish.

It has received 878 reviews of which 723 were positive and 155 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 12.67€ on Steam with a 35% discount, but you can find it for 12.64€ on Gamivo.


The Steam community has classified 9-Bit Armies: A Bit Too Far into these genres:

Media & Screenshots

Get an in-depth look at 9-Bit Armies: A Bit Too Far through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.6 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 560 or ATI Radeon RX 550
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Sound Card: Any Windows-compatible Device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I come to you five shots of whiskey deep and after everyone has already stopped caring about the steam wargames sale to give you my totally irrelevant review of this thing. It is like CnC1/RA1 if the developers had 30+ years of RTS game design to learn from. The PROS: The control scheme of this particular video game is unironically the best I have ever seen in this genre. Not only are they intuitive, INCREDIBLY so, but you get a tooltip on the side telling you exactly how to do every action you can perform. You do not have to look at the controls menu to find out how to attack move, it tells you. You don't need to know how to select one unit type, you just click on it in the bottom left corner and voila. It's clear that at least some of the team are at least relatively experienced with RTS games and know how to make one that presents everything you need. The music is written by frank klepaki, who, for those who do not know, has been the composer for most of the (good) mainline CnC games. His work here is amazing, it sets the tone and tempo of your actions nicely. Many of the CnC pitfalls have been avoided. Splash damage is SO common that death balls are basically like jonestown but with 300% more high explosives, forcing you to actually maneuver your forces effectively and not be retarded. The Generals meta of shoving RPG infantry into transports they can shoot out of does exist for one faction but it doesn't seem to be nearly as busted as it was there. They kind of use the CnC RA2 formula for super weapons where both factions get a "support" and a "weapon" superweapon, like how the RA2 allies got the chronosphere and the weather machine. The difference is that the support weapons have been nerfed and had their costs massively reduced. This allows them to play a much more active role in the game rather than being simply these massively expensive end game finishing tools like many of the superweapons were in the earlier CnC games. THE CONS: The game has a crisp sheen of consumate unprofessionalism. RTS games have never been at the cutting edge graphically by necessity, but gyat dayum some of these visuals are rough. Men and machine alike move with no respect to where they're currently facing. Even the origininal CnC understood that vehicles should move like vehicles, but here they move like those ball tired cars from mr. robot that can move in any direction. Look at any gameplay and you will see what I mean. The infantry do it too but at least there it's a little more excusable. This makes for unit controls that, while very snappy, make everything feel "fake", for a lack of a better word. Also, the unit scaling is totally out of whack. The infantry are bigger than the tanks they're meant to be protecting. It's purely a visual thing, but dear god it's an atrocious visual thing. Finally, aircraft are not nearly as unique here as they are in the OG CnC. There they were unique in that you had to build airports and helipads to maintain and rearm them, here they're like regular units that can fly over terrain. In fact, the aspect of CnC1 where you had to build your own airstrikes, build your own minimap, etc, are pretty much all gone. Also Also, lmao voxel minecraft graphics SO RETRO AND COOL!!!! Please just go with low poly if you want a retro aesthetic. Overall, it's not bad. I bought it on sale but I'm satisfied. It's as I've said previously, like CnC1 if they had 30+ years of RTS games to learn from.
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Dec. 2024
Interestingly, the primary reason why I recommend this game is the AI. It does not feel scripted and adapts to your game play. Maybe I imagine things, but it sure is fun to play.
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Sept. 2024
"Would you recommend this game to other players?" Yes, but it's not for me. Like many of you out there, developers included, I grew up on Dune, C&C, Warcraft, KKnD, etc. This game seeks to emulate this era of gaming, but for my tastes it's too distilled; too safe; too perfectly grey that it doesn't sustain my interest for more than 5 minutes at a time. Let me be clear: the game is good. You should try it. But do so acknowledging that this is not a facsimile (or a competitor) of those titles you may hold high on the RTS of yester-year pedestal... no, this is about taking that era of gaming and having it boiled down to its most base components. That doesn't make it bad; it makes it interesting in its own right, but it does unfortunately make it inoffensive gray goo in comparison to those glory days. To the dev's: I see you -- I see what you've achieved and I salute you for it. You're 4 games deep in this franchise now, and that's an epic achievement. I truly hope to see another ip in the works from your good selves which will resonate more with me; less of a flat design, more asymmetry, a royal boost of premise/unit flavour, and a higher bias towards risk/reward tactical decisions rather than chasing a unit cap or timer. Regardless, I'll keep supporting your games, and look forward to your future developments!
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Aug. 2024
Hear me out Commander! 1) It's got a portion of the beloved Westwood Studios Team from the original days of Command & Conquer. 2) It's got the sonic wizard that is Frank Klepacki who has composed nearly every CNC soundtrack. 3) It's heavily inspired by CNC, but seems to borrow a few things from say, StarCraft, or other classic RTS games. 4) It does have a bit of a newer rogue-lite approach to the campaign. (To be honest, it's really just varying tasks per mission with "greater" rewards for getting Silver or Gold. These rewards can help you as you progress in each respective campaign through tech unlocks for the start of the following mission.) However it's still very much in the vein of a CNC game. One thing to add..maxing out the music volume may have been one of the most rewarding moments in my CNC history if not gaming as a whole. Thanks for the Frank!
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Aug. 2024
Finally an RTS that feels "right". gameplay feels solid, and there is plenty of content, and graphically it looks really snazzy. The campaign is more than I had anticipated, but still falls a bit short (to be fair, good campaigns in RTS's are getting rare) However, the best thing is the AI. It actually has some intelligence and keeps you on your toes. It prevents games from becoming a mindless blobfest, and facilitates more strategical gameplay. This is a very solid RTS game. It may not do anything new and flashy, but the AI makes it very much worth your while.
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Frequently Asked Questions

9-Bit Armies: A Bit Too Far is currently priced at 12.67€ on Steam.

9-Bit Armies: A Bit Too Far is currently available at a 35% discount. You can purchase it for 12.67€ on Steam.

9-Bit Armies: A Bit Too Far received 723 positive votes out of a total of 878 achieving a rating of 7.81.
😊

9-Bit Armies: A Bit Too Far was developed and published by Petroglyph.

9-Bit Armies: A Bit Too Far is playable and fully supported on Windows.

9-Bit Armies: A Bit Too Far is not playable on MacOS.

9-Bit Armies: A Bit Too Far is not playable on Linux.

9-Bit Armies: A Bit Too Far offers both single-player and multi-player modes.

9-Bit Armies: A Bit Too Far offers both Co-op and PvP modes.

There is a DLC available for 9-Bit Armies: A Bit Too Far. Explore additional content available for 9-Bit Armies: A Bit Too Far on Steam.

9-Bit Armies: A Bit Too Far is fully integrated with Steam Workshop. Visit Steam Workshop.

9-Bit Armies: A Bit Too Far does not support Steam Remote Play.

9-Bit Armies: A Bit Too Far is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 9-Bit Armies: A Bit Too Far.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 June 2025 20:11
SteamSpy data 09 June 2025 04:32
Steam price 15 June 2025 04:48
Steam reviews 14 June 2025 06:00

If you'd like to dive deeper into the details about 9-Bit Armies: A Bit Too Far, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 9-Bit Armies: A Bit Too Far
  • SteamCharts - Analysis of 9-Bit Armies: A Bit Too Far concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 9-Bit Armies: A Bit Too Far compatibility
9-Bit Armies: A Bit Too Far
7.8
723
155
Game modes
Multiplayer
Features
Online players
41
Developer
Petroglyph
Publisher
Petroglyph
Release 26 Aug 2024
Platforms
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