ICARUS on Steam - User reviews, Price & Information

Quick menu

ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.

ICARUS is a survival, open world survival craft and multiplayer game developed and published by RocketWerkz.
Released on December 03rd 2021 is available only on Windows in 10 languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 47,072 reviews of which 34,070 were positive and 13,002 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 33.99€ on Steam.


The Steam community has classified ICARUS into these genres:

Media & Screenshots

Get an in-depth look at ICARUS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel i5 8400
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 70 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

118 hours played
March 2026
EDIT: MAR 27, 2026: I have been told a lot of the QoL issues I'm experiencing have solutions that are offered at later player / character levels. i haven't played since the 7th when I uploaded this review. I'm going to play for a little while, see how far I can get, and then amend a new section to my review. I still think I'll keep the original full post up because the solutions being provided later on doesn't really stop them from bothering people for the first 30+ hours. Icarus is one of those games where I wish there was an option between "Do recommend" and "Don't Recommend". I'm leaving a "Positive" review, but my stance on this game is pretty mixed. Because I have developed such a strong and complicated opinion of this game, I'm going to break this down into the typical "good/bad/ugly". here's the TL;DR of those categories. The good: food is neat, gameplay is neat, perks are neat, tech tree is neat, and the ability to drop in with equipment is freakin' awesome. Game is pretty fun. The bad: you only get ONE map marker, and it doesn't persist between sessions, which SUCKS. I have to CONSTANTLY open up the interactive map online to find caves, and I cannot mark the ones I've already cleaned out, which SUCKS. Weekly updates make me feel punished for not dumping more money into the game because currently most of them are 10-15 minute downloads that fix stuff I don't even have access to, which, again, SUCKS. The ugly: if you buy the base game, for some reason, you cannot purchase the "prospector edition". that is a massive kick in the nuts because it drops the value of the base game and all of its DLC from over $100 to under $60, which would have been really nice, but I wasn't about to drop $60 on a game I wasn't sure about. And now I can't. What the hell, guys? Seriously? Really? Full game + all cosmetic DLC + functional DLC like new maps, missions, outposts, etc, will run you a little bit over $200 right now. Too much money, holy hell, games are supposed to be affordable. Should you get this game? If you think you'll really like it, go ahead and pick up the prospector edition. If you're not 100% sure, but still wanna give it a shot, definitely buy it while it's on sale, because it's currently $12 and that's a pretty good deal compared to the $35 it usually runs for. Overall I DO recommend the game, but there's still a lot I would personally change. Full review below: The good, and the 'mixed': The game does a really good job of standing out in a few different ways. The 'missions' are an exciting, engaging, and entertaining way to learn the ropes and get a feel for how the gameplay loop is. Aside from some minor annoyances and some initial issues with the mining-oriented mission, I haven't had any major problems. the tech tree is very cool and incredibly in-depth, but not so much so that it feels overwhelming. The branching pre-requisites solve *some*, but not *all* of the problems you may or may not encounter within other games in the survival-craft genre. I do not know what the Maximum character level is, and I do not know much about the game outside of the general gameplay loop provided within the starting forest biome. I love how easily you can rack up stack after stack of wood and fiber; however, it feels like for every 200 fiber I need for a project, I have a box FULL of sticks that I can't really do a whole lot with. I assume if I use a sickle I can get some of that offset back, but blueprint points are coming few and far between now that I'm 30 hours into my character in total. The "exotics" and the starship workshop are certainly interesting, as they allow you to research and purchase equipment to drop in with when you start a new temporary mission or a new open world instance. That saved me a good forty minutes of trying to work my way up past the initial tool tier because it allowed me to basically speedrun making my first structure. Very, VERY cool mechanic. Another really interesting mechanic is the oxygen system; while it's ultimately just another resource you need to keep track of, it doesn't take too long for you to unlock workbenches that let you squeeze some extra efficiency out of your Oxite so you can mine less Oxite and get more Oxygen for it. Again, very cool progression layer. The food in the game gives buffs similar to how Valheim