ADACA on Steam - User reviews, Price & Information

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A Sci-fi FPS set on the mysterious planet ADACA. - Use your GRAVITY-MANIPULATING arm to HURL objects at your foes or even RIP weapons directly from their hands! - EXPLORE and manipulate the environment in this EERIE and HOSTILE world!

ADACA is a fps, old school and atmospheric game developed and published by Siris Pendrake.
Released on July 25th 2022 is available in English only on Windows.

It has received 770 reviews of which 705 were positive and 65 were negative resulting in a rating of 8.6 out of 10. šŸ˜Ž

The game is currently priced at 20.99€ on Steam.


The Steam community has classified ADACA into these genres:

Media & Screenshots

Get an in-depth look at ADACA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7-10 (64 bit)
  • Processor: 2.3 GHz (or faster) Quad-core CPU
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card, with at least 2gb of V-ram.
  • DirectX: Version 11
  • Storage: 7 GB available space
  • Sound Card: Not Required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
9/10 -- Buy immediately! Support indie passion projects whenever you can. [url=https://ko-fi.com/siristhedragon]Check out their Ko-Fi! Adaca is like two games in one package. You have the Campaign , which is like Halo meets Half-Life , and then you have Zone Patrol , a semi-roguelike gamemode reminiscent of STALKER . For the best experience, play through Zone Patrol for five or more hours, and then slowly go through the campaign missions. You can play both modes at once, and they complement each other nicely. The gameplay is solid and immediately gives you fun tools and says 'Go have fun.' Movement is fast and slick. There are also a LOT of guns, most feel unique or situational, and you'll find a favourite in no time. Finding a flashy new gun and discovering that it shoots lasers is such a good feeling. Only a few guns have ADS, while others have none or instead have special abilities. The big thing about the gameplay is the gravity arm, which functions exactly like the gravity gun from Half-Life, but better. Manipulating the environment and flinging projectiles never gets old, and you feel so smart when you line up enemies to fling a box through and use it to overcome puzzles. You also feel like a badass when you get into the groove, though I wish the writing acknowledged that more. Enemy variety mainly consists of other guys with guns, though there are a few animals and some spooky guys that will definitely give you a fright. The level design and environments are all good, though when they're bad, they're really bad. You'll find yourself rushing the bad Some graphics, sound effects and animations are royalty-free, but they're used in a way you won't notice. I didn't even realise they were royalty-free until I found a QR code on one of the wall decals, though I did suspect the talking animations were free. Regardless, they all fit well and give plenty of character. The story is lacklustre , mostly cobbled together from other media. Nothing is really explained or discussed in depth. The characters are also very forgettable and generally poorly written, with some spelling and grammar errors, too. It's all very same-y, wherein each character talks the same, and each codex reads the same. Though one moment with a certain character appearing in the Campaign surprised me, it was awesome! The writing doesn't matter much because the gameplay and environment are so damn good and immersive that you end up making your own story up, or at least I did. Environmental story-telling is really Adaca's strong suit , fitting much better than anything written. The music is very atmospheric and used nicely, there are cool little music riffs that can really wow you. Though, I don't find myself listening to the soundtrack when not playing. Don't let the graphics fool you. This game is quite demanding in terms of performance , though that's more of an Unreal Engine quirk than a fault with the game. You shouldn't notice the performance in most scenarios, but your system will be growling. To be expected of a small indie game, there's not much of a community. There's a semi-active discord, some youtube videos, and that's about it. Be warned, the game is also very hard. It's hard but fair. Use your environment and pick your weapons wisely. For the best hardcore experience, I recommend the hardest difficulty and the Rush, Frag Happy and Glass Jaw modifiers. It makes it very rewarding, though it gets busted in some parts. Thankfully, you can change modifiers and difficulty at any point without a loading screen. Oh, also, be sure to explore everywhere! There are many secrets in the Campaign and Zone Patrol. OVERALL: I loved it. I found the game by watching TomatoGaming, and I needed something to scratch that STALKER itch, so Adaca gave me the whole massage instead. I loved Zone Patrol and it's definitely the stronger gamemode. The Campaign is great, too, especially Act 1 and 2! The bugs, some animations, writing, Act 3 and lack of Inventory, Saving and quests in Zone Patrol hold it back from a 10/10. But for an indie game mostly developed by one person, it's just such an incredible feat, I can overlook the bad. I'm excited for Project Silverfish ! If you've got this far in the review, please consider rating it a thumbs up and an award. Comment as well if you want to ask questions or share your experiences.
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Dec. 2024
