Ad Infinitum on Steam - User reviews, Price & Information

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When reality is a nightmare, nightmares become real. In this psychological horror game, you fight the terrifying creatures invading your mind. Can you save your sanity?

Ad Infinitum is a horror, action and psychological horror game developed by Hekate and published by Nacon.
Released on September 14th 2023 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese, Turkish and Korean.

It has received 934 reviews of which 750 were positive and 184 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 5.24€ on Steam with a 85% discount, but you can find it for less on Gamivo.


The Steam community has classified Ad Infinitum into these genres:

Media & Screenshots

Get an in-depth look at Ad Infinitum through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 1600X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti, 2 GB or AMD Radeon RX 7850, 2 GB or Intel Arc A380, 6 GB
  • DirectX: Version 11
  • Storage: 21 GB available space
  • Additional Notes: To run at Low 720p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
m honestly unhealthily obsessed with Ad Infinitum. I love this game so fucking much, it’s consumed me in the best and worst ways possible. I’ve played through every single ending, picked apart every hidden detail, and the more I study it, the more I realize just how masterfully it’s crafted. The atmosphere, the pacing, the way it blends trauma and memory with horror, it’s hauntingly beautiful. Every corner of that world feels deliberate, layered with symbolism and emotion. You can feel the pain, the confusion, the cyclical nature of guilt bleeding through every sound and visual. It’s absolutely worth every cent, even when it’s not on sale. You can tell the developers poured genuine heart into it, not just to scare, but to say something. The world design alone feels like walking through someone’s fractured mind, a place that shifts between reality and nightmare so seamlessly you start to question what’s real yourself. The game doesn’t just rely on jump scares; it builds dread slowly, intimately, until you’re sitting there with your chest tight and your stomach in knots, and you love it. What really gets me is Johannes. His queerness isn’t treated like a gimmick or made into a trope; it’s subtle, almost poetic, something you have to uncover and interpret, like a riddle woven through his pain and humanity. It makes him feel real, complex, not boxed in or simplified. I can’t stop thinking about how his character is written, it’s nuanced in a way that’s rare in games, especially horror ones. This game genuinely hurts my soul. It fills me with dread and awe in equal measure, the kind of emotional ache that only truly great stories leave behind. The music, the whispers, the decaying world, everything works together to create an experience that feels alive and personal. It’s the kind of game that lingers with you long after you close it, that you can’t stop talking about, can’t stop thinking about. Without exaggeration, Ad Infinitum has become one of my favorite games of all time. It doesn’t just scare me, it moves me.
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Sept. 2025
Ad Infinitum is a psychological horror game that blends the horrors of war with the surrealism of trauma, creating an atmosphere that is as emotionally heavy as it is disturbing. Set in the aftermath of World War I, the game places you in the mind of Paul von Schmidt, a young German soldier who has returned from the frontlines only to find himself trapped in a personal purgatory. The narrative unfolds across two shifting planes—one rooted in the cold, decaying halls of his childhood mansion, the other in the claustrophobic trenches of the Western Front. These transitions are seamless and jarring, reflecting Paul’s fractured psyche, where time, memory, and reality blur into one. The result is a setting that never quite feels stable, where each corner holds the possibility of revelation or dread, and where the horror is often internal just as much as external. Visually, the game does an exceptional job of pulling the player into its bleak and disorienting world. The mansion is haunting in its emptiness, filled with relics of a family breaking apart under the weight of grief, guilt, and the scars of war. The trenches, on the other hand, are oppressive and suffocating, rendered with brutal attention to detail. Mud, blood, and the remnants of conflict cling to every surface. The lighting is deliberately muted, forcing the player to strain their vision and heightening the sense of vulnerability. But it’s the monster design that stands out most—grotesque, symbolic manifestations of Paul’s trauma and loss. These creatures aren’t random scares; each is tied thematically to a part of Paul’s life, whether it be the rigid expectations of his authoritarian father, the grief surrounding his brother’s fate, or the quiet suffering of his mother. Their presence is not only terrifying but meaningful, embodying the emotional weight of the story. Sound design plays a crucial role in maintaining the tension. Long stretches of silence are interrupted by distant whispers, creaking floorboards, or sudden shifts in musical tone. The soundtrack itself is sparse but effective, alternating between somber piano melodies and tense, almost industrial drones. It builds anticipation rather than relying on cheap jump scares, making each encounter with a creature or memory fragment feel earned. The voice acting is also grounded and emotive, helping to flesh out a story that slowly reveals itself through letters, memories, and environmental storytelling rather than exposition. It’s a game that trusts the player to pay attention and rewards that attention with moments of raw, unsettling beauty. Mechanically, the game operates within familiar horror territory: exploration, puzzle-solving, stealth, and light survival elements. The puzzles are often environmental, requiring careful observation rather than inventory juggling, and they are generally well integrated into the world. Stealth encounters with monsters are tense but sometimes hampered by clunky controls or rigid AI behavior. This is where the game’s ambition slightly outruns its execution. Certain sequences require precise movement or timed actions that can feel awkward, especially during chase scenes or when using tools like bolt cutters or levers. It’s not game-breaking, but it does create friction that occasionally pulls you out of the experience. There’s also the occasional bug—glitches with animations, clipping issues, or rare event triggers that don’t fire properly. These are noticeable, especially during more complex sequences, and while they don’t overshadow the story, they do remind you that the game is technically uneven. Narratively, Ad Infinitum is bold and deeply personal. It deals not only with the trauma of war but with the damage passed down through generations. The von Schmidt family is portrayed as deeply fractured, and as Paul, the player is invited to uncover not just what happened during the war, but what broke this family long before the first shot was fired. The game gives you choices—symbolic moments where you can show compassion or choose violence, and while these choices don’t radically alter the game’s structure, they contribute to a sense of agency in Paul’s journey. Redemption, forgiveness, or further descent into madness are not dictated by plot alone but by how you choose to engage with the people and memories that haunt him. These decisions feel weighty not because they change the game’s mechanics, but because they change how you understand its characters. The experience is clearly crafted with care, even if not everything works perfectly. It doesn’t aim to be an action-heavy horror game filled with weapons or combat. Instead, it draws from the traditions of atmospheric, narrative-driven horror where the player’s emotional journey takes precedence over mechanical depth. For players who value storytelling, mood, and thematic exploration, Ad Infinitum is a hauntingly effective game. It invites reflection and discomfort in equal measure and is unafraid to delve into uncomfortable subjects like mental illness, loss, and the legacy of violence. There are moments when it falters under the weight of its ambition, but it never loses sight of what it’s trying to be. In the end, Ad Infinitum is a powerful, slow-burning descent into psychological horror that merges historical tragedy with personal grief. It’s not flawless, but it is memorable—an experience that lingers long after the screen fades to black. For those willing to embrace its slower pace and introspective tone, it offers one of the more unique and emotionally resonant horror experiences in recent memory. Rating: 8/10
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June 2025
Great game, I did a presentation on it for my intro to the creative arts class. Fantastic creature designs, solid puzzles, level design and atmosphere was on point. And as an autistic guy whose special interest is the first world war, I can appreciate the symbolism and references. I bought this on sale for like $3 but I also bought the art book because I love the visual design and all the intricate detail and symbolism behind it, and wanted to support the devs. My ONLY major gripe with this game is the soundtrack. The music itself is fine, good even, but it absolutely does not fit the tone of the game at any point. However I just played it with the music off and it was fine. Music in survival horror games is tricky to pull off because it can very easily break immersion if the sound is not diegetic (plausibly occurring in-universe and audible by the characters), so in my opinion survival horror soundtracks should contain mostly ambient sound, and if there are conventional instruments used (piano, orchestral) they should be used sparingly to exemplify certain areas/scenes, such as safe rooms in Resident Evil. A composer who does this fantastically in my opinion is Mikko Tarmia who did the soundtracks for the Amnesia and Penumbra games. Besides that, this is one of my favourite games about WWI, and I love the characters who symbolise the different types of people who were affected by the war (those who were horrifically disfigured, those who lost children, those who were raised to be nationalist and idealise war and went on to learn the uncomfortable truth, etc). I cannot recommend it enough to people who love artsy puzzle psychological/survival horror games, it will confuse you at first but will leave you thinking for weeks about the implications of it all. GREAT GAME 👍 EDIT: Also!! Go to settings and switch the dub to German. The lip syncing is synced to the German track but it's set to English by default.
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May 2025
I was expecting a horror game set in the trenches of World War I, but what I didn't expect was a rollercoaster ride of emotions, ending up crying as I unlocked the different endings, especially the good one. What we have here is a psychological and personal horror story about the protagonist, who journeys through guilt and PTSD in a living nightmare, haunted by creatures with incredible designs that hide their true nature, which I was happy to see unfold. As you progress through the story, you'll see the horrors of war and human cruelty through his eyes, and, if you're up for a lot of reading, you'll be able to delve deeper into his personal story and that of his family. I don't know if I was emotional or something while playing this, but certain parts had me fighting back tears. The voice actors help with this, creating an impact with their hopeless cries and screams of rage and pain. Special mention to Alex Jordan, who voiced the Blind Officer, whose voice I recognized immediately ( he can give me orders whenever he wants with that voice ). So, overall, I don't recommend this game for its gameplay (fairly simple, with a couple of mechanics and a few puzzles scattered throughout), but rather for the emotional journey that, at least for me, hits like a punch in the gut.
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Jan. 2025
This was breathtaking. Combining both horror with the real life traumas of the First World War that are horrors of their own. Emotional and tense all around. Loved it.
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Frequently Asked Questions

