EDIT: MAR 27, 2026: I have been told a lot of the QoL issues I'm experiencing have solutions that are offered at later player / character levels. i haven't played since the 7th when I uploaded this review. I'm going to play for a little while, see how far I can get, and then amend a new section to my review. I still think I'll keep the original full post up because the solutions being provided later on doesn't really stop them from bothering people for the first 30+ hours. Icarus is one of those games where I wish there was an option between "Do recommend" and "Don't Recommend". I'm leaving a "Positive" review, but my stance on this game is pretty mixed. Because I have developed such a strong and complicated opinion of this game, I'm going to break this down into the typical "good/bad/ugly". here's the TL;DR of those categories. The good: food is neat, gameplay is neat, perks are neat, tech tree is neat, and the ability to drop in with equipment is freakin' awesome. Game is pretty fun. The bad: you only get ONE map marker, and it doesn't persist between sessions, which SUCKS. I have to CONSTANTLY open up the interactive map online to find caves, and I cannot mark the ones I've already cleaned out, which SUCKS. Weekly updates make me feel punished for not dumping more money into the game because currently most of them are 10-15 minute downloads that fix stuff I don't even have access to, which, again, SUCKS. The ugly: if you buy the base game, for some reason, you cannot purchase the "prospector edition". that is a massive kick in the nuts because it drops the value of the base game and all of its DLC from over $100 to under $60, which would have been really nice, but I wasn't about to drop $60 on a game I wasn't sure about. And now I can't. What the hell, guys? Seriously? Really? Full game + all cosmetic DLC + functional DLC like new maps, missions, outposts, etc, will run you a little bit over $200 right now. Too much money, holy hell, games are supposed to be affordable. Should you get this game? If you think you'll really like it, go ahead and pick up the prospector edition. If you're not 100% sure, but still wanna give it a shot, definitely buy it while it's on sale, because it's currently $12 and that's a pretty good deal compared to the $35 it usually runs for. Overall I DO recommend the game, but there's still a lot I would personally change. Full review below: The good, and the 'mixed': The game does a really good job of standing out in a few different ways. The 'missions' are an exciting, engaging, and entertaining way to learn the ropes and get a feel for how the gameplay loop is. Aside from some minor annoyances and some initial issues with the mining-oriented mission, I haven't had any major problems. the tech tree is very cool and incredibly in-depth, but not so much so that it feels overwhelming. The branching pre-requisites solve *some*, but not *all* of the problems you may or may not encounter within other games in the survival-craft genre. I do not know what the Maximum character level is, and I do not know much about the game outside of the general gameplay loop provided within the starting forest biome. I love how easily you can rack up stack after stack of wood and fiber; however, it feels like for every 200 fiber I need for a project, I have a box FULL of sticks that I can't really do a whole lot with. I assume if I use a sickle I can get some of that offset back, but blueprint points are coming few and far between now that I'm 30 hours into my character in total. The "exotics" and the starship workshop are certainly interesting, as they allow you to research and purchase equipment to drop in with when you start a new temporary mission or a new open world instance. That saved me a good forty minutes of trying to work my way up past the initial tool tier because it allowed me to basically speedrun making my first structure. Very, VERY cool mechanic. Another really interesting mechanic is the oxygen system; while it's ultimately just another resource you need to keep track of, it doesn't take too long for you to unlock workbenches that let you squeeze some extra efficiency out of your Oxite so you can mine less Oxite and get more Oxygen for it. Again, very cool progression layer. The food in the game gives buffs similar to how Valheim operates. Certain foods buff health or stamina, bars others buff their regeneration rates, and you also have foods that do things like increase melee damage, The bad: The game is chock-full of minor annoyances that are desperate for a QoL fix or a reassessment from the devs. The game updates weekly, which sounds awesome on paper, but it means that if you only have time to play on the weekends, you'll find yourself updating this game just about every time you hop on. Not a HUGE deal, but it is tedious after you get comfortable of only seeing quarterly or annual updates. I've been playing for like a week but I started right before a massive update so there's been a whole DLC drop and like three or four hotfixes; I'm taking the time to write this review BECAUSE IT HAS TO UPDATE. In-game annoyances include some pretty major issues, such as only being allowed to place a SINGLE map marker, and that map marker clearing itself whenever you leave the game. So if you marked that cool cave you wanted to explore, logged off for a few days, and then got back on, you'll need to remember exactly where it's at, because that marker will NOT be there waiting for you. This is especially bad seeing as how the game has dozens of caves, most of which you actually need to mine past a rock wall in order to gain access to, so you'll find yourself spending a lot of time looking at the various web tools that have interactive maps of the game, since you can't make stable map markers like the ones you can in games such as satisfactory. The ugly: Straight-up, the game's not worth the price tag. The base game, no discount, is $35. The three non-default maps and their content cost $20-30 each, outpost maps are like $5 each, and you can't purchase the discounted bundle if you already own the base game, which puts me at a major disadvantage because now the 30% off bundle isn't available to me and I have to pay a whopping $90 total in order to access *most* of the functional, gameplay-related, non-cosmetic content. The bundle for all of the game's DLCs is currently sitting at a grand total of $207.62 without a discount, which is just INSANELY high. I don't have $200 to dump in order to get the full experience; that price tag is absolutely a tipping point and I do not at all recommend purchasing this game at full price because of just how much stuff is locked behind an additional paywall. Overall, it's a VERY solid title, it's tons of fun, and bears suck. There's no shortage of very minor grievances I have with the game but I'm not here to nitpick, I'm here to tell you whether or not you should get it. Right now? It's 66% off. It's a $35 game for a little under $12. It is 100%, completely, undoubtedly, worth $12. I do not think, currently, that it is worth $35 as a base game.