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Astalon: Tears of the Earth on Steam

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Uphold your pact with the Titan of Death, Epimetheus! Fight, climb and solve your way through a twisted tower as three unique adventurers, on a mission to save their village from impending doom!

Astalon: Tears of the Earth is a fantasy, metroidvania and exploration game developed by LABS Works and published by DANGEN Entertainment.
Released on June 03rd 2021 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 1,211 reviews of which 1,096 were positive and 115 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 0.47€ on K4G.


The Steam community has classified Astalon: Tears of the Earth into these genres:

Media & Screenshots

Get an in-depth look at Astalon: Tears of the Earth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 8.1, 10 x64
  • Processor: Intel Core2 Duo E4500 (2 * 2200) or higher
  • Memory: 512 MB RAM
  • Graphics: GeForce 9600 GT (512 MB) or higher
  • Storage: 600 MB available space
MacOS
  • OS: Mac OS X 10.11 or higher
  • Processor: Intel Core2 Duo E4500 (2 * 2200) or higher
  • Memory: 512 MB RAM
  • Storage: 600 MB available space
Linux
  • Processor: 1.8 GHz Dual-Core or higher
  • Memory: 512 MB RAM
  • Storage: 600 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

51 hours played
Aug. 2026
Pros: [*]Of all the games that try for a retro aesthetic, this one likely does it the best in all regards, especially with color palettes. [*]Shortcuts/Elevators/Portals are set in a way that backtracking rarely takes long (With maybe a couple exceptions). [*]Every character is useful and fun to play with enough upgrades. [*]Maps are fun tun to explore for the first time, the mini-map is quite helpful. [*]Runs seamlessly. Initial load times when entering the menu or loading a save can be a bit lengthy, but after that you never see anything of the sort during gameplay. [*]Simply feels good to play and the movement feels "right". Cons: [*]Character balancement can be a bit iffy. Arias is terrible before Sword of Mirrors and Kyuli kinda falls off late game. [*]You'll get so many upgrades for trying to survive normal mobs and environmental hazards that when you finally reach a boss, they're now trivial and a joke (Exception being the very first). [*]Maybe that was just the way I played it, but certain upgrades come too late to be useful (e.g. Magic Block), should've come a bit earlier (Athena's Bell) or just trivialize the entire game (Blood Chalice). [*]A couple bugs: A certain shortcut I had opened, for some reason, regained it's collision making it unusable (I later learned you had to reload the game to fix it). A boss refused to phase transition during boss rush making me lose the run, Dead Maiden's Ring would sometimes activate for rooms without hidden passages and not do so for rooms with them. [*]Bestiary could've benefited from showing the location of each registered mob, likewise Epimetheus shop could've benefited from descriptions. Extra Modes: [*]Boss Rush can be challenging, but feels poorly designed in many ways, such as lengthy unskippable animations, or have to manually break orb blocks the upgrade system highly encouraging you to just stick with a single character (While in the base game Athena's Bell gave you the opposite incentive). In the end the strategies are either "Turtle up with Blood Chalice" or "DPS them before they DPS you". [*]Didn't care much for Black Knight mode, though outside of the very start where you have too little HP, take too much damage and blood pools are nowhere to be seen, the rest can be fun. [*]Monster Mode is all the bad parts of BK without any of the good ones. Only way to heal outside of non-respawning candles being farming enemies for (Bad droprate) drops? WHAT WHERE THEY THINKING?. Blood pools at least made you able to explore the map with Black Knight to find alternative ways to move. The lack of them here just makes people jump to a guide, which in my case was a speedrun from this mode where you can jump straight to the final boss, which I recommend everyone to do. Edit: New Game+ Some improvements and some of the same mistakes. The improvements is that it is worth the replay from how different the map and relic locations are, it solves my complaint from base game where some relics are given to you too late. Here you'll gain stuff like Griffon Claw and Magic Cube WAY earlier. You do get Sword of Mirrors a bit later, but I recommend you getting it ASAP when you get Lunar Bow. Do know that some relics are in the same spot as originally and that some relic or HP/Attack upgrade spots now host nothing. Ah, and due to change in map layout, your mini-map might be deceiving and tell you there are connections when there are none. It does have the vibe of a randomizer. The problem is that the late game is a bit ridiculous. Yes, you might gain an extra 85 HP here, but enemies and bosses start to 1-2 shot you. Stuff like Mercy and that one Arias passive become mandatory, and even so... it gets so bad that you'll just start spamming Kyuli's and Algus abilities, lot like you have much more to spend your orbs on, and it's better to lose 10 HP than to lose 180 HP... (While we're at it, Kyuli's skill activates those things that get activated by Algus'/Zeke's attacks), this is most noticeable in places like Cyclops Den, due to there being QUITE A LOT of backtracking in order to reach it. Bram is now a sitting duck, since he still gets Block Breaker in the same spot and you're definitely not keeping that kill count high enough for extra damage. On the other hand, Zeke shines being able to use Magic Block early on for shortcuts and QoL. Just bear in mind that some NG+ rooms are kinda buggy, a specific one in the Hall of Phantoms randomly gives you 20 damage, and a ladder in the Ruins of Ash might accidentally get you Out of Bounds and stuck. The for main bosses are still pushovers (I guess they compensated they being too easy on base game by making them too hard on boss rush) but the final boss is an exception because of all the 1HKO and 2HKO attacks, it just made me want to spam Kyuli's special at some point. Things like that are quite frustrating, because now you're often resetting to make a room more of progress in a zone (I tell you to get Sword of Mirrors ASAP because I did Ruins of Ash without it, and it was pain), once again it feeling like compensation for in the late game of base game you being pretty sturdy (I only learned that you lose Gil and have to pick it again upon dying on NG+).
13 hours played
July 2026
A decent metroidvania but a bit too old fashioned in looks and design for me. The extra game modes felt a bit unnecessary since they really didn't remix things much or was more satisfying than the base game. But yeah a decent time i suppose.
13 hours played
July 2026
It's somewhat uncommon for me to actually beat a game these days, it's even more uncommon for me to play through a game from start to finish without playing anything else in between. There are a lot of "Metroidvanias" out there these days, and I've played quite a few - falling victim to unmet expectations as a result of the hype not being equal to the reality of the final product, this isn't one of those games. The game does have its flaws, and the decision to both limit healing and have death result in sending you back to the entrance of the tower will ensure the game doesn't click with everyone, but I still highly recommend giving it a try. What the game does well it does outstandingly well: exploration, map design, and visuals/art design.
26 hours played
July 2026
Astalon is a modern NES inspired Medroidvania. You control a party of heroes fighting through a demonic loop of death and resurrection, You will play as a warrior, a rogue, and a mage. Each character has a unique play style and abilities, and you have to switch between them to access different areas, and take on different enemies.
14 hours played
May 2026
So I just finished this one! STOP You already had me at metroidvania. Don't through roguelike in as well! One of the few games I am really sad that I finished it. Astalon does so many things good that it's a real shame I only heard about this game 2 days ago. Once I started it it was almost impossible to stop playing. The first thing that hooks you is the insanely good retro inspired music of this game. It simply rocks throughout all the stages up to the bitter end. I caught myself going a longer way simply to pass through certain areas so I can hear the music for a bit. But what makes this game unique to other metroidvania games? Death is something that should happen in this game! Because then you will be able to buy permanent upgrades for the three characters like basic stat enhances or utilities. Every new unlock will make you actually feel powerful or provide you with something that makes you think "Ah now I can get through there". Same goes for the map. The tower you have to ascend is neatly structured into different "biomes" and making progress by either remembering where a locked door was or solving a puzzles feels quite rewarding. You can quench your thirst for exploration quite a lot with so many different secrets to uncover. Combat is fairly basic but there isn't much you can do in a game like this. Your upgrades are what will make you melt through the bosses. Platforming however is VERY fun. Tight, challenging and you need to utilise all the skills and character specialisations that are at your disposal to make it towards your goal. If you are interested in completion the game offers a few different endings (tied to amount of map exploration) and has some different modes to make you play the game again. Getting all the achievements and unlocks will easily double the playtime of a regular playthrough I would assume. The only downside is that the game has the audacity to end! 7.5/10 game. I REALLY hope they will make another one like that! Go grab it. A must for everyone metroidvania enthusiast. Oh and yeah... Price is whatever. What's it gonna cost? Your soul?

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Frequently Asked Questions

Astalon: Tears of the Earth is currently priced at 19.50€ on Steam.

No, Astalon: Tears of the Earth is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Astalon: Tears of the Earth received 1,096 positive votes out of a total of 1,211 achieving a rating of 8.57.
😎

Astalon: Tears of the Earth was developed by LABS Works and published by DANGEN Entertainment.

Yes, Astalon: Tears of the Earth is playable and fully supported on Windows.

Yes, Astalon: Tears of the Earth is playable and fully supported on MacOS.

Yes, Astalon: Tears of the Earth is playable and fully supported on Linux.

Yes, Astalon: Tears of the Earth is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Astalon: Tears of the Earth is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Astalon: Tears of the Earth does not support VR.

Astalon: Tears of the Earth is a single-player game.

Yes, there are 4 DLCs available for Astalon: Tears of the Earth. Explore additional content available for Astalon: Tears of the Earth on Steam.

No, Astalon: Tears of the Earth does not support mods via Steam Workshop.

No, Astalon: Tears of the Earth does not support Steam Remote Play.

Yes, Astalon: Tears of the Earth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Astalon: Tears of the Earth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 22:21 UTC
SteamSpy data 13 October 2026 23:37 UTC
Steam price 26 October 2026 19:36 UTC
Steam reviews 19 October 2026 10:00 UTC

If you'd like to dive deeper into the details about Astalon: Tears of the Earth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Astalon: Tears of the Earth
  • SteamCharts - Analysis of Astalon: Tears of the Earth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Astalon: Tears of the Earth compatibility
Astalon: Tears of the Earth PEGI 12
Rating
8.6
1,096
115
Game modes
Features
Online players
16
Developer
LABS Works
Publisher
DANGEN Entertainment
Release 03 Jun 2021
Platforms
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