operates. Certain foods buff health or stamina, bars others buff their regeneration rates, and you also have foods that do things like increase melee damage, The bad: The game is chock-full of minor annoyances that are desperate for a QoL fix or a reassessment from the devs. The game updates weekly, which sounds awesome on paper, but it means that if you only have time to play on the weekends, you'll find yourself updating this game just about every time you hop on. Not a HUGE deal, but it is tedious after you get comfortable of only seeing quarterly or annual updates. I've been playing for like a week but I started right before a massive update so there's been a whole DLC drop and like three or four hotfixes; I'm taking the time to write this review BECAUSE IT HAS TO UPDATE. In-game annoyances include some pretty major issues, such as only being allowed to place a SINGLE map marker, and that map marker clearing itself whenever you leave the game. So if you marked that cool cave you wanted to explore, logged off for a few days, and then got back on, you'll need to remember exactly where it's at, because that marker will NOT be there waiting for you. This is especially bad seeing as how the game has dozens of caves, most of which you actually need to mine past a rock wall in order to gain access to, so you'll find yourself spending a lot of time looking at the various web tools that have interactive maps of the game, since you can't make stable map markers like the ones you can in games such as satisfactory. The ugly: Straight-up, the game's not worth the price tag. The base game, no discount, is $35. The three non-default maps and their content cost $20-30 each, outpost maps are like $5 each, and you can't purchase the discounted bundle if you already own the base game, which puts me at a major disadvantage because now the 30% off bundle isn't available to me and I have to pay a whopping $90 total in order to access *most* of the functional, gameplay-related, non-cosmetic content. The bundle for all of the game's DLCs is currently sitting at a grand total of $207.62 without a discount, which is just INSANELY high. I don't have $200 to dump in order to get the full experience; that price tag is absolutely a tipping point and I do not at all recommend purchasing this game at full price because of just how much stuff is locked behind an additional paywall. Overall, it's a VERY solid title, it's tons of fun, and bears suck. There's no shortage of very minor grievances I have with the game but I'm not here to nitpick, I'm here to tell you whether or not you should get it. Right now? It's 66% off. It's a $35 game for a little under $12. It is 100%, completely, undoubtedly, worth $12. I do not think, currently, that it is worth $35 as a base game.
155 hours played
Jan. 2026
I wish Steam would let me give a mixed review for this game because my mind is really split down the middle on this one. I like so many more things about this game than I hate but the things that I hate, I REALLY hate. I would tentatively recommend this game for big-time lovers of survival games. For anyone else, I would maybe wait and check back in on the game status in a year or so. I feel frustrated because this game has enormous potential. It has all the right pieces and building blocks, they just aren’t quite fitting together the right way. Icarus has a lot going for itself but in its current state, the game leaves much to be desired. There’s a lot to talk about here so I’m gonna break it down with some pros and cons. Pros: The game is beautiful. Even without cranking the graphics up to their max, the game looks and feels breathtaking. Lighting and shadows are crisp and dynamic, the environment oscillates easily through a beautiful day/night cycle, and the general atmosphere and ambience is well-rounded. The survival mechanics are fantastic. With the player needing to monitor things like body temperature, thirst, hunger, and oxygen levels, keeping yourself alive requires attentiveness but is not unnecessarily burdensome. Forest fires! Finally, a survival game that lets you set a tree on fire and watch in morbid glee as an entire forest goes up in flames! Inclement weather events! With random weather events from minor winds to severe blizzards, this adds a whole new survival aspect to the game. Some weather events are little more than an inconvenience whereas others can cause trees to topple over, make you the victim of a lightning strike, or tear the roof right off your house. While the weather events can be unforgiving and deadly, I must say this is perhaps my favorite aspect of the game. Unique gameplay. This is the only survival game I’ve played that essentially has you start fresh with each new mission, dropping you into the map with nothing. While I do think this system is a new and interesting take on a survival game with good potential, I have some major criticisms about the way this is actually implemented. Cons: The chief issue that I have with the game is that the game flow is severely hindered by the incongruity between the mission lengths and the time investment