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Abiotic Factor on Steam

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Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.

Abiotic Factor is a survival, online co-op and open world survival craft game developed by Deep Field Games and published by Playstack.
Released on July 22nd 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 31,274 reviews of which 30,157 were positive and 1,117 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 33.99€ on Steam, but you can find it for 20.59€ on Instant Gaming.


The Steam community has classified Abiotic Factor into these genres:

Media & Screenshots

Get an in-depth look at Abiotic Factor through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: i5-9th Gen CPU or similar
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1660 or AMD Radeon RX 5600 XT
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes: There are slightly higher CPU requirements if you are the Host in a multiplayer session, especially with several players. Abiotic Factor runs on Unreal Engine 5. In spite of the art style, this will probably not run on your PC from 1997.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

102 hours played
Sept. 2026
at first i had piratedt he game just to see if i like it. and now i loved the game and bought it. full price. im sorry for havinf pirated your game
146 hours played
Aug. 2026
Recent reviews have focused on Abiotic Factor's theme (Half-Life aesthetic with SCP entities) and not its gameplay or progression. Since I haven't played Half-Life or read a single thing about SCPs, I think my perspective might help people who are on the fence about a game that, based on such reviews, might sound like more style than substance. Abiotic Factor does indeed land its style very well, so it's understandable that many reviews focus on that. The art style is very reminiscent of late-90s/early-aughts titles, and is executed very well and with consistent overarching direction throughout the entire game. The player travels to a wide variety of different environments, most of which have radically different aesthetics, but there's only a single instance in the entire game I can think of (a sudden and sharp lighting change within the same zone) where I thought that the sudden shifts felt jarring. From industrial zones to alien worlds, the game does an absolutely stellar job of creating a unified sense of both grounded realism where it's warranted and fantastical disbelief when you find yourself travelling into unknown climes. Everything - even the unreal - feels believable in the manner in which it's executed and presented to the player, and that's a triumph both of the art direction and the narrative design, which provides you with a scientific and even at times boringly mundane (in a good way!) background to the fantastical things you see around you that makes elements that would otherwise seem out-of-place fit together constructively. But even the best visuals are still ultimately subordinate to the gameplay. If the game isn't fun, beautiful or not I'm not going to come back to it again and again. So how does the gameplay measure up? As with all things it's not perfect, but "amazingly" fits here. Abiotic has one of the smoothest, best-balanced and legitimately engaging progression systems I've had the pleasure of experiencing, and in my opinion is the real cornerstone of its success. From your first stapler to a high-tech neutrino emitter, Abiotic finds ways of enticing the player to pick up anything and everything to discover new combinations and possibilities for the materials, both mundane and supernatural, lying all around you. This might make those who shudder at the thought of full inventories or tedious, repetitive looting of everything you see nervous, but the game also does an incredible job of progressively providing the player with tools and systems to accelerate their exploration and even the process of picking items themselves up. This turns what could otherwise easily have been a major frustration into a limitation that the player has tools they can use to gradually overcome, which encourages even further engagement with that cornerstone crafting system. What in many other games feels like frustrating, grinding busywork feels legitimately enjoyable in Abiotic, which is well-designed to never give the player too much power too quickly, but is also generous with materials once they do unlock, preventing players from needing to grind for any but a very small subset of rare, high-value mats - and even these have ways to be automated or accelerated. The moment-to-moment gameplay (movement, combat, gunplay, etc.) is good but not revolutionary. For survival-crafter games it's above the median, but doesn't reach the same soaring heights as the game's general progression and crafting systems. This isn't a knock against these systems, because I found them highly enjoyable: jumping around at the moon's gravity with special trinkets; using armor abilities to modify your movement speed or give special combat buffs; setting up combat tactics between ranged and melee players - these were all very fun for our group as we proceeded through. But we were definitely way more excited when we read a particularly juicy log entry or picked up a new item we'd never seen before than when we finished off a hard opponent, and our focus was more often on what we needed to do to craft the tools we needed to increase our combat power than on structuring the combats themselves, which I think defines the moment-to-moment gameplay of Abiotic well: fun, engaging, but not the focus. Even here, crafting takes priority: it is your primary mechanism defining the way you play the game (quite literally in the cases of some of the more impactful weapons, armors and trinkets) and how difficult or easy a particular combat encounter is. You think about combat and the dangers of zones a lot, but you are typically thinking of them in the context of "what materials do I need so I can craft these items so we can survive here?" The one exception to this I'll note is level design, which is straight S-tier. The map of Abiotic Factor winds back in on itself in a way more reminiscent of the original Dark Souls than anything else, except its shortcuts and surprise connections are orders of magnitude more frequent. There are dozens and dozens of shortcuts in this game, and a good half of them will have you pogging when you realize where they go and how much time opening one has just saved you. This thrill was a major part of what made what might otherwise feel like mundane explorations feel not just impactful but also desirable. Before closing, I would be remiss not to talk about the story of Abiotic. It works hand-in-hand with the aesthetic of the game, as intimated above, legitimizing the fantastical and making the entire setting believable and immersive. The amount of thought that went into the structure of this world, from the entities themselves to the classification systems and containment protocols involved with them, is remarkable - from what I know of it, fans of SCP definitely have a place here. But, with that said, I think the best part of this game's story by far are the mostly novel elements. The Gate Cascade facility itself - what it works on, the people who work there, the history of its developments and innovations, and the causes and coverups surrounding the crisis that begins there mere moments after you start your first day at work - these are the elements which interested me the most. Finding new people to talk to, learning about the facility and reading emails and watching holo-recordings that detail the events that happened there were the absolute highlight of discovery for my group of friends, and sat right beside the crafting system and the thrill of discovering the facility's physical layout as one of this game's strongest components. I will note that the game, in my opinion, doesn't really stick the landing. Even if the player discovers logs and data which would encourage them to behave otherwise, the end of the story is on rails and the player cannot choose an alternate outcome. This is a major disappointment, both because letting the player discover information that should lead them to behave differently and then not presenting them the option to do so is one of my most hated tropes in videogames and because I think there are ways the developer could have achieved the same desired outcome while giving the player the agency to make their own decisions. This is a rare point of failure for Abiotic, and stings worse for coming at the game's climax. But even though this is a relatively major flaw for a game that I value the story and narrative of so highly, the rest of the game is simply so stellar it can't meaningfully drag down my impression of it. This is easily one of my favorite games of all time, and I can't wait for the DLC.
58 hours played
May 2026
System Shock with open world base building.. It's an idea for a game I never even thought possible, but it works.. Imagine System Shock but you aren't just trying to survive Citadel Station—you're turning the employee lounges, cafeteria offices, and maintenance closets into fully functional, fortified bases.
104 hours played
April 2026
Normally when I review games I pour over the exact details and pros and cons of the exprience, and trust me there are pros and cons. Instead this time, I will simply say, this game is everything I've wanted in a backrooms/scp genre game, and a survival crafter, and a story game all rolled into one. It's genuinely like a dream game made up of only the best ideas you and your friends had one night when you talked about what you would do if you made a game. Must play, every now and then a game comes along that reminds me how much I love the medium and gets me ready and willing to play another 600 games, and this is one of those gems.
381 hours played
Feb. 2026
I have a crippling addiction to this game and I want more content to feed it.

