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9 Years of Shadows on Steam

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Fight to bring beautiful colors back to a hand-crafted world of darkness and discover the story of Europa, a young warrior, and her ghostly childhood companion, Apino.

9 Years of Shadows is a metroidvania, platformer and side scroller game developed by Halberd Studios and published by indie.io.
Released on March 27th 2023 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, Spanish - Latin America, French, German, Japanese, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 2,298 reviews of which 1,815 were positive and 483 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 18.49€ on Steam, but you can find it for 0.98€ on Eneba.


The Steam community has classified 9 Years of Shadows into these genres:


Here is the detailed breakdown of supported languages for 9 Years of Shadows:

UI Subtitle Audio
English
German
French
Simplified Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at 9 Years of Shadows through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-9100F
  • Memory: 8 GB RAM
  • Graphics: GT 730

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Sept. 2026
Out of the get-go, this game is a solid 8/10 with what it has to offer. First, a few things to take into account: - I played this in the last/current available patch. - I LOVE Metroidvanias to death. - I played with a controller. The good: - This game has amazing art. From the start the world draws you in. Just the art alone is worth the asking price. At many points the game just throws at you visual masterpieces. - The combat is simple, but good enough that it requires some level of skill, although I found it a bit on the easier side of things. And although enemies repeat a lot, it never got boring since you're always trying to remember what variant of that enemy it is to avoid specific attacks each variant does. - The music is anywhere from serviceable to good. However, the credits song is just out right amazing. It itself felt like its own reward. - Progression always feels meaningful. - The rooms are designed in such a way that rooms are puzzles or tests of skill the first time you go through, similar to other games like Metroid Prime. And traversal always feels fun and relatively snappy. - The story is simple, but effective. And I feel like a lot of people will find it quite emotive towards the end. The bad: - The game is buggy. Sometimes, the game just refused to let me interact with elevators and NPCs. Another time the game made me repeat a boss that I had already fought but it was clearly bugged as it had the same dialogue and the boss had the same early game HP. And there is literally a chunk of the map missing for no reason. - There is ZERO replay value. NO extra difficulty options, no NG+, no Boss Rush, and no other type of extra mode. You get one playthrough and once you complete it at 100% that's it. The 9.4hrs it took me to beat the game, is all you're getting from it (and yes, I took my time with it.) If this is a deal breaker for you, sadly I have to advise you to run. - Although the rooms themselves can be fun, the map layout is sadly less like the typical Metroidvania labyrinth and more like sections of long twisting corridors that USUALLY lead to a mini hub area. So, backtracking can be tedious as one wrong turn can be more punishing than it should be. Conclusion: Despite its shortcomings, I think this is a good Metroidvania game. It's gameplay and other elements come together to give it enough of a good experience to make it worth the price and time. If anything, it left me wanting more of it. Obviously I recommend it, but beware of those important caveats as I can see how they can be a deal breaker for many people.
12 hours played
July 2026
I recently completed 9 Years of Shadows in roughly 12 hours, earning 28 out of 34 achievements. For players chasing the platinum trophy, everything appears achievable in a single playthrough in around 16 hours, with no missable trophies that I could identify. The game is an excellent Metroidvania in the classic sense. The platforming feels tight and responsive, backtracking is well-integrated, and the boss design is consistently strong throughout. The game opens in a muted, colorless world before gradually blooming into something colorfully striking. After a brief tutorial, you’re guided toward key progression abilities. Once you obtain a new ability, the game opens up and encourages you to backtrack and explore previously inaccessible areas. Exploration is one of the game’s strongest aspects, though a few sections can feel confusing or poorly signposted. Combat is generally forgiving. Most enemies aren’t particularly threatening and will respawn if you leave and re-enter a room. However, certain rooms can still feel challenging due to enemy placement and density. The game features an elemental damage system with four armor types (lightning, water, fire, and earth). Enemies have clear weaknesses and resistances, which adds a nice layer of strategy. Optional NPC questlines exist, but they primarily revolve around defeating optional bosses. You can upgrade your health (“Light”) by collecting blue notes and your vitality (extra lives) by collecting red notes. Main bosses are the game’s biggest challenge and usually have nearby checkpoints. Optional and mini-bosses tend to lack checkpoints and often feature recognizable gimmicks or patterns. The story is quiet but emotionally resonant. It isn’t grand or epic but it tells a beautiful, intimate tale centered on love, family, and loss. That said, the game does have some noticeable flaws. The save system is the most frustrating: progress is only saved at checkpoints and after defeating bosses. There is no autosave or manual saving, so dying while exploring a new area can force you to repeat large sections. The elevators connecting major areas also overstay their welcome. Early on, they’re somewhat mitigated by the protagonist’s inner monologue, but later they become long, silent loading sequences. You can skip them, but they still feel unnecessarily slow. The health system is also unusual. The more health you have, the harder it becomes to recover it. On the positive side, I encountered no bugs or glitches throughout my playthrough. The game ran smoothly from start to finish. Overall, 9 Years of Shadows is a very strong Metroidvania. If you enjoy the genre, it’s well worth playing. My final score is 9/10.
16 hours played
July 2026
Good game, but not great: I'd say is a 7/10. I loved the soundtrack, the graphics and overall atmosphere. The story is somewhat of a excuse plot and tends to the melodramatic, specially the ending. Challenge is good, but the difficulty of some bosses really could be toned down, some are borderline aggravating, sometimes beating them depends more on luck than skill. It's a shame that it doesn't offer much replayability after you've beaten it once. Good metroidvania that has some flaws but is otherwise enjoyable.
18 hours played
June 2026
I finished this game completely in 18 hours and I absolutely recommend it. firstly and most obvious the gorgeous art style and animations, every ability, npc, and enemy in the game look visually stunning. secondly the game is a very good casual/beginner friendly metroidvania, id personally recommend it to anyone as their first. the combat style though simple is really fun and I love the elemental mechanic. to conclude if you're looking for a chill metroidvania with stunning visuals and fun battles that aren't too punishing with a nice story and soundtrack, this game is for you.
14 hours played
June 2026
This is a simplified review, if you'd like to hear more detailed thoughts, please let me know. For reference, I played this game after many of its QOL updates were done, so my experience could've been a lot worse. Gameplay I personally thought the combat was fun. I think the shield mechanic added a very interesting gameplay loop by forcing us to consider when it was and wasn't a good idea to do so. I personally didn't mind the game being a more linear metroidvania. The way the charge attack power up works with the different armors largely reminded me of megaman. I adore Megaman, so it's safe to say I had a blast... until we get the last big armor upgrade. I won't spoil it but while the movement speed improvement was helpful to getting around the map, it ruined much of everything else. It trivializes basically all combat. It ruins the ranged attack that uses shields. It also makes one of the armor upgrade items useless if you hadn't used it yet. I was very irritated by that. There's also fast traveling in the game, but it costs money. I also don't think it reaches enough places but it's good enough. I wish there was an easier way to make money than grind but that's what I had to do for the final upgrades. The boss designs for the most part were very refreshing. They felt fair, and challenging. The platforming sections were hit or miss. I think they could've done more with them. There are some fun ones, but the skillsets never get pushed far enough. They could have done something incredible with even a side platforming area that utilizes all armors in a challenging way, but we don't see that wish fulfilled. Visuals & Soundtrack I don't have any notes. The visuals are what got me to purchase this game. They NEVER disappointed. If that's enough for you, you'll enjoy this game no matter what. Easily the best part of the game. The soundtrack comes in second place, as it does a wonderful job setting the tone then getting you to relax and invest time into exploring everything and everywhere. Story The premise is fascinating but I didn't feel too much draw to the story. I don't tend to care about metroidvania stories too often but I was at the very least intrigued by what was happening and why. I think the story isn't very hard to put together and mostly does what it intends to. I'll admit that the pacing felt off, especially from climax to the falling action. I just think the character development happened too quickly, in a way that didn't make sense. The story is also nothing too special, but it's good enough to still enjoy.

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Frequently Asked Questions

9 Years of Shadows is currently priced at 18.49€ on Steam.

No, 9 Years of Shadows is currently not on sale. You can purchase it for 18.49€ on Steam.

Yes, 9 Years of Shadows received 1,815 positive votes out of a total of 2,298 achieving a rating of 7.62.
😊

9 Years of Shadows was developed by Halberd Studios and published by indie.io.

Yes, 9 Years of Shadows is playable and fully supported on Windows.

No, 9 Years of Shadows is not playable on MacOS.

No, 9 Years of Shadows is not playable on Linux.

Yes, 9 Years of Shadows is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, 9 Years of Shadows is playable and fully supported on Steam Machine.

No, 9 Years of Shadows does not support VR.

9 Years of Shadows is a single-player game.

No, 9 Years of Shadows does not currently offer any DLC.

No, 9 Years of Shadows does not support mods via Steam Workshop.

No, 9 Years of Shadows does not support Steam Remote Play.

Yes, 9 Years of Shadows is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 9 Years of Shadows.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 22:53 UTC
SteamSpy data 20 October 2026 10:38 UTC
Steam price 27 October 2026 03:52 UTC
Steam reviews 20 October 2026 05:49 UTC

If you'd like to dive deeper into the details about 9 Years of Shadows, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 9 Years of Shadows
  • SteamCharts - Analysis of 9 Years of Shadows concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 9 Years of Shadows compatibility
9 Years of Shadows
Rating
7.6
1,815
483
Game modes
Features
Online players
11
Developer
Halberd Studios
Publisher
indie.io
Release 27 Mar 2023
Platforms
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