Being a hardcore HL2 fan, this game really hit home. Everything from the ominous environments and glowing soldier eyes, to the gravity gun-like object manipulation made this game truly a spectacular experience. I havent adventured much into the Zone Patrol mode extensively but from what I did experience it was a wild open-world action movie that 64-bit Gordon Freeman would be proud to call home. Pendrake, you knocked this one out of the park. 100/10
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Dec. 2024
This game is great. I've only completed the story mode so far (8 hours), and it's safe to say that I won't forget it. May come back to the sandbox bits down the line but right now, I feel like I played a balanced mixture of the Half Life, Halo, and Metro series. Loads of weapons, loads of enemies, cool environments and considering there's no voice acting, it was fairly immersive. My only gripes are that this had no achievements and a few of the enemies scared the crap out of me.
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May 2024
Overall, this is an excellent game, heavily following in the footsteps of Half-Life 2 and managing to look favorable in the comparison despite its flaws. The game is split into two parts, both of which share the same base mechanics, but with wildly different structures. Campaign is a linear shooter campaign, where you follow a single narrative thread and move from level to level and set piece to set piece, channeling heavy Half-Life and some Halo influences. Zone Patrol is an open exploration mode channeling more Stalker where you move back and forth between a number of interconnected levels, uncovering secrets, piecing together lore, and solving light puzzles in between dealing with dynamically spawning enemies. The campaign is very good, with little to criticize beyond nitpicks explainable by the solo-dev nature of the game. The story is great, although the lack of voice acting for story characters absolutely hurts the quality of the presentation, especially given the comparison to Half-Life. The encounters are mostly well-designed and the locations manage to be beautiful, with a great sense of scale despite the low-poly art style. Enemy variety is high, weapon variety is also high (maybe a little too high), and the pacing is pretty rock-solid. Zone Patrol is more of a mixed bag, even though I love it. While the campaign is good, it's not incredibly innovative, Zone Patrol is really unique, and still fun despite its occasional missteps. The levels are mostly great, although it can take some time to be able to navigate some of the interior areas without getting hopelessly lost, and there's location variety without losing the cohesive sense of these places being part of a single area. The way enemies spawn in and fight each other separate from the player is really cool and gives a sense of the zone being a living breathing place separate from the player, but that illusion gets kind of broken when enemies mostly don't start spawning until after you enter a level, so you get a few minutes of being totally alone before enemies start populating the place. The horror elements were surprisingly well done. There was a little in the campaign but zone patrol leans into horror a lot harder and it manages to be properly spooky initially without becoming irritating as you get used to it. The lore is cool, and fits in well with the campaign while still being deep and separate in its own right. The writing in general is solid. My largest gripe is with the secret uncovering and puzzles. When I came into Zone Patrol and started looking at terminals and stuff, I was kind of expecting some Outer Wilds style knowledge puzzles, finding patterns in clues and figuring out how the zone works to piece together ways to get into new areas and find new equipment, or maybe more schizo-y pull out a pen and paper and combine clues from across the zone type puzzles. Instead, too often the puzzles boiled down to finding codes for doors, and often, the code was just written down in a hard to notice way somewhere nearby. Similarly, far too much is locked behind happening to notice small, unhighlighted objects sitting in dark areas surrounded by other desk-clutter. Too many times had I solved a puzzle or gotten to the place I needed to be, left thinking I needed to look somewhere else, and had to go back because something I didn't happen to notice was sitting right there for me to pick up. None of this was a dealbreaker for me at all, though, and I still really enjoyed my time in Zone Patrol. This game is not perfect, but it's really good, worth the money, and absolutely should be an inspiration to more indie and solo devs for what is possible and what the standards of quality should be for fps games in general. In the same way Dusk and Doom 2016 paved the way for a slew of 90s style boomer shooters, I hope this and games like it will inspire more Half-Life 2-likes, each with their own innovations and style.
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April 2024