Ad Infinitum is currently priced at 5.24€ on Steam.

Ad Infinitum is currently available at a 85% discount. You can purchase it for 5.24€ on Steam.

Ad Infinitum received 750 positive votes out of a total of 934 achieving a rating of 7.64.
😊

Ad Infinitum was developed by Hekate and published by Nacon.

Ad Infinitum is playable and fully supported on Windows.

Ad Infinitum is not playable on MacOS.

Ad Infinitum is not playable on Linux.

Ad Infinitum is a single-player game.

There are 2 DLCs available for Ad Infinitum. Explore additional content available for Ad Infinitum on Steam.

Ad Infinitum does not support mods via Steam Workshop.

Ad Infinitum does not support Steam Remote Play.

Ad Infinitum is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ad Infinitum.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 October 2025 14:28
SteamSpy data 28 October 2025 13:15
Steam price 29 October 2025 04:25
Steam reviews 29 October 2025 03:51

If you'd like to dive deeper into the details about Ad Infinitum, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ad Infinitum
  • SteamCharts - Analysis of Ad Infinitum concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ad Infinitum compatibility
Ad Infinitum PEGI 16
Rating
7.6
750
184
Game modes
Features
Online players
15
Developer
Hekate
Publisher
Nacon
Release 14 Sep 2023
Platforms
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