of having to start from scratch for each mission. I’m actually quite a fan of the idea of having to regularly start fresh but the way this works in Icarus is pretty frustrating. Most missions take between 30 min and 6 hours to complete which just isn’t long enough for the grind of starting over to be anything other than criminally boring. I think this “start from scratch” idea could still work but only after significant edits to the gameplay workflow. There are many potential solutions to fix this tedious gameplay but I don’t have the space to suggest any here and still discuss the other major cons. Whatever the case, it feels like the missions are at an awkward stage of length: long enough to require you to invest time into gathering resources, crafting tools/weapons, and building stable shelters, but not long enough for you to really sink your teeth into the medium and high tiers of the craftable items which brings me to my next point: Most medium and high-tier craftable items are effectively useless. A majority of these items require unnecessarily intensive resource gathering to yield an item that is only mildly more effective than its lower-tier counterpart. This problem is compounded by the fact that you cannot take any of your crafted items with you for the next mission so why bother wasting an hour of your time trying to make a weapon that is only marginally better than a simpler one that will still get the job done? Plot/premise incongruities. I feel that in order for a mission-based survival game like this to be effective and engaging, it must rely on some sort of overarching premise to bind the different game elements together. The devs set themselves up beautifully for this in advertisements and the general game aesthetic but really just fail to follow through with it. I love the idea that Icarus was a lifeless planet that humans tried (and failed) to terraform into Earth.2.0. Unfortunately, I feel like the creators use this setting as a crutch to haphazardly excuse various game elements rather than investing themselves into creating an interesting reality and then using the game to reveal that reality to the player. E.G., It’s mentioned that the atmosphere of the planet turned “toxic” during the terraforming process which is why the planet is uninhabitable for humans. But if that’s the case, why are there still bears and wolves and deer walking around? I was initially expecting that the player would slowly discover that the toxic atmosphere had caused the plants/animals to evolve strange characteristics that allow them to survive the hostile environment, but by all counts, the deer on Icarus are no different than the deer that wander through my neighborhood in suburban Colorado. This is just one of many many examples of missed opportunities with the sci-fi elements of the game but at the end of the day, the pine trees in this foreign, extraterrestrial landscape are the same bland trees growing in my backyard. Bummer. The polar bears… I do not know what the devs had goin on in their personal lives when they made the polar bears in this game but when you’re going up against 1300 pounds of pure hatred that can run at 92 miles per hour, scale near-vertical cliffs, and slap your shrimpy lil biped butt back into orbit, your best hope is to pray. Just generally fighting hostile animals. It’s not that it’s particularly hard, it’s just wildly inconsistent. I think this inconsistency arises mostly because face shots deal significant bonus damage to animals (which makes sense); the problem is that the hitboxes are either terribly buggy or woefully oversimplified. You must hit an animal directly in the face (not head) to receive the damage bonus; hitting an animal in the side/back of the head or neck will do the same amount of damage as hitting it in the foot. The damage dealt to you by the animals is also terribly inconsistent. In some instances, hostile animals struggle to do any damage to you at all whereas other times, they can deal massive damage without even looking in your direction. They are also able to deal damage for about a full second after they are killed meaning it’s not uncommon to barely survive an encounter with a bear only to be killed moments later by the bear’s lifeless corpse (note that this has happened to me in both online multiplayer and offline solo so I don’t suspect this is a lag/ping issue). Scientific blasphemy. Maybe this is nit-picking, but for a realistic sci-fi survival game as highly anticipated as this, I had expected the scientifically relevant aspects of the game to at least make some sense. Many of them do not :/ A prime example is the fact that whenever the player is in an underground cave, they receive the “underground” debuff which significantly affects health/stamina regen. As if it wasn’t already weird that you are debuffed simply by walking into a cave, you also risk contracting pneumonia whilst underground. Given that the player is wearing an air-tight suit (“toxic” atmosphere, remember), I am fascinated to know how airborne viruses/fungi are getting into the player’s lungs and further baffled why this can only happen underground. There is still more to talk about with both pros and cons but I think this list at least hits some of my thoughts thus far into the game. All of the cons I’ve mentioned (and most, if not all the cons that I’ve seen other reviewers mention) are perfectly fixable problems; at this point, I'm just waiting to see if the developer is willing to put in the time and energy required to turn Icarus into the smash hit sci-fi survival game that it was advertised to be..