tl;dr: A low-poly indie love letter to Half-Life and Stalker, with two distinctly different game modes, engaging story-telling and great gunplay. REVIEW The Saying ā€œNever judge a book by its coverā€ was tailor made for games like ADACA. Under its multitude of bundled assets and plain low-poly textures lies an innovative, mysterious and highly satisfying indie shooter that caught me by surprise. Following the advice of the always helpful [url=https://store.steampowered.com/curator/43135575-Dominic-Tarason%2527s-Opinionation-Station/] Dominic Tarason , I picked this one up on sale and haven’t really played anything else since. It’s unbelievable that ADACA was made by a single developer. Sure, the credits show quite a list of different asset packs but isn’t that the purpose of these anyways? The reason why the term ā€œasset flipā€ became known in the first place is due to the fact that some developers take these assets, glue them together without thought and purpose, slap a price tag on it and call their piece of junk a finished game. ADACA instead offers two distinct game modes: A linear campaign with a compelling story-line and Half-life inspired gameplay ─ even making use of a gravity-gun like arm ─, cut into three different episodes with multiple missions. Looking through the augmented eyes of Jessy Thorn you’re thrown from end to end, in a short but sweet plot that takes a couple of hours to finish. It’s a mysterious science fiction story that doesn’t hide its inspirational origins but still offers a very personal spin on the subject. Some missions are extremely well crafted, with dark underground passages that gave off survival horror-like vibes, while others felt a bit like moving from one enemy spawner to the next. If you don’t like linear, tubular level design, then the second mode, Zone Control, is more to your liking. In a nonlinear open world experience, reminiscent of Stalker, you take up the gun as Sgt. Lexi Abrahms. It’s a highly rewarding experience in which information isn't spoonfed but has to be discovered via notes, logs and other messages. It feels way more like a game of survival and exploration, with a chain of missions that can’t be saved in between. The mystery surrounding the world of ADACA is extremely well crafted, with hidden secrets and codes that can be easily missed. Even if you’re mindfully picking up bits and pieces, there is still the problem of finding the correct place to apply your knowledge. At one point, I came across a code pad that opened a locked door only after being fed with a code I picked up. hours earlier, listening to a couple of radio frequencies. Moments like these make this game old-school and rewarding; there is no arrow pointing in any directions, nobody telling you to write anything down, just simple intuition. Another great addition is the gravity-arm, which serves as your handy Swiss Army knife. You can pick up objects to overcome obstacles and reach hidden platforms or just use everything as deadly projectiles, which is fun to watch and saves ammunition. It’s possible to block paths so that enemies can't reach you but I generally preferred the more ā€œdefiniteā€ way of blasting them into oblivion. A staggered foe can be disarmed by picking up his gun, even instantly using it against its former user, which made for some very hilarious gameplay moments. Yet, despite not being a big fan of puzzle games, I would have liked to make more use of my gravity arm. In most cases, you’re simply carrying batteries around, maybe throwing them over a large distance, which feels like a waste of potential. Conclusion If there is something I had to criticise, it’s the feeling that Episode 3 of the campaign was unnecessarily prolonged with the help of bullet-sponge enemies, which overall made it feel slightly inferior to Episode 1 and 2. Zone Control mode is, by all means, a wonderful blast from the past with its game design promoting anything but hand-holding. I also loved the way how the leitmotif, established at the start of the game, keeps coming back at you whenever something important happens or a mystery unfolds. It's just a small thing but it always felt incredibly atmospheric. ADACA is a great example of indie games done right and easy to recommend for everyone enjoying story-driven fps gameplay. It does have some janky parts to it, like the movement sometimes feeling a bit sluggish, but it makes up for these short-comings with rewarding gameplay that respects ─ and challenges ─ the player's intellect. If you like reviews about indie games, consider joining [url=https://steamcommunity.com/groups/indiestructible]INDIEstructible and follow [url=https://store.steampowered.com/curator/41972991/]my curations .
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Frequently Asked Questions

ADACA is currently priced at 20.99€ on Steam.

ADACA is currently not on sale. You can purchase it for 20.99€ on Steam.

ADACA received 705 positive votes out of a total of 770 achieving a rating of 8.59.
šŸ˜Ž

ADACA was developed and published by Siris Pendrake.

ADACA is playable and fully supported on Windows.

ADACA is not playable on MacOS.

ADACA is not playable on Linux.

ADACA is a single-player game.

ADACA does not currently offer any DLC.

ADACA does not support mods via Steam Workshop.

ADACA does not support Steam Remote Play.

ADACA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ADACA.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 April 2025 20:03
SteamSpy data 24 April 2025 01:23
Steam price 30 April 2025 04:25
Steam reviews 28 April 2025 00:06

If you'd like to dive deeper into the details about ADACA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ADACA
  • SteamCharts - Analysis of ADACA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ADACA compatibility
ADACA
8.6
705
65
Game modes
Features
Online players
0
Developer
Siris Pendrake
Publisher
Siris Pendrake
Release 25 Jul 2022
Platforms