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Frequently Asked Questions

Abiotic Factor is currently priced at 33.99€ on Steam.

No, Abiotic Factor is currently not on sale. You can purchase it for 33.99€ on Steam.

Yes, Abiotic Factor received 30,157 positive votes out of a total of 31,274 achieving an impressive rating of 9.44.
😍

Abiotic Factor was developed by Deep Field Games and published by Playstack.

Yes, Abiotic Factor is playable and fully supported on Windows.

No, Abiotic Factor is not playable on MacOS.

No, Abiotic Factor is not playable on Linux.

Yes, Abiotic Factor is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Abiotic Factor is playable and fully supported on Steam Machine.

No, Abiotic Factor does not support VR.

Abiotic Factor offers both single-player and multi-player modes.

Abiotic Factor includes Co-op mode where you can team up with friends.

Yes, there are 3 DLCs available for Abiotic Factor. Explore additional content available for Abiotic Factor on Steam.

No, Abiotic Factor does not support mods via Steam Workshop.

No, Abiotic Factor does not support Steam Remote Play.

Yes, Abiotic Factor is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Abiotic Factor.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 22:47 UTC
SteamSpy data 14 October 2026 04:38 UTC
Steam price 26 October 2026 20:12 UTC
Steam reviews 18 October 2026 15:47 UTC

If you'd like to dive deeper into the details about Abiotic Factor, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Abiotic Factor
  • SteamCharts - Analysis of Abiotic Factor concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Abiotic Factor compatibility
Abiotic Factor
Rating
9.4
30,157
1,117
Game modes
Multiplayer
Features
Online players
1,458
Developer
Deep Field Games
Publisher
Playstack
Release 22 Jul 2025
Platforms
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