154 hours played
Dec. 2025
---{ Difficulty }--- ☐ Easy ☐ Normal ☑ Hard ☐ Difficult ☐ Dark souls ---{ Gameplay }--- ☐ Very good ☑ Good ☐ Meh ☐ Watch paint dry instead ☐ Just don't ---{ Graphics }--- ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ---{ Character design }--- ☐ Beautiful ☐ Good ☐ Meh ☑ Bland ☐ Bad ---{ Story }--- ☐ Lovely ☐ Some lore ☐ Good ☑ Meh ☐ Bad ---{ Audio }--- ☑ Very good ☐ Good ☐ Meh ☐ Bad ☐ Just don't ---{ Music }--- ☑ Very good ☐ Good ☐ Meh ☐ Bad ☐ Forgot ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ High ☐ Fast ☐ Ultra ---{ Performance }--- ☑ Perfect ☐ Great ☐ Good ☐ Meh ☐ Terrible ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Call Of Duty ☐ Nasa PC ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average Grind ☐ A lot of Grind ☑ You'll need a second life for grinding ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ wait for sale ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never see any Bug ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
78 hours played
Nov. 2025
I’d like to thank the developers of Icarus. I was looking for a survival game with an open world that truly challenges the player. As an adult, I don’t have endless hours to spend grinding — which is unfortunately the norm in this kind of games. The sense of progression and character development in Icarus is a masterpiece. The fact that the game offers a skill tree providing meaningful support for a solo players is something truly special. It’s not overcomplicated, rather subtle and perfectly balanced. You don’t suddenly become a superhero, but you do feel well and fair treated if you play solo. The atmosphere of the world is outstanding. That first dusk on the planet, the distant sounds, the whispering wind, and the echoes of unknown creatures - all of it creates a powerful sense of isolation. You genuinely feel surrounded by something unknown and unpredictable. The planet doesn’t make survival easy — the environment is harsh, and the wildlife can be hostile. Get too close, and you’ll be attacked. Yet those same creatures can also be tamed, becoming your companions as you venture farther from the safety of your base. From a crouched, frightened survivor clutching a wooden spear, you evolve into an explorer whom planning, logistics, and resource management become essential. The lore and the world itself form a cohesive whole — every anomaly and strange occurrence simply fits. It’s a wonderful adventure that can fill many evenings. Once again, a big thank you to the developers. I wholeheartedly recommend Icarus to anyone seeking an open-world survival experience that is unpredictable, genuinely challenging, yet ultimately fulfilling and rewarding.
182 hours played
Oct. 2025
Icarus is a weird game, it started off as a Mission-based game, where you start from zero resources each mission but there's meta progression such as unlocking new technologies, talent trees, and special gear you can take with you down onto the planet. A neat idea honestly, but an unpopular one, and so Outpost mode, and more importantly an Open World mode were added to the game. Open World has essentially become the default mode in Icarus, with 99% of the missions in the game now playable in Open World as Operations, and new content being designed for it explicitly. I'll admit, some of the conversions from Missions to Operations are not handled as well as others. Especially a couple having weird arbitrary requirements that made sense in the more restricted scope of a mission but are bizarre to encounter in Open World, such as an Operation wanting you to grow crops but requiring you to build the crop plots in a very specific area instead of wherever you've placed your base. Despite that, there's something special about Icarus that keeps me playing it. A big part of it for me is the progression in "power" as you gain talents and higher tiers of technology is handled really well, as you go from rationing precious commodities and barely surviving against a single bear to hoarding entire cupboards full of of high end materials and slaughtering absurd hordes of apex predators while a blizzard rages on. You get to experience your flimsy thatch base catching fire when you placed a campfire indoors or get hit by lightning and then upgrading to stone, which can survive many of the storms that tore your wooden home to shreds, only to eventually further upgrade to concrete and fully withstand even the most severe weather events. It's a game you won't really know if it's for you until you try it and see if it clicks, and if it does you're gonna lose a lot of time to it.

Similar games

View all
Smalland: Survive the Wilds Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.

Similarity 95%
Price -96% 1.59€
Rating 8.1
Release 15 Feb 2024
Voidtrain Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.

Similarity 92%
Price 29.99€
Rating 7.3
Release 07 Nov 2025
Valheim A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!

Similarity 90%
Price -56% 8.82€
Rating 9.4
Release 02 Feb 2021
Raft Raft™ throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks!

Similarity 89%
Price 20.49€
Rating 9.2
Release 20 Jun 2022
Green Hell Plunge into the open-world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources, set a makeshift shelter, or raise a fortress. Survive alone or team up with your friends and challenge the jungle together.

Similarity 87%
Price -95% 1.08€
Rating 8.5
Release 05 Sep 2019
RuneScape: Dragonwilds On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.

Similarity 87%
Price 29.99€
Rating 8.2
Release 15 Apr 2025
Solace Crafting Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.

Similarity 87%
Price 14.79€
Rating 7.0
Release 01 Aug 2022
Grounded The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?

Similarity 86%
Price -50% 19.99€
Rating 8.8
Release 27 Sep 2022
Nightingale Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.

Similarity 85%
Price -32% 19.84€
Rating 6.7
Release 20 Feb 2024
The Planet Crafter A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.

Similarity 85%
Price -40% 14.39€
Rating 9.4
Release 10 Apr 2024
Subsistence Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).

Similarity 84%
Price 13.79€
Rating 7.1
Release 25 Oct 2016
ASTRONEER Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.

Similarity 83%
Price -87% 3.95€
Rating 9.1
Release 05 Feb 2019

Frequently Asked Questions

ICARUS is currently priced at 33.99€ on Steam.

No, ICARUS is currently not on sale. You can purchase it for 33.99€ on Steam.

Yes, ICARUS received 34,070 positive votes out of a total of 47,072 achieving a rating of 7.15.
😊

ICARUS was developed and published by RocketWerkz.

Yes, ICARUS is playable and fully supported on Windows.

No, ICARUS is not playable on MacOS.

No, ICARUS is not playable on Linux.

ICARUS offers both single-player and multi-player modes.

ICARUS includes Co-op mode where you can team up with friends.

Yes, there are 20 DLCs available for ICARUS. Explore additional content available for ICARUS on Steam.

No, ICARUS does not support mods via Steam Workshop.

No, ICARUS does not support Steam Remote Play.

Yes, ICARUS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ICARUS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 June 2026 02:30
SteamSpy data 12 June 2026 05:23
Steam price 13 June 2026 12:50
Steam reviews 12 June 2026 17:56

If you'd like to dive deeper into the details about ICARUS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ICARUS
  • SteamCharts - Analysis of ICARUS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ICARUS compatibility
ICARUS
Rating
7.2
34,070
13,002
Game modes
Multiplayer
Features
Online players
4,440
Developer
RocketWerkz
Publisher
RocketWerkz
Release 03 Dec 2021